Difference between revisions of "Fighter"

From DARO
Line 75: Line 75:
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : ?<br>
+
'''Description''' : Enable the use of Endure.<br>
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Level !! Skill
 +
|-
 +
| 1 || Endure Level 2
 +
|-
 +
| 2 || Endure Level 4
 +
|-
 +
| 3 || Endure Level 6
 +
|-
 +
| 4 || Endure Level 8
 +
|-
 +
| 5 || Endure Level 10
 +
|}
 +
 
 +
'''Already Learned''' : The number of hits that can be taken by Endure is increased.<br>
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Level !! Number of Hits
 +
|-
 +
| 1 || Increased by 2
 +
|-
 +
| 2 || Increased by 4
 +
|-
 +
| 3 || Increased by 6
 +
|-
 +
| 4 || Increased by 8
 +
|-
 +
| 5 || Increased by 10
 +
|}
  
 
=== Brawl Recovery ===
 
=== Brawl Recovery ===
Line 82: Line 114:
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : ?<br>
+
'''Description''' : Enable the use of Increase HP Recovery.<br>
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Level !! Skill
 +
|-
 +
| 1 || Increase HP Recovery Level 2
 +
|-
 +
| 2 || Increase HP Recovery Level 4
 +
|-
 +
| 3 || Increase HP Recovery Level 6
 +
|-
 +
| 4 || Increase HP Recovery Level 8
 +
|-
 +
| 5 || Increase HP Recovery Level 10
 +
|}
 +
 
 +
'''Already Learned''' : Increases the natural recovery of HP<br>
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Level !! Bonus
 +
|-
 +
| 1 || Natural HP recovery +20%
 +
|-
 +
| 2 || Natural HP recovery +40%
 +
|-
 +
| 3 || Natural HP recovery +60%
 +
|-
 +
| 4 || Natural HP recovery +80%
 +
|-
 +
| 5 || Natural HP recovery +100%
 +
|}
  
 
=== Brawl Provoke ===
 
=== Brawl Provoke ===
Line 89: Line 153:
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : ?<br>
+
'''Description''' : Enable the use of a minor version Provoke.<br>
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Level !! Skill
 +
|-
 +
| 1 || Provoke Level 2
 +
|-
 +
| 2 || Provoke Level 4
 +
|-
 +
| 3 || Provoke Level 6
 +
|-
 +
| 4 || Provoke Level 8
 +
|-
 +
| 5 || Provoke Level 10
 +
|}
 +
 
 +
'''Already Learned''' : When Provoke is used the character loses SP in exchange for an element resistance bonus for 7 seconds.<br>
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Level !! SP cost !! Bonus
 +
|-
 +
| 1 || 4 SP || Neutral resistance 2%, Other resistance 4%
 +
|-
 +
| 2 || 8 SP || Neutral resistance 4%, Other resistance 8%
 +
|-
 +
| 3 || 12 SP || Neutral resistance 6%, Other resistance 12%
 +
|-
 +
| 4 || 16 SP || Neutral resistance 8%, Other resistance 16%
 +
|-
 +
| 5 || 20 SP || Neutral resistance 10%, Other resistance 20%
 +
|}
  
 
=== Brawl Skin ===
 
=== Brawl Skin ===
Line 96: Line 192:
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : ?<br>
+
'''Description''' : Enable the use of Stone Skin.<br>
 +
Stone Skin is a NPC skill which reduces physical or special damage received in exchange for increased magic damage.<br>
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Level !! Skill !! SP !! Cast !! Duration || Effects
 +
|-
 +
| 1 || Stone Skin Level 1 || 10 || 0,5s || 30s || Reduce physical and special damage by 3%, increase magical damage by 4%
 +
|-
 +
| 2 || Stone Skin Level 2 || 20 || 1s || 30s || Reduce physical and special damage by 6%, increase magical damage by 8%
 +
|-
 +
| 3 || Stone Skin Level 3 || 30 || 1,5s || 30s || Reduce physical and special damage by 9%, increase magical damage by 12%
 +
|-
 +
| 4 || Stone Skin Level 4 || 40 || 2s || 30s || Reduce physical and special damage by 12%, increase magical damage by 16%
 +
|-
 +
| 5 || Stone Skin Level 5 || 50 || 2,5s || 30s || Reduce physical and special damage by 15%, increase magical damage by 20%
 +
|}
  
 
=== Brawl Tension ===
 
=== Brawl Tension ===
Line 103: Line 215:
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : ?<br>
+
'''Description''' : Enable the use of Tension Relax.<br>
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Level !! Skill
 +
|-
 +
| 1 || Tension Relax Level 1
 +
|-
 +
| 2 || Tension Relax Level 2
 +
|-
 +
| 3 || Tension Relax Level 3
 +
|-
 +
| 4 || Tension Relax Level 4
 +
|-
 +
| 5 || Tension Relax Level 5
 +
|}
 +
 
 +
'''Already Learned''' : In danger (HP <33%) the player receives a DEF / MDEF bonus for 7 seconds, this effect have a cooldown of 60 seconds.<br>
  
 +
{| class="wikitable"
 +
|-
 +
! Level !! Bonus
 +
|-
 +
| 1 || DEF & MDEF +3
 +
|-
 +
| 2 || DEF & MDEF +6
 +
|-
 +
| 3 || DEF & MDEF +9
 +
|-
 +
| 4 || DEF & MDEF +12
 +
|-
 +
| 5 || DEF & MDEF +15
 +
|}
 +
 
=== Brawl Resilience ===
 
=== Brawl Resilience ===
 
'''ID''' : 4011<br>
 
'''ID''' : 4011<br>
Line 110: Line 254:
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : ?<br>
+
'''Description''' : Increase crit defense, reducing chance of having one.<br>
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Level !! Bonus
 +
|-
 +
| 1 || Crit Defense 4%
 +
|-
 +
| 2 || Crit Defense 8%
 +
|-
 +
| 3 || Crit Defense 12%
 +
|-
 +
| 4 || Crit Defense 16%
 +
|-
 +
| 5 || Crit Defense 20%
 +
|}
 +
 
 +
* Critical defense is not a literal reduction in the chance of being the target of a critical, but works as a percentage reduction.
 +
* Example: With 20% crit defense a player only have a 16% chance of having a critical if the opponent has 20 crit.
  
 
=== Brawl Armor ===
 
=== Brawl Armor ===
Line 117: Line 279:
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : ?<br>
+
'''Description''' : When the player is attacked he has a chance to heal his HP up to his VIT, the DEF increases this in percentage, this effect has a cooldown of 1 second.<br>
 +
When the player is attacked he has a chance to heal his SP up to his INT, the MDEF increases this in percentage, this effect has a cooldown of 1 second.<br>
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Level !! Chance
 +
|-
 +
| 1 || 2% chance to heal
 +
|-
 +
| 2 || 4% chance to heal
 +
|-
 +
| 3 || 6% chance to heal
 +
|-
 +
| 4 || 8% chance to heal
 +
|-
 +
| 5 || 10% chance to heal
 +
|}
 +
 
 +
* HP and SP heals may not occured at the same time since they are handled seperatly
 +
* HP and SP heals do not share the same cooldown
  
 
=== Brawl Counter ===
 
=== Brawl Counter ===
Line 124: Line 305:
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Casting Time''' : ?<br>
+
'''Casting Time''' : 1 second<br>
'''Cooldown''' : ?<br>
+
'''Cooldown''' : No<br>
'''Duration''' : ?<br>
+
'''Duration''' : 10 seconds<br>
'''Description''' : ?<br>
+
'''Description''' : Activates a counter which records the damage received (reset to 0 on a KO).<br>
 +
After 10s the next attack discharges a portion of that counter on the target. This effect can be precipitated if re-activated before the end of the 10 seconds.<br>
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Level !! Damage discharged
 +
|-
 +
| 1 || 90% of the total counter
 +
|-
 +
| 2 || 105% of the total counter
 +
|-
 +
| 3 || 120% of the total counter
 +
|-
 +
| 4 || 135% of the total counter
 +
|-
 +
| 5 || 150% of the total counter
 +
|}

Revision as of 04:01, 24 January 2021

Description

Original Job : Swordman
The fighter is a tough, reckless fighter who rushes into the fray without worrying about the consequences.
It therefore emphasizes survival and protection.

Kugans

Brawl Specialization

ID : 4010
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute

Level Attribute
1 STR
2 VIT
3 LUK
4 STR
5 VIT

Brawl Bash

ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minor version Bash

Level Skill
1 Bash Level 2
2 Bash Level 4
3 Bash Level 6
4 Bash Level 8
5 Bash Level 10

Already Learned : Bash receives a mutation that inflicts a debuff in STR for 7 seconds.

Level Debuff
1 STR -2% and -2
2 STR -4% and -4
3 STR -6% and -6
4 STR -8% and -8
5 STR -10% and -10
  • The debuff in STR reduce monster's short ranged attacks damage (in addition to a small portion of its ATK coming from STR only)
  • Mutation makes the debuff happens less ofter (100% if Bash is used at level 1, 10% if Bash is used at level 10)

Brawl Endure

ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Endure.

Level Skill
1 Endure Level 2
2 Endure Level 4
3 Endure Level 6
4 Endure Level 8
5 Endure Level 10

Already Learned : The number of hits that can be taken by Endure is increased.

Level Number of Hits
1 Increased by 2
2 Increased by 4
3 Increased by 6
4 Increased by 8
5 Increased by 10

Brawl Recovery

ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Increase HP Recovery.

Level Skill
1 Increase HP Recovery Level 2
2 Increase HP Recovery Level 4
3 Increase HP Recovery Level 6
4 Increase HP Recovery Level 8
5 Increase HP Recovery Level 10

Already Learned : Increases the natural recovery of HP

Level Bonus
1 Natural HP recovery +20%
2 Natural HP recovery +40%
3 Natural HP recovery +60%
4 Natural HP recovery +80%
5 Natural HP recovery +100%

Brawl Provoke

ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minor version Provoke.

Level Skill
1 Provoke Level 2
2 Provoke Level 4
3 Provoke Level 6
4 Provoke Level 8
5 Provoke Level 10

Already Learned : When Provoke is used the character loses SP in exchange for an element resistance bonus for 7 seconds.

Level SP cost Bonus
1 4 SP Neutral resistance 2%, Other resistance 4%
2 8 SP Neutral resistance 4%, Other resistance 8%
3 12 SP Neutral resistance 6%, Other resistance 12%
4 16 SP Neutral resistance 8%, Other resistance 16%
5 20 SP Neutral resistance 10%, Other resistance 20%

Brawl Skin

ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Stone Skin.
Stone Skin is a NPC skill which reduces physical or special damage received in exchange for increased magic damage.

Level Skill SP Cast Duration Effects
1 Stone Skin Level 1 10 0,5s 30s Reduce physical and special damage by 3%, increase magical damage by 4%
2 Stone Skin Level 2 20 1s 30s Reduce physical and special damage by 6%, increase magical damage by 8%
3 Stone Skin Level 3 30 1,5s 30s Reduce physical and special damage by 9%, increase magical damage by 12%
4 Stone Skin Level 4 40 2s 30s Reduce physical and special damage by 12%, increase magical damage by 16%
5 Stone Skin Level 5 50 2,5s 30s Reduce physical and special damage by 15%, increase magical damage by 20%

Brawl Tension

ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Tension Relax.

Level Skill
1 Tension Relax Level 1
2 Tension Relax Level 2
3 Tension Relax Level 3
4 Tension Relax Level 4
5 Tension Relax Level 5

Already Learned : In danger (HP <33%) the player receives a DEF / MDEF bonus for 7 seconds, this effect have a cooldown of 60 seconds.

Level Bonus
1 DEF & MDEF +3
2 DEF & MDEF +6
3 DEF & MDEF +9
4 DEF & MDEF +12
5 DEF & MDEF +15

Brawl Resilience

ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Increase crit defense, reducing chance of having one.

Level Bonus
1 Crit Defense 4%
2 Crit Defense 8%
3 Crit Defense 12%
4 Crit Defense 16%
5 Crit Defense 20%
  • Critical defense is not a literal reduction in the chance of being the target of a critical, but works as a percentage reduction.
  • Example: With 20% crit defense a player only have a 16% chance of having a critical if the opponent has 20 crit.

Brawl Armor

ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When the player is attacked he has a chance to heal his HP up to his VIT, the DEF increases this in percentage, this effect has a cooldown of 1 second.
When the player is attacked he has a chance to heal his SP up to his INT, the MDEF increases this in percentage, this effect has a cooldown of 1 second.

Level Chance
1 2% chance to heal
2 4% chance to heal
3 6% chance to heal
4 8% chance to heal
5 10% chance to heal
  • HP and SP heals may not occured at the same time since they are handled seperatly
  • HP and SP heals do not share the same cooldown

Brawl Counter

ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Casting Time : 1 second
Cooldown : No
Duration : 10 seconds
Description : Activates a counter which records the damage received (reset to 0 on a KO).
After 10s the next attack discharges a portion of that counter on the target. This effect can be precipitated if re-activated before the end of the 10 seconds.

Level Damage discharged
1 90% of the total counter
2 105% of the total counter
3 120% of the total counter
4 135% of the total counter
5 150% of the total counter