Arcanist

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Revision as of 02:04, 12 March 2021 by Lutie (talk | contribs)

Description

Original Job : Mage
Version : 1.0
The arcanist specializes in non-elemental magic with versatile uses.
It is largely oriented on the offensive even if some weapons are naturally more effective in defense.
It is difficult to categorize the arcanist in an attack, defense or support role, rather they are masters in the art of managing their resources and the situation at hand.

Kugans

Arcane Specialization

ID : 4020
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 INT
2 LUK
3 DEX
4 LUK
5 INT

Arcane Sight

ID : 4021
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Sight.

Level Skill
1 Sight Level 1
2 Sight Level 2
3 Sight Level 3
4 Sight Level 4
5 Sight Level 5

Already Learned : For a brief duration the player can see hidden.

Level Duration
1 0,5s
2 1s
3 1,5s
4 2s
5 2,5s

Implementation note:

  • Must use bSkillScript on spell with intravision bonus (SC_INTRAVISION)

Arcane Napalm

ID : 4022
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use a minored version of Napalm Beat.

Level Skill
1 Napalm Beat Level 2
2 Napalm Beat Level 4
3 Napalm Beat Level 6
4 Napalm Beat Level 8
5 Napalm Beat Level 10

Already Learned : Napalm beat have some chane of inflicting Slow Cast (double casting time) (7 seconds) and SP cost are increased.

Level Bonus SP cost
1 Chance to inflict Slow Cast 10% +3
2 Chance to inflict Slow Cast 20% +6
3 Chance to inflict Slow Cast 30% +9
4 Chance to inflict Slow Cast 40% +12
5 Chance to inflict Slow Cast 50% +15

Implementation note:

  • bonus bSplashAddRange,n;
  • bonus4 bAddEffOnSkill,sk,eff,n,atf;
  • SC_SLOWCAST val1 = 5

Arcane Strike

ID : 4023
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use a minored version of Soul Strike.

Level Skill
1 Soul Strike Level 2
2 Soul Strike Level 4
3 Soul Strike Level 6
4 Soul Strike Level 8
5 Soul Strike Level 10

Already Learned : Soul Strike can reduce the target's INT for a short time (7 seconds).

Level Debuff
1 INT -2% and -2
2 INT -4% and -4
3 INT -6% and -6
4 INT -8% and -8
5 INT -10% and -10

Implementation note:

  • bigbonus bBattleBonus

Arcane Recovery

ID : 4024
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Increase SP Recovery.

Level Skill
1 Increase SP Recovery Level 1
2 Increase SP Recovery Level 2
3 Increase SP Recovery Level 3
4 Increase SP Recovery Level 4
5 Increase SP Recovery Level 5

Already Learned : Increases the natural recovery of SP

Level Bonus
1 Natural SP recovery +4%
2 Natural SP recovery +8%
3 Natural SP recovery +12%
4 Natural SP recovery +16%
5 Natural SP recovery +20%

Arcane Shield

ID : 4025
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Magic Shield.
Magic Shield is a NPC skill which reduces magical or special damage received in exchange for increased physical damage.

Level Skill SP Cast Duration Effects
1 Magic Shield Level 1 10 0,5s 30s Reduce magical and special damage by 3%, increase physical damage by 4%
2 Magic Shield Level 2 20 1s 30s Reduce magical and special damage by 6%, increase physical damage by 8%
3 Magic Shield Level 3 30 1,5s 30s Reduce magical and special damage by 9%, increase physical damage by 12%
4 Magic Shield Level 4 40 2s 30s Reduce magical and special damage by 12%, increase physical damage by 16%
5 Magic Shield Level 5 50 2,5s 30s Reduce magical and special damage by 15%, increase physical damage by 20%

Arcane Blaster

ID : 4026
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use a minored version of Sight Blaster.

Level Skill
1 Sight Blaster Level 1
2 Sight Blaster Level 2
3 Sight Blaster Level 3
4 Sight Blaster Level 4
5 Sight Blaster Level 5

Already Learned : Increase the level of Sight Blaster by 1 per Arcane Blaster level.

  • Level 6 and superior of Sight Blaster is a burst version of its effects.

Arcane Knowledge

ID : 4027
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Increases maximum MATK, especially if INT is low.
Every point in INT reduce this bonus by 2.

Level Bonus
1 1 every BaseLevel
2 1,5 every BaseLevel
3 2 every BaseLevel
4 2,5 every BaseLevel
5 3 every BaseLevel
  • Only the base INT is counted in the calculation, all bonuses are ignored (in the status page the bonus corresponds to the y of the display x (+ y))
  • Thanks to that we know the maximum penality is 198 at a base INT of 99
  • This skil can NOT reduce maximum MATK (meaning if INT is too high for actual base level then the skill grants nothing)

Arcane Conversion

ID : 4028
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 15
Casting Time : 3 seconds (interruptible)
Cooldown : No
Duration : 60 seconds
Description : Turns all Mage, Wizard, Sage and Ninja magical skills to neutral element property.
If this skill is not maxed then they are subject to SP cost, damage, after skill delay and cast penalities.

Level SP cost Damage Casting Time After skill Delay
1 +100% -24% +24% +24%
2 +75% -18% +18% +18%
3 +50% -12% +12% +12%
4 +25% -6% +6% +6%
5 +0% -0% -0% -0%

Implementation note:

  • Only applied to learned skills
  • bSkillElement

Arcane Ritual

ID : 4029
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 4
Casting Time : 1 seconds (interruptible)
Cooldown : No
Duration : 10 seconds
Description : For a period short time, the player draws on his SP to increase the damage he causes.
Also, while this effect is on, any similar effects have an increase SP/damage ratio conversion.

Level Maximum SP conversion Ratio conversion bonus
1 Use up to 3% of actual SP +0%
2 Use up to 4% of actual SP +10%
3 Use up to 5% of actual SP +20%
4 Use up to 6% of actual SP +30%
5 Use up to 7% of actual SP +40%
  • Use with care, can quickly melt SP on target packs
  • Added damage cannot exceed +30% of the initial damage when SP allows it
  • Each SP worth 20 more damage (This does not include the ratio conversion bonus included in this skill)
  • This effect do not work if SP are lower than 50%

Implementation note:

  • bSpToDamageRate