Difference between revisions of "Conjurer"

From DARO
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== Kugans ==
 
== Kugans ==
  
=== Spell Specialization ===  
+
=== [[File:4040.png]] Spell Specialization ===  
 
'''ID''' : 4040<br>
 
'''ID''' : 4040<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
=== Spell Fire ===
+
=== [[File:4041.png]] Spell Fire ===
 
'''ID''' : 4041<br>
 
'''ID''' : 4041<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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* bonus2 bSkillAddCritical,idSkill,bonus;
 
* bonus2 bSkillAddCritical,idSkill,bonus;
  
=== Spell Cold ===
+
=== [[File:4042.png]] Spell Cold ===
 
'''ID''' : 4042<br>
 
'''ID''' : 4042<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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* bonus2 bSkillAddCritical,idSkill,bonus;
 
* bonus2 bSkillAddCritical,idSkill,bonus;
  
=== Spell Lightning ===
+
=== [[File:4043.png]] Spell Lightning ===
 
'''ID''' : 4043<br>
 
'''ID''' : 4043<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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* bonus2 bSkillAddCritical,idSkill,bonus;
 
* bonus2 bSkillAddCritical,idSkill,bonus;
  
=== Spell Earth ===
+
=== [[File:4044.png]] Spell Earth ===
 
'''ID''' : 4044<br>
 
'''ID''' : 4044<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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* bonus2 bSkillAddCritical,idSkill,bonus;
 
* bonus2 bSkillAddCritical,idSkill,bonus;
  
=== Spell Mastery ===
+
=== [[File:4045.png]] Spell Mastery ===
 
'''ID''' : 4045<br>
 
'''ID''' : 4045<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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* bonus2 bElementMastery,-1,%; for all elements
 
* bonus2 bElementMastery,-1,%; for all elements
  
=== Spell Avoidness ===
+
=== [[File:4046.png]] Spell Avoidness ===
 
'''ID''' : 4046<br>
 
'''ID''' : 4046<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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* bMagicalFleeRate
 
* bMagicalFleeRate
  
=== Spell Blessing ===
+
=== [[File:4047.png]] Spell Blessing ===
 
'''ID''' : 4047<br>
 
'''ID''' : 4047<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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* SC_BRAVE, SC_RECOVERY, SC_FORTITUDE, SC_SWIFT
 
* SC_BRAVE, SC_RECOVERY, SC_FORTITUDE, SC_SWIFT
  
=== Spell Variation ===
+
=== [[File:4048.png]] Spell Variation ===
 
'''ID''' : 4048<br>
 
'''ID''' : 4048<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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* Tricks for counting previous element use : stocking them in an array and check if the value is already here or the length to apply bonus or stop sequence
 
* Tricks for counting previous element use : stocking them in an array and check if the value is already here or the length to apply bonus or stop sequence
  
=== Spell Armor ===
+
=== [[File:4049.png]] Spell Armor ===
 
'''ID''' : 4049<br>
 
'''ID''' : 4049<br>
 
'''Type''' : Active<br>
 
'''Type''' : Active<br>

Revision as of 10:00, 10 December 2021

Description

Original Job : Mage
Version : 1.0
The conjurer is a follower of simple elemental spells, he takes advantage of this diversity and therefore allows himself a great versatility to the detriment of a fairly simple use of magic.
The conjurer therefore favors simple spells over more complex spells.

Kugans

4040.png Spell Specialization

ID : 4040
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 INT
2 DEX
3 AGI
4 LUK
5 INT

4041.png Spell Fire

ID : 4041
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Fire Bolt.

Level Skill
1 Fire Bolt Level 2
2 Fire Bolt Level 4
3 Fire Bolt Level 6
4 Fire Bolt Level 8
5 Fire Bolt Level 10

Already Learned : Grant the skill exclusive bonuses in exchange for a higher SP cost.

Level Bonus to Damage Cast/ASD reduction Critical rate SP cost
1 Damage +2% Reduction 2% Critical +2 Cost +4
2 Damage +4% Reduction 4% Critical +4 Cost +8
3 Damage +6% Reduction 6% Critical +6 Cost +12
4 Damage +8% Reduction 8% Critical +8 Cost +16
5 Damage +10% Reduction 10% Critical +10 Cost +20

Implementation note:

  • bonus2 bSkillAddCritical,idSkill,bonus;

4042.png Spell Cold

ID : 4042
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Cold Bolt.

Level Skill
1 Cold Bolt Level 2
2 Cold Bolt Level 4
3 Cold Bolt Level 6
4 Cold Bolt Level 8
5 Cold Bolt Level 10

Already Learned : Grant the skill exclusive bonuses in exchange for a higher SP cost.

Level Bonus to Damage Cast/ASD reduction Critical rate SP cost
1 Damage +2% Reduction 2% Critical +2 Cost +4
2 Damage +4% Reduction 4% Critical +4 Cost +8
3 Damage +6% Reduction 6% Critical +6 Cost +12
4 Damage +8% Reduction 8% Critical +8 Cost +16
5 Damage +10% Reduction 10% Critical +10 Cost +20

Implementation note:

  • bonus2 bSkillAddCritical,idSkill,bonus;

4043.png Spell Lightning

ID : 4043
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Lightning Bolt.

Level Skill
1 Lightning Bolt Level 2
2 Lightning Bolt Level 4
3 Lightning Bolt Level 6
4 Lightning Bolt Level 8
5 Lightning Bolt Level 10

Already Learned : Grant the skill exclusive bonuses in exchange for a higher SP cost.

Level Bonus to Damage Cast/ASD reduction Critical rate SP cost
1 Damage +2% Reduction 2% Critical +2 Cost +4
2 Damage +4% Reduction 4% Critical +4 Cost +8
3 Damage +6% Reduction 6% Critical +6 Cost +12
4 Damage +8% Reduction 8% Critical +8 Cost +16
5 Damage +10% Reduction 10% Critical +10 Cost +20

Implementation note:

  • bonus2 bSkillAddCritical,idSkill,bonus;

4044.png Spell Earth

ID : 4044
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Earth Bolt.

Level Skill
1 Earth Bolt Level 2
2 Earth Bolt Level 4
3 Earth Bolt Level 6
4 Earth Bolt Level 8
5 Earth Bolt Level 10

Already Learned : Grant the skill exclusive bonuses in exchange for a higher SP cost.

Level Bonus to Damage Cast/ASD reduction Critical rate SP cost
1 Damage +2% Reduction 2% Critical +2 Cost +4
2 Damage +4% Reduction 4% Critical +4 Cost +8
3 Damage +6% Reduction 6% Critical +6 Cost +12
4 Damage +8% Reduction 8% Critical +8 Cost +16
5 Damage +10% Reduction 10% Critical +10 Cost +20

Implementation note:

  • bonus2 bSkillAddCritical,idSkill,bonus;

4045.png Spell Mastery

ID : 4045
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The character increases his mastery of the elements and receives a double advantage:

  • When his attacks are increased thanks to the element then the gain is improved.
  • When his attacks are reduced due to the element then the loss is reduced.
Level Mastery bonus
1 Mastery 4%
2 Mastery 8%
3 Mastery 12%
4 Mastery 16%
5 Mastery 20%

Implementation note:

  • bonus2 bElementMastery,-1,%; for all elements

4046.png Spell Avoidness

ID : 4046
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Allows you to dodge any magic attacks.

Level Avoid Rate
1 2%
2 4%
3 6%
4 8%
5 10%

Implementation note:

  • bMagicalFleeRate

4047.png Spell Blessing

ID : 4047
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each magic attack from one of the basic elements has a chance to grant a positive status to the player.

  • Fire : Grants Brave which do the following effects : Resistance to status increase by half, SP recovery (0,5 %) every seconds, maximum SP increased by 25%
  • Water : Grants Recovery which do the following effects : Duration of status reduce by half, HP recovery (0,5 %) every seconds, maximum HP increased by 25%
  • Earth : Grants Fortitude which do the following effects : Gives 50% chance to resist knockback or cancel, halved knockback distance, increase by 33% heal/potion recieved and hit recovery speed
  • Wind : Grants Swift which do the following effects : Gives 30% to only get a scratch (1 damage) from an attack (no matter the type)
Level Rate Duration
1 2% 4 seconds
2 4% 5 seconds
3 6% 6 seconds
4 8% 7 seconds
5 10% 8 seconds

Implementation note:

  • bigbonus bBattleBonus for each effects with an additional arguments which is a conditionnal element (you can let this one to me since this last argument is not in the doc)
  • SC_BRAVE, SC_RECOVERY, SC_FORTITUDE, SC_SWIFT

4048.png Spell Variation

ID : 4048
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When magic from a different element is used to inflict magic damage then the player receives a buff to increase MATK and cast speed for a short duration (7 seconds).
Each time the element differs from the previous one bonus and duration is increase by half, up to x3.

Level MATK bonus Casting Time
1 20% of BaseLevel Reduced by 2%
2 40% of BaseLevel Reduced by 4%
3 60% of BaseLevel Reduced by 6%
4 80% of BaseLevel Reduced by 8%
5 100% of BaseLevel Reduced by 10%
  • When the same element hits twice in a row while a different element streak is initiated, the best bonus is not overwritten by the new ones (which are then ignored)
  • When 5 differents element are used in a row (with one hit spells only, since multiple hits will reset the counter) the bonus will by 300% of BaseLevel in MATK and 30% casting time reduction if this skill is level 5

Implementation note :

  • This one can only be implemented through BattleEvent script
  • Tricks for counting previous element use : stocking them in an array and check if the value is already here or the length to apply bonus or stop sequence

4049.png Spell Armor

ID : 4049
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 15
Casting Time : 5~3 seconds (interruptible)
Cooldown : No
Duration : 30~90 seconds
Description : The player can choose an element among fire, water, earth and wind. For a notable period of time, his element of defense will be this one.
As long as he is under the effects of this ability and the skill is not at level 5, negative effects will occurs.
While under the effect of this skill the user have increased damage from that element.

Level Duration Casting Time SP of all skills natural SP recovery Elemental Boost
1 30 seconds 5 seconds SP use rate +200% SP regen -40% +3%
2 45 seconds 4,5 seconds SP use rate +150% SP regen -30% +4%
3 60 seconds 4 seconds SP use rate +100% SP regen -20% +5%
4 75 seconds 3,5 seconds SP use rate +50% SP regen -10% +6%
5 90 seconds 3 seconds - - +7%