Bandit

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Description

Original Job : Thief
Version : 1.0
The bandit is a specialist in heavy hitting and ambushes.
He is a jack of all trades who uses all means to achieve his ends.

Kugans

Heist Specialization

ID : 4070
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 AGI
2 LUK
3 DEX
4 LUK
5 AGI

Heist Venom

ID : 4071
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Envenom.

Level Skill
1 Envenom Level 2
2 Envenom Level 4
3 Envenom Level 6
4 Envenom Level 8
5 Envenom Level 10

Already Learned : Chances of inflicting status (15 seconds) and SP cost are increased.

Level Bonus SP cost
1 Chance to inflict status +3% +1
2 Chance to inflict status +6% +2
3 Chance to inflict status +9% +3
4 Chance to inflict status +12% +4
5 Chance to inflict status +15% +5

Heist Detoxify

ID : 4072
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Detoxify.

Level Skill
1 Detoxify Level 1
2 Detoxify Level 2
3 Detoxify Level 3
4 Detoxify Level 4
5 Detoxify Level 5

Already Learned : Increase the level of Detoxify by 1 per Heist Detoxify level.

  • This will increase the heal and the immunity related to Detoxify effects

Heist Hiding

ID : 4073
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Hiding.

Level Skill
1 Hiding Level 1
2 Hiding Level 2
3 Hiding Level 3
4 Hiding Level 4
5 Hiding Level 5

Already Learned : When hiding is used the player receives an effect which increase the next damage IF the opponents is hit from the back.
This effect will be granted when entering OR exiting hiding.
La prochaine attaque retirera cet effet qu'elle ai touchée ou non, dans le dos ou pas, etc.

Level Backstab Damage Duration
1 Damage +10% 2 seconds
2 Damage +20% 2.5 seconds
3 Damage +30% 3 seconds
4 Damage +40% 3.5 seconds
5 Damage +50% 4 seconds
  • This special effect cannot add more damage than 400% of the ATK for a physical long ranged attacks
  • This special effect cannot add more damage than 600% of the ATK for a physical short ranged attacks
  • This special effect cannot add more damage than 300% of the MATK for a magical attacks
  • This special effect cannot add damage to special attacks

Implementation note:

  • bSkillScript which grants SC_BACKSTAB effect

Heist Steal

ID : 4074
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Steal.

Level Skill
1 Steal Level 1
2 Steal Level 2
3 Steal Level 3
4 Steal Level 4
5 Steal Level 5

Already Learned : Against a higher SP cost, Steal have a better range.

Level Range SP cost
1 +1 cell +1
2 +2 cells +2
3 +3 cells +3
4 +4 cells +4
5 +5 cells +5

Heist Throw

ID : 4075
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Pick Stone & Throw Stone.

Level Skill
1 Pick Stone & Throw Stone Level 1
2 Throw Stone Level 2
3 Throw Stone Level 3
4 Throw Stone Level 4
5 Throw Stone Level 5

Already Learned : Throw Stone now causes damage to the target's SP, plus there is a high chance of causing the state of silence for a short period of time.
SP damages are based on minimum ATK, are reduced by target's DEF, are increased by target's MDEF and bears no element.
The status effect have a cooldown of 10 seconds.
When Pick Stone is used player recieves more stone.
Those effects have a no cooldown.

Level SP damage Silence Rate Silence Duration Additional Stones
1 6% of min ATK 50% 6 seconds +0 stone
2 8% of min ATK 62.5% 8 seconds +1 stones
3 10% of min ATK 75% 10 seconds +1 stones
4 12% of min ATK 87.5% 12 seconds +2 stones
5 14% of min ATK 100% 14 seconds +2 stones
  • Larceny Throw (from Scoundrel Specialization) is totally additional to these effects

Implementation note:

  • SP damage is a bBattleBonus
  • Silence is also a bBattleBonus
  • The pick stone effect can be managed with bSkillScript

Heist Slide

ID : 4076
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Back Slide.

Level Skill
1 Back Slide Level 1
2 Back Slide Level 2
3 Back Slide Level 3
4 Back Slide Level 4
5 Back Slide Level 5

Already Learned : In exchange of an improved SP cost when used the player receives a walking speed bonus for a very short time (3 seconds).
The lower the HP, the greater the bonus.

Level Bonus SP cost
1 Walking Speed +10% +1
2 Walking Speed +15% +2
3 Walking Speed +20% +3
4 Walking Speed +25% +4
5 Walking Speed +30% +5
  • The bonus is increased by each % of HP lost

Implementation note:

  • bSkillScript which trigger SC_BUFF_WALK

Heist Trick

ID : 4077
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When the player is in danger (HP <30%) and receives an attack, the latter becomes inconspicuous, receives a significant avoidness bonus and speed bonus.
This effect has a 60 second cooldown. The visual effect lasts for about 7 seconds.

Level Avoid Rate Walking Rate Duration
1 30% 30% 5 seconds
2 35% 35% 5.5 seconds
3 40% 40% 6 seconds
4 45% 45% 6.5 seconds
5 50% 50% 7 seconds
  • Larceny Slide (from Scoundrel Specialization) will replace this avoid effect

Implementation note:

  • This can be make with 2 bBattleBonus, one with SC_BUFF_WALK and the other with SC_AVOIDNESS (works in 0,x%) with val1 = rate and val2 = -1 (do not works a limited amount of time)

Heits Wits

ID : 4078
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Damage inflicted on opponents with any status is increased.

Level Skill
1 Damage increased by 1%
2 Damage increased by 2%
3 Damage increased by 3%
4 Damage increased by 4%
5 Damage increased by 5%
  • Damage improvement is effective for every common status on the target

Heist Confrontation

ID : 4079
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 4
Casting Time : 1 seconds (interruptible)
Cooldown : No
Duration : 7 seconds
Description : This ability fails if there is exactly one target within a given radius.
This skill will fail if their is no targets or more than once.
If successful, the player receives a buff to all damage done for 7 seconds.

Level Damage Resistance
1 Damage increased by 10%
2 Damage increased by 13%
3 Damage increased by 16%
4 Damage increased by 18%
5 Damage increased by 22%
  • All kind of damage are affected by this buff

Implementation note:

  • SC_BUFF_DAMAGE