Difference between revisions of "Deadeye"

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'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
'''Cost to learn''' : 2<br>
+
'''Cost to learn''' : 1<br>
 
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br>
 
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br>
  
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'''SP Cost''' : 7/9/11/13/15<br>
 
'''SP Cost''' : 7/9/11/13/15<br>
 
'''Cooldown''' : 2 seconds<br>
 
'''Cooldown''' : 2 seconds<br>
'''Description''' : Next attack will add Additionnal Attack improved by target's LUK. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
+
'''Description''' : Next attack will add Additional Attack improved by target's LUK. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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'''SP Cost''' : 7/9/11/13/15<br>
 
'''SP Cost''' : 7/9/11/13/15<br>
 
'''Cooldown''' : 2 seconds<br>
 
'''Cooldown''' : 2 seconds<br>
'''Description''' : Next attack will add Additionnal attack improved by target's AGI. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
+
'''Description''' : Next attack will add Additional attack improved by target's AGI. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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'''SP Cost''' : 7/9/11/13/15<br>
 
'''SP Cost''' : 7/9/11/13/15<br>
 
'''Cooldown''' : 2 seconds<br>
 
'''Cooldown''' : 2 seconds<br>
'''Description''' : Next attack will add Additionnal attack which increases user's CRIT by 3/6/9/12/15 for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
+
'''Description''' : Next attack will add Additional attack which increases user's CRIT by 3/6/9/12/15 for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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'''SP Cost''' : 7/9/11/13/15<br>
 
'''SP Cost''' : 7/9/11/13/15<br>
 
'''Cooldown''' : 2 seconds<br>
 
'''Cooldown''' : 2 seconds<br>
'''Description''' : Next attack will add Additionnal attack which increases user's HIT by 4/8/12/16/20% for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
+
'''Description''' : Next attack will add Additional attack which increases user's HIT by 4/8/12/16/20% for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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'''SP Cost''' : 7/9/11/13/15<br>
 
'''SP Cost''' : 7/9/11/13/15<br>
 
'''Cooldown''' : 2 seconds<br>
 
'''Cooldown''' : 2 seconds<br>
'''Description''' : Next attack will add Additionnal attack which inflicts Slow at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
+
'''Description''' : Next attack will add Additional attack which inflicts Slow at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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'''SP Cost''' : 7/9/11/13/15<br>
 
'''SP Cost''' : 7/9/11/13/15<br>
 
'''Cooldown''' : 2 seconds<br>
 
'''Cooldown''' : 2 seconds<br>
'''Description''' : Next attack will add Additionnal attack which inflicts Bleeding at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
+
'''Description''' : Next attack will add Additional attack which inflicts Bleeding at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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|}
 
|}
  
'''Already Learned''' : While Attention Concentration is active, Additionnal Attack cooldown is reduced by 5/10/15/20/25%.<br>
+
'''Already in Skill Tree''' : While Attention Concentration is active, Additional Attack cooldown is reduced by 5/10/15/20/25%.<br>
  
 
=== [[File:4868.png]] Deadeye Combo II ===
 
=== [[File:4868.png]] Deadeye Combo II ===
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|}
 
|}
  
'''Already Learned''' : An Additionnal Attack have 20/40/60/80/100% chance to be critical.<br>
+
'''Already in Skill Tree''' : An Additional Attack have 20/40/60/80/100% chance to be critical.<br>
  
 
=== [[File:4869.png]] Deadeye Quickness ===
 
=== [[File:4869.png]] Deadeye Quickness ===
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! Level !! Bonus ASPD !! ASPD Cap
 
! Level !! Bonus ASPD !! ASPD Cap
 
|-
 
|-
| 1 || 2% || 190
+
| 1 || 2% || 190.3
 
|-
 
|-
| 2 || 4% || 190
+
| 2 || 4% || 190.6
 
|-
 
|-
| 3 || 6% || 191
+
| 3 || 6% || 190.9
 
|-
 
|-
| 4 || 8% || 191
+
| 4 || 8% || 191.2
 
|-
 
|-
| 5 || 10% || 192
+
| 5 || 10% || 191.5
 
|}
 
|}

Latest revision as of 15:53, 23 August 2022

Kugans

4860.png Deadeye Specialization

ID : 4860
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 DEX
2 AGI
3 LUK
4 AGI
5 DEX

4861.png Deadeye Chance

ID : 4861
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional Attack improved by target's LUK. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill
1 140% Battle Damage
2 180% Battle Damage
3 220% Battle Damage
4 260% Battle Damage
5 300% Battle Damage

4862.png Deadeye Agile

ID : 4862
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack improved by target's AGI. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill
1 140% Battle Damage
2 180% Battle Damage
3 220% Battle Damage
4 260% Battle Damage
5 300% Battle Damage

4863.png Deadeye Critical

ID : 4863
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack which increases user's CRIT by 3/6/9/12/15 for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill Effects
1 70% Battle Damage CRIT + 3
2 90% Battle Damage CRIT + 6
3 110% Battle Damage CRIT + 9
4 130% Battle Damage CRIT + 12
5 150% Battle Damage CRIT + 15

4864.png Deadeye Smash

ID : 4864
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack which increases user's HIT by 4/8/12/16/20% for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill Effects
1 70% Battle Damage HIT + 4%
2 90% Battle Damage HIT + 8%
3 110% Battle Damage HIT + 12%
4 130% Battle Damage HIT + 16%
5 150% Battle Damage HIT + 20%

4865.png Deadeye Slow

ID : 4865
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack which inflicts Slow at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill Effects
1 70% Battle Damage Slow lasts 3sec
2 90% Battle Damage Slow lasts 4sec
3 110% Battle Damage Slow lasts 5sec
4 130% Battle Damage Slow lasts 6sec
5 150% Battle Damage Slow lasts 7sec

4866.png Deadeye Bleeding

ID : 4866
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack which inflicts Bleeding at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill Effects
1 70% Battle Damage Bleeding lasts 3sec
2 90% Battle Damage Bleeding lasts 4sec
3 110% Battle Damage Bleeding lasts 5sec
4 130% Battle Damage Bleeding lasts 6sec
5 150% Battle Damage Bleeding lasts 7sec

4867.png Deadeye Combo

ID : 4867
Type : Passive
Max Level : 5
Cost to learn : 5
Description : Enable the use of Attention Concentrate.

Level Skill
1 Attention Concentrate Level 1
2 Attention Concentrate Level 2
3 Attention Concentrate Level 3
4 Attention Concentrate Level 4
5 Attention Concentrate Level 5

Already in Skill Tree : While Attention Concentration is active, Additional Attack cooldown is reduced by 5/10/15/20/25%.

4868.png Deadeye Combo II

ID : 4868
Type : Passive
Max Level : 5
Cost to learn : 5
Description : Enable the use of Owl Eye.

Level Skill
1 Owl Eye Level 1
2 Owl Eye Level 2
3 Owl Eye Level 3
4 Owl Eye Level 4
5 Owl Eye Level 5

Already in Skill Tree : An Additional Attack have 20/40/60/80/100% chance to be critical.

4869.png Deadeye Quickness

ID : 4869
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 30
Casting Time : 1 second (interruptible)
Duration : 60 seconds
Description : While active, increases user's ASPD by 2/4/6/8/10%.
Also unlock user's maximum ASPD cap.

Level Bonus ASPD ASPD Cap
1 2% 190.3
2 4% 190.6
3 6% 190.9
4 8% 191.2
5 10% 191.5