Difference between revisions of "Arcanist"

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'''Max Level''': 5<br>
 
'''Max Level''': 5<br>
 
'''Cost to learn''': 1<br>
 
'''Cost to learn''': 1<br>
'''Description''': Enable the use a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Soul Strike.<br>
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'''Description''': Enables the use a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Soul Strike.<br>
  
 
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'''Already Learned''': Soul Strike can reduce the target's INT and buff user's INT for a short time (7 seconds).<br>
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'''Already Learned''': Soul Strike reduces the target's INT and buff caster's INT for 7 seconds.<br>
  
 
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Revision as of 16:57, 26 April 2022

Description

Original Job: Mage
Version: 1.0
The arcanist specializes in non-elemental magic with versatile uses.
It is largely oriented on the offensive even if some weapons are naturally more effective in defense.
It is difficult to categorize the arcanist in an attack, defense or support role, rather they are masters in the art of managing their resources and the situation at hand.

Kugans

4020.png Arcane Specialization

ID: 4020
Type: Passive
Max Level: 5
Cost to learn: 2
Description: Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1
INT
2
LUK
3
DEX
4
LUK
5
INT

4021.png Arcane Sight

ID: 4021
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a Minor Version of Sight.

Level Skill
1
Sight Level 1
2
Sight Level 2
3
Sight Level 3
4
Sight Level 4
5
Sight Level 5

Already Learned: Upon casting Sight, the caster can see hidden monsters and players on the screen for 2.5 seconds (similar to the Maya Purple Card).

Level Duration
1
0,5s
2
1s
3
1,5s
4
2s
5
2,5s

4022.png Arcane Napalm

ID: 4022
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use a Minor Version of Napalm Beat.

Level Skill
1
Napalm Beat Level 2
2
Napalm Beat Level 4
3
Napalm Beat Level 6
4
Napalm Beat Level 8
5
Napalm Beat Level 10

Already Learned: Napalm beat has a chance of inflicting Slow Cast (double casting time) and increased SP cost for 7 seconds on the target.

Level Bonus SP cost
1
Chance to inflict Slow Cast 10%
+3
2
Chance to inflict Slow Cast 20%
+6
3
Chance to inflict Slow Cast 30%
+9
4
Chance to inflict Slow Cast 40%
+12
5
Chance to inflict Slow Cast 50%
+15

4023.png Arcane Strike

ID: 4023
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use a Minor Version of Soul Strike.

Level Skill
1
Soul Strike Level 2
2
Soul Strike Level 4
3
Soul Strike Level 6
4
Soul Strike Level 8
5
Soul Strike Level 10

Already Learned: Soul Strike reduces the target's INT and buff caster's INT for 7 seconds.

Level Debuff Buff
1
INT -3% and -3 INT +2
2
INT -6% and -6 INT +4
3
INT -9% and -9 INT +6
4
INT -12% and -12 INT +8
5
INT -15% and -15 INT +10

4024.png Arcane Recovery

ID: 4024
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of Increase SP Recovery.

Level Skill
1 Increase SP Recovery Level 1
2 Increase SP Recovery Level 2
3 Increase SP Recovery Level 3
4 Increase SP Recovery Level 4
5 Increase SP Recovery Level 5

Already Learned: Increases the natural recovery of SP

Level Bonus
1 Natural SP recovery +4%
2 Natural SP recovery +8%
3 Natural SP recovery +12%
4 Natural SP recovery +16%
5 Natural SP recovery +20%

4025.png Arcane Shield

ID: 4025
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of Magic Shield.
Magic Shield is a NPC skill which reduces magical or special damage received in exchange for increased physical damage.

Level Skill SP Cast Duration Effects
1 Magic Shield Level 1 10 0,5s 30s Reduce magical and special damage by 3%, increase physical damage by 4%
2 Magic Shield Level 2 20 1s 30s Reduce magical and special damage by 6%, increase physical damage by 8%
3 Magic Shield Level 3 30 1,5s 30s Reduce magical and special damage by 9%, increase physical damage by 12%
4 Magic Shield Level 4 40 2s 30s Reduce magical and special damage by 12%, increase physical damage by 16%
5 Magic Shield Level 5 50 2,5s 30s Reduce magical and special damage by 15%, increase physical damage by 20%

Already Soul Strike Learned: While under Magic Shield effects counter to magic attacks with 40/80/120/160/200% battle damage (based on user's MATK, MDEF, neutral) and a heal 10/20/30/40/50% (based on user's MATK, cooldown 0.5s)

4026.png Arcane Blaster

ID: 4026
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use a minored version of Sight Blaster.

Level Skill
1 Sight Blaster Level 1
2 Sight Blaster Level 2
3 Sight Blaster Level 3
4 Sight Blaster Level 4
5 Sight Blaster Level 5

Already Learned: Increase the level of Sight Blaster by 1 per Arcane Blaster level. Adds 2/4/6/8/10% damage to Sight Blaster

  • Level 6 and superior of Sight Blaster is a burst version of its effects.

4027.png Arcane Knowledge

ID: 4027
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Increases maximum MATK, especially if INT is low.
Every point in INT reduce this bonus by 2.

Level Bonus
1 1 every BaseLevel
2 1,5 every BaseLevel
3 2 every BaseLevel
4 2,5 every BaseLevel
5 3 every BaseLevel
  • Only the base INT is counted in the calculation, all bonuses are ignored (in the status page the bonus corresponds to the y of the display x (+ y))
  • Thanks to that we know the maximum penality is 198 at a base INT of 99
  • This skil can NOT reduce maximum MATK (meaning if INT is too high for actual base level then the skill grants nothing)

4028.png Arcane Conversion

ID: 4028
Type: Active
Max Level: 5
Cost to learn: 1
LP cost: 15
Casting Time: 3 seconds (interruptible)
Cooldown: No
Duration: 60 seconds
Description: Turns all Mage, Wizard, Sage and Ninja magical skills to neutral element property.
If this skill is not maxed then they are subject to SP cost, damage, after skill delay and cast penalities.

Level SP cost Damage Casting Time After skill Delay
1
+100%
-24%
+24%
+24%
2
+75%
-18%
+18%
+18%
3
+50%
-12%
+12%
+12%
4
+25%
-6%
+6%
+6%
5
+0%
-0%
-0%
-0%


4029.png Arcane Ritual

ID: 4029
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 10
Casting Time: 1 seconds (interruptible)
Cooldown: No
Duration: 15 seconds
Description: For a period short time, the player draws on his SP to increase the damage he causes.
Also, while this effect is on, any similar effects have an increase SP/damage ratio conversion.

Level Maximum SP conversion Max Bonus Damage Ratio conversion bonus
1
Use up to 3% of actual SP
13%
+0%
2
Use up to 4% of actual SP
16%
+10%
3
Use up to 5% of actual SP
19%
+20%
4
Use up to 6% of actual SP
22%
+30%
5
Use up to 7% of actual SP
25%
+40%
  • Only consume SP once per multi hits
  • Each SP worth 20 more damage (This does not include the ratio conversion bonus included in this skill)
  • This effect do not work if SP are lower than 50%