Difference between revisions of "Auramancer"

From DARO
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The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.<br>
 
The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.<br>
 
The element of Wind delivers blazingly stunning speed.<br>
 
The element of Wind delivers blazingly stunning speed.<br>
 
'''Devotion''': Devotion to an element is rated from 0 to 100% and represents the character's intimacy with that element.<br>
 
Each skill point of this element (among Mage or Ninja spells) increases devotion by 2%.<br>
 
Each skill point in another element reduces devotion accordingly.<br>
 
Many of the effects of this specialization are more powerful with high devotion, however it is almost like ignoring the other elements. It is a choice that has its consequences.<br>
 
  
 
== Kugans ==
 
== Kugans ==
Line 77: Line 72:
 
|}
 
|}
  
* Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
 
* Swift : Gives 30% to only get a scratch (1 damage) from an attack (no matter the type)
 
* Swift : Gives 30% to only get a scratch (1 damage) from an attack (no matter the type)
  
Line 100: Line 95:
 
| 1 || Wind Attack Level 1 || 6 || 0 || 0 || 200% of ATK || 0
 
| 1 || Wind Attack Level 1 || 6 || 0 || 0 || 200% of ATK || 0
 
|-
 
|-
| 1 || Wind Attack Level 2 || 9 || 0 || 0 || 300% of ATK || 0
+
| 2 || Wind Attack Level 2 || 9 || 0 || 0 || 300% of ATK || 0
 
|-
 
|-
| 1 || Wind Attack Level 2 || 12 || 0 || 0 || 400% of ATK || 0
+
| 2 || Wind Attack Level 2 || 12 || 0 || 0 || 400% of ATK || 0
 
|-
 
|-
| 1 || Wind Attack Level 3 || 15 || 0 || 0 || 500% of ATK || 0
+
| 3 || Wind Attack Level 3 || 15 || 0 || 0 || 500% of ATK || 0
 
|-
 
|-
| 1 || Wind Attack Level 3 || 18 || 0,2s || 2s || 600% of ATK || 0,5s
+
| 3 || Wind Attack Level 3 || 18 || 0,2s || 2s || 600% of ATK || 0,5s
 
|-
 
|-
| 1 || Wind Attack Level 4 || 21 || 0,4s || 4s || 700% of ATK || 0,5s
+
| 4 || Wind Attack Level 4 || 21 || 0,4s || 4s || 700% of ATK || 0,5s
 
|-
 
|-
| 1 || Wind Attack Level 4 || 24 || 0,6s || 6s || 800% of ATK || 0,5s
+
| 4 || Wind Attack Level 4 || 24 || 0,6s || 6s || 800% of ATK || 0,5s
 
|-
 
|-
| 1 || Wind Attack Level 5 || 27 || 0,8s || 8s || 900% of ATK || 0,5s
+
| 5 || Wind Attack Level 5 || 27 || 0,8s || 8s || 900% of ATK || 0,5s
 
|-
 
|-
| 1 || Wind Attack Level 5 || 30 || 1s || 10s || 1000% of ATK || 0,5s
+
| 5 || Wind Attack Level 5 || 30 || 1s || 10s || 1000% of ATK || 0,5s
 
|}
 
|}
  
* Devotion grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)
  
 
=== Wind Elemental Utility ===
 
=== Wind Elemental Utility ===
Line 141: Line 136:
 
|}
 
|}
  
'''Already Learned''' : Chances of inflicting Brake status and SP cost are increased.<br>
+
{| class="wikitable"
 +
|+ Minor Advanced Skill Modifiers
 +
|-
 +
! Cooldown !! Casting Time !! SP cost !! Duration
 +
|-
 +
| +50% || +50% || +50% || -
 +
|}
 +
 
 +
'''Already Learned''' : Chances of inflicting Brake status (15 seconds) and SP cost are increased.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 147: Line 150:
 
! Level !! Bonus !! SP cost
 
! Level !! Bonus !! SP cost
 
|-
 
|-
| 1 || Chance to inflict Brake status 2% || +2
+
| 1 || Chance to inflict Brake status 8% || +2
 
|-
 
|-
| 2 || Chance to inflict Brake status 4% || +4
+
| 2 || Chance to inflict Brake status 16% || +4
 
|-
 
|-
| 3 || Chance to inflict Brake status 6% || +6
+
| 3 || Chance to inflict Brake status 24% || +6
 
|-
 
|-
| 4 || Chance to inflict Brake status 8% || +8
+
| 4 || Chance to inflict Brake status 32% || +8
 
|-
 
|-
| 5 || Chance to inflict Brake status 10% || +10
+
| 5 || Chance to inflict Brake status 40% || +10
 
|}
 
|}
  
* Devotion grants better chance to inflict status, up to the double at a devotion of 100% or more
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more
  
 
Implementation note:
 
Implementation note:
Line 185: Line 188:
 
|}
 
|}
  
'''Already Learned''' : Chances of inflicting Creeple status and SP cost are increased.<br>
+
'''Already Learned''' : Chances of inflicting Creeple status (15 seconds) and SP cost are increased.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 191: Line 194:
 
! Level !! Bonus !! SP cost
 
! Level !! Bonus !! SP cost
 
|-
 
|-
| 1 || Chance to inflict Creeple status 2% || +2
+
| 1 || Chance to inflict Creeple status 5% || +2
 
|-
 
|-
| 2 || Chance to inflict Creeple status 4% || +4
+
| 2 || Chance to inflict Creeple status 10% || +4
 
|-
 
|-
| 3 || Chance to inflict Creeple status 6% || +6
+
| 3 || Chance to inflict Creeple status 15% || +6
 
|-
 
|-
| 4 || Chance to inflict Creeple status 8% || +8
+
| 4 || Chance to inflict Creeple status 20% || +8
 
|-
 
|-
| 5 || Chance to inflict Creeple status 10% || +10
+
| 5 || Chance to inflict Creeple status 25% || +10
 
|}
 
|}
  
* Devotion grants better chance to inflict status, up to the double at a devotion of 100% or more
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more
  
 
Implementation note:
 
Implementation note:
Line 246: Line 249:
 
|}
 
|}
  
* Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
  
 
=== Wind Elemental Strike ===
 
=== Wind Elemental Strike ===
Line 272: Line 275:
 
|}
 
|}
  
* Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
  
 
Implementation note:
 
Implementation note:
* bonus2 bElementMastery,ELE_Wind,%; for all elements
+
* bonus2 bElementMastery,ELE_Wind,%;
  
 
=== Wind Elemental Charm ===
 
=== Wind Elemental Charm ===
Line 300: Line 303:
 
|}
 
|}
  
* Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
  
 
Implementation note:
 
Implementation note:
Line 310: Line 313:
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''LP cost''' : ?<br>
+
'''LP cost''' : 10<br>
 
'''Casting Time''' : 3 seconds (interruptible)<br>
 
'''Casting Time''' : 3 seconds (interruptible)<br>
 
'''Cooldown''' : No<br>
 
'''Cooldown''' : No<br>
Line 316: Line 319:
 
'''Description''' : Wind element damage is increased, the bonus in question depends on the type of attack.<br>
 
'''Description''' : Wind element damage is increased, the bonus in question depends on the type of attack.<br>
 
Soul Strike and Napalm Beat become element of Wind.<br>
 
Soul Strike and Napalm Beat become element of Wind.<br>
 +
Other elements inflict reduced damage instead.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Magical Wind Damage !! Other Wind Damage
 
! Level !! Magical Wind Damage !! Other Wind Damage
 
|-
 
|-
| 1 || +1% || +2%
+
| 1 || +2% || +3%
 
|-
 
|-
| 2 || +2% || +4%
+
| 2 || +4% || +6%
 
|-
 
|-
| 3 || +3% || +6%
+
| 3 || +6% || +9%
 
|-
 
|-
| 4 || +4% || +8%
+
| 4 || +8% || +12%
 
|-
 
|-
| 5 || +5% || +10%
+
| 5 || +10% || +15%
 
|}
 
|}
  
* Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
  
 
Implementation note:
 
Implementation note:
Line 342: Line 346:
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''LP cost''' : ?<br>
+
'''LP cost''' : 20<br>
 
'''Casting Time''' : 5 seconds (interruptible)<br>
 
'''Casting Time''' : 5 seconds (interruptible)<br>
 
'''Cooldown''' : 60 seconds<br>
 
'''Cooldown''' : 60 seconds<br>
Line 348: Line 352:
 
'''Description''' : Summons an elemental to fight alongside the player.<br>
 
'''Description''' : Summons an elemental to fight alongside the player.<br>
 
The Wind Elemental is turned toward celerity and control.<br>
 
The Wind Elemental is turned toward celerity and control.<br>
 +
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ Wind Elemental
 
|+ Wind Elemental
 
|-
 
|-
! Strong Attributes !! Weakness !! Race !! Element !! Size !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills
+
! Strong Attributes > Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills
 
|-
 
|-
| DEX/AGI || VIT/STR || Formless || Wind 3 || Medium || 7 || Fast || Very Fast || Very Slow || Wind Attack, Combo Attack, Charge Arrow, Lightning Bolt, Stop
+
| DEX>AGI>INT>LUK>VIT>STR || Formless || Wind 3 || Medium || Low / High || 7 || Fast || Very Fast || Very Slow || Wind Attack, Combo Attack, Charge Arrow, Lightning Bolt, Stop
 
|}
 
|}
  
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|}
 
|}
  
* Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
 
* With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 126
 
* With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 126

Revision as of 02:12, 7 March 2021

Description

Original Job :
Version : 1.0
The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.
The element of Wind delivers blazingly stunning speed.

Kugans

Wind Elemental Specialization

ID : 4200
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 INT
2 AGI
3 DEX
4 AGI
5 INT

Wind Elemental Bolt

ID : 4201
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Lightning Bolt.

Level Skill
1 Lightning Bolt Level 2
2 Lightning Bolt Level 4
3 Lightning Bolt Level 6
4 Lightning Bolt Level 8
5 Lightning Bolt Level 10

Already Learned : When the bolt in question is used the user receives two positives effects.
The first effect is a 5 + 10% fast casting buff for a short period of time.
The second effect is the positive status Swift for that same amount of time.
The duration of those effects depends on the devotion to the element.

Level Duration
1 1 seconds
2 2 seconds
3 3 seconds
4 4 seconds
5 5 seconds
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
  • Swift : Gives 30% to only get a scratch (1 damage) from an attack (no matter the type)

Implementation note:

  • Both effects can be given by bSkillScript
  • SC_SWIFT, SC_BUFF_CAST (val1 for %, val2 for fix value)

Wind Elemental Attack

ID : 4202
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Wind Attack.
Wind Attack is a NPC skill which deal at weapon range some Wind attribute physical damage.

Level Skill SP Cast Cooldown Damage ASD
1 Wind Attack Level 1 3 0 0 100% of ATK 0
1 Wind Attack Level 1 6 0 0 200% of ATK 0
2 Wind Attack Level 2 9 0 0 300% of ATK 0
2 Wind Attack Level 2 12 0 0 400% of ATK 0
3 Wind Attack Level 3 15 0 0 500% of ATK 0
3 Wind Attack Level 3 18 0,2s 2s 600% of ATK 0,5s
4 Wind Attack Level 4 21 0,4s 4s 700% of ATK 0,5s
4 Wind Attack Level 4 24 0,6s 6s 800% of ATK 0,5s
5 Wind Attack Level 5 27 0,8s 8s 900% of ATK 0,5s
5 Wind Attack Level 5 30 1s 10s 1000% of ATK 0,5s
  • Devotion to the element grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)

Wind Elemental Utility

ID : 4203
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Ganbantein.

Level Skill
1 Ganbantein Level 1
2 Ganbantein Level 2
3 Ganbantein Level 3
4 Ganbantein Level 4
5 Ganbantein Level 5
Minor Advanced Skill Modifiers
Cooldown Casting Time SP cost Duration
+50% +50% +50% -

Already Learned : Chances of inflicting Brake status (15 seconds) and SP cost are increased.

Level Bonus SP cost
1 Chance to inflict Brake status 8% +2
2 Chance to inflict Brake status 16% +4
3 Chance to inflict Brake status 24% +6
4 Chance to inflict Brake status 32% +8
5 Chance to inflict Brake status 40% +10

Implementation note:

  • Brake : CAST and ASD doubled, ASPD reduce by 50%, cured by Cure, considered has common status, resistance attribut is DEF

Wind Elemental Zone

ID : 4204
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Lightning Storm.

Level Skill
1 Lightning Storm Level 2
2 Lightning Storm Level 4
3 Lightning Storm Level 6
4 Lightning Storm Level 8
5 Lightning Storm Level 10

Already Learned : Chances of inflicting Creeple status (15 seconds) and SP cost are increased.

Level Bonus SP cost
1 Chance to inflict Creeple status 5% +2
2 Chance to inflict Creeple status 10% +4
3 Chance to inflict Creeple status 15% +6
4 Chance to inflict Creeple status 20% +8
5 Chance to inflict Creeple status 25% +10

Implementation note:

  • Creeple : Maximum HP and SP reduced by a maximum of 30% (15% on MVP), also reduce incoming heals (HP or SP), cured by Cure, considered has common status, resistance attribut is MDEF

Wind Elemental Spell

ID : 4205
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Lord of Vermillion.

Level Skill
1 Lord of Vermillion Level 2
2 Lord of Vermillion Level 4
3 Lord of Vermillion Level 6
4 Lord of Vermillion Level 8
5 Lord of Vermillion Level 10

Already Learned : Slightly improve mastery of Lord of Vermillion by increasing damage and reducing casting time, after skill delay and SP cost.

Level Damage bonus Casting Time After Skill Delay SP cost
1 +1% -1% -1% -2%
2 +2% -2% -2% -4%
3 +3% -3% -3% -6%
4 +4% -4% -4% -8%
5 +5% -5% -5% -10%
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%

Wind Elemental Strike

ID : 4206
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The character increases his mastery of the Wind element and receives a double advantage:

  • When his attacks are increased thanks to the element then the gain is improved.
  • When his attacks are reduced due to the element then the loss is reduced.
Level Mastery bonus
1 Mastery 5%
2 Mastery 10%
3 Mastery 15%
4 Mastery 20%
5 Mastery 25%
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%

Implementation note:

  • bonus2 bElementMastery,ELE_Wind,%;

Wind Elemental Charm

ID : 4207
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Elemental Wind attribute attacks of any kind have a passive chance to inflict status stop (5 seconds).
Damage increased against targets under the effect of status stop, the element of attack does not matter here.

Level Skill Bonus damage
1 Chance to inflict Stop status 1% Damage +1%
2 Chance to inflict Stop status 2% Damage +2%
3 Chance to inflict Stop status 3% Damage +3%
4 Chance to inflict Stop status 4% Damage +4%
5 Chance to inflict Stop status 5% Damage +5%
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%

Implementation note:

  • This skill name have changed, we need to add every thing server-side and skill-db for this change

Wind Elemental Enhancement

ID : 4208
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 10
Casting Time : 3 seconds (interruptible)
Cooldown : No
Duration : 120 seconds
Description : Wind element damage is increased, the bonus in question depends on the type of attack.
Soul Strike and Napalm Beat become element of Wind.
Other elements inflict reduced damage instead.

Level Magical Wind Damage Other Wind Damage
1 +2% +3%
2 +4% +6%
3 +6% +9%
4 +8% +12%
5 +10% +15%
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%

Implementation note:

  • This skill was a passive before, we need to add every thing server-side and skill-db for this change

Wind Elemental Summon

ID : 4209
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 20
Casting Time : 5 seconds (interruptible)
Cooldown : 60 seconds
Duration : 180 seconds
Description : Summons an elemental to fight alongside the player.
The Wind Elemental is turned toward celerity and control.
Summon's power depends on user's INT.

Wind Elemental
Strong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills
DEX>AGI>INT>LUK>VIT>STR Formless Wind 3 Medium Low / High 7 Fast Very Fast Very Slow Wind Attack, Combo Attack, Charge Arrow, Lightning Bolt, Stop
Level Summon Level
1 15% of total INT
2 20% of total INT
3 25% of total INT
4 30% of total INT
5 35% of total INT
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
  • With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 126