Difference between revisions of "Hydromancer"
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! Level !! Skill !! Bonus damage | ! Level !! Skill !! Bonus damage | ||
|- | |- | ||
− | | 1 || Chance to inflict Freezing status 1% || Damage + | + | | 1 || Chance to inflict Freezing status 1% || Damage +2% |
|- | |- | ||
− | | 2 || Chance to inflict Freezing status 2% || Damage + | + | | 2 || Chance to inflict Freezing status 2% || Damage +3% |
|- | |- | ||
− | | 3 || Chance to inflict Freezing status 3% || Damage + | + | | 3 || Chance to inflict Freezing status 3% || Damage +4% |
|- | |- | ||
− | | 4 || Chance to inflict Freezing status 4% || Damage + | + | | 4 || Chance to inflict Freezing status 4% || Damage +5% |
|- | |- | ||
− | | 5 || Chance to inflict Freezing status 5% || Damage + | + | | 5 || Chance to inflict Freezing status 5% || Damage +7% |
|} | |} | ||
Revision as of 23:44, 18 December 2021
Description
Original Job :
Version : 1.0
The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.
The element of water offers a great capacity of control thanks to its spells able to freeze everything that moves.
Kugans
Water Elemental Specialization
ID : 4190
Type : Passive
Max Level : 5
Cost to learn : 2
Description : Each level grants +1 to one attribute.
Level | Attribute |
---|---|
1 | INT |
2 | LUK |
3 | DEX |
4 | LUK |
5 | INT |
Water Elemental Bolt
ID : 4191
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Cold Bolt.
Level | Skill |
---|---|
1 | Cold Bolt Level 2 |
2 | Cold Bolt Level 4 |
3 | Cold Bolt Level 6 |
4 | Cold Bolt Level 8 |
5 | Cold Bolt Level 10 |
Already Learned : When the bolt in question is used the user receives two positives effects.
The first effect is a 5 + 10% ignore defenses buff for a short period of time.
The second effect is the positive status Recovery for that same amount of time.
The duration of those effects depends on the devotion to the element.
Level | Duration |
---|---|
1 | 1 seconds |
2 | 2 seconds |
3 | 3 seconds |
4 | 4 seconds |
5 | 5 seconds |
- Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
- Recovery : Duration of status reduce by half, HP recovery (0,5 %) every seconds, maximum HP increased by 25%
Water Elemental Attack
ID : 4192
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Water Attack.
Water Attack is a NPC skill which deal at weapon range some Water attribute physical damage.
Level | Skill | SP | Cast | Cooldown | Damage | ASD |
---|---|---|---|---|---|---|
1 | Water Attack Level 1 | 3 | 0 | 0 | 100% of ATK | 0 |
1 | Water Attack Level 1 | 6 | 0 | 0 | 200% of ATK | 0 |
2 | Water Attack Level 2 | 9 | 0 | 0 | 300% of ATK | 0 |
2 | Water Attack Level 2 | 12 | 0 | 0 | 400% of ATK | 0 |
3 | Water Attack Level 3 | 15 | 0 | 0 | 500% of ATK | 0 |
3 | Water Attack Level 3 | 18 | 0,2s | 2s | 600% of ATK | 0,5s |
4 | Water Attack Level 4 | 21 | 0,4s | 4s | 700% of ATK | 0,5s |
4 | Water Attack Level 4 | 24 | 0,6s | 6s | 800% of ATK | 0,5s |
5 | Water Attack Level 5 | 27 | 0,8s | 8s | 900% of ATK | 0,5s |
5 | Water Attack Level 5 | 30 | 1s | 10s | 1000% of ATK | 0,5s |
Already Cold Bolt Learned : Cooldown reduced by 5/10/15/20/25%, damage increased by 0.25*INT%, this bonus damage is doubled if base INT > base DEX and base STR
- Devotion to the element grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)
Water Elemental Utility
ID : 4193
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Frost Diver.
Level | Skill |
---|---|
1 | Frost Diver Level 2 |
2 | Frost Diver Level 4 |
3 | Frost Diver Level 6 |
4 | Frost Diver Level 8 |
5 | Frost Diver Level 10 |
Already Learned : Chances of inflicting Crack status (15 seconds) and SP cost are increased.
Level | Bonus | SP cost |
---|---|---|
1 | Chance to inflict Crack status 7% | +2 |
2 | Chance to inflict Crack status 14% | +4 |
3 | Chance to inflict Crack status 21% | +6 |
4 | Chance to inflict Crack status 28% | +8 |
5 | Chance to inflict Crack status 35% | +10 |
- Devotion to the element grants better chance to inflict status, up to the double at a devotion of 100% or more
Water Elemental Zone
ID : 4194
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Frost Nova.
Level | Skill |
---|---|
1 | Frost Nova Level 2 |
2 | Frost Nova Level 4 |
3 | Frost Nova Level 6 |
4 | Frost Nova Level 8 |
5 | Frost Nova Level 10 |
Already Learned : Chances of inflicting Chill status (15 seconds) and SP cost are increased.
Level | Bonus | SP cost |
---|---|---|
1 | Chance to inflict Chill status 10% | +2 |
2 | Chance to inflict Chill status 20% | +4 |
3 | Chance to inflict Chill status 30% | +6 |
4 | Chance to inflict Chill status 40% | +8 |
5 | Chance to inflict Chill status 50% | +10 |
- Devotion to the element grants better chance to inflict status, up to the double at a devotion of 100% or more
Water Elemental Spell
ID : 4195
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Storm Gust.
Level | Skill |
---|---|
1 | Storm Gust Level 1 |
2 | Storm Gust Level 2 |
3 | Storm Gust Level 3 |
4 | Storm Gust Level 4 |
5 | Storm Gust Level 5 |
Already Learned : Slightly improve mastery of the Storm Gust by increasing damage and reducing casting time, after skill delay and SP cost.
Level | Damage bonus | Casting Time | After Skill Delay | SP cost |
---|---|---|---|---|
1 | +1% | -1% | -1% | -2% |
2 | +2% | -2% | -2% | -4% |
3 | +3% | -3% | -3% | -6% |
4 | +4% | -4% | -4% | -8% |
5 | +5% | -5% | -5% | -10% |
- Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
Water Elemental Strike
ID : 4196
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The character increases his mastery of the Water element and receives a double advantage:
- When his attacks are increased thanks to the element then the gain is improved.
- When his attacks are reduced due to the element then the loss is reduced.
Level | Mastery bonus |
---|---|
1 | Mastery 5% |
2 | Mastery 10% |
3 | Mastery 15% |
4 | Mastery 20% |
5 | Mastery 25% |
- Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
Water Elemental Charm
ID : 4197
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Elemental Water attribute attacks of any kind have a passive chance to inflict status freezing (5 seconds).
Damage increased against targets under the effect of status freezing, the element of attack does not matter here.
Level | Skill | Bonus damage |
---|---|---|
1 | Chance to inflict Freezing status 1% | Damage +2% |
2 | Chance to inflict Freezing status 2% | Damage +3% |
3 | Chance to inflict Freezing status 3% | Damage +4% |
4 | Chance to inflict Freezing status 4% | Damage +5% |
5 | Chance to inflict Freezing status 5% | Damage +7% |
- Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
Water Elemental Enhancement
ID : 4198
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 10
Casting Time : 3 seconds (interruptible)
Cooldown : No
Duration : 120 seconds
Description : Water element damage is increased, the bonus in question depends on the type of attack.
Soul Strike and Napalm Beat become element of Water.
Other elements inflict reduced damage instead.
Level | Magical Water Damage | Other Water Damage |
---|---|---|
1 | +2% | +3% |
2 | +4% | +6% |
3 | +6% | +9% |
4 | +8% | +12% |
5 | +10% | +15% |
- Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
Water Elemental Summon
ID : 4199
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 20
Casting Time : 5 seconds (interruptible)
Cooldown : 60 seconds
Duration : 180 seconds
Description : Summons an elemental to fight alongside the player.
The Water Elemental is turned towards support.
Summon's power depends on user's INT.
Strong Attributes > Weakness | Race | Element | Size | DEF/MDEF | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
---|---|---|---|---|---|---|---|---|---|
AGI > DEX > VIT > STR > INT > LUK | Formless | Water 3 | Medium | High / Very High | 1 | Slow | Slow | Fast | Water Attack, Cold Bolt, Frost Nova, Healing and Blessing |
Level | Summon Level |
---|---|
1 | 15% of total INT |
2 | 20% of total INT |
3 | 25% of total INT |
4 | 30% of total INT |
5 | 35% of total INT |
- Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
- With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 126