Difference between revisions of "Fighter"
Line 75: | Line 75: | ||
'''Max Level''' : 5<br> | '''Max Level''' : 5<br> | ||
'''Cost to learn''' : 1<br> | '''Cost to learn''' : 1<br> | ||
− | '''Description''' : | + | '''Description''' : Enable the use of Endure.<br> |
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Level !! Skill | ||
+ | |- | ||
+ | | 1 || Endure Level 2 | ||
+ | |- | ||
+ | | 2 || Endure Level 4 | ||
+ | |- | ||
+ | | 3 || Endure Level 6 | ||
+ | |- | ||
+ | | 4 || Endure Level 8 | ||
+ | |- | ||
+ | | 5 || Endure Level 10 | ||
+ | |} | ||
+ | |||
+ | '''Already Learned''' : The number of hits that can be taken by Endure is increased.<br> | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Level !! Number of Hits | ||
+ | |- | ||
+ | | 1 || Increased by 2 | ||
+ | |- | ||
+ | | 2 || Increased by 4 | ||
+ | |- | ||
+ | | 3 || Increased by 6 | ||
+ | |- | ||
+ | | 4 || Increased by 8 | ||
+ | |- | ||
+ | | 5 || Increased by 10 | ||
+ | |} | ||
=== Brawl Recovery === | === Brawl Recovery === | ||
Line 82: | Line 114: | ||
'''Max Level''' : 5<br> | '''Max Level''' : 5<br> | ||
'''Cost to learn''' : 1<br> | '''Cost to learn''' : 1<br> | ||
− | '''Description''' : | + | '''Description''' : Enable the use of Increase HP Recovery.<br> |
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Level !! Skill | ||
+ | |- | ||
+ | | 1 || Increase HP Recovery Level 2 | ||
+ | |- | ||
+ | | 2 || Increase HP Recovery Level 4 | ||
+ | |- | ||
+ | | 3 || Increase HP Recovery Level 6 | ||
+ | |- | ||
+ | | 4 || Increase HP Recovery Level 8 | ||
+ | |- | ||
+ | | 5 || Increase HP Recovery Level 10 | ||
+ | |} | ||
+ | |||
+ | '''Already Learned''' : Increases the natural recovery of HP<br> | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Level !! Bonus | ||
+ | |- | ||
+ | | 1 || Natural HP recovery +20% | ||
+ | |- | ||
+ | | 2 || Natural HP recovery +40% | ||
+ | |- | ||
+ | | 3 || Natural HP recovery +60% | ||
+ | |- | ||
+ | | 4 || Natural HP recovery +80% | ||
+ | |- | ||
+ | | 5 || Natural HP recovery +100% | ||
+ | |} | ||
=== Brawl Provoke === | === Brawl Provoke === | ||
Line 89: | Line 153: | ||
'''Max Level''' : 5<br> | '''Max Level''' : 5<br> | ||
'''Cost to learn''' : 1<br> | '''Cost to learn''' : 1<br> | ||
− | '''Description''' : | + | '''Description''' : Enable the use of a minor version Provoke.<br> |
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Level !! Skill | ||
+ | |- | ||
+ | | 1 || Provoke Level 2 | ||
+ | |- | ||
+ | | 2 || Provoke Level 4 | ||
+ | |- | ||
+ | | 3 || Provoke Level 6 | ||
+ | |- | ||
+ | | 4 || Provoke Level 8 | ||
+ | |- | ||
+ | | 5 || Provoke Level 10 | ||
+ | |} | ||
+ | |||
+ | '''Already Learned''' : When Provoke is used the character loses SP in exchange for an element resistance bonus for 7 seconds.<br> | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Level !! SP cost !! Bonus | ||
+ | |- | ||
+ | | 1 || 4 SP || Neutral resistance 2%, Other resistance 4% | ||
+ | |- | ||
+ | | 2 || 8 SP || Neutral resistance 4%, Other resistance 8% | ||
+ | |- | ||
+ | | 3 || 12 SP || Neutral resistance 6%, Other resistance 12% | ||
+ | |- | ||
+ | | 4 || 16 SP || Neutral resistance 8%, Other resistance 16% | ||
+ | |- | ||
+ | | 5 || 20 SP || Neutral resistance 10%, Other resistance 20% | ||
+ | |} | ||
=== Brawl Skin === | === Brawl Skin === | ||
Line 96: | Line 192: | ||
'''Max Level''' : 5<br> | '''Max Level''' : 5<br> | ||
'''Cost to learn''' : 1<br> | '''Cost to learn''' : 1<br> | ||
− | '''Description''' : | + | '''Description''' : Enable the use of Stone Skin.<br> |
+ | Stone Skin is a NPC skill which reduces physical or special damage received in exchange for increased magic damage.<br> | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Level !! Skill !! SP !! Cast !! Duration || Effects | ||
+ | |- | ||
+ | | 1 || Stone Skin Level 1 || 10 || 0,5s || 30s || Reduce physical and special damage by 3%, increase magical damage by 4% | ||
+ | |- | ||
+ | | 2 || Stone Skin Level 2 || 20 || 1s || 30s || Reduce physical and special damage by 6%, increase magical damage by 8% | ||
+ | |- | ||
+ | | 3 || Stone Skin Level 3 || 30 || 1,5s || 30s || Reduce physical and special damage by 9%, increase magical damage by 12% | ||
+ | |- | ||
+ | | 4 || Stone Skin Level 4 || 40 || 2s || 30s || Reduce physical and special damage by 12%, increase magical damage by 16% | ||
+ | |- | ||
+ | | 5 || Stone Skin Level 5 || 50 || 2,5s || 30s || Reduce physical and special damage by 15%, increase magical damage by 20% | ||
+ | |} | ||
=== Brawl Tension === | === Brawl Tension === | ||
Line 103: | Line 215: | ||
'''Max Level''' : 5<br> | '''Max Level''' : 5<br> | ||
'''Cost to learn''' : 1<br> | '''Cost to learn''' : 1<br> | ||
− | '''Description''' : | + | '''Description''' : Enable the use of Tension Relax.<br> |
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Level !! Skill | ||
+ | |- | ||
+ | | 1 || Tension Relax Level 1 | ||
+ | |- | ||
+ | | 2 || Tension Relax Level 2 | ||
+ | |- | ||
+ | | 3 || Tension Relax Level 3 | ||
+ | |- | ||
+ | | 4 || Tension Relax Level 4 | ||
+ | |- | ||
+ | | 5 || Tension Relax Level 5 | ||
+ | |} | ||
+ | |||
+ | '''Already Learned''' : In danger (HP <33%) the player receives a DEF / MDEF bonus for 7 seconds, this effect have a cooldown of 60 seconds.<br> | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Level !! Bonus | ||
+ | |- | ||
+ | | 1 || DEF & MDEF +3 | ||
+ | |- | ||
+ | | 2 || DEF & MDEF +6 | ||
+ | |- | ||
+ | | 3 || DEF & MDEF +9 | ||
+ | |- | ||
+ | | 4 || DEF & MDEF +12 | ||
+ | |- | ||
+ | | 5 || DEF & MDEF +15 | ||
+ | |} | ||
+ | |||
=== Brawl Resilience === | === Brawl Resilience === | ||
'''ID''' : 4011<br> | '''ID''' : 4011<br> | ||
Line 110: | Line 254: | ||
'''Max Level''' : 5<br> | '''Max Level''' : 5<br> | ||
'''Cost to learn''' : 1<br> | '''Cost to learn''' : 1<br> | ||
− | '''Description''' : | + | '''Description''' : Increase crit defense, reducing chance of having one.<br> |
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Level !! Bonus | ||
+ | |- | ||
+ | | 1 || Crit Defense 4% | ||
+ | |- | ||
+ | | 2 || Crit Defense 8% | ||
+ | |- | ||
+ | | 3 || Crit Defense 12% | ||
+ | |- | ||
+ | | 4 || Crit Defense 16% | ||
+ | |- | ||
+ | | 5 || Crit Defense 20% | ||
+ | |} | ||
+ | |||
+ | * Critical defense is not a literal reduction in the chance of being the target of a critical, but works as a percentage reduction. | ||
+ | * Example: With 20% crit defense a player only have a 16% chance of having a critical if the opponent has 20 crit. | ||
=== Brawl Armor === | === Brawl Armor === | ||
Line 117: | Line 279: | ||
'''Max Level''' : 5<br> | '''Max Level''' : 5<br> | ||
'''Cost to learn''' : 1<br> | '''Cost to learn''' : 1<br> | ||
− | '''Description''' : | + | '''Description''' : When the player is attacked he has a chance to heal his HP up to his VIT, the DEF increases this in percentage, this effect has a cooldown of 1 second.<br> |
+ | When the player is attacked he has a chance to heal his SP up to his INT, the MDEF increases this in percentage, this effect has a cooldown of 1 second.<br> | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Level !! Chance | ||
+ | |- | ||
+ | | 1 || 2% chance to heal | ||
+ | |- | ||
+ | | 2 || 4% chance to heal | ||
+ | |- | ||
+ | | 3 || 6% chance to heal | ||
+ | |- | ||
+ | | 4 || 8% chance to heal | ||
+ | |- | ||
+ | | 5 || 10% chance to heal | ||
+ | |} | ||
+ | |||
+ | * HP and SP heals may not occured at the same time since they are handled seperatly | ||
+ | * HP and SP heals do not share the same cooldown | ||
=== Brawl Counter === | === Brawl Counter === | ||
Line 124: | Line 305: | ||
'''Max Level''' : 5<br> | '''Max Level''' : 5<br> | ||
'''Cost to learn''' : 1<br> | '''Cost to learn''' : 1<br> | ||
− | '''Casting Time''' : | + | '''Casting Time''' : 1 second<br> |
− | '''Cooldown''' : | + | '''Cooldown''' : No<br> |
− | '''Duration''' : | + | '''Duration''' : 10 seconds<br> |
− | '''Description''' : | + | '''Description''' : Activates a counter which records the damage received (reset to 0 on a KO).<br> |
+ | After 10s the next attack discharges a portion of that counter on the target. This effect can be precipitated if re-activated before the end of the 10 seconds.<br> | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Level !! Damage discharged | ||
+ | |- | ||
+ | | 1 || 90% of the total counter | ||
+ | |- | ||
+ | | 2 || 105% of the total counter | ||
+ | |- | ||
+ | | 3 || 120% of the total counter | ||
+ | |- | ||
+ | | 4 || 135% of the total counter | ||
+ | |- | ||
+ | | 5 || 150% of the total counter | ||
+ | |} |
Revision as of 04:01, 24 January 2021
Description
Original Job : Swordman
The fighter is a tough, reckless fighter who rushes into the fray without worrying about the consequences.
It therefore emphasizes survival and protection.
Kugans
Brawl Specialization
ID : 4010
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute
Level | Attribute |
---|---|
1 | STR |
2 | VIT |
3 | LUK |
4 | STR |
5 | VIT |
Brawl Bash
ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minor version Bash
Level | Skill |
---|---|
1 | Bash Level 2 |
2 | Bash Level 4 |
3 | Bash Level 6 |
4 | Bash Level 8 |
5 | Bash Level 10 |
Already Learned : Bash receives a mutation that inflicts a debuff in STR for 7 seconds.
Level | Debuff |
---|---|
1 | STR -2% and -2 |
2 | STR -4% and -4 |
3 | STR -6% and -6 |
4 | STR -8% and -8 |
5 | STR -10% and -10 |
- The debuff in STR reduce monster's short ranged attacks damage (in addition to a small portion of its ATK coming from STR only)
- Mutation makes the debuff happens less ofter (100% if Bash is used at level 1, 10% if Bash is used at level 10)
Brawl Endure
ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Endure.
Level | Skill |
---|---|
1 | Endure Level 2 |
2 | Endure Level 4 |
3 | Endure Level 6 |
4 | Endure Level 8 |
5 | Endure Level 10 |
Already Learned : The number of hits that can be taken by Endure is increased.
Level | Number of Hits |
---|---|
1 | Increased by 2 |
2 | Increased by 4 |
3 | Increased by 6 |
4 | Increased by 8 |
5 | Increased by 10 |
Brawl Recovery
ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Increase HP Recovery.
Level | Skill |
---|---|
1 | Increase HP Recovery Level 2 |
2 | Increase HP Recovery Level 4 |
3 | Increase HP Recovery Level 6 |
4 | Increase HP Recovery Level 8 |
5 | Increase HP Recovery Level 10 |
Already Learned : Increases the natural recovery of HP
Level | Bonus |
---|---|
1 | Natural HP recovery +20% |
2 | Natural HP recovery +40% |
3 | Natural HP recovery +60% |
4 | Natural HP recovery +80% |
5 | Natural HP recovery +100% |
Brawl Provoke
ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minor version Provoke.
Level | Skill |
---|---|
1 | Provoke Level 2 |
2 | Provoke Level 4 |
3 | Provoke Level 6 |
4 | Provoke Level 8 |
5 | Provoke Level 10 |
Already Learned : When Provoke is used the character loses SP in exchange for an element resistance bonus for 7 seconds.
Level | SP cost | Bonus |
---|---|---|
1 | 4 SP | Neutral resistance 2%, Other resistance 4% |
2 | 8 SP | Neutral resistance 4%, Other resistance 8% |
3 | 12 SP | Neutral resistance 6%, Other resistance 12% |
4 | 16 SP | Neutral resistance 8%, Other resistance 16% |
5 | 20 SP | Neutral resistance 10%, Other resistance 20% |
Brawl Skin
ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Stone Skin.
Stone Skin is a NPC skill which reduces physical or special damage received in exchange for increased magic damage.
Level | Skill | SP | Cast | Duration | Effects |
---|---|---|---|---|---|
1 | Stone Skin Level 1 | 10 | 0,5s | 30s | Reduce physical and special damage by 3%, increase magical damage by 4% |
2 | Stone Skin Level 2 | 20 | 1s | 30s | Reduce physical and special damage by 6%, increase magical damage by 8% |
3 | Stone Skin Level 3 | 30 | 1,5s | 30s | Reduce physical and special damage by 9%, increase magical damage by 12% |
4 | Stone Skin Level 4 | 40 | 2s | 30s | Reduce physical and special damage by 12%, increase magical damage by 16% |
5 | Stone Skin Level 5 | 50 | 2,5s | 30s | Reduce physical and special damage by 15%, increase magical damage by 20% |
Brawl Tension
ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Tension Relax.
Level | Skill |
---|---|
1 | Tension Relax Level 1 |
2 | Tension Relax Level 2 |
3 | Tension Relax Level 3 |
4 | Tension Relax Level 4 |
5 | Tension Relax Level 5 |
Already Learned : In danger (HP <33%) the player receives a DEF / MDEF bonus for 7 seconds, this effect have a cooldown of 60 seconds.
Level | Bonus |
---|---|
1 | DEF & MDEF +3 |
2 | DEF & MDEF +6 |
3 | DEF & MDEF +9 |
4 | DEF & MDEF +12 |
5 | DEF & MDEF +15 |
Brawl Resilience
ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Increase crit defense, reducing chance of having one.
Level | Bonus |
---|---|
1 | Crit Defense 4% |
2 | Crit Defense 8% |
3 | Crit Defense 12% |
4 | Crit Defense 16% |
5 | Crit Defense 20% |
- Critical defense is not a literal reduction in the chance of being the target of a critical, but works as a percentage reduction.
- Example: With 20% crit defense a player only have a 16% chance of having a critical if the opponent has 20 crit.
Brawl Armor
ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When the player is attacked he has a chance to heal his HP up to his VIT, the DEF increases this in percentage, this effect has a cooldown of 1 second.
When the player is attacked he has a chance to heal his SP up to his INT, the MDEF increases this in percentage, this effect has a cooldown of 1 second.
Level | Chance |
---|---|
1 | 2% chance to heal |
2 | 4% chance to heal |
3 | 6% chance to heal |
4 | 8% chance to heal |
5 | 10% chance to heal |
- HP and SP heals may not occured at the same time since they are handled seperatly
- HP and SP heals do not share the same cooldown
Brawl Counter
ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Casting Time : 1 second
Cooldown : No
Duration : 10 seconds
Description : Activates a counter which records the damage received (reset to 0 on a KO).
After 10s the next attack discharges a portion of that counter on the target. This effect can be precipitated if re-activated before the end of the 10 seconds.
Level | Damage discharged |
---|---|
1 | 90% of the total counter |
2 | 105% of the total counter |
3 | 120% of the total counter |
4 | 135% of the total counter |
5 | 150% of the total counter |