Difference between revisions of "Bandit"
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Implementation note: | Implementation note: | ||
− | * This can be make with 2 bBattleBonus, one with SC_BUFF_WALK and the other with | + | * This can be make with 2 bBattleBonus, one with SC_BUFF_WALK and the other with SC_AVOIDNESS (works in 0,x%) with val1 = rate and val2 = -1 (do not works a limited amount of time) |
=== Heits Wits === | === Heits Wits === |
Revision as of 00:44, 14 March 2021
Description
Original Job : Thief
Version : 1.0
The bandit is a specialist in heavy hitting and ambushes.
He is a jack of all trades who uses all means to achieve his ends.
Kugans
Heist Specialization
ID : 4070
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.
Level | Attribute |
---|---|
1 | AGI |
2 | LUK |
3 | DEX |
4 | LUK |
5 | AGI |
Heist Venom
ID : 4071
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Envenom.
Level | Skill |
---|---|
1 | Envenom Level 2 |
2 | Envenom Level 4 |
3 | Envenom Level 6 |
4 | Envenom Level 8 |
5 | Envenom Level 10 |
Already Learned : Chances of inflicting status (15 seconds) and SP cost are increased.
Level | Bonus | SP cost |
---|---|---|
1 | Chance to inflict status +3% | +1 |
2 | Chance to inflict status +6% | +2 |
3 | Chance to inflict status +9% | +3 |
4 | Chance to inflict status +12% | +4 |
5 | Chance to inflict status +15% | +5 |
Heist Detoxify
ID : 4072
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Detoxify.
Level | Skill |
---|---|
1 | Detoxify Level 1 |
2 | Detoxify Level 2 |
3 | Detoxify Level 3 |
4 | Detoxify Level 4 |
5 | Detoxify Level 5 |
Already Learned : Increase the level of Detoxify by 1 per Heist Detoxify level.
- This will increase the heal and the immunity related to Detoxify effects
Heist Hiding
ID : 4073
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Hiding.
Level | Skill |
---|---|
1 | Hiding Level 1 |
2 | Hiding Level 2 |
3 | Hiding Level 3 |
4 | Hiding Level 4 |
5 | Hiding Level 5 |
Already Learned : When hiding is used the player receives an effect which increase the next damage IF the opponents is hit from the back.
This effect will be granted when entering OR exiting hiding.
La prochaine attaque retirera cet effet qu'elle ai touchée ou non, dans le dos ou pas, etc.
Level | Backstab Damage | Duration |
---|---|---|
1 | Damage +10% | 2 seconds |
2 | Damage +20% | 2.5 seconds |
3 | Damage +30% | 3 seconds |
4 | Damage +40% | 3.5 seconds |
5 | Damage +50% | 4 seconds |
- This special effect cannot add more damage than 400% of the ATK for a physical long ranged attacks
- This special effect cannot add more damage than 600% of the ATK for a physical short ranged attacks
- This special effect cannot add more damage than 300% of the MATK for a magical attacks
- This special effect cannot add damage to special attacks
Implementation note:
- bSkillScript which grants SC_BACKSTAB effect
Heist Steal
ID : 4074
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Steal.
Level | Skill |
---|---|
1 | Steal Level 1 |
2 | Steal Level 2 |
3 | Steal Level 3 |
4 | Steal Level 4 |
5 | Steal Level 5 |
Already Learned : Against a higher SP cost, Steal have a better range.
Level | Range | SP cost |
---|---|---|
1 | +1 cell | +1 |
2 | +2 cells | +2 |
3 | +3 cells | +3 |
4 | +4 cells | +4 |
5 | +5 cells | +5 |
Heist Throw
ID : 4075
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Pick Stone & Throw Stone.
Level | Skill |
---|---|
1 | Pick Stone & Throw Stone Level 1 |
2 | Throw Stone Level 2 |
3 | Throw Stone Level 3 |
4 | Throw Stone Level 4 |
5 | Throw Stone Level 5 |
Already Learned : Throw Stone now causes damage to the target's SP, plus there is a high chance of causing the state of silence for a short period of time.
SP damages are based on minimum ATK, are reduced by target's DEF, are increased by target's MDEF and bears no element.
The status effect have a cooldown of 10 seconds.
When Pick Stone is used player recieves more stone.
Those effects have a no cooldown.
Level | SP damage | Silence Rate | Silence Duration | Additional Stones |
---|---|---|---|---|
1 | 6% of min ATK | 50% | 6 seconds | +0 stone |
2 | 8% of min ATK | 62.5% | 8 seconds | +1 stones |
3 | 10% of min ATK | 75% | 10 seconds | +1 stones |
4 | 12% of min ATK | 87.5% | 12 seconds | +2 stones |
5 | 14% of min ATK | 100% | 14 seconds | +2 stones |
- Larceny Throw (from Scoundrel Specialization) is totally additional to these effects
Implementation note:
- SP damage is a bBattleBonus
- Silence is also a bBattleBonus
- The pick stone effect can be managed with bSkillScript
Heist Slide
ID : 4076
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Back Slide.
Level | Skill |
---|---|
1 | Back Slide Level 1 |
2 | Back Slide Level 2 |
3 | Back Slide Level 3 |
4 | Back Slide Level 4 |
5 | Back Slide Level 5 |
Already Learned : In exchange of an improved SP cost when used the player receives a walking speed bonus for a very short time (3 seconds).
The lower the HP, the greater the bonus.
Level | Bonus | SP cost |
---|---|---|
1 | Walking Speed +10% | +1 |
2 | Walking Speed +15% | +2 |
3 | Walking Speed +20% | +3 |
4 | Walking Speed +25% | +4 |
5 | Walking Speed +30% | +5 |
- The bonus is increased by each % of HP lost
Implementation note:
- bSkillScript which trigger SC_BUFF_WALK
Heist Trick
ID : 4077
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When the player is in danger (HP <30%) and receives an attack, the latter becomes inconspicuous, receives a significant avoidness bonus and speed bonus.
This effect has a 60 second cooldown. The visual effect lasts for about 7 seconds.
Level | Avoid Rate | Walking Rate | Duration |
---|---|---|---|
1 | 30% | 30% | 5 seconds |
2 | 35% | 35% | 5.5 seconds |
3 | 40% | 40% | 6 seconds |
4 | 45% | 45% | 6.5 seconds |
5 | 50% | 50% | 7 seconds |
- Larceny Slide (from Scoundrel Specialization) will replace this avoid effect
Implementation note:
- This can be make with 2 bBattleBonus, one with SC_BUFF_WALK and the other with SC_AVOIDNESS (works in 0,x%) with val1 = rate and val2 = -1 (do not works a limited amount of time)
Heits Wits
ID : 4078
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Damage inflicted on opponents with any status is increased.
Level | Skill |
---|---|
1 | Damage increased by 1% |
2 | Damage increased by 2% |
3 | Damage increased by 3% |
4 | Damage increased by 4% |
5 | Damage increased by 5% |
- Damage improvement is effective for every common status on the target
Heist Confrontation
ID : 4079
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 4
Casting Time : 1 seconds (interruptible)
Cooldown : No
Duration : 7 seconds
Description : This ability fails if there is exactly one target within a given radius.
This skill will fail if their is no targets or more than once.
If successful, the player receives a buff to all damage done for 7 seconds.
Level | Damage | Resistance |
---|---|---|
1 | Damage increased by 10% | |
2 | Damage increased by 13% | |
3 | Damage increased by 16% | |
4 | Damage increased by 18% | |
5 | Damage increased by 22% |
- All kind of damage are affected by this buff
Implementation note:
- SC_BUFF_DAMAGE