Scoundrel
Description
Original Job: Thief
Version: 1.0
Scoundrels are particularly agile and mobile fighters, skillfully avoiding complicated situations.
They are capable of tricks to mystify their opponents.
Kugans
Larceny Specialization
ID: 4060
Type: Passive
Max Level: 5
Cost to learn: 2
Description: Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
1 | AGI |
2 | LUK |
3 | AGI |
4 | DEX |
5 | AGI |
Larceny Dodge
ID: 4061
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Increase Dodge.
Level | Skill |
---|---|
1 | Increase Dodge Level 2 |
2 | Increase Dodge Level 4 |
3 | Increase Dodge Level 6 |
4 | Increase Dodge Level 8 |
5 | Increase Dodge Level 10 |
Already Learned: Passively increases Flee.
Additionally, when the player is injured each attack received grants a Flee buff for 3 seconds. The strength of the buff depends on the amount of HP missing.
Level | Flee Rate | Wounded Flee Rate |
---|---|---|
1 | +1% | +1 flee every 5% HP lost |
2 | +2% | +1 flee every 4% HP lost |
3 | +3% | +1 flee every 3% HP lost |
4 | +4% | +1 flee every 2% HP lost |
5 | +5% | +1 flee every 1% HP lost |
Larceny Attack
ID: 4062
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Double Attack.
- Can be cumulated with Dual Attack to learn Double Attack Level 10.
Level | Skill |
---|---|
1 | Double Attack Level 1 |
2 | Double Attack Level 2 |
3 | Double Attack Level 3 |
4 | Double Attack Level 4 |
5 | Double Attack Level 5 |
Already Learned: Now woeks with any kind of weapons and increased odds.
Level | Add Chance |
---|---|
1 | +2% to Double Attack |
2 | +4% to Double Attack |
3 | +6% to Double Attack |
4 | +8% to Double Attack |
5 | +10% to Double Attack |
Larceny Slide
ID: 4063
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Back Slide.
Level | Skill |
---|---|
1 | Back Slide Level 1 |
2 | Back Slide Level 2 |
3 | Back Slide Level 3 |
4 | Back Slide Level 4 |
5 | Back Slide Level 5 |
Already Learned: In exchange for increased SP cost, the user receives a Perfect Flee bonus for 7 seconds.
Additionally, if the user is in danger (HP < 33%) when this ability triggers, the player is likely to avoid the next attack. This Avoidness effect (dodge) is based on the user's AGI and has a cooldown of 0.5 seconds.
Level | PFLEE bonus | Avoidness Duration | Avoidness Rate | SP cost |
---|---|---|---|---|
1 | +3 | 0.13 seconds | 30% | +2 |
2 | +6 | 0.16 seconds | 35% | +4 |
3 | +9 | 0.19 seconds | 40% | +6 |
4 | +12 | 0.22 seconds | 45% | +8 |
5 | +15 | 0.25 seconds | 50% | +10 |
- Odds to dodge attacks is increased by 0,3 every 1 AGI.
- Only the base AGI is counted in the calculation, all bonuses are ignored.
- With a base AGI of 99 this skill provides an dodge rate of 83%
Larceny Throw
ID: 4064
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Pick Stone & Throw Stone.
Level | Skill |
---|---|
1 | Pick Stone & Throw Stone Level 1 |
2 | Throw Stone Level 2 |
3 | Throw Stone Level 3 |
4 | Throw Stone Level 4 |
5 | Throw Stone Level 5 |
Already Learned: When Pick Stone is used, the user recieves more stone.
Throw Stone now causes damage to the target's SP, and has a high chance of causing the Confusion status effect.
The SP damage is based on minimum ATK, reduced by target's DEF, increased by target's MDEF and bears no element.
The Confusion status effect can only occur once every 10 seconds on the same target.
Level | SP damage | Confusion Rate | Confusion Duration | Additional Stones |
---|---|---|---|---|
1 | 6% of min ATK | 50% | 3 seconds | +0 stone |
2 | 8% of min ATK | 62.5% | 4 seconds | +1 stones |
3 | 10% of min ATK | 75% | 5 seconds | +1 stones |
4 | 12% of min ATK | 87.5% | 6 seconds | +2 stones |
5 | 14% of min ATK | 100% | 7 seconds | +2 stones |
- Heist Throw (from Bandit Specialization) can be stacked with this effect.
Larceny Steal
ID: 4065
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Steal.
Level | Skill |
---|---|
1 | Steal Level 1 |
2 | Steal Level 2 |
3 | Steal Level 3 |
4 | Steal Level 4 |
5 | Steal Level 5 |
Already Learned: In exchange for a higher SP cost, Steal is more likely to succeed.
Level | Chance | SP cost |
---|---|---|
1 | +3% | +1 |
2 | +9% | +2 |
3 | +9% | +3 |
4 | +12% | +4 |
5 | +15% | +5 |
Larceny Mastery
ID: 4066
Type: Passive
Max Level: 5
Cost to learn: 1
Description: The user has a small chance to dodge any type of attack.
Level | Bonus |
---|---|
1 | Avoidness 2% |
2 | Avoidness 3% |
3 | Avoidness 4% |
4 | Avoidness 5% |
5 | Avoidness 7% |
Larceny Knowledge
ID: 4067
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Reduces target's resistance to Status effects inflicted by the user.
Level | Status Rate | Status Duration |
---|---|---|
1 | Resistance -5% | Resistance -5% |
2 | Resistance -10% | Resistance -10% |
3 | Resistance -15% | Resistance -15% |
4 | Resistance -20% | Resistance -20% |
5 | Resistance -25% | Resistance -25% |
- If the target has 50% Resistance to the Status effect and this skill is at level 5, then a Status that should last 10 seconds without any Resistance will last 6.7 seconds instead of 5 seconds.
- If the target has 0% Resistance to the Status effect and this skill is at level 5, then a Status that should last 10 seconds without any Resistance will last 10 seconds (as the skill impacts Resistance).
- If the target has 50% Resistance to the Status effect and this skill is at level 5, then a Status that has a 50% chance of triggering will have a ~31% chance of triggering instead of 25% chance.
- If the target has 0% Resistance to the Status effect and this skill is at level 5, then a Status that has a 50% chance of triggering will have a 50% chance of triggering (as the skill impacts Resistance).
- The calculations in the examples above do not take into account Resistances linked to the cards and equipment, only the natural Resistance linked to the attributes (VIT, INT, etc).
- TLDR: This skill is more effective on targets with Resistance against a Status.
Larceny Wits
ID: 4068
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Increases the damage inflicted on targets with Blind Status.
Level | Skill |
---|---|
1 | Damage increased by 3% |
2 | Damage increased by 6% |
3 | Damage increased by 9% |
4 | Damage increased by 12% |
5 | Damage increased by 15% |
- Works on any type of damage.
Larceny Avoid
ID: 4069
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 15
Casting Time: 1 seconds (interruptible)
Cooldown: No
Duration: 15 seconds
Description: User receives an evasion bonus inversely proportional to their AGI.
Level | Flee Bonus |
---|---|
1 | Flee +7 +10% of BaseLevel - 50% of base AGI |
2 | Flee +14 +20% of BaseLevel - 50% of base AGI |
3 | Flee +21 +30% of BaseLevel - 50% of base AGI |
4 | Flee +28 +40% of BaseLevel - 50% of base AGI |
5 | Flee +35 +50% of BaseLevel - 50% of base AGI |