Difference between revisions of "Deadeye"
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'''SP Cost''' : 7/9/11/13/15<br> | '''SP Cost''' : 7/9/11/13/15<br> | ||
'''Cooldown''' : 2 seconds<br> | '''Cooldown''' : 2 seconds<br> | ||
− | '''Description''' : Next attack will add | + | '''Description''' : Next attack will add Additional Attack improved by target's LUK. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br> |
{| class="wikitable" | {| class="wikitable" | ||
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'''SP Cost''' : 7/9/11/13/15<br> | '''SP Cost''' : 7/9/11/13/15<br> | ||
'''Cooldown''' : 2 seconds<br> | '''Cooldown''' : 2 seconds<br> | ||
− | '''Description''' : Next attack will add | + | '''Description''' : Next attack will add Additional attack improved by target's AGI. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br> |
{| class="wikitable" | {| class="wikitable" | ||
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'''SP Cost''' : 7/9/11/13/15<br> | '''SP Cost''' : 7/9/11/13/15<br> | ||
'''Cooldown''' : 2 seconds<br> | '''Cooldown''' : 2 seconds<br> | ||
− | '''Description''' : Next attack will add | + | '''Description''' : Next attack will add Additional attack which increases user's CRIT by 3/6/9/12/15 for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br> |
{| class="wikitable" | {| class="wikitable" | ||
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'''SP Cost''' : 7/9/11/13/15<br> | '''SP Cost''' : 7/9/11/13/15<br> | ||
'''Cooldown''' : 2 seconds<br> | '''Cooldown''' : 2 seconds<br> | ||
− | '''Description''' : Next attack will add | + | '''Description''' : Next attack will add Additional attack which increases user's HIT by 4/8/12/16/20% for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br> |
{| class="wikitable" | {| class="wikitable" | ||
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'''SP Cost''' : 7/9/11/13/15<br> | '''SP Cost''' : 7/9/11/13/15<br> | ||
'''Cooldown''' : 2 seconds<br> | '''Cooldown''' : 2 seconds<br> | ||
− | '''Description''' : Next attack will add | + | '''Description''' : Next attack will add Additional attack which inflicts Slow at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br> |
{| class="wikitable" | {| class="wikitable" | ||
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'''SP Cost''' : 7/9/11/13/15<br> | '''SP Cost''' : 7/9/11/13/15<br> | ||
'''Cooldown''' : 2 seconds<br> | '''Cooldown''' : 2 seconds<br> | ||
− | '''Description''' : Next attack will add | + | '''Description''' : Next attack will add Additional attack which inflicts Bleeding at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br> |
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
− | '''Already Learned''' : While Attention Concentration is active, | + | '''Already Learned''' : While Attention Concentration is active, Additional Attack cooldown is reduced by 5/10/15/20/25%.<br> |
=== [[File:4868.png]] Deadeye Combo II === | === [[File:4868.png]] Deadeye Combo II === | ||
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|} | |} | ||
− | '''Already Learned''' : An | + | '''Already Learned''' : An Additional Attack have 20/40/60/80/100% chance to be critical.<br> |
=== [[File:4869.png]] Deadeye Quickness === | === [[File:4869.png]] Deadeye Quickness === |
Revision as of 05:55, 6 May 2022
Kugans
Deadeye Specialization
ID : 4860
Type : Passive
Max Level : 5
Cost to learn : 2
Description : Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
1 | DEX |
2 | AGI |
3 | LUK |
4 | AGI |
5 | DEX |
Deadeye Chance
ID : 4861
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional Attack improved by target's LUK. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.
Level | Skill |
---|---|
1 | 140% Battle Damage |
2 | 180% Battle Damage |
3 | 220% Battle Damage |
4 | 260% Battle Damage |
5 | 300% Battle Damage |
Deadeye Agile
ID : 4862
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack improved by target's AGI. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.
Level | Skill |
---|---|
1 | 140% Battle Damage |
2 | 180% Battle Damage |
3 | 220% Battle Damage |
4 | 260% Battle Damage |
5 | 300% Battle Damage |
Deadeye Critical
ID : 4863
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack which increases user's CRIT by 3/6/9/12/15 for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.
Level | Skill | Effects |
---|---|---|
1 | 70% Battle Damage | CRIT + 3 |
2 | 90% Battle Damage | CRIT + 6 |
3 | 110% Battle Damage | CRIT + 9 |
4 | 130% Battle Damage | CRIT + 12 |
5 | 150% Battle Damage | CRIT + 15 |
Deadeye Smash
ID : 4864
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack which increases user's HIT by 4/8/12/16/20% for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.
Level | Skill | Effects |
---|---|---|
1 | 70% Battle Damage | HIT + 4% |
2 | 90% Battle Damage | HIT + 8% |
3 | 110% Battle Damage | HIT + 12% |
4 | 130% Battle Damage | HIT + 16% |
5 | 150% Battle Damage | HIT + 20% |
Deadeye Slow
ID : 4865
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack which inflicts Slow at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.
Level | Skill | Effects |
---|---|---|
1 | 70% Battle Damage | Slow lasts 3sec |
2 | 90% Battle Damage | Slow lasts 4sec |
3 | 110% Battle Damage | Slow lasts 5sec |
4 | 130% Battle Damage | Slow lasts 6sec |
5 | 150% Battle Damage | Slow lasts 7sec |
Deadeye Bleeding
ID : 4866
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack which inflicts Bleeding at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.
Level | Skill | Effects |
---|---|---|
1 | 70% Battle Damage | Bleeding lasts 3sec |
2 | 90% Battle Damage | Bleeding lasts 4sec |
3 | 110% Battle Damage | Bleeding lasts 5sec |
4 | 130% Battle Damage | Bleeding lasts 6sec |
5 | 150% Battle Damage | Bleeding lasts 7sec |
Deadeye Combo
ID : 4867
Type : Passive
Max Level : 5
Cost to learn : 5
Description : Enable the use of Attention Concentrate.
Level | Skill |
---|---|
1 | Attention Concentrate Level 1 |
2 | Attention Concentrate Level 2 |
3 | Attention Concentrate Level 3 |
4 | Attention Concentrate Level 4 |
5 | Attention Concentrate Level 5 |
Already Learned : While Attention Concentration is active, Additional Attack cooldown is reduced by 5/10/15/20/25%.
Deadeye Combo II
ID : 4868
Type : Passive
Max Level : 5
Cost to learn : 5
Description : Enable the use of Owl Eye.
Level | Skill |
---|---|
1 | Owl Eye Level 1 |
2 | Owl Eye Level 2 |
3 | Owl Eye Level 3 |
4 | Owl Eye Level 4 |
5 | Owl Eye Level 5 |
Already Learned : An Additional Attack have 20/40/60/80/100% chance to be critical.
Deadeye Quickness
ID : 4869
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 30
Casting Time : 1 second (interruptible)
Duration : 60 seconds
Description : While active, increases user's ASPD by 2/4/6/8/10%.
Also unlock user's maximum ASPD cap.
Level | Bonus ASPD | ASPD Cap |
---|---|---|
1 | 2% | 190 |
2 | 4% | 190 |
3 | 6% | 191 |
4 | 8% | 191 |
5 | 10% | 192 |