Introduction
On DaRO, we want to offers new possiblity of equipments to all players that want to improve their gears.
On this page, you can see all the equipments that has been added or modified in order to reach this goal.
If you noticed that an item is too strong, please report it to our team and we will analyze it wisely.
Athletic Shoes
To run faster you will have to reach Base Level 64 !
List of Athletic Shoes
|
|
ID
|
Name
|
Effects
|
DEF
|
MDEF
|
Weight
|
Obtainable
|
|
#29853
|
Athletic Shoes [0]
|
- Walking speed (Cumulable) +3%
|
3
|
0
|
40
|
Midgard's City
|
#29854
|
Athletic Shoes +1 [0]
|
- Walking speed (Cumulable) +6%
|
3
|
0
|
40
|
Midgard's City
|
#29855
|
Athletic Shoes +2 [0]
|
- Walking speed (Cumulable) +9%
|
3
|
0
|
40
|
Midgard's City
|
#29856
|
Athletic Shoes +3 [0]
|
- Walking speed (Cumulable) +12%
|
3
|
0
|
40
|
Rare Map Item
|
#29857
|
Athletic Shoes +1 [1]
|
- Walking speed (Cumulable) +6%
|
3
|
0
|
40
|
|
Taekwon Shoes
ID
|
Name
|
Effects
|
DEF
|
MDEF
|
Weight
|
Requiered Level
|
Obtainable
|
#29841
|
Taekung [0]
|
- ATK +10
- Low chance to double hit on physical attacks
|
2
|
0
|
40
|
18
|
Midgard's City
|
#29845
|
Hard Shoes [0]
|
- ATK +20
- Low chance to double hit on physical attacks
|
2
|
0
|
50
|
23
|
Midgard's City
|
#29846
|
Hard Shoes [1]
|
- ATK +20
- Low chance to double hit on physical attacks
|
2
|
0
|
50
|
23
|
???
|
#29847
|
Steel Shoes [0]
|
- ATK +35
- Low chance to double hit on physical attacks
|
3
|
0
|
85
|
28
|
Midgard's City
|
#29848
|
Steel Shoes [1]
|
- ATK +35
- Low chance to double hit on physical attacks
|
3
|
0
|
85
|
28
|
???
|
#29843
|
Oridecon Shoes [0]
|
- ATK +50
- Low chance to double hit on physical attacks
|
4
|
0
|
100
|
33
|
Midgard's City
|
#29844
|
Oridecon Shoes [1]
|
- ATK +50
- Low chance to double hit on physical attacks
|
4
|
0
|
100
|
33
|
???
|
#29842
|
Hermes [0]
|
- ATK +45
- DEX +3
- AGI +2
- Low chance to double hit on physical attacks
|
2
|
0
|
75
|
45
|
Midgard's City
|
Half-God Equipments
This set of equipment will be available ?? for all classes ?? as soon as you will reach Base Level 100 thanks to our Mastery System!
→ However, you can't refine any part of this set.
Take note that you can wear only one Half-God Item at a time. That means if you already have one of the items listed below, any other of this table will be unequipped immediately !
List of Half-God Equipments
|
|
ID
|
Name
|
Type
|
Effects
|
DEF
|
MDEF
|
Weight
|
Obtainable
|
|
#30035
|
Gardel Milarii [2]
|
Armor
|
- unbreakable, having the same cards imbued twice in this armor makes it extremely fragile, if equipped then all other half god items are unequipped
|
0
|
0
|
0
|
|
|
#30037
|
Ragnarok [2]
|
Garment
|
- unbreakable, having the same cards imbued twice in this garment makes it extremely fragile, if equipped then all other half god items are unequipped
|
0
|
0
|
0
|
|
|
#30036
|
Agalandar [2]
|
Footgear
|
- unbreakable, having the same cards imbued twice in these shoes makes it extremely fragile, if equipped then all other half god items are unequipped
|
0
|
0
|
0
|
|
|
#30034
|
Hildegarde [2]
|
Shield
|
- Unbreakable, having the same cards imbued twice in this shield makes it extremely fragile, if equipped then all other half god items are unequipped
|
0
|
0
|
0
|
|
Equipments Sets
Salamander Set
- All Salamander Set parts can be acquiered in Custom - Shivan and can be worn as long as you reached Base Level 75 no matter the Class.
Salamander Set
|
|
ID
|
Name
|
Type
|
Effects
|
DEF
|
MDEF
|
Weight
|
|
#30000
|
Salamander Mail [1]
|
Armor
|
- Fire resistance +7%
- Counter attack (near) with a 400% fire attack/bolt at 4% chance, depending on best attribute + 1% chance per set piece worn
- +3% all damage (DOTs too), plus 1% for every gears of the set, max 10%
|
4
|
2
|
150
|
|
#30001
|
Salamander Garb [1]
|
Garment
|
- Fire resistance +7%
- Reflect 8% physical damage + 2% per set piece worn
- +1% all damage
|
2
|
1
|
125
|
|
#30002
|
Salamander Boots [1]
|
Footgear
|
- Fire resistance +7%
- Steal 4% physical damage done + 1% per set piece worn. Max one time per second.
- MaxHP/MaxSP +1% per refine.
- +1% all damage
|
2
|
1
|
125
|
|
#30003
|
Salamander Aegis [1]
|
Shield
|
- Fire resistance +7%
- Critical +4 + 1 per set piece worn
- +1% all damage
|
2
|
1
|
125
|
|
#30004
|
Salamander Ring [1]
|
Accessory
|
- Fire resistance +7%
- Near damage resistance 9% + 1% per set piece worn
- +1% all damage
|
0
|
0
|
60
|
|
#30005
|
Salamander Pendant [0]
|
Pendant
|
- Fire resistance +7%
- ATK/MATK Bonus of 7 + 3 per set piece worn
- +1% all damage
|
0
|
0
|
60
|
|
#30006
|
Salamander Charm [0]
|
Charm
|
- Fire resistance +7%
- Status Rates (targets) +10% + 4% per set piece worn
- +1% all damage
|
0
|
0
|
60
|
Bonus on Class
|
Concerning Armors- Swordman & Merchant Class : DEF +4
- Mage & Acolyte Class : MDEF +4
- All other Classes : DEF & MDEF +2
Concerning Garments, Footgears & Shields- Swordman & Merchant Class : DEF +2
- Mage & Acolyte Class : MDEF +2
- All other Classes : DEF & MDEF +1
|
Additional Bonus Effects if worn as a full set
|
- Maximum HP & SP +14%
- Fire resistance +14%
- Magical Fire damage +7%
- Physical/Misc Fire damage +14%
|
Aruzan Set
- All Azuran Set parts can be acquiered in Custom - Atlantide and can be worn as long as you reached Base Level 75 no matter the Class.
Azuran Set
|
|
ID
|
Name
|
Type
|
Effects
|
DEF
|
MDEF
|
Weight
|
|
#30007
|
Azuran Robe [1]
|
Armor
|
- Water resistance +7%
- MDEF +4% + 1% per set piece worn
- Reduce SP/Gems/Ammos/Spirits/etc cost by 12%, additional 3% per set piece worn
- +6% to summon power (clones too), attribute bonus power and self bonus duration, plus 2% for every gears of the set, max 20%
|
0
|
6
|
50
|
|
#30008
|
Azuran Veil [1]
|
Garment
|
- Water resistance +7%
- Magic Reflect Rate +8% + 2% per set piece worn
- +2% to summon power, attribute bonus power and self bonus duration
|
0
|
3
|
25
|
|
#30009
|
Azuran Sandals [1]
|
Footgear
|
- Water resistance +7%
- Maximum SP +BaseLevel x 0.8 + 0.2 per set piece worn
- MaxHP/MaxSP +1% per refine.
- +2% to summon power, attribute bonus power and self bonus duration
|
0
|
3
|
25
|
|
#30010
|
Azuran Guard [1]
|
Shield
|
- Water resistance +7%
- Magic damage resistance 9% + 1% per set piece worn
- +2% to summon power, attribute bonus power and self bonus duration
|
0
|
3
|
25
|
|
#30011
|
Azuran Ring [1]
|
Accessory
|
- Water resistance +7%
- Mental status resistance +8% + 2% per set piece worn
- +2% to summon power, attribute bonus power and self bonus duration
|
0
|
0
|
10
|
|
#30012
|
Azuran Pendant [0]
|
Pendant
|
- Water resistance +7%
- SP natural reco +10% + 5% per set piece worn
- SP potions reco +8% + 2% per set piece worn
- +2% to summon power, attribute bonus power and self bonus duration
|
0
|
0
|
10
|
|
#30013
|
Azuran Charm [0]
|
Charm
|
- Water resistance +7%
- Status Rates (self) -10%
- +2% to summon power, attribute bonus power and self bonus duration
|
0
|
0
|
10
|
Bonus on Class
|
Concerning Armors- Swordman & Merchant Class : DEF +4
- Mage & Acolyte Class : MDEF +4
- All other Classes : DEF & MDEF +2
Concerning Garments, Footgears & Shields- Swordman & Merchant Class : DEF +2
- Mage & Acolyte Class : MDEF +2
- All other Classes : DEF & MDEF +1
|
Additional Bonus Effects if worn as a full set
|
- Maximum HP & SP +14%
- Water resistance +14%
- Magical Water damage +7%
- Physical/Misc Water damage +14%
|
Tempest Set
- All Tempest Set parts can be acquiered in Custom - Tyr Tower and can be worn as long as you reached Base Level 75 no matter the Class.
Tempest Set
|
|
ID
|
Name
|
Type
|
Effects
|
DEF
|
MDEF
|
Weight
|
|
#30014
|
Tempest Vest [1]
|
Armor
|
- Wind element resistance +7%
- Reduce Casting Time, After Skill Delay & increase ASPD by 4% + 1% per set piece worn
|
2
|
4
|
100
|
|
#30015
|
Tempest Manteau [1]
|
Garment
|
- Wind element resistance +7%
- Physical (PFLEE) and Magical Flee (MFLEE) +4% + 1% per set piece worn
|
1
|
2
|
75
|
|
#30016
|
Tempest Shoes [1]
|
Footgear
|
- Wind element resistance +7%
- Walk speed +4% (cumulative) + 1% per set piece worn
- MaxHP/MaxSP +1% per refine.
|
1
|
2
|
75
|
|
#30017
|
Tempest Buckler [1]
|
Shield
|
- Wind element resistance +7%
- Long (not magic) range damage resistance 9% + 1% per set piece worn
|
1
|
2
|
75
|
|
#30018
|
Tempest Ring [1]
|
Accessory
|
- Wind element resistance +7%
- Hit +8 + 2 per set piece worn
- Status Durations (self) -10% + 5% per set piece worn
|
0
|
0
|
35
|
|
#30019
|
Tempest Pendant [0]
|
Pendant
|
- Wind element resistance +7%
- After Hit Recovery +8% + 2% per set piece worn
- Cooldown Duration -4% + -1% per set piece worn
|
0
|
0
|
35
|
|
#30020
|
Tempest Charm [0]
|
Charm
|
- Wind element resistance +7%
- Status Durations (targets) +10%
|
0
|
0
|
35
|
Bonus on Class
|
Concerning Armors- Swordman & Merchant Class : DEF +4
- Mage & Acolyte Class : MDEF +4
- All other Classes : DEF & MDEF +2
Concerning Garments, Footgears & Shields- Swordman & Merchant Class : DEF +2
- Mage & Acolyte Class : MDEF +2
- All other Classes : DEF & MDEF +1
|
Additional Bonus Effects if worn as a full set
|
- Maximum HP & SP +14%
- Wind resistance +14%
- Magical Wind damage +7%
- Physical/Misc Wind damage +14%
|
Titanian Set
- All Titanian Set parts can be acquiered in Custom - Titan's Retreat and can be worn as long as you reached Base Level 75 no matter the Class.
Titanian Set
|
|
ID
|
Name
|
Type
|
Effects
|
DEF
|
MDEF
|
Weight
|
|
#30021
|
Titanian Armor [1]
|
Armor
|
- Earth resistance +7%
- DEF +4% + 1% per set piece worn
- Resist cast cancel 20% + 5% per set piece worn (Works in PvP)
|
6
|
0
|
200
|
|
#30022
|
Titanian Pauldrons [1]
|
Garment
|
- Earth resistance +7%
- Neutral resistance +4% + 1% per set piece worn
|
3
|
0
|
175
|
|
#30023
|
Titanian Greaves [1]
|
Footgear
|
- Earth resistance +7%
- Maximum HP + BaseLevel x8 + 2 per set piece worn
- MaxHP/MaxSP +1% per refine.
|
3
|
0
|
175
|
|
#30024
|
Titanian Shield [1]
|
Shield
|
- Earth resistance +7%
- Front damage resistance +4% + 1% per set piece worn
- Critical Defense +8% + 2% per set piece worn
|
3
|
0
|
175
|
|
#30025
|
Titanian Ring [1]
|
Accessory
|
- Earth resistance +7%
- Physical status resistance +8% + 2% per set piece worn
|
2
|
0
|
85
|
|
#30026
|
Titanian Pendant [0]
|
Pendant
|
- Earth resistance +7%
- Natural HP recovery +40% + 10% per set piece worn
- Heal power received and potions effects +8% + 2% per set piece worn
|
0
|
0
|
85
|
|
#30027
|
Titanian Charm [0]
|
Charm
|
- Earth resistance +7%
- Abnormal status durations -10% on self
|
0
|
0
|
85
|
Bonus on Class
|
Concerning Armors- Swordman & Merchant Class : DEF +4
- Mage & Acolyte Class : MDEF +4
- All other Classes : DEF & MDEF +2
Concerning Garments, Footgears & Shields- Swordman & Merchant Class : DEF +2
- Mage & Acolyte Class : MDEF +2
- All other Classes : DEF & MDEF +1
|
Additional Bonus Effects if worn as a full set
|
- Maximum HP & SP +14%
- Earth resistance +14%
- Magical Earth damage +7%
- Physical/Misc Earth damage +14%
|
Random Accessory Set
These Accessories can be worn as long as you reached Base Level 75 no matter the Class.
Random Accessory Set
|
|
ID
|
Name
|
Effects
|
DEF
|
MDEF
|
Weight
|
|
#30028
|
Iridescent Ring [1]
|
- Drop with a +1 Bonus into 2 Statistics, both are randomly determined.
|
1
|
1
|
10
|
|
#30029
|
Twisted Ring [1]
|
- Drop with a +1 Bonus into 2 Statistics & a +2 Bonus into another, both are randomly determined.
|
2
|
2
|
20
|
|
#30030
|
Broceliande's Ring [1]
|
- Wind resistance +7%
- All attributes +1, DEX +1, max HP/SP/LP +5%
|
3
|
3
|
30
|
|
#30031
|
Shivan's Ring [1]
|
- Fire resistance +7%
- All attributes +1, STR +1, max HP/SP/LP +5%
|
3
|
3
|
30
|
|
#30032
|
Ondine's Ring [1]
|
- Water resistance +7%
- All attributes +1, INT +1, max HP/SP/LP +5%
|
3
|
3
|
30
|
|
#30033
|
Prometheus Ring [1]
|
- Earth resistance +7%
- All attributes +1, VIT+1, max HP/SP/LP +5%
|
3
|
3
|
30
|
Smart Instances Equipments
Abyssal Depths
All these Shields can be worn at Base Level 80.
List of Shields from Smart Instances Equipements
|
|
ID
|
Name
|
Type
|
Effects
|
DEF
|
MDEF
|
Weight
|
|
#30095
|
Abyssian shield [1]
|
Shield
|
- Heavy - Resist all elements 7%, Resist Boss 7%, Resist Big size 7%
|
2
|
1
|
125
|
|
#30089
|
Abyssian Ring [1]
|
Accessory
|
- Physical/Magical/Special Flee +5%
|
0
|
0
|
10
|
|
#30090
|
Abyssian Gauntlets [1]
|
Accessory
|
- Perfect Hit and Critical Rate +10%
|
0
|
0
|
30
|
|
#30085
|
Abyssian Sun
|
Pendant
|
- Use up to 10% of actual SP to reduce damage
|
0
|
0
|
20
|
|
#30086
|
Abyssian Star
|
Pendant
|
- Use up to 10% of actual SP to increase damage
|
0
|
0
|
20
|
|
#30087
|
Abyssian Moon
|
Pendant
|
- Use up to 10% of actual HP to increase damage
|
0
|
0
|
20
|
|
#30088
|
Abyssian Crest
|
Pendant
|
- Use up to 10% of actual HP to ignore skill cost (when needed)
|
0
|
0
|
20
|
|
#30094
|
Abyssian Pendant
|
Pendant
|
- Increase drop rate by 10% (only item that can do that)
|
0
|
0
|
20
|
|
#30091
|
Void Charm
|
Charm
|
- Target hitted can't recovers for 2 seconds
|
0
|
0
|
10
|
|
#30092
|
Death Charm
|
Charm
|
- All finish effects works on targets with 5% more HP.
|
0
|
0
|
10
|
|
#30093
|
Abyssian Charm
|
Charm
|
- All attributes +1, drop with +2 to one attribute (random)
|
0
|
0
|
10
|
|
Bonus on Class
|
Concerning Armor- Swordman & Merchant Class : DEF +4
- Mage & Acolyte Class : MDEF +4
- All other Classes : DEF & MDEF +2
|
Concerning Garment, Shoes & Shield- Swordman & Merchant Class : DEF +2
- Mage & Acolyte Class : MDEF +2
- All other Classes : DEF & MDEF +1
|
Hollow's Castle
These garments can be obtain in Hollow Castle and worn as soon as you reached Base Level 80.
List of Garments from Smart Instances Equipements
|
|
ID
|
Name
|
Type
|
Effects
|
DEF
|
MDEF
|
Weight
|
|
#30049
|
Hollow Veil [1]
|
Garment
|
- MDEF +5, All skill's effects last 30% longer, recover 0,5% of SP every seconds
|
0
|
3
|
25
|
|
#30050
|
Hollow Manteau [1]
|
Garment
|
|
1
|
2
|
75
|
|
#30051
|
Hollow Garb [1]
|
Garment
|
- 10% counter attack at every type or range with 400% physical attacks or magical attacks, depending on stats
|
2
|
1
|
125
|
|
#30052
|
Hollow Spauldron [1]
|
Garment
|
- Grants 5% resistance to all elements, Leech Life 5%, recover 0,5% of HP every seconds
|
3
|
0
|
175
|
|
#30053
|
Hope Cape [1]
|
Garment
|
- Reduce
Reduce 15% of Damage from the last element monster that killed you
|
2
|
1
|
100
|
|
#30060
|
Witch's Handbook [1]
|
Shield
|
- 30% chance to reflect any kind of status effects back
|
0
|
3
|
25
|
|
#30054
|
Hollow Ring [1]
|
Accessory
|
- Status Rates (targets) +10%
|
0
|
0
|
10
|
|
#30055
|
Hollow Armlet [1]
|
Accessory
|
|
0
|
0
|
20
|
|
#30059
|
Hollow Pendant
|
Pendant
|
- 25% chance to increase DEF2/MDEF2 by 5 when hit physically or magically for 10 seconds, this effect can stack up to BaseLevel/2 times
|
0
|
0
|
20
|
|
#30056
|
Magical Defense Charm
|
Charm
|
|
0
|
0
|
10
|
|
#30057
|
Physical Defense Charm
|
Charm
|
|
0
|
0
|
10
|
|
#30058
|
Hollow Charm
|
Charm
|
|
0
|
0
|
10
|
|
Bonus on Class
|
Concerning Armor- Swordman & Merchant Class : DEF +4
- Mage & Acolyte Class : MDEF +4
- All other Classes : DEF & MDEF +2
|
Concerning Garment, Shoes & Shield- Swordman & Merchant Class : DEF +2
- Mage & Acolyte Class : MDEF +2
- All other Classes : DEF & MDEF +1
|
Neverending Citadel
All these Shields can be worn at Base Level 80.
List of Shields from Smart Instances Equipements
|
|
ID
|
Name
|
Type
|
Effects
|
DEF
|
MDEF
|
Weight
|
|
#30038
|
Neverending Book [1]
|
Shield
|
- Reduce casting time by 15%
- 15% chance to not be interrupted while casting. (Works in PvP)
|
0
|
3
|
25
|
|
#30039
|
Neverending Guard [1]
|
Shield
|
- Physical and Magical Flee +100, when hit this bonus drop to 10% only for 10 seconds
|
1
|
2
|
75
|
|
#30040
|
Neverending Buckler [1]
|
Shield
|
- ATK and MATK +4%, Return 50% of any physical damage once every 10 seconds
|
2
|
1
|
125
|
|
#30041
|
Neverending Shield [1]
|
Shield
|
- Maximum HP +5%, Boss and Big monsters resistance 7%
|
3
|
0
|
175
|
|
#30042
|
Hope Aegis [1]
|
Shield
|
- Reduce 15% of Damage from the last monster/player class that killed you
|
2
|
1
|
100
|
|
#30043
|
Neverending Gauntlets [1]
|
Accessory
|
- Increase ATK by 25 when physically attacked (for a short time)
|
0
|
0
|
30
|
|
#30044
|
Neverending Ring [1]
|
Accessory
|
- Increase MATK by 100 when attack physically (for a short time)
|
0
|
0
|
10
|
|
#30048
|
Neverending Pendant
|
Pendant
|
- Grants 10% chance to reflect status backs
|
0
|
0
|
20
|
|
#30045
|
Recovering Charm
|
Charm
|
- Status Duration (self) -20%
|
0
|
0
|
10
|
|
#30046
|
Plague Charm
|
Charm
|
- Status Duration (targets) +20%
|
0
|
0
|
10
|
|
#30047
|
Neverending Charm
|
Charm
|
- All skill's effects last 20% longer
|
0
|
0
|
10
|
|
Bonus on Class
|
Concerning Armor- Swordman & Merchant Class : DEF +4
- Mage & Acolyte Class : MDEF +4
- All other Classes : DEF & MDEF +2
|
Concerning Garment, Shoes & Shield- Swordman & Merchant Class : DEF +2
- Mage & Acolyte Class : MDEF +2
- All other Classes : DEF & MDEF +1
|
Tolaria's Academy
All these Footgears can be obtained in Tolaria's Academy and worn if you are at least Base Level 80.
List of Footgears from Smart Instances Equipements
|
|
ID
|
Name
|
Type
|
Effects
|
DEF
|
MDEF
|
Weight
|
|
#30061
|
Tolarian Sandals [1]
|
Footgear
|
- Maximum SP +10%, resistance mental status 10%, element damage done +5% (not neutral), 20% resistance to cast cancel
- MaxHP/MaxSP +1,5% per refine.
|
0
|
3
|
25
|
|
#30062
|
Tolarian Shoes [1]
|
Footgear
|
- Reduce walking speed penalities by half, after hit recovery +20%, walking speed +5% (cumulative)
- MaxHP/MaxSP +1,5% per refine.
|
1
|
2
|
75
|
|
#30063
|
Tolarian Boots [1]
|
Footgear
|
- Neutral damage +5%, neutral property resistance 5%
- MaxHP/MaxSP +1,5% per refine.
|
2
|
1
|
125
|
|
#30064
|
Tolarian Greaves [1]
|
Footgear
|
- Maximum HP +10%, resistance physical status 10%, element damage resist 5% (not neutral), 50% resistance to pushback
- MaxHP/MaxSP +1,5% per refine.
|
3
|
0
|
175
|
|
#30065
|
Hope Boots [1]
|
Footgear
|
- Reduce 15% of Damage from the last element damage that killed you
|
2
|
1
|
100
|
|
#30072
|
Rector's Handbook [1]
|
Shield
|
- MDEF +5%, SP max +5%, 20% resistance to all mental status, reduce all magical damage by 10%
|
0
|
3
|
25
|
|
#30066
|
Tolarian Ring [1]
|
Accessory
|
- Use up to 4% of actual SP to reduce damage
|
0
|
0
|
10
|
|
#30067
|
Tolarian Gloves [1]
|
Accessory
|
- Use up to 4% of actual SP to increase damage
|
0
|
0
|
20
|
|
#30071
|
Tolarian Pendant
|
Pendant
|
|
0
|
0
|
20
|
|
#30068
|
Spiritual Charm
|
Charm
|
- MaxSP increased by (BaseLevel x 3)/10
- Reduce SP cost by 5%
|
0
|
0
|
10
|
|
#30069
|
Magical Charm
|
Charm
|
- MATK +1 for every 5 BaseLevel.
|
0
|
0
|
10
|
|
#30070
|
Tolarian Charm
|
Charm
|
|
0
|
0
|
10
|
|
Bonus on Class
|
Concerning Armor- Swordman & Merchant Class : DEF +4
- Mage & Acolyte Class : MDEF +4
- All other Classes : DEF & MDEF +2
|
Concerning Garment, Shoes & Shield- Swordman & Merchant Class : DEF +2
- Mage & Acolyte Class : MDEF +2
- All other Classes : DEF & MDEF +1
|
Utgard, Midgard's Fortress
These armor can be obtainted at Utgard, Midgard's Fortress
All these armors can be equipped at Base Level 80.
List of Armors from Smart Instances Equipements
|
|
ID
|
Name
|
Type
|
Effects
|
DEF
|
MDEF
|
Weight
|
|
#30073
|
Warlord Robe [1]
|
Armor
|
- Turns 20% damage to SP, natural SP regeneration +20%
|
0
|
6
|
50
|
|
#30074
|
Warlord Vest [1]
|
Armor
|
|
2
|
4
|
100
|
|
#30075
|
Warlord Mail [1]
|
Armor
|
- Leech HP 5% and Leech SP 5%
|
4
|
2
|
150
|
|
#30076
|
Warlord Armor [1]
|
Armor
|
- Resist pushback 50%, natural HP regeneration +20%
|
6
|
0
|
200
|
|
#30077
|
Hope Breastplate [1]
|
Armor
|
- Reduce 15% of Damage from the last skill that killed you
|
3
|
3
|
125
|
|
#30084
|
Commandant's Aegis [1]
|
Shield
|
- DEF +5%, HP max +5%, 20% resistance to all physical status, reduce all physical damage by 10%
|
2
|
1
|
125
|
|
#30078
|
Warlord Ring [1]
|
Accessory
|
- Use up to 4% of actual HP to increase damage
|
0
|
0
|
10
|
|
#30079
|
Warlord Bracelet [1]
|
Accessory
|
- Protect stuff from break/strip at 20%, critical defense 20%
|
0
|
0
|
20
|
|
#30083
|
Warlord Pendant
|
Pendant
|
- Reflect physical damage 10%
|
0
|
0
|
20
|
|
#30080
|
Body Charm
|
Charm
|
|
0
|
0
|
10
|
|
#30081
|
Physical Charm
|
Charm
|
- ATK +1 for every 5 BaseLevel.
|
0
|
0
|
10
|
|
#30082
|
Bastion Charm
|
Charm
|
- HP recovery +50%, Recover HP every hits performed (1/s) based on BaseLevel. (BaseLevel/5 = 5% MaxHP each 1/s ?)
|
0
|
0
|
10
|
|
Bonus on Class
|
Concerning Armor- Swordman & Merchant Class : DEF +4
- Mage & Acolyte Class : MDEF +4
- All other Classes : DEF & MDEF +2
|
Concerning Garment, Shoes & Shield- Swordman & Merchant Class : DEF +2
- Mage & Acolyte Class : MDEF +2
- All other Classes : DEF & MDEF +1
|
Non-Classés
List of Charms from Smart Instances Equipements
|
|
ID
|
Name
|
Type
|
Effects
|
DEF
|
MDEF
|
Weight
|
Requiered Level
|
Obtainable
|
|
#30096
|
Ferocious Necklace
|
Pendant
|
|
0
|
0
|
20
|
1
|
|
|
#30097
|
Dark Rosary
|
Pendant
|
|
0
|
0
|
20
|
1
|
|
|
#30098
|
Necklace of Sinner
|
Pendant
|
|
0
|
0
|
20
|
1
|
|
|
#30099
|
Pocket Watch
|
Pendant
|
|
0
|
0
|
20
|
1
|
|
|
#30100
|
Necklace of Oblivion
|
Pendant
|
- INT +1, SP +BaseLevel*2/10
|
0
|
0
|
20
|
1
|
|
|
#30101
|
Pendant of Guardian
|
Pendant
|
|
0
|
0
|
20
|
1
|
|
|
#30102
|
Ancient Pendant
|
Pendant
|
|
0
|
0
|
20
|
1
|
|