Difference between revisions of "Doctor"

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(Created page with "== Description == '''Original Job''' : <br> '''Version''' : 1.0<br> <br> == Kugans == === Treat Specialization === '''ID''' : 0<br> '''Type''' : Passive<br> '''Max Level''...")
 
 
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== Kugans ==
 
== Kugans ==
  
=== Treat Specialization ===  
+
=== [[File:4320.png]] Treat Specialization ===  
'''ID''' : 0<br>
+
'''ID''' : 4320<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Each level grants +1 to one attribute.<br>
+
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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| 1 || INT
 
| 1 || INT
 
|-
 
|-
| 2 || CON
+
| 2 || VIT
 
|-
 
|-
 
| 3 || DEX
 
| 3 || DEX
 
|-
 
|-
| 4 || CON
+
| 4 || VIT
 
|-
 
|-
 
| 5 || INT
 
| 5 || INT
 
|}
 
|}
  
=== Treat Pharmacy ===
+
=== [[File:4321.png]] Treat Pharmacy ===
 
'''ID''' : 4321<br>
 
'''ID''' : 4321<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
Line 51: Line 51:
 
|}
 
|}
  
'''Already Learned''' : Increase the level of Pharmacy by 1 per Treat Pharmacy level.<br>
+
'''Already in Skill Tree''' : Increase the level of Pharmacy by 1 per Treat Pharmacy level.<br>
 
All monsters can drop another some items used in pharmacy skills, with no cooldown nor maximum nor duration, much like a regular loot.<br>
 
All monsters can drop another some items used in pharmacy skills, with no cooldown nor maximum nor duration, much like a regular loot.<br>
 
Note that rate depends on target's base level.<br>
 
Note that rate depends on target's base level.<br>
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|}
 
|}
  
Implementation note:
+
=== [[File:4322.png]] Treat Learn ===
* In my opinion the best is to list the loots in the db file which lists the items of the same type in order to be able to give an item to the pif among the list on the kills, an official bonus allows to loot an item according to the level monsters
 
 
 
=== Treat Learn ===
 
 
'''ID''' : 4322<br>
 
'''ID''' : 4322<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
'''Already Learned''' : Increase the level of Learning Potion by 1 per Treat Learn level.<br>
+
'''Already in Skill Tree''' : Increase the level of Learning Potion by 1 per Treat Learn level.<br>
  
=== Treat Pitcher ===
+
=== [[File:4323.png]] Treat Pitcher ===
 
'''ID''' : 4323<br>
 
'''ID''' : 4323<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
Line 120: Line 117:
 
|}
 
|}
  
'''Already Learned''' : When Potion Pitcher is cast the target receives the Fortify status for a period of time.<br>
+
'''Already in Skill Tree''' : When Potion Pitcher is cast the target receives the Fortify status for a period of time.<br>
 
Fortify (SC_FORTIFY): Increase maximum HP by BaseLevel * 10 and 20%.<br>
 
Fortify (SC_FORTIFY): Increase maximum HP by BaseLevel * 10 and 20%.<br>
  
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|}
 
|}
  
Implementation note:
+
=== [[File:4324.png]] Treat Sleep ===
* we need to know if healing skills can gives a status to target with the official bonus bAddEffOnSkill, if not we need to add this to source
 
 
 
=== Treat Sleep ===
 
 
'''ID''' : 4324<br>
 
'''ID''' : 4324<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of Sleeping Power.<br>
+
'''Description''' : Enable the use of Chlorophorm Vapor.<br>
Sleeping Power is a NPC skill which can cause sleep status in a wide area.<br>
+
Chlorophorm Vapor is a NPC skill which can cause sleep status in a wide area.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Skill !! SP !! Cast !! Cooldown !! Effect !! Area !! ASD
 
! Level !! Skill !! SP !! Cast !! Cooldown !! Effect !! Area !! ASD
 
|-
 
|-
| 1 || Sleeping Power Level 1 || 30 || 0,5s || 10 seconds || 100% chance to cause sleep || 3x3 || 0
+
| 1 || Chlorophorm Vapor Level 1 || 30 || 2,5s || 10s || 5x5 || Cause Sleep for 10 seconds || 1s
 
|-
 
|-
| 2 || Sleeping Power Level 2 || 40 || 1s || 10 seconds || 100% chance to cause sleep || 5x5 || 0
+
| 2 || Chlorophorm Vapor Level 2 || 40 || 2,5s || 10s || 7x7 || Cause Sleep for 10 seconds || 1s
 
|-
 
|-
| 3 || Sleeping Power Level 3 || 50 || 1,5s || 10 seconds || 100% chance to cause sleep || 7x7 || 0
+
| 3 || Chlorophorm Vapor Level 3 || 50 || 2,5s || 10s || 9x9 || Cause Sleep for 10 seconds || 1s
 
|-
 
|-
| 4 || Sleeping Power Level 4 || 60 || 2s || 10 seconds || 100% chance to cause sleep || 9x9 || 0
+
| 4 || Chlorophorm Vapor Level 4 || 60 || 2,5s || 10s || 11x11 || Cause Sleep for 10 seconds || 1s
 
|-
 
|-
| 5 || Sleeping Power Level 5 || 70 || 2,5s || 10 seconds || 100% chance to cause sleep || 11x11 || 0
+
| 5 || Chlorophorm Vapor Level 5 || 70 || 2,5s || 10s || 13x13 || Cause Sleep for 10 seconds || 1s
 
|}
 
|}
  
=== Treat Stone ===
+
'''Already Pharmacy in Skill Tree''' : Cooldown and casting time reduced by 5/10/15/20/25%
 +
 
 +
=== [[File:4325.png]] Treat Detox ===
 
'''ID''' : 4325<br>
 
'''ID''' : 4325<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of Stone Liquid.<br>
+
'''Description''' : When Potion Pitcher is used the target have some chance to be cleaned from any common DoT status (bleeding, poison, deep poison, burning). Those chance are multiplied by the level at which Potion Pitcher is used.<br>
Stone Liquid is a NPC skill which can cause stone curse status in a wide area.<br>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Skill !! SP !! Cast !! Cooldown !! Effect !! Area !! ASD
+
! Level !! Chance
 
|-
 
|-
| 1 || Stone Liquid Level 1 || 30 || 0,5s || 10 seconds || 100% chance to cause sleep || 3x3 || 0
+
| 1 || 2%
 
|-
 
|-
| 2 || Stone Liquid Level 2 || 40 || 1s || 10 seconds || 100% chance to cause sleep || 5x5 || 0
+
| 2 || 4%
 
|-
 
|-
| 3 || Stone Liquid Level 3 || 50 || 1,5s || 10 seconds || 100% chance to cause sleep || 7x7 || 0
+
| 3 || 6%
 
|-
 
|-
| 4 || Stone Liquid Level 4 || 60 || 2s || 10 seconds || 100% chance to cause sleep || 9x9 || 0
+
| 4 || 8%
 
|-
 
|-
| 5 || Stone Liquid Level 5 || 70 || 2,5s || 10 seconds || 100% chance to cause sleep || 11x11 || 0
+
| 5 || 10%
 
|}
 
|}
  
=== Treat Hazard ===
+
* If this skill is at level 5 and Potion Pitcher is used at level 5 then the chance to clean those bad effects is 50%, EACH status may or may not be cleaned, the chance are rolled every status
 +
* Effects are : Curse, Silence, Freeze, Sleep, Stone and Confusion
 +
 
 +
=== [[File:4326.png]] Treat Vaccin ===
 
'''ID''' : 4326<br>
 
'''ID''' : 4326<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of Bio Hazard.<br>
+
'''Description''' : When Potion Pitcher is used the target have some chance to be cleaned some bad effects affecting it. Those chance are multiplied by the level at which Potion Pitcher is used.<br>
Bio Hazard is a NPC skill which can cause poison status in a wide area.<br>
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Skill !! SP !! Cast !! Cooldown !! Effect !! Area !! ASD
+
! Level !! Chance
 
|-
 
|-
| 1 || Bio Hazard Level 1 || 30 || 0,5s || 10 seconds || 100% chance to cause poison || 3x3 || 0
+
| 1 || 2%
 
|-
 
|-
| 2 || Bio Hazard Level 2 || 40 || 1s || 10 seconds || 100% chance to cause poison || 5x5 || 0
+
| 2 || 4%
 
|-
 
|-
| 3 || Bio Hazard Level 3 || 50 || 1,5s || 10 seconds || 100% chance to cause poison || 7x7 || 0
+
| 3 || 6%
 
|-
 
|-
| 4 || Bio Hazard Level 4 || 60 || 2s || 10 seconds || 100% chance to cause poison || 9x9 || 0
+
| 4 || 8%
 
|-
 
|-
| 5 || Bio Hazard Level 5 || 70 || 2,5s || 10 seconds || 100% chance to cause poison || 11x11 || 0
+
| 5 || 10%
 
|}
 
|}
  
=== Treat Mastery ===
+
* If this skill is at level 5 and Potion Pitcher is used at level 5 then the chance to clean those bad effects is 50%, EACH status may or may not be cleaned, the chance are rolled every status
 +
* Effects are : Blind, Silence, Curse and Confusion
 +
 
 +
=== [[File:4327.png]] Treat Mastery ===
 
'''ID''' : 4327<br>
 
'''ID''' : 4327<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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! Level !! Bonus
 
! Level !! Bonus
 
|-
 
|-
| 1 || Recovery +1%
+
| 1 || Recovery +2%
 
|-
 
|-
| 2 || Recovery +2%
+
| 2 || Recovery +3%
 
|-
 
|-
| 3 || Recovery +3%
+
| 3 || Recovery +4%
 
|-
 
|-
| 4 || Recovery +4%
+
| 4 || Recovery +5%
 
|-
 
|-
| 5 || Recovery +5%
+
| 5 || Recovery +7%
 
|}
 
|}
  
Implementation note:
+
=== [[File:4328.png]] Treat Cure ===
* bHealPower2 ?
 
 
 
=== Treat Cure ===
 
 
'''ID''' : 4328<br>
 
'''ID''' : 4328<br>
 
'''Type''' : Active<br>
 
'''Type''' : Active<br>
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|}
 
|}
  
=== Treat Potion ===
+
=== [[File:4329.png]] Treat Potion ===
 
'''ID''' : 4329<br>
 
'''ID''' : 4329<br>
 
'''Type''' : Active<br>
 
'''Type''' : Active<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''' : 2<br>
 
'''LP cost''' : 8<br>
 
'''LP cost''' : 8<br>
 
'''Casting Time''' : 5 seconds (interruptible)<br>
 
'''Casting Time''' : 5 seconds (interruptible)<br>

Latest revision as of 15:48, 6 June 2022

Description

Original Job :
Version : 1.0

Kugans

4320.png Treat Specialization

ID : 4320
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 INT
2 VIT
3 DEX
4 VIT
5 INT

4321.png Treat Pharmacy

ID : 4321
Type : Passive
Max Level : 5
Cost to learn : 1
Enable the use of a minored version of Pharmacy.

Level Skill
1 Pharmacy Level 2
2 Pharmacy Level 4
3 Pharmacy Level 6
4 Pharmacy Level 8
5 Pharmacy Level 10

Already in Skill Tree : Increase the level of Pharmacy by 1 per Treat Pharmacy level.
All monsters can drop another some items used in pharmacy skills, with no cooldown nor maximum nor duration, much like a regular loot.
Note that rate depends on target's base level.

Level Base Loot rate
1 1%
2 2%
3 3%
4 4%
5 5%

4322.png Treat Learn

ID : 4322
Type : Passive
Max Level : 5
Cost to learn : 1
Enable the use of a minored version of Learning Potion.

Level Skill
1 Learning Potion Level 1
2 Learning Potion Level 2
3 Learning Potion Level 3
4 Learning Potion Level 4
5 Learning Potion Level 5

Already in Skill Tree : Increase the level of Learning Potion by 1 per Treat Learn level.

4323.png Treat Pitcher

ID : 4323
Type : Passive
Max Level : 5
Cost to learn : 1
Enable the use of a minored version of Potion Pitcher.
After skill delay is increased.

Level Skill After Skill Delay
1 Potion Pitcher Level 1 1.5s
2 Potion Pitcher Level 2 1.5s
3 Potion Pitcher Level 3 1.5s
4 Potion Pitcher Level 4 1.5s
5 Potion Pitcher Level 4 1s

Already in Skill Tree : When Potion Pitcher is cast the target receives the Fortify status for a period of time.
Fortify (SC_FORTIFY): Increase maximum HP by BaseLevel * 10 and 20%.

Level Duration
1 15 seconds
2 30 seconds
3 60 seconds
4 120 seconds
5 240 seconds

4324.png Treat Sleep

ID : 4324
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Chlorophorm Vapor.
Chlorophorm Vapor is a NPC skill which can cause sleep status in a wide area.

Level Skill SP Cast Cooldown Effect Area ASD
1 Chlorophorm Vapor Level 1 30 2,5s 10s 5x5 Cause Sleep for 10 seconds 1s
2 Chlorophorm Vapor Level 2 40 2,5s 10s 7x7 Cause Sleep for 10 seconds 1s
3 Chlorophorm Vapor Level 3 50 2,5s 10s 9x9 Cause Sleep for 10 seconds 1s
4 Chlorophorm Vapor Level 4 60 2,5s 10s 11x11 Cause Sleep for 10 seconds 1s
5 Chlorophorm Vapor Level 5 70 2,5s 10s 13x13 Cause Sleep for 10 seconds 1s

Already Pharmacy in Skill Tree : Cooldown and casting time reduced by 5/10/15/20/25%

4325.png Treat Detox

ID : 4325
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When Potion Pitcher is used the target have some chance to be cleaned from any common DoT status (bleeding, poison, deep poison, burning). Those chance are multiplied by the level at which Potion Pitcher is used.

Level Chance
1 2%
2 4%
3 6%
4 8%
5 10%
  • If this skill is at level 5 and Potion Pitcher is used at level 5 then the chance to clean those bad effects is 50%, EACH status may or may not be cleaned, the chance are rolled every status
  • Effects are : Curse, Silence, Freeze, Sleep, Stone and Confusion

4326.png Treat Vaccin

ID : 4326
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When Potion Pitcher is used the target have some chance to be cleaned some bad effects affecting it. Those chance are multiplied by the level at which Potion Pitcher is used.

Level Chance
1 2%
2 4%
3 6%
4 8%
5 10%
  • If this skill is at level 5 and Potion Pitcher is used at level 5 then the chance to clean those bad effects is 50%, EACH status may or may not be cleaned, the chance are rolled every status
  • Effects are : Blind, Silence, Curse and Confusion

4327.png Treat Mastery

ID : 4327
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Improves healing done by any spells.

Level Bonus
1 Recovery +2%
2 Recovery +3%
3 Recovery +4%
4 Recovery +5%
5 Recovery +7%

4328.png Treat Cure

ID : 4328
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 8
Casting Time : 5 seconds (interruptible)
Cooldown : 10 seconds
Duration : 300 seconds
Description : Within a radius of 11x11 the user and all allies recieve some Silver Potion.
Those potions acts like regular Green Potion but also grant the status Antibody for 30 seconds and have 33% chance to not be consumed.
Those potions expire after 300 seconds.
When this skill should affect an allies with some potions left, all remaining potions are deleted in order to get new ones with renewed durations.
Antibody (SC_ANTIBODY): Increase resistance to common status by 20%, reduce common status duration by 20%.

Level Potions Quantity
1 x1
2 x2
3 x3
4 x4
5 x5

4329.png Treat Potion

ID : 4329
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 8
Casting Time : 5 seconds (interruptible)
Cooldown : 10 seconds
Duration : 300 seconds
Description : Within a radius of 11x11 the user and all allies recieve some Golden Potions.
Those potions can be used to heal some HP, like white potions, but with a better healing value (450~600).
Those potions expire after 300 seconds.
When this skill should affect an allies with some potions left, all remaining potions are deleted in order to get new ones with renewed durations.

Level Potions Quantity
1 x1
2 x2
3 x3
4 x4
5 x5