Difference between revisions of "Bladedancer"

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'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
'''Cost to learn''' : 2<br>
+
'''Cost to learn''' : 1<br>
 
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br>
 
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br>
  
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'''SP Cost''' : 7/9/11/13/15<br>
 
'''SP Cost''' : 7/9/11/13/15<br>
 
'''Cooldown''' : 2 seconds<br>
 
'''Cooldown''' : 2 seconds<br>
'''Description''' : Next attack will add Additionnal Attack (twice damage) improved by target's INT. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
+
'''Description''' : Next attack will add Additional Attack improved by target's INT. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || 70% Battle Damage
+
| 1 || 140% Battle Damage
 
|-
 
|-
| 2 || 90% Battle Damage
+
| 2 || 180% Battle Damage
 
|-
 
|-
| 3 || 110% Battle Damage
+
| 3 || 220% Battle Damage
 
|-
 
|-
| 4 || 130% Battle Damage
+
| 4 || 260% Battle Damage
 
|-
 
|-
| 5 || 150% Battle Damage
+
| 5 || 300% Battle Damage
 
|}
 
|}
  
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'''SP Cost''' : 7/9/11/13/15<br>
 
'''SP Cost''' : 7/9/11/13/15<br>
 
'''Cooldown''' : 2 seconds<br>
 
'''Cooldown''' : 2 seconds<br>
'''Description''' : Next attack will add Additionnal attack (twice damage) improved by target's VIT. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
+
'''Description''' : Next attack will add Additional attack improved by target's VIT. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || 70% Battle Damage
+
| 1 || 140% Battle Damage
 
|-
 
|-
| 2 || 90% Battle Damage
+
| 2 || 180% Battle Damage
 
|-
 
|-
| 3 || 110% Battle Damage
+
| 3 || 220% Battle Damage
 
|-
 
|-
| 4 || 130% Battle Damage
+
| 4 || 260% Battle Damage
 
|-
 
|-
| 5 || 150% Battle Damage
+
| 5 || 300% Battle Damage
 
|}
 
|}
  
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'''SP Cost''' : 7/9/11/13/15<br>
 
'''SP Cost''' : 7/9/11/13/15<br>
 
'''Cooldown''' : 2 seconds<br>
 
'''Cooldown''' : 2 seconds<br>
'''Description''' : Next attack will add Additionnal attack which decrease target's HIT by 4/8/12/16/20% for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
+
'''Description''' : Next attack will add Additional attack which decrease target's HIT by 4/8/12/16/20% for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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'''SP Cost''' : 7/9/11/13/15<br>
 
'''SP Cost''' : 7/9/11/13/15<br>
 
'''Cooldown''' : 2 seconds<br>
 
'''Cooldown''' : 2 seconds<br>
'''Description''' : Next attack will add Additionnal attack which decreases target's DEF by 2/4/6/8/10% for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
+
'''Description''' : Next attack will add Additional attack which decreases target's DEF by 2/4/6/8/10% for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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'''SP Cost''' : 7/9/11/13/15<br>
 
'''SP Cost''' : 7/9/11/13/15<br>
 
'''Cooldown''' : 2 seconds<br>
 
'''Cooldown''' : 2 seconds<br>
'''Description''' : Next attack will add Additionnal attack which inflicts Poison at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
+
'''Description''' : Next attack will add Additional  attack which inflicts Poison at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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'''SP Cost''' : 7/9/11/13/15<br>
 
'''SP Cost''' : 7/9/11/13/15<br>
 
'''Cooldown''' : 2 seconds<br>
 
'''Cooldown''' : 2 seconds<br>
'''Description''' : Next attack will add Additionnal attack which inflicts Blind at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
+
'''Description''' : Next attack will add Additional attack which inflicts Blind at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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|}
 
|}
  
'''Already Learned''' : When performing a Double Attack the next Additionnal Attack will deal 10/20/30/40/50% more damage in the formula.<br>
+
'''Already in Skill Tree''' : When performing a Double Attack the next Additional Attack will deal 10/20/30/40/50% more damage in the formula.<br>
  
 
*If Bladedance Smart or Bladedance Vigor :
 
*If Bladedance Smart or Bladedance Vigor :
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|}
 
|}
  
*If any other Additionnal Attack :
+
*If any other Additional Attack :
  
 
{| class="wikitable"
 
{| class="wikitable"
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|}
 
|}
  
'''Already Learned''' : An Additionnal Attack have 20/40/60/80/100% chance to ignore half of target's DEF.<br>
+
'''Already in Skill Tree''' : An Additional Attack have 20/40/60/80/100% chance to ignore half of target's DEF.<br>
  
 
=== [[File:4859.png]] Bladedance Cloak ===
 
=== [[File:4859.png]] Bladedance Cloak ===
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'''Casting Time''' : 1 second (interruptible)<br>
 
'''Casting Time''' : 1 second (interruptible)<br>
 
'''Duration''' : 60 seconds<br>
 
'''Duration''' : 60 seconds<br>
'''Description''' : While active, each Additionnal attacks have 20/40/60/80/100% chance to cloack the user when performed.<br>
+
'''Description''' : While active, each Additional attacks have 20/40/60/80/100% chance to cloack the user when performed.<br>

Latest revision as of 15:36, 6 June 2022

Kugans

4850.png Bladedance Specialization

ID : 4850
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 AGI
2 DEX
3 STR
4 DEX
5 AGI

4851.png Bladedance Smart

ID : 4851
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional Attack improved by target's INT. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill
1 140% Battle Damage
2 180% Battle Damage
3 220% Battle Damage
4 260% Battle Damage
5 300% Battle Damage

4852.png Bladedance Vigor

ID : 4852
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack improved by target's VIT. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill
1 140% Battle Damage
2 180% Battle Damage
3 220% Battle Damage
4 260% Battle Damage
5 300% Battle Damage

4853.png Bladedance Offensive

ID : 4853
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack which decrease target's HIT by 4/8/12/16/20% for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill Effects
1 70% Battle Damage Target's HIT -4%
2 90% Battle Damage Target's HIT -8%
3 110% Battle Damage Target's HIT -12%
4 130% Battle Damage Target's HIT -16%
5 150% Battle Damage Target's HIT -20%

4854.png Bladedance Defensive

ID : 4854
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack which decreases target's DEF by 2/4/6/8/10% for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill Effects
1 70% Battle Damage Target's DEF -2%
2 90% Battle Damage Target's DEF -4%
3 110% Battle Damage Target's DEF -6%
4 130% Battle Damage Target's DEF -8%
5 150% Battle Damage Target's DEF -10%

4855.png Bladedance Poison

ID : 4855
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack which inflicts Poison at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill Effects
1 70% Battle Damage Poison lasts 3sec
2 90% Battle Damage Poison lasts 4sec
3 110% Battle Damage Poison lasts 5sec
4 130% Battle Damage Poison lasts 6sec
5 150% Battle Damage Poison lasts 7sec

4856.png Bladedance Blind

ID : 4856
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack which inflicts Blind at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill Effects
1 70% Battle Damage Blind lasts 3sec
2 90% Battle Damage Blind lasts 4sec
3 110% Battle Damage Blind lasts 5sec
4 130% Battle Damage Blind lasts 6sec
5 150% Battle Damage Blind lasts 7sec

4857.png Bladedance Combo

ID : 4857
Type : Passive
Max Level : 5
Cost to learn : 5
Description : Enable the use of Double Attack.

Level Skill
1 Double Attack Level 1
2 Double Attack Level 2
3 Double Attack Level 3
4 Double Attack Level 4
5 Double Attack Level 5

Already in Skill Tree : When performing a Double Attack the next Additional Attack will deal 10/20/30/40/50% more damage in the formula.

  • If Bladedance Smart or Bladedance Vigor :
Level Skill
1 190% Battle Damage
2 230% Battle Damage
3 270% Battle Damage
4 310% Battle Damage
5 350% Battle Damage
  • If any other Additional Attack :
Level Skill
1 120% Battle Damage
2 140% Battle Damage
3 160% Battle Damage
4 180% Battle Damage
5 200% Battle Damage

4858.png Bladedance Combo II

ID : 4858
Type : Passive
Max Level : 5
Cost to learn : 5
Description : Enable the use of Increase Dodge.

Level Skill
1 Increase Dodge Level 2
2 Increase Dodge Level 4
3 Increase Dodge Level 6
4 Increase Dodge Level 8
5 Increase Dodge Level 10

Already in Skill Tree : An Additional Attack have 20/40/60/80/100% chance to ignore half of target's DEF.

4859.png Bladedance Cloak

ID : 4859
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 30
Casting Time : 1 second (interruptible)
Duration : 60 seconds
Description : While active, each Additional attacks have 20/40/60/80/100% chance to cloack the user when performed.