Byakko Expert

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Description

Original Job :
Version : 1.0

Kugans

Byakko Specialization

ID : 4410
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 STR
2 AGI
3 DEX
4 AGI
5 STR

Byakko Triple

ID : 4411
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Triple Attack.

Level Skill
1 Triple Attack Level 2
2 Triple Attack Level 4
3 Triple Attack Level 6
4 Triple Attack Level 8
5 Triple Attack Level 10

Already Learned : Increase the level of Triple Attack by 1 per Byakko Triple level.

Byakko Spirits

ID : 4412
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Call Spirits.

Level Skill
1 Call Spirits Level 1
2 Call Spirits Level 2
3 Call Spirits Level 3
4 Call Spirits Level 4
5 Call Spirits Level 5

Already Learned : Call Spirits have a small chance to be casted for one sphere while physically attacking.

Level Rate
1 3%
2 6%
3 9%
4 12%
5 15%

Byakko Explosion

ID : 4413
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Critical Explosion.

Level Skill
1 Critical Explosion Level 1
2 Critical Explosion Level 2
3 Critical Explosion Level 3
4 Critical Explosion Level 4
5 Critical Explosion Level 5

Already Learned : Increase the level of Critical Explosion by 1 per Byakko Explosion level.

Byakko Chain

ID : 4414
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Chain Combo.

Level Skill
1 Chain Combo Level 1
2 Chain Combo Level 2
3 Chain Combo Level 3
4 Chain Combo Level 4
5 Chain Combo Level 5

Already Learned : Increase the level of Chain Combo by 1 per Byakko Chain level.

Byakko Finish

ID : 4415
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Combo Finish.

Level Skill
1 Combo Finish Level 1
2 Combo Finish Level 2
3 Combo Finish Level 3
4 Combo Finish Level 4
5 Combo Finish Level 5

Already Learned : Increase the level of Combo Finish by 1 per Byakko Finish level.

Byakko Strike

ID : 4416
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Asura Strike.
Asura Strike casting time is multipled by 8.

Level Skill Cooldown
1 Asura Strike Level 1 100 seconds
2 Asura Strike Level 2 80 seconds
3 Asura Strike Level 3 60 seconds
4 Asura Strike Level 4 40 seconds
5 Asura Strike Level 5 20 seconds

Already Learned : Asura Strike receives a mutation that grants Revigoration and Shield statuses for a short period of time.
Rejuvenation : SP recovery (based on source attributes) every seconds.
Shield : Absorbs damage until exhausted or expiration.

Level Duration Absorption
1 6 seconds 25% of Maximum SP
2 9 seconds 50% of Maximum SP
3 12 seconds 75% of Maximum SP
4 15 seconds 100% of Maximum SP
5 18 seconds 125% of Maximum SP

Implementation note:

  • SC_REJUNEVATION / SC_SHIELD

Byakko Fist

ID : 4417
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Tiger Knucle Fist.

Level Skill
1 Tiger Knucle Fist Level 1
2 Tiger Knucle Fist Level 2
3 Tiger Knucle Fist Level 3
4 Tiger Knucle Fist Level 4
5 Tiger Knucle Fist Level 5
Cooldown Casting Time SP cost
10 seconds - x3

Already Learned : This skill have very high chance to inflict stun status for a short duration.

Level Stun Rate Stun Duration
1 100% 0,5 seconds
2 125% 1 seconds
3 150% 1,5 seconds
4 175% 2 seconds
5 200% 2,5 seconds

Byakko Crush

ID : 4418
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Chain Crush Combo.

Level Skill
1 Chain Crush Combo Level 1
2 Chain Crush Combo Level 2
3 Chain Crush Combo Level 3
4 Chain Crush Combo Level 4
5 Chain Crush Combo Level 5
Cooldown Casting Time SP cost
10 seconds - x3

Already Learned : This skill heals the user when hit.
Heal are based on STR and VIT.

Level Heal Power
1 200%
2 400%
3 600%
4 800%
5 1000%

Byakko Overrun

ID : 4419
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 5
Casting Time : 2 seconds (interruptible)
Cooldown : 10 seconds
Duration : 10 seconds
Description : The next time Triple Attack hits the other combos are cascaded, with no delay nor SP cost nor sphere cost.
The chance to hit for combos after Triple Attack is reduced, however.
Triple Attack > Chain Combo > Combo Finish > Earthquake.
Chain Combo and Combo Finish are used at level aquired (or level 1).
While this effect is active all combo (Triple Attack, Chain Combo, Combo Finish) have modified damage.
Earthquake is used at level 1 but damaged increased with this skill level (starts with 3x300% in an area of 11x11).
This effect ends as soon as a Triple Attack occurs.

Level Hit Penalty Combo damage Earthquake damage
1 30% -10% +0%
2 25% -5% +10%
3 20% +0% +20%
4 15% +5% +30%
5 10% +10% +40%
  • Hit penalty is in fact a real HIT debuff for a very short duration, which covers combos activation (0,2s)

Implementation note:

  • Similar to a skill from swordman specialization, which wears off when a skill is used, the same bBattleBonus will check for this skill SC to be active in order to stop it (and grants the HIT reduction effect for a very short time, like 0,2s, this will do the trick)
  • This effect while grants some autocast and skill's damage modifications