Doctor

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Description

Original Job :
Version : 1.0

Kugans

Treat Specialization

ID : 0
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 INT
2 CON
3 DEX
4 CON
5 INT

Treat Pharmacy

ID : 4321
Type : Passive
Max Level : 5
Cost to learn : 1
Enable the use of a minored version of Pharmacy.

Level Skill
1 Pharmacy Level 2
2 Pharmacy Level 4
3 Pharmacy Level 6
4 Pharmacy Level 8
5 Pharmacy Level 10

Already Learned : Increase the level of Pharmacy by 1 per Treat Pharmacy level.
All monsters can drop another some items used in pharmacy skills, with no cooldown nor maximum nor duration, much like a regular loot.
Note that rate depends on target's base level.

Level Base Loot rate
1 1%
2 2%
3 3%
4 4%
5 5%

Implementation note:

  • In my opinion the best is to list the loots in the db file which lists the items of the same type in order to be able to give an item to the pif among the list on the kills, an official bonus allows to loot an item according to the level monsters

Treat Learn

ID : 4322
Type : Passive
Max Level : 5
Cost to learn : 1
Enable the use of a minored version of Learning Potion.

Level Skill
1 Learning Potion Level 1
2 Learning Potion Level 2
3 Learning Potion Level 3
4 Learning Potion Level 4
5 Learning Potion Level 5

Already Learned : Increase the level of Learning Potion by 1 per Treat Learn level.

Treat Pitcher

ID : 4323
Type : Passive
Max Level : 5
Cost to learn : 1
Enable the use of a minored version of Potion Pitcher.
After skill delay is increased.

Level Skill After Skill Delay
1 Potion Pitcher Level 1 1.5s
2 Potion Pitcher Level 2 1.5s
3 Potion Pitcher Level 3 1.5s
4 Potion Pitcher Level 4 1.5s
5 Potion Pitcher Level 4 1s

Already Learned : When Potion Pitcher is cast the target receives the Fortify status for a period of time.
Fortify (SC_FORTIFY): Increase maximum HP by BaseLevel * 10 and 20%.

Level Duration
1 15 seconds
2 30 seconds
3 60 seconds
4 120 seconds
5 240 seconds

Implementation note:

  • we need to know if healing skills can gives a status to target with the official bonus bAddEffOnSkill, if not we need to add this to source

Treat Sleep

ID : 4324
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Sleeping Power.
Sleeping Power is a NPC skill which can cause sleep status in a wide area.

Level Skill SP Cast Cooldown Effect Area ASD
1 Sleeping Power Level 1 30 0,5s 10 seconds 100% chance to cause sleep 3x3 0
2 Sleeping Power Level 2 40 1s 10 seconds 100% chance to cause sleep 5x5 0
3 Sleeping Power Level 3 50 1,5s 10 seconds 100% chance to cause sleep 7x7 0
4 Sleeping Power Level 4 60 2s 10 seconds 100% chance to cause sleep 9x9 0
5 Sleeping Power Level 5 70 2,5s 10 seconds 100% chance to cause sleep 11x11 0

Treat Stone

ID : 4325
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Stone Liquid.
Stone Liquid is a NPC skill which can cause stone curse status in a wide area.

Level Skill SP Cast Cooldown Effect Area ASD
1 Stone Liquid Level 1 30 0,5s 10 seconds 100% chance to cause sleep 3x3 0
2 Stone Liquid Level 2 40 1s 10 seconds 100% chance to cause sleep 5x5 0
3 Stone Liquid Level 3 50 1,5s 10 seconds 100% chance to cause sleep 7x7 0
4 Stone Liquid Level 4 60 2s 10 seconds 100% chance to cause sleep 9x9 0
5 Stone Liquid Level 5 70 2,5s 10 seconds 100% chance to cause sleep 11x11 0

Treat Hazard

ID : 4326
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Bio Hazard.
Bio Hazard is a NPC skill which can cause poison status in a wide area.

Level Skill SP Cast Cooldown Effect Area ASD
1 Bio Hazard Level 1 30 0,5s 10 seconds 100% chance to cause poison 3x3 0
2 Bio Hazard Level 2 40 1s 10 seconds 100% chance to cause poison 5x5 0
3 Bio Hazard Level 3 50 1,5s 10 seconds 100% chance to cause poison 7x7 0
4 Bio Hazard Level 4 60 2s 10 seconds 100% chance to cause poison 9x9 0
5 Bio Hazard Level 5 70 2,5s 10 seconds 100% chance to cause poison 11x11 0

Treat Mastery

ID : 4327
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Improves healing done by any spells.

Level Bonus
1 Recovery +1%
2 Recovery +2%
3 Recovery +3%
4 Recovery +4%
5 Recovery +5%

Implementation note:

  • bHealPower2 ?

Treat Cure

ID : 4328
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 8
Casting Time : 5 seconds (interruptible)
Cooldown : 10 seconds
Duration : 300 seconds
Description : Within a radius of 11x11 the user and all allies recieve some Silver Potion.
Those potions acts like regular Green Potion but also grant the status Antibody for 30 seconds and have 33% chance to not be consumed.
Those potions expire after 300 seconds.
When this skill should affect an allies with some potions left, all remaining potions are deleted in order to get new ones with renewed durations.
Antibody (SC_ANTIBODY): Increase resistance to common status by 20%, reduce common status duration by 20%.

Level Potions Quantity
1 x1
2 x2
3 x3
4 x4
5 x5

Treat Potion

ID : 4329
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 8
Casting Time : 5 seconds (interruptible)
Cooldown : 10 seconds
Duration : 300 seconds
Description : Within a radius of 11x11 the user and all allies recieve some Golden Potions.
Those potions can be used to heal some HP, like white potions, but with a better healing value (450~600).
Those potions expire after 300 seconds.
When this skill should affect an allies with some potions left, all remaining potions are deleted in order to get new ones with renewed durations.

Level Potions Quantity
1 x1
2 x2
3 x3
4 x4
5 x5