Kugan Name |
Max Level (Point cost per Level) |
Effect
|
Pestilence according to Rinslet |
5 (2) |
Grants 2/4/6/8/10% chance to turn attacked targets into Undead (not matter the attack type used) for 7sec, cooldown 0.5 seconds
|
Cynism according to Cerenity |
5 (2) |
Grants 1/2/3/4/5% chance to Confuse for 7s when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked
|
Discord according to Freya |
5 (2) |
Grants 1/2/3/4/5% chance to inflict Slow for 7s when attacking. Half more chance when being attacked
|
Bullying according to Massacreur |
5 (2) |
Every physical attack on the same target grants an ATK buff of 4, cooldown 0.5 seconds, maximum 4/8/12/16/20 stacks, the buff is reset when attacking another target
|
Hallucination according to Zorin |
5 (2) |
Grants 1/2/3/4/5% chance to cause Hallucination for 7sec when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked
|
Coercion according to Makkie |
5 (2) |
Grants 4/8/12/16/20% of base AGI more damage when attacking from the back
|
Ravage according to Dentifrice |
5 (2) |
There is 0.05/0.1/0.15/0.2/0.25 times base STR to inflict stun status for 2.5sec when dealing magical damage, cooldown 2 seconds
|
Transcendence according to TiNange |
5 (2) |
Grants 5/10/15/20/25% of base STR magical defense penetration
|
Skill according to Yuffa |
5 (2) |
Grants critical +1/2/3/4/5, critical damage +1/2/3/4/5% (improved by (bDEX+1)%, up to x2 if bDEX == 99)
|
Perforation according to Hide |
5 (2) |
Grants 5/10/15/20/25% of base INT physical defense penetration
|
Pacification according to Vlad |
5 (2) |
Grants 1/2/3/4/5% chance to Silence for 7sec when attacking a target, cooldown 0.5 seconds. Half more chance when being attacked
|
Symbiosis according to Lidwyne |
5 (2) |
Increases all summons power by 5/10/15/20/25% of base LUK (affect Kugan's and summoner's summons)
|
Righteousness according to Kwaii |
5 (2) |
Frontal attacks deals 2/4/6/8/10% more damage and frontal damage received are reduced by 2/4/6/8/10%
|
Altruism according to Mikuru |
5 (2) |
Increase healing power to all targets by 3/6/9/12/15%. However, decrease healing power received by 3/6/9/12/15%.
|
Expertise according to Titenala |
5 (2) |
The lowest attribute received a bonus equal to 2/4/6/8/10. Affect multiple attributes if more than one is 'the lowest'
|
Resistance according to Bodhiryu |
5 (2) |
Grants 2/3/4/5/7% damage reduction from Boss and big targets
|
Desire according to Elvy |
5 (2) |
Increase drop rates by 2/3/4/5/7%, Map item by 3/6/9/12/15% and zeny rate by 10/20/30/40/50%
|
Justification according to Yuan |
5 (2) |
Grants 3/6/9/12/15% chance to ignore stuff immunity to strip or break
|
Liveliness according to Moonie |
5 (2) |
When attacked with initiative, receive a walking bonus of 4/8/12/16/20% and a pflee bonus of 4/8/12/16/20 for 7 seconds
|
Honor according to Melihanda |
1 (10) |
If the damage received is more than 50% of Max HP, the damage received is [TotalDamage] - [50% of MaxHP] (doesn't stack, will use the highest value)
If HP<50% and receive an attack, grants 1% maxHP regen each second for 7 seconds
|
Enthusiasm according to Korros |
1 (10) |
If the damage received is more than 1% of Max HP, the damage received is [TotalDamage] - [1% of MaxHP] (doesn't stack, will use the highest value)
If HP<75% and receive an attack, grants 0.5% maxHP regen each second for 7 seconds
|
Word according to Colm |
5 (2) |
Grants 5/10/15/20/25% resistance to cast cancel (works in PvP). If the user wears any card or item which provide full cast cancel resistance, then lower the casting time penalty by 2/4/6/8/10%
Grants 20/40/60/80/100% of base INT resistance to silence
|
Knowledge according to Kaly |
5 (2) |
Increases all elements masteries by 4/8/12/16/20%
|
Sarcasm according to Subarashi Kono Sekai |
5 (2) |
Increases DoT damage by 2/4/6/8/10%
|
Alcoholism according to Arkanjin |
5 (2) |
Increase potion effects by 6/12/18/24/30%
|
Megalomania according to Lezard Valeth |
5 (2) |
Increases maximum MATK by 30/60/90/120/150% of base INT, reduce minimum MATK by half the same amount
|
Malice according to Grenat |
5 (2) |
Increases damage against deadly poisoned targets by 3/6/9/12/15%
|
Bitterness according to ShadeX |
5 (2) |
May counter long-ranged attacks at with Charge Arrow level 1 with 4/8/12/16/20% chance, reduce long-ranged damage receive by 3/6/9/12/15%
|
Picking according to Usagi |
5 (2) |
Grants 2/4/6/8/10% chance to get a Stem on any Plant monster killed. 4/8/12/16/20% to ignore all materials requirements
|
Treachery according to Tutuxinton |
5 (2) |
Grants 2/4/6/8/10% more damage but also receives 3/6/9/12/15% more damage from them. Add 1/2/3/4/5% (for max 3/6/9/12/15%) more damage against players but also receives 2/4/6/8/10% (for max 5/10/15/20/25%) more damage from them.
|
Challenge according to Imagine |
5 (2) |
increase the after skill delay of target by 4/8/12/16/20% for 7 seconds when hitting them physically (works on all targets). When attacking while under initiative will add a stronger delay debuff based on [previous bonus]+3% of bSTR
|
Vandalism according to Nana |
5 (2) |
Each physical attack has 20/40/60/80/100% chance to break each kind of potion in the target inventory, grants 2/4/6/8/10% chance to inflict Deep Wound (heal received -60%)
|
Omnipotence according to Arkenciel |
5 (2) |
Magic may inflict any kind of common status, each of them have 0.2/0.4/0.6/0.8/1% chance to occur
|
Cheating according to Keren |
5 (2) |
Grants 1/2/3/4/5% to cast Dispell level 1 when physically attacking (doubled if melee)
|
Crusade according to Lutie |
5 (2) |
Grants 2/3/4/5/7% more damage on Boss and big-sized targets
|
Faith according to Sup |
5 (2) |
When hit and hp fall below 20/22/26/28/30% of their maximum there is 100% chance to receive 60/65/70/75/80% damage reduction and 10/15/20/25/30% damage bonus for 7 seconds, cooldown 90/75/60/45/30 seconds
|
Justice according to Duran |
5 (2) |
When HP are lower than 50% and receiv damage then inflicts battle damage based on 75/150/225/300/375% of ATK+MATK, damage are increased by attacker's left hp (up to +100% if full), doubled on monsters, cooldown 3 seconds
|
Wiggling according to Bibi |
5 (2) |
When dealing long-ranged physical damage and wearing a melee weapon, receive a 3/6/9/12/15% buff to Walking Speed and perfect flee for 7sec
|
Strengthening according to Harikado |
5 (2) |
When dealing long-ranged physical damage and wearing a melee weapon, receive a 3/6/9/12/15% buff to physical damage and perfect hit for 7sec
|
Fury according to Hubu |
5 (2) |
When HP are lower than 33% of maximum HP, inflict battle damage based on 200/400/600/800/1000%% of ATK+MATK, doubled on monsters. Cooldown 7sec
|
Runology according to Evangeline |
5 (2) |
By typing @rune, grants the possibility to choose between rune of darkness or rune of blood. While a rune is selected, every attack adds 10/20/30/40/50% battle damage (based on MATK, reduced by target's MDEF, half more on monsters). If attacking with initiative, add 100/200/300/400/500% battle damage instead. The battle damage's element is dark if rune of darkness is used, poison with rune of blood. While activated, consume a rune every 20 sec. Type @rune to change rune or to stop runology. If there is no rune to consume, the effect comes to an end.
|
Inspiration according to Akzzz |
5 (2) |
When have the initiative the user recovers 2/4/6/8/10 SP, this amount is increase by user's INT (4% of the base amount per points). Also gives buff INT 2/3/4/5/7 for 10sec
|
Diplomacy according to Malebolgia |
5 (2) |
When hit and hp fall below 20/22/26/28/30% of their maximum there is 100% chance to receive 80/85/90/95/100% buff to damage reduction and 100% debuff to damage (can't do damage) for 7 seconds, cooldown 90/75/60/45/30 seconds
|
Immunity according to Resorb |
5 (2) |
Grants 20/40/60/80/100% chance to bestow a common status immunity for 1 second after a hit received
|
Frustration according to Kaevek |
5 (2) |
When hit while under any common status, have 6/12/18/24/30% chance to inflicts the very same status (or multiple statuses if affected by multiples statuses)
|
Extavagency according to Ren |
5 (2) |
When attacked with initiative, 100% chance to receive a buff of 2/4/6/8/10 to all attribute for 10 seconds, only 5% chance if not under initiative status
|
Impulse according to Shinrei |
5 (2) |
When attacking with initiative, 100 chance to receive an ASPD bonus of 2/4/6/8/10% for 10 seconds, only 5% chance if not under initiative status
|
Frigidity according to Harle |
5 (2) |
When attacked with HP lower than 50%, 20/40/60/80/100% chance to Freeze the attacker for 1.5/2/2.5/3/3.5 seconds (cooldown 10 seconds)
|
Flowering according to Dark Shadows |
5 (2) |
When attacked with HP lower than 30%, the user become a plant for 7 seconds, while being a plant, ASPD is reduced by 100%, HP recovers at a rate of 1/2/3/4/5% per second and DEF/MDEF are at 100 but the player can't move/act (cooldown 60 seconds)
|
Erudition according to Pirikos |
5 (2) |
When physically attacking with initiative, 100% chance to receive an INT buff of 2/4/6/8/10 for 10 seconds, only 5% chance if not under initiative status
|
Tactical according to Maneki |
5 (2) |
If STR/DEX/INT are strictly equals, grant 4/8/12/16/20% bonus to all damages
|
Initiative according to Creveladalle |
5 (2) |
When attacking with initiative, 100% chance to receive a critical bonus of 2/4/6/8/10 for 10 seconds, only 5% chance if not under initiative status
|
Disappearance according to Tsuge |
5 (2) |
When attacked with HP lower than 30%, the user hide themslves and have 20/40/60/80/100% chance to avoid the next hit for 3/4/5/6/7 seconds (cooldown 10 seconds)
|
Devotion according to Tanya |
5 (2) |
Reduce damage received by Devotion by 2/3/4/5/7%. MaxHP +2/3/4/5/7%
|
Providence according to Samano |
5 (2) |
Whenever Providence is active on the user every hits received is healed by 4/8/12/16/20% of the damage received, consuming an amount of SP equal to 1% of the healing
|
Fairness according to Hideki |
5 (2) |
Lex Aeterna have 6/12/18/24/30% chance to autocast itself at an increased level (x2), the skill cost that much more SP though
|
Stubbornness according to Huydu |
5 (2) |
If SP < 5%, heals SP based on 50/100/150/200/250% of user's STR, CD 10s
|
Chaining according to Bonten |
5 (2) |
If SP < 5%, autocast Pulse Strike level 2/3/4/5/7, CD 10s
|
Manalize according to Lune |
5 (2) |
When SP are higher than 50% and the user is under Energy Coat, each damage received grants a heal based on 50/100/150/200/250% INT and MDEF, with 0.5 second cooldown. Healing effect occurs before the damage you received are calculated. You will still receive the damage from the hit which triggered the effect.
|
Persistence according to Exodus |
5 (2) |
When under the effets of Endure, damage received are followed by a small heal based on 50/100/150/200/250% of the user's VIT and DEF (cooldown 0.5 second)
|
Acidology according to Dentifrice |
5 (2) |
Increases Acid Terror and Demonstration damage of x% which x is 5/10/15/20/25% of base INT, they cost that much more SP
|
Cadence according to Pioupiou |
5 (2) |
Blitz Beat have 4/8/12/16/20% chance to activate the concentration potion effect, or awakening if already activated, or berserker if already activated
|
Grace according to Tchii |
5 (2) |
When attacked while performing (danse or music), grant a 5/10/15/20/25% Walking Speed buff and 5/10/15/20/25% chance to avoid next attack for 3 seconds. When attacking while performing, chance to inflict status improved by 5/10/15/20/25%
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