Difference between revisions of "Kugan: Classics list"
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| [[File:1436.png|none]] '''Specialized Joker''' || 5 (1) || Increases chances to activate all Armor Card effects that inflict a Status on a target when being attacked by 7/14/21/28/35% of card percentage. | | [[File:1436.png|none]] '''Specialized Joker''' || 5 (1) || Increases chances to activate all Armor Card effects that inflict a Status on a target when being attacked by 7/14/21/28/35% of card percentage. | ||
|- | |- | ||
− | | [[File:1437.png|none]] '''Two-Handed Proficiency''' || 5 (1) || Grants 0.5/1/1.5/2/2.5 ATK and MATK bonus per refine level of the weapon, also grants CRIT +1/2/3/4/5 | + | | [[File:1437.png|none]] '''Two-Handed Proficiency''' || 5 (1) || Grants 0.5/1/1.5/2/2.5 ATK and MATK bonus per refine level of the weapon, also grants CRIT +1/2/3/4/5. <br>User must be equipped with a Two-handed Weapon (Sword, Spear, Axe, Mace, Staff, Katar, Bow, Firearm). |
|- | |- | ||
− | | [[File:1437.png|none]] '''Single Handed Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% bonus to ASPD, Casting Time and After Skill Delay | + | | [[File:1437.png|none]] '''Single Handed Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% bonus to ASPD, and Casting Time and After Skill Delay reduction per refine level of the weapon. <br>User must have an empty Left Hand (no Shield, Weapon or [https://mysticprojectro.com/wiki/index.php/New_types_of_equipment#Left-handed_Weapons Left Handed Weapon] equipped). |
|- | |- | ||
− | | [[File:1437.png|none]] '''Two Weapon Proficiency''' || 5 (1) || Grants 0.1/0.2/0.3/0.4/0.5% physical | + | | [[File:1437.png|none]] '''Two Weapon Proficiency''' || 5 (1) || Grants 0.1/0.2/0.3/0.4/0.5% physical and magical defense penetration per refine level of the weapon, also grants chance of performing Double Attack (on auto-attacks). <br>User must wear a weapon or [https://mysticprojectro.com/wiki/index.php/New_types_of_equipment#Left-handed_Weapons Left Handed Weapon] in their left hand (melee). |
|- | |- | ||
− | | [[File:1436.png|none]] '''Shield Proficiency''' || 5 (1) || Grants 2/3/4/5/6/7% more DEF and MDEF, | + | | [[File:1436.png|none]] '''Shield Proficiency''' || 5 (1) || Grants 2/3/4/5/6/7% more DEF and MDEF, and reduces frontal damage by 2/4/6/8/10%. <br>User must wear a Shield (does not stack with other Proficiency Kugans). |
|- | |- | ||
− | | [[File:1437.png|none]] '''Sneaky Proficiency''' || 5 (1) || | + | | [[File:1437.png|none]] '''Sneaky Proficiency''' || 5 (1) || Increases 0.2/0.4/0.6/0.8/1% Damage per refine level of the weapon when dealing damage from the back. <br>User must wear a Dagger (only counts for dagger equipped in Right Hand, does not stack with other Proficiency Kugans). |
|- | |- | ||
− | | [[File:1437.png|none]] '''Light-ranged Proficiency''' || 5 (1) || Inflicts 0.2/0.4/0.6/0.8/1% more | + | | [[File:1437.png|none]] '''Light-ranged Proficiency''' || 5 (1) || Inflicts 0.2/0.4/0.6/0.8/1% more Damage and Flee per refine level of the weapon when attacking at melee range. <br>User must wear a Ranged Weapon (does not stack with other Proficiency Kugans). |
|- | |- | ||
− | | [[File:1437.png|none]] '''Medium-ranged Proficiency''' || 5 (1) || Inflicts 0.2/0.4/0.6/0.8/1% more | + | | [[File:1437.png|none]] '''Medium-ranged Proficiency''' || 5 (1) || Inflicts 0.2/0.4/0.6/0.8/1% more Damage and Hit per refine level of the weapon when attacking at long range (min. 4 cells vs Monsters, and any auto-attack made with a Ranged Weapon or Skill with a Range vs Players). <br>User must wear a Ranged Weapon (does not stack with other Proficiency Kugans). |
|- | |- | ||
− | | [[File:1437.png|none]] '''Heavy-ranged Proficiency''' || 5 (1) || Inflicts 0.2/0.4/0.6/0.8/1% more | + | | [[File:1437.png|none]] '''Heavy-ranged Proficiency''' || 5 (1) || Inflicts 0.2/0.4/0.6/0.8/1% more Critical Damage and Defense Piercing per refine level of the weapon, also grants 0.4/0.8/1.2/1.6/2% longer staggering effect when hitting. <br>User must wear a Ranged Weapon (does not stack with other Proficiency Kugans). |
|- | |- | ||
− | | [[File:1436.png|none]] '''Light Armor Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% | + | | [[File:1436.png|none]] '''Light Armor Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% Magical Damage Resistance, Cast Cancel Resistance and maximum SP per refine level of the Armor, needs to be equipped with a [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Light Armor]. |
|- | |- | ||
− | | [[File:1436.png|none]] '''Medium Armor Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% | + | | [[File:1436.png|none]] '''Medium Armor Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% Walking Speed, After Hit Delay Recovery and Perfect Flee per refine level of the Armor, needs to be equipped with a [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Medium Armor]. |
|- | |- | ||
− | | [[File:1436.png|none]] '''Neutral Armor Proficiency''' || 5 (1) || Grants 0.2/0.3/0.4/0.5/0.6/0.7% | + | | [[File:1436.png|none]] '''Neutral Armor Proficiency''' || 5 (1) || Grants 0.2/0.3/0.4/0.5/0.6/0.7% Physical, Magical and Special avoidness per refine level of the Armor, needs to be equipped with a [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Neutral armor]. |
|- | |- | ||
− | | [[File:1436.png|none]] '''Heavy Armor Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% | + | | [[File:1436.png|none]] '''Heavy Armor Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% Ranged Physical Damage Resistance and Hit Rate per refine level of the Armor, needs to be equipped with an [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Heavy armor]. |
|- | |- | ||
− | | [[File:1436.png|none]] '''Very Heavy Armor Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% | + | | [[File:1436.png|none]] '''Very Heavy Armor Proficiency''' || 5 (1) || Grants 0.2/0.4/0.6/0.8/1% Melee Physical Damage Resistance, Pushback Resistance and maximum HP per refine level of the Armor, needs to be equipped with a [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Armor_Classification Very Heavy armor]. |
|- | |- | ||
| [[File:1437.png|none]] '''Dagger Mastery''' || 5 (1) || Grants 1/2/3/4/5% defense penetration when using physical or magical attacks, also increases Flee by 2/4/6/8/10, needs to be equipped with a dagger. | | [[File:1437.png|none]] '''Dagger Mastery''' || 5 (1) || Grants 1/2/3/4/5% defense penetration when using physical or magical attacks, also increases Flee by 2/4/6/8/10, needs to be equipped with a dagger. |
Revision as of 18:08, 22 April 2022
Introduction
The Kugan System, inherited from the previous Mystic Project servers, is one of the most important aspect of your playing experience. It allows you to add a whole new potential for your character.
These can vary from magic spells to melee attacks, the goal with these new abilities is to create ways to play never seen before on Ragnarok Online!
Kugans can be viewed in the Kugan tab, in the Skill windows. They're not limited, your character can have as many Kugans you desire, as long you have the required points. Furthermore, abilities drawn from Kugan aren't job-locked and can be used with any job.
How to learn a Kugan?
To obtain a Kugan, head to the Midgard's Library, in Midgard City. The Library is also available through the Quick Access System.
Click on the according Book to visualize the full Kugan list. Each Book represents a type of Kugan, such as the following:
- Active Kugans grant an active Skill. They bestow powerful and complex benefits at the cost of SP/LP for a short period of time.
- Passive Kugans grant a passive Skill, you don't need to use it to benefit its effects. They give benefits related to statistics, damage or resistance.
- Passive Signature Kugans also grant a passive Skill. They they offer more complicated effects, in order to improve the synergy with your gear or other Kugans. Currently, a character can only get one Signature Kugan.
Kugans list
Please find below the complete list of Classic Kugans.
Active Classic Kugans
Passive Classic Kugans
Kugan Name |
Max Level (Point cost per Level) | Effect |
---|---|---|
Toughness | 5 (1) | Grants 1/2/3/4/5% to maximum HP + fixed bonus of 1/2/3/4/5 x BaseLevel. |
Sternness | 5 (1) | Grants 1/2/3/4/5% to maximum SP + fixed bonus of 0.1/0.2/0.3/0.4/0.5 x BaseLevel. |
Limit Proficiency | 5 (1) | Increases Limit Points maximum by 4/8/12/16/20. |
Limit Improvement | 5 (1) | Increases Limit Points natural regeneration by 4/8/12/16/20%. |
Limit Management | 5 (1) | Decreases Limit Points cost from Zodiac and Kugan Skills by 4/8/12/16/20%. |
Initiative Mastery | 5 (1) | Decreases time to recover the Initiative state by 7/14/21/28/35%. |
Unstunnable | 5 (1) | Grants 3/6/9/12/15% Resistance to the Stun status. |
Unfreezable | 5 (1) | Grants 3/6/9/12/15% Resistance to the Freeze status. |
Unsleepable | 5 (1) | Grants 3/6/9/12/15% Resistance to the Sleep status. |
Unstonable | 5 (1) | Grants 3/6/9/12/15% Resistance to the Stone Curse status. |
Uncursable | 5 (1) | Grants 4/8/12/16/20% Resistance to the Curse status. |
Unblindable | 5 (1) | Grants 4/8/12/16/20% Resistance to the Blind status. |
Unsilencable | 5 (1) | Grants 4/8/12/16/20% Resistance to the Silence status. |
Unconfusable | 5 (1) | Grants 4/8/12/16/20% Resistance to the Confusion status. |
Unbleedable | 5 (1) | Grants 4/8/12/16/20% Resistance to the Bleeding status. |
Unburnable | 5 (1) | Grants 4/8/12/16/20% Resistance to the Burning status. |
Unpoisonable | 5 (1) | Grants 4/8/12/16/20% Resistance to the Poison status. |
Human Attacker | 5 (1) | Increases Physical Damage against Demi-human by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race (does NOT work on PLAYERS). |
Brute Attacker | 5 (1) | Increases Physical Damage against Brute by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. |
Angel Attacker | 5 (1) | Increases Physical Damage against Angel by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. |
Demon Attacker | 5 (1) | Increases Physical Damage against Demon by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. |
Dragon Attacker | 5 (1) | Increases Physical Damage against Dragon by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. |
Insect Attacker | 5 (1) | Increases Physical Damage against Insect by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. |
Formless Attacker | 5 (1) | Increases Physical Damage against Formless by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. |
Undead Attacker | 5 (1) | Increases Physical Damage against Undead by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. |
Plant Attacker | 5 (1) | Increases Physical Damage against Plant by 4/8/12/16/20% and Magical Damage by 4/6/8/10/14%, halved when equipped with a Weapon Card granting bonus against this race. |
Human Defender | 5 (1) | Reduces all Damage received from Demi-human by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race (does NOT work on PLAYERS). |
Brute Defender | 5 (1) | Reduces all Damage received from Brute by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. |
Angel Defender | 5 (1) | Reduces all Damage received from Angel by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. |
Demon Defender | 5 (1) | Reduces all Damage received from Demon by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. |
Dragon Defender | 5 (1) | Reduces all Damage received from Dragon by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. |
Insect Defender | 5 (1) | Reduces all Damage received from Insect by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. |
Formless Defender | 5 (1) | Reduces all Damage received from Formless by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. |
Undead Defender | 5 (1) | Reduces all Damage received from Undead by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. |
Plant Defender | 5 (1) | Reduces all Damage received from Plant by 5/10/15/20/25%, but only by 2/4/6/8/10% when equipped with a Shield Card granting Resistance to this race. |
Specialized Dealer | 5 (1) | Increases chances to activate all Weapon Card effects that inflict a Status on a target when attacking by 7/14/21/28/35% of card percentage. |
Specialized Joker | 5 (1) | Increases chances to activate all Armor Card effects that inflict a Status on a target when being attacked by 7/14/21/28/35% of card percentage. |
Two-Handed Proficiency | 5 (1) | Grants 0.5/1/1.5/2/2.5 ATK and MATK bonus per refine level of the weapon, also grants CRIT +1/2/3/4/5. User must be equipped with a Two-handed Weapon (Sword, Spear, Axe, Mace, Staff, Katar, Bow, Firearm). |
Single Handed Proficiency | 5 (1) | Grants 0.2/0.4/0.6/0.8/1% bonus to ASPD, and Casting Time and After Skill Delay reduction per refine level of the weapon. User must have an empty Left Hand (no Shield, Weapon or Left Handed Weapon equipped). |
Two Weapon Proficiency | 5 (1) | Grants 0.1/0.2/0.3/0.4/0.5% physical and magical defense penetration per refine level of the weapon, also grants chance of performing Double Attack (on auto-attacks). User must wear a weapon or Left Handed Weapon in their left hand (melee). |
Shield Proficiency | 5 (1) | Grants 2/3/4/5/6/7% more DEF and MDEF, and reduces frontal damage by 2/4/6/8/10%. User must wear a Shield (does not stack with other Proficiency Kugans). |
Sneaky Proficiency | 5 (1) | Increases 0.2/0.4/0.6/0.8/1% Damage per refine level of the weapon when dealing damage from the back. User must wear a Dagger (only counts for dagger equipped in Right Hand, does not stack with other Proficiency Kugans). |
Light-ranged Proficiency | 5 (1) | Inflicts 0.2/0.4/0.6/0.8/1% more Damage and Flee per refine level of the weapon when attacking at melee range. User must wear a Ranged Weapon (does not stack with other Proficiency Kugans). |
Medium-ranged Proficiency | 5 (1) | Inflicts 0.2/0.4/0.6/0.8/1% more Damage and Hit per refine level of the weapon when attacking at long range (min. 4 cells vs Monsters, and any auto-attack made with a Ranged Weapon or Skill with a Range vs Players). User must wear a Ranged Weapon (does not stack with other Proficiency Kugans). |
Heavy-ranged Proficiency | 5 (1) | Inflicts 0.2/0.4/0.6/0.8/1% more Critical Damage and Defense Piercing per refine level of the weapon, also grants 0.4/0.8/1.2/1.6/2% longer staggering effect when hitting. User must wear a Ranged Weapon (does not stack with other Proficiency Kugans). |
Light Armor Proficiency | 5 (1) | Grants 0.2/0.4/0.6/0.8/1% Magical Damage Resistance, Cast Cancel Resistance and maximum SP per refine level of the Armor, needs to be equipped with a Light Armor. |
Medium Armor Proficiency | 5 (1) | Grants 0.2/0.4/0.6/0.8/1% Walking Speed, After Hit Delay Recovery and Perfect Flee per refine level of the Armor, needs to be equipped with a Medium Armor. |
Neutral Armor Proficiency | 5 (1) | Grants 0.2/0.3/0.4/0.5/0.6/0.7% Physical, Magical and Special avoidness per refine level of the Armor, needs to be equipped with a Neutral armor. |
Heavy Armor Proficiency | 5 (1) | Grants 0.2/0.4/0.6/0.8/1% Ranged Physical Damage Resistance and Hit Rate per refine level of the Armor, needs to be equipped with an Heavy armor. |
Very Heavy Armor Proficiency | 5 (1) | Grants 0.2/0.4/0.6/0.8/1% Melee Physical Damage Resistance, Pushback Resistance and maximum HP per refine level of the Armor, needs to be equipped with a Very Heavy armor. |
Dagger Mastery | 5 (1) | Grants 1/2/3/4/5% defense penetration when using physical or magical attacks, also increases Flee by 2/4/6/8/10, needs to be equipped with a dagger. |
Sword Mastery | 5 (1) | Grants 2/3/4/5/7% chance to parrying an attack, also increases HIT by 4/6/8/10/14, needs to be equipped with a sword. |
Axe Mastery | 5 (1) | Grants 2/3/4/6/7% more damage on big sized targets, also increases ATK by 6/9/12/15/21, needs to be equipped withs an axe. |
Mace Mastery | 5 (1) | Grants 6/9/12/15/21% higher staggering effect and reduce after hit walking delay by that much, also increases maximum HP by 2/3/4/5/7%, needs to be equipped with a mace. |
Shield Mastery | 5 (1) | Grants 2/3/4/5/7% chance to blocking an attack, also reduces pushbacks distance by 8/12/16/20/28%, needs to be equipped with a shield, doesn't stack with other masteries. |
Rod Mastery | 5 (1) | Grants 6/9/12/15/21 maximum MATK and 1/2/3/4/5 critical, needs to be equipped with a rod. |
Book Mastery | 5 (1) | Grants 1/2/3/4/5% bonus to ASPD, Casting Time and maximum SP, needs to be equipped with a book. |
Fist Mastery | 5 (1) | Grants 6/9/12/15/21% of base STR as ATK and ATK2, needs to be equipped with NO weapons in the right hand. |
Katar Mastery | 5 (1) | Increases your current critical rating by 2/3/4/5/7% and grants 2/3/4/5/7% additional critical damage, needs to be equipped with a katar. |
Exotic Mastery | 5 (1) | Grants 6/9/12/15/21% more chance to deals a status and their duration, needs to be equipped with a whip or an instrument. Also increase damage on a target under any status by 1/2/3/4/5% (stacks if multiple status). |
Ninja Mastery | 5 (1) | Grants 2/3/4/5/7% Walking Speed and After Skill Delay, needs to be equipped with ninja's weapons. |
Ranged Mastery | 5 (1) | Grants 4/8/12/16/20% to not consume ammunitions, increases none elemental attacks by 2/4/6/8/10%, needs to be equipped with ranged weapons. |
Compensated Strength | 5 (1) | Grants 1/2/3/4/5 STR if base STR is lower than 80. |
Compensated Dexterity | 5 (1) | Grants 1/2/3/4/5 DEX if base DEX is lower than 80. |
Compensated Agility | 5 (1) | Grants 1/2/3/4/5 AGI if base AGI is lower than 80. |
Compensated Vitality | 5 (1) | Grants 1/2/3/4/5 VIT if base VIT is lower than 80. |
Compensated Intelligence | 5 (1) | Grants 1/2/3/4/5 INT if base INT is lower than 80. |
Compensated Luck | 5 (1) | Grants 1/2/3/4/5 LUK if base LUK is lower than 80. |
Legendary Strength | 5 (2) | Grants 2/3/4/5/7 STR if base STR is higher (or equal) than 80. |
Legendary Dexterity | 5 (2) | Grants 2/3/4/5/7 DEX if base DEX is higher (or equal) than 80. |
Legendary Agility | 5 (2) | Grants 2/3/4/5/7 AGI if base AGI is higher (or equal) than 80. |
Legendary Vitality | 5 (2) | Grants 2/3/4/5/7 VIT if base VIT is higher (or equal) than 80. |
Legendary Intelligence | 5 (2) | Grants 2/3/4/5/7 INT if base INT is higher (or equal) than 80. |
Legendary Luck | 5 (2) | Grants 2/3/4/5/7 LUK if base LUK is higher (or equal) than 80. |
Season 2 (Release Date: 04/17/2022) | ||
Summon Mastery | 5 (1) | Increases summon power by 1/2/3/4/5% |
Offhands Mastery | 5 (1) | Increases ATK provided by offhands per 1/2/3/4/5 per refine |
Autospells Mastery | 5 (1) | Increases chances of all autospells bonus by 3/6/9/12/15% |
Spear Mastery | 5 (1) | Ignores 2/4/6/8/10% of target's def, needs to be equipped with a spear. |
Mutations Mastery | 5 (1) | Your mutations can now happens at full rate on skill with 10/20/30/40/50% more levels (level 3 or 6 regarding mutation for skill with a max level of 5 or 10) |
Mutations Expertise | 5 (1) | Your mutations effects length for 10/20/30/40/50% longer |
Kugans Expertise | 5 (1) | Increases all active kugan durations by 7/14/21/28/35% |
Marriage Mastery | 5 (1) | Lv1: No need to wear wedding ring to receive marriage skills / Lv2: Marriage skills cast -10% / Lv3: Marriage skills heal +10% / Lv4: Marriage skills cast -10% / Lv5: Marriage skills heal +10% / |
Cover your Flaws | 5 (1) | Reduces mastery of the enemy when elemental damage are received by 5/10/15/20/25% |
Andora | 5 (1) | Pflee +1/2/3/4/5 |
Perfection | 5 (1) | PHit +2/4/6/8/10% |
Magical Defense | 3 (1) | MDEF +1/2/3 |
Physical Defense | 3 (1) | DEF +1/2/3 |
Ain't a Dancer | 5 (1) | Reduces After Skill Delay by 3/6/9/12/15%, but only 1/2/3/4/5% does stack with bragi |
Ain't a Singer | 5 (1) | Reduces Casting Time by 3/6/9/12/15%, but only 1/2/3/4/5% does stack with bragi |
Status Resilience | 5 (1) | Chances to receive status reduced by 2/4/6/8/10% |
Herborist | 5 (1) | Herb heal +40/80/120/160/200% of INT% |
Sensor | 5 (1) | Map item +2/4/6/8/10% |
Apothecary | 5 (1) | Heal potions +3/6/9/12/15% |
Alchemy | 5 (1) | Every potion heals 1/2/3/4/5% of SP |
Pet Mastery | 5 (1) | Increases pet intimacy gained by 10/20/30/40/50% |
Worst Dad Ever | 5 (1) | Reduces hospital pet delay by 15/30/45/60/75% |
Illusion Effect | 5 (1) | Increases Flee by 1 every 8/7/6/5/4 INT |
Astral Mastery | 5 (1) | Zodiacal skill cost 10/15/20/25/30% more LP but have improved effects (10/15/20/25/30%) |
Astral Expertise | 5 (1) | Zodiacal skill cost 10/20/30/40/50% more LP but have improved durations (10/20/30/40/50%) |
Astral Celerity | 5 (1) | Zodiacal casting time is reduced by 10/20/30/40/50% |
Astral Elemental | 5 (1) | Zodiacal Skill grants resistance/mastery to an element which depends on the zodiac sign by 2/3/4/5/7% |
Team Defense | 5 (1) | Reduces damage (all races) received by monster by 3/6/9/12/15% if your are not the main target |
Opportunity | 5 (1) | Increases damage (all races) inflicted to monsters by 2/4/6/8/10% if you are not the main target |
Burst Skill | 5 (1) | Choose a skill: This skill have better damage (+20/40/60/80/100%) but it have now a cooldown of 13/11/9/7/5s, this is not a mean to dps but to "burst" |
Reactive Skill | 5 (1) | Choose a skill: This skill have reduced ACD (-15/30/45/60/75%) and Casting Time (-10/20/30/40/50%) but it have now a cooldown of 13/11/9/7/5s, this is not meant to dps but to "react" |
Light Defense Proficiency | 5 (1) | If all your piece of armor are "Light": Summon power, healing power and magical damage increased by 1/2/3/4/5%, also skill duration +2/4/6/8/10% |
Medium Defense Proficiency | 5 (1) | If all your piece of armor are "Neutral": After skill delay, ASPD and casting time improved by 1/2/3/4/5%, also grants 1/2/3/4/5% to physical, special and magical flee, also provide 2/4/6/8/10% more chance and duration to status |
Neutral Defense Proficiency | 5 (1) | If all your piece of armor are "Medium": Physical and special damage by 1~5%, also improves HIT by 1/2/3/4/5% and Critical by 1/2/3/4/5 |
Heavy Defense Proficiency | 5 (1) | If all your piece of armor are "Heavy": After hit delay reduced by 2/4/6/8/10%, grant 2/4/6/8/10% chance to counter attack with Bash Lv 5, also reduce 2/4/6/8/10% chance and duration of status |
Very Heavy Defense Proficiency | 5 (1) | If all your piece of armor are "Very Heavy": Resistance to neutral 1/2/3/4/5%, also improves resistance to all size by 1/2/3/4/5% and all races by 1/2/3/4/5% |
Full Suit Up | 5 (1) | If all your piece of armor is from the same category (no shield is ok, but if a shield i worn then it must bear the same type as other equipments in order to get this bonis): DEF and MDEF +1/2/3/4/5 |
Light Garment Proficiency | 5 (1) | All speed attributes increase by 0.1/0.2/0.3/0.4/0.5% (cast, asd, aspd) per refine |
Medium Garment Proficiency | 5 (1) | FLEE +0.2/0.4/0.6/0.8/1, grants "Improve Flee" at level 0/1/1/2/3/3 (if does not have it yet), PFLEE 0.1/0.2/0.3/0.4/0.5 per refine |
Neutral Garment Proficiency | 5 (1) | CRIT +0.1/0.2/0.3/0.4/0.5 per refine, CRIT damage +0.1/0.2/0.3/0.4/0.5% per refine |
Heavy Garment Proficiency | 5 (1) | May counter attack with battle damage (100% ATK, reduced by def, neutral) when attacked at long range, rate 0.5/1/1.5/2/2.5% per refine |
Very Heavy Garment Proficiency | 5 (1) | Crit defense +0.1/0.2/0.3/0.4/0.5% per refine, All type (long range/melee/magic/misc) resistance +0.1/0.2/0.3/0.4/0.5% per refine |
Light Shoes Proficiency | 5 (1) | Increase summon, magical and healing power 0.2/0.3/0.4/0.5/0.7% per refine |
Medium Shoes Proficiency | 5 (1) | Increase misc damage by 0.2/0.3/0.4/0.5/0.7% per refine |
Neutral Shoes Proficiency | 5 (1) | Increase physical damage by 0.2/0.3/0.4/0.5/0.7% per refine |
Heavy Shoes Proficiency | 5 (1) | May counter attack with Endure Lv 1/2/3/4/5 (+ level aquired) when attacked at 1%, per refine |
Very Heavy Shoes Proficiency | 5 (1) | Crit defense 0.1/0.2/0.3/0.4/0.5, All size resistance 0.1/0.2/0.3/0.4/0.5 per refine |
Light Shield Proficiency | 5 (1) | All speed attributes increase by 0.1/0.2/0.3/0.4/0.5% (cast, asd, aspd) per refine |
Medium Shield Proficiency | 5 (1) | FLEE 0.2/0.4/0.6/0.8/1 per refine, grants "Improve Flee" at level 0/1/1/2/3/3 (if does not have it yet), PFLEE 0.1/0.2/0.3/0.4/0.5 per refine |
Neutral Shield Proficiency | 5 (1) | CRIT +0.1/0.2/0.3/0.4/0.5, CRIT damage +0.1/0.2/0.3/0.4/0.5% per refine |
Heavy Shield Proficiency | 5 (1) | May counter attack with battle damage (100% ATK, reduced by def, neutral) when receiving melee damage, rate 0.5/1/1.5/2/2.5% per refine |
Very Heavy Shield Proficiency | 5 (1) | Crit defense 0.1/0.2/0.3/0.4/0.5, All races resistance 0.1/0.2/0.3/0.4/0.5 per refine |
Attrition Warfare | 5 (1) | Each attack on the same target places a stack on that target, maximum 1 per second, those stacks last for 10 seconds maximum and if the target has at least 10 stacks or more... |
Natural Resistance - Fire | 5 (1) | Fire elemental resistance +2/4/6/8/10% |
Natural Resistance - Wind | 5 (1) | Wind elemental resistance +2/4/6/8/10% |
Natural Resistance - Water | 5 (1) | Water elemental resistance +2/4/6/8/10% |
Natural Resistance - Earth | 5 (1) | Earth elemental resistance +2/4/6/8/10% |
Elemental Resistance - Holy | 5 (1) | Holy elemental resistance +2/4/6/8/10% |
Elemental Resistance - Dark | 5 (1) | Dark elemental resistance +2/4/6/8/10% |
Elemental Resistance - Unholy | 5 (1) | Poison/Undead/Ghost elemental resistance +2/4/6/8/10% |
Player Defenser | 5 (1) | Reduces all damage received from Players by 2/4/6/8/10%, if not equiped with a shield card granting same resistance to this race, add 1/2/3/4/5%. |