Difference between revisions of "Auramancer"
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− | '''Already Learned''' : When the bolt in question is used the user receives two positives effects.< | + | '''Already Learned''' : When the bolt in question is used the user receives two positives effects.<br> |
The first effect is a 5 + 10% fast casting buff for a short period of time.<br> | The first effect is a 5 + 10% fast casting buff for a short period of time.<br> | ||
The second effect is the positive status Swift for that same amount of time.<br> | The second effect is the positive status Swift for that same amount of time.<br> |
Revision as of 04:23, 6 February 2021
Description
Original Job :
Version : 1.0
The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.
The element of Wind delivers blazingly stunning speed.
Devotion: Devotion to an element is rated from 0 to 100% and represents the character's intimacy with that element.
Each skill point of this element (among Mage or Ninja spells) increases devotion by 2%.
Each skill point in another element reduces devotion accordingly.
Many of the effects of this specialization are more powerful with high devotion, however it is almost like ignoring the other elements. It is a choice that has its consequences.
Kugans
Wind Elemental Specialization
ID : 4200
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.
Level | Attribute |
---|---|
1 | INT |
2 | AGI |
3 | DEX |
4 | AGI |
5 | INT |
Wind Elemental Bolt
ID : 4201
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Lightning Bolt.
Level | Skill |
---|---|
1 | Lightning Bolt Level 2 |
2 | Lightning Bolt Level 4 |
3 | Lightning Bolt Level 6 |
4 | Lightning Bolt Level 8 |
5 | Lightning Bolt Level 10 |
Already Learned : When the bolt in question is used the user receives two positives effects.
The first effect is a 5 + 10% fast casting buff for a short period of time.
The second effect is the positive status Swift for that same amount of time.
The duration of those effects depends on the devotion to the element.
Level | Duration |
---|---|
1 | 1 seconds |
2 | 2 seconds |
3 | 3 seconds |
4 | 4 seconds |
5 | 5 seconds |
- Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
- Swift : Gives 30% to only get a scratch (1 damage) from an attack (no matter the type)
Implementation note:
- Both effects can be given by bSkillScript
- SC_SWIFT, SC_BUFF_CAST (val1 for %, val2 for fix value)
Wind Elemental Attack
ID : 4202
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Wind Attack.
Wind Attack is a NPC skill which deal at weapon range some Wind attribute physical damage.
Level | Skill | SP | Cast | Cooldown | Damage | ASD |
---|---|---|---|---|---|---|
1 | Wind Attack Level 1 | 3 | 0 | 0 | 100% of ATK | 0 |
1 | Wind Attack Level 1 | 6 | 0 | 0 | 200% of ATK | 0 |
1 | Wind Attack Level 2 | 9 | 0 | 0 | 300% of ATK | 0 |
1 | Wind Attack Level 2 | 12 | 0 | 0 | 400% of ATK | 0 |
1 | Wind Attack Level 3 | 15 | 0 | 0 | 500% of ATK | 0 |
1 | Wind Attack Level 3 | 18 | 0,2s | 2s | 600% of ATK | 0,5s |
1 | Wind Attack Level 4 | 21 | 0,4s | 4s | 700% of ATK | 0,5s |
1 | Wind Attack Level 4 | 24 | 0,6s | 6s | 800% of ATK | 0,5s |
1 | Wind Attack Level 5 | 27 | 0,8s | 8s | 900% of ATK | 0,5s |
1 | Wind Attack Level 5 | 30 | 1s | 10s | 1000% of ATK | 0,5s |
- Devotion grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)
Wind Elemental Utility
ID : 4203
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Ganbantein.
Level | Skill |
---|---|
1 | Ganbantein Level 1 |
2 | Ganbantein Level 2 |
3 | Ganbantein Level 3 |
4 | Ganbantein Level 4 |
5 | Ganbantein Level 5 |
Already Learned : Chances of inflicting Brake status and SP cost are increased.
Level | Bonus | SP cost |
---|---|---|
1 | Chance to inflict Brake status 2% | +2 |
2 | Chance to inflict Brake status 4% | +4 |
3 | Chance to inflict Brake status 6% | +6 |
4 | Chance to inflict Brake status 8% | +8 |
5 | Chance to inflict Brake status 10% | +10 |
- Devotion grants better chance to inflict status, up to the double at a devotion of 100% or more
Implementation note:
- Brake : CAST and ASD doubled, ASPD reduce by 50%, cured by Cure, considered has common status, resistance attribut is DEF
Wind Elemental Zone
ID : 4204
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Lightning Storm.
Level | Skill |
---|---|
1 | Lightning Storm Level 2 |
2 | Lightning Storm Level 4 |
3 | Lightning Storm Level 6 |
4 | Lightning Storm Level 8 |
5 | Lightning Storm Level 10 |
Already Learned : Chances of inflicting Creeple status and SP cost are increased.
Level | Bonus | SP cost |
---|---|---|
1 | Chance to inflict Creeple status 2% | +2 |
2 | Chance to inflict Creeple status 4% | +4 |
3 | Chance to inflict Creeple status 6% | +6 |
4 | Chance to inflict Creeple status 8% | +8 |
5 | Chance to inflict Creeple status 10% | +10 |
- Devotion grants better chance to inflict status, up to the double at a devotion of 100% or more
Implementation note:
- Creeple : Maximum HP and SP reduced by a maximum of 30% (15% on MVP), also reduce incoming heals (HP or SP), cured by Cure, considered has common status, resistance attribut is MDEF
Wind Elemental Spell
ID : 4205
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Lord of Vermillion.
Level | Skill |
---|---|
1 | Lord of Vermillion Level 2 |
2 | Lord of Vermillion Level 4 |
3 | Lord of Vermillion Level 6 |
4 | Lord of Vermillion Level 8 |
5 | Lord of Vermillion Level 10 |
Already Learned : Slightly improve mastery of Lord of Vermillion by increasing damage and reducing casting time, after skill delay and SP cost.
Level | Damage bonus | Casting Time | After Skill Delay | SP cost |
---|---|---|---|---|
1 | +1% | -1% | -1% | -2% |
2 | +2% | -2% | -2% | -4% |
3 | +3% | -3% | -3% | -6% |
4 | +4% | -4% | -4% | -8% |
5 | +5% | -5% | -5% | -10% |
- Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
Wind Elemental Strike
ID : 4206
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The character increases his mastery of the Wind element and receives a double advantage:
- When his attacks are increased thanks to the element then the gain is improved.
- When his attacks are reduced due to the element then the loss is reduced.
Level | Mastery bonus |
---|---|
1 | Mastery 5% |
2 | Mastery 10% |
3 | Mastery 15% |
4 | Mastery 20% |
5 | Mastery 25% |
- Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
Implementation note:
- bonus2 bElementMastery,ELE_Wind,%; for all elements
Wind Elemental Charm
ID : 4207
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Elemental Wind attribute attacks of any kind have a passive chance to inflict status stop (5 seconds).
Damage increased against targets under the effect of status stop, the element of attack does not matter here.
Level | Skill | Bonus damage |
---|---|---|
1 | Chance to inflict Stop status 1% | Damage +1% |
2 | Chance to inflict Stop status 2% | Damage +2% |
3 | Chance to inflict Stop status 3% | Damage +3% |
4 | Chance to inflict Stop status 4% | Damage +4% |
5 | Chance to inflict Stop status 5% | Damage +5% |
- Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
Implementation note:
- This skill name have changed, we need to add every thing server-side and skill-db for this change
Wind Elemental Enhancement
ID : 4208
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : ?
Casting Time : 3 seconds (interruptible)
Cooldown : No
Duration : 120 seconds
Description : Wind element damage is increased, the bonus in question depends on the type of attack.
Soul Strike and Napalm Beat become element of Wind.
Level | Magical Wind Damage | Other Wind Damage |
---|---|---|
1 | +1% | +2% |
2 | +2% | +4% |
3 | +3% | +6% |
4 | +4% | +8% |
5 | +5% | +10% |
- Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
Implementation note:
- This skill was a passive before, we need to add every thing server-side and skill-db for this change
Wind Elemental Summon
ID : 4209
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : ?
Casting Time : 5 seconds (interruptible)
Cooldown : 60 seconds
Duration : 180 seconds
Description : Summons an elemental to fight alongside the player.
The Wind Elemental is turned toward celerity and control.
Strong Attributes | Weakness | Race | Element | Size | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
---|---|---|---|---|---|---|---|---|---|
DEX/AGI | VIT/STR | Formless | Wind 3 | Medium | 7 | Fast | Very Fast | Very Slow | Wind Attack, Combo Attack, Charge Arrow, Lightning Bolt, Stop |
Level | Summon Level |
---|---|
1 | 15% of total INT |
2 | 20% of total INT |
3 | 25% of total INT |
4 | 30% of total INT |
5 | 35% of total INT |
- Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
- With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 126