Difference between revisions of "Fighter"
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− | '''Already Learned''' : Bash receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflicts a debuff | + | '''Already Learned''' : Bash receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflicts a debuff of target's STR and a buff of user's STR for 7 seconds.<br> |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Level !! Debuff | + | ! Level !! Debuff !! Buff |
|- | |- | ||
− | | 1 || STR - | + | | 1 || STR -3% and -3 || STR +2 |
|- | |- | ||
− | | 2 || STR - | + | | 2 || STR -6% and -6 || STR +4 |
|- | |- | ||
− | | 3 || STR - | + | | 3 || STR -9% and -9 || STR +6 |
|- | |- | ||
− | | 4 || STR - | + | | 4 || STR -12% and -12 || STR +8 |
|- | |- | ||
− | | 5 || STR - | + | | 5 || STR -15% and -15 || STR +10 |
|} | |} | ||
Revision as of 10:16, 1 March 2022
Description
Original Job : Swordman
Version : 1.0
The fighter is a tough, reckless fighter who rushes into the fray without worrying about the consequences.
It therefore emphasizes survival and protection.
Kugans
Brawl Specialization
ID : 4010
Type : Passive
Max Level : 5
Cost to learn : 2
Description : Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
1 | STR |
2 | VIT |
3 | LUK |
4 | VIT |
5 | STR |
Brawl Bash
ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Bash
Level | Skill |
---|---|
1 | Bash Level 2 |
2 | Bash Level 4 |
3 | Bash Level 6 |
4 | Bash Level 8 |
5 | Bash Level 10 |
Already Learned : Bash receives a mutation that inflicts a debuff of target's STR and a buff of user's STR for 7 seconds.
Level | Debuff | Buff |
---|---|---|
1 | STR -3% and -3 | STR +2 |
2 | STR -6% and -6 | STR +4 |
3 | STR -9% and -9 | STR +6 |
4 | STR -12% and -12 | STR +8 |
5 | STR -15% and -15 | STR +10 |
- The debuff in STR reduce monster's short ranged attacks damage (in addition to a small portion of its ATK coming from STR only)
Brawl Endure
ID : 4012
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use a minored version of Endure.
Level | Skill |
---|---|
1 | Endure Level 2 |
2 | Endure Level 4 |
3 | Endure Level 6 |
4 | Endure Level 8 |
5 | Endure Level 10 |
Already Learned : The number of hits that can be taken before losing the endurance effect is increased.
Level | Number of Hits | SP cost |
---|---|---|
1 | Hits counter +20% | +20% |
2 | Hits counter +40% | +40% |
3 | Hits counter +60% | +60% |
4 | Hits counter +80% | +80% |
5 | Hits counter +100% | +100% |
Brawl Recovery
ID : 4013
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Increase HP Recovery.
Level | Skill |
---|---|
1 | Increase HP Recovery Level 2 |
2 | Increase HP Recovery Level 4 |
3 | Increase HP Recovery Level 6 |
4 | Increase HP Recovery Level 8 |
5 | Increase HP Recovery Level 10 |
Already Learned : Increases the natural recovery of HP
Level | Bonus |
---|---|
1 | Natural HP recovery +20% |
2 | Natural HP recovery +40% |
3 | Natural HP recovery +60% |
4 | Natural HP recovery +80% |
5 | Natural HP recovery +100% |
Brawl Provoke
ID : 4014
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use a minored version of Provoke.
Level | Skill |
---|---|
1 | Provoke Level 2 |
2 | Provoke Level 4 |
3 | Provoke Level 6 |
4 | Provoke Level 8 |
5 | Provoke Level 10 |
Already Learned : When Provoke is used the character loses SP in exchange for none neutral elements resistance bonus for 7 seconds.
Level | SP cost | Bonus |
---|---|---|
1 | 3 SP | Neutral resistance 1%, Other element resistance 3% |
2 | 6 SP | Neutral resistance 2%, Other element resistance 9% |
3 | 9 SP | Neutral resistance 3%, Other element resistance 12% |
4 | 12 SP | Neutral resistance 4%, Other element resistance 15% |
5 | 15 SP | Neutral resistance 5%, Other element resistance 18% |
Brawl Skin
ID : 4015
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Stone Skin.
Stone Skin is a NPC skill which reduces physical or special damage received in exchange for increased magical damage.
Level | Skill | SP | Cast | Duration | Effects |
---|---|---|---|---|---|
1 | Stone Skin Level 1 | 10 | 0,5s | 30s | Reduce physical and special damage by 3%, increase magical damage by 4% |
2 | Stone Skin Level 2 | 20 | 1s | 30s | Reduce physical and special damage by 6%, increase magical damage by 8% |
3 | Stone Skin Level 3 | 30 | 1,5s | 30s | Reduce physical and special damage by 9%, increase magical damage by 12% |
4 | Stone Skin Level 4 | 40 | 2s | 30s | Reduce physical and special damage by 12%, increase magical damage by 16% |
5 | Stone Skin Level 5 | 50 | 2,5s | 30s | Reduce physical and special damage by 15%, increase magical damage by 20% |
Already Endure Learned : While under Stone SKin effects counter to physical attacks with 40/80/120/160/200% battle damage (based on user's ATK, DEF, neutral) and a heal 10/20/30/40/50% (based on user's ATK, cooldown 0.5s)
Brawl Tension
ID : 4016
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Tension Relax.
Level | Skill |
---|---|
1 | Tension Relax Level 1 |
2 | Tension Relax Level 2 |
3 | Tension Relax Level 3 |
4 | Tension Relax Level 4 |
5 | Tension Relax Level 5 |
Cooldown | Casting Time | SP cost | Duration |
---|---|---|---|
60 seconds | 2 seconds | x2 | - |
Already Learned : In danger (HP <33%) the player receives a DEF / MDEF bonus for 7 seconds, this effect have a cooldown of 60 seconds.
Level | Bonus |
---|---|
1 | DEF & MDEF +3 |
2 | DEF & MDEF +6 |
3 | DEF & MDEF +9 |
4 | DEF & MDEF +12 |
5 | DEF & MDEF +15 |
Brawl Resilience
ID : 4017
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Increase crit defense, reducing chance of having one.
Level | Bonus |
---|---|
1 | Crit Defense 4% |
2 | Crit Defense 8% |
3 | Crit Defense 12% |
4 | Crit Defense 16% |
5 | Crit Defense 20% |
- Critical defense is not a literal reduction in the chance of being the target of a critical, but works as a percentage reduction.
- Example: With 20% crit defense a player only have a 16% chance of having a critical if the opponent has 20 crit.
Brawl Armor
ID : 4018
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When the player is attacked he has a chance to heal his HP up to his Base Level, VIT and DEF increases this in percentage, this effect has a cooldown of 1 second.
When the player is attacked he has a chance to heal his SP up to his a part of its Base Level, INT and MDEF increases this in percentage, this effect has a cooldown of 1 second.
Both heals are better if respectivly HP or SP is low, both heals can be critical which leads to double their values.
Level | Chance |
---|---|
1 | 2% chance to heal |
2 | 4% chance to heal |
3 | 6% chance to heal |
4 | 8% chance to heal |
5 | 10% chance to heal |
- Both heals may occured at the same time on a special hit since they are handled seperatly
- Both heals do not share the same cooldown
- HP heals is equals to BaseLevel (+VIT%) (+DEF%) (+HPLOST%)
- SP heals is equals to BaseLevel/15 (+INT%) (+MDEF%) (+HPLOST%)
Brawl Counter
ID : 4019
Type : Passive
Max Level : 5
Cost to learn : 2
LP cost : 10
Casting Time : 1 second
Cooldown : No
Duration : 10 seconds
Description : For a short period of time all physical and short ranged attacks recieved leads to counter damage which are stronger if self's HP goes low and if target's HP are high.
This effect can't occured more than once every 0,5 seconds.
Damages are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.
Level | Counter damage |
---|---|
1 | 50% ATK |
2 | 75% ATK |
3 | 100% ATK |
4 | 125% ATK |
5 | 150% ATK |
- Damages are of the same elemental property as the main weapon
- Self's missing HP increase damage by a % (from 0 to 100)
- Target left HP increase damage by a % (from 0 to 100%)
- The damage added depending on the HP of the player or the target are cumulative by multiplication, which means that an opponent with all his HP waiting for a player at 1 HP with this active ability at level 5 will receive a counterattack of 400%