Difference between revisions of "Evoker"
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== Description == | == Description == | ||
− | '''Original Job''' : Mage<br> | + | '''Original Job''': Mage<br> |
− | '''Version''' : 1.0<br> | + | '''Version''': 1.0<br> |
The evoker is a specialist in utility spells.<br> | The evoker is a specialist in utility spells.<br> | ||
Thus he excels in the use of magic walls and state alterations. <br> | Thus he excels in the use of magic walls and state alterations. <br> | ||
Line 8: | Line 8: | ||
== Kugans == | == Kugans == | ||
− | === Charm Specialization === | + | === [[File:4030.png]] Charm Specialization === |
− | '''ID''' : 4030<br> | + | '''ID''': 4030<br> |
− | '''Type''' : Passive<br> | + | '''Type''': Passive<br> |
− | '''Max Level''' : 5<br> | + | '''Max Level''': 5<br> |
− | '''Cost to learn''' : 1<br> | + | '''Cost to learn''': 1<br> |
− | '''Description''' : Each level grants +1 to one attribute<br> | + | '''Description''': Each level grants +1 to one attribute and +1% HP/SP.<br> |
− | {| class="wikitable" | + | |
+ | {| class="wikitable" style="text-align: center" | ||
|- | |- | ||
! Level !! Attribute | ! Level !! Attribute | ||
Line 24: | Line 25: | ||
| 3 || LUK | | 3 || LUK | ||
|- | |- | ||
− | | 4 || | + | | 4 || LUK |
|- | |- | ||
− | | 5 || | + | | 5 || INT |
|} | |} | ||
− | === Charm Stone === | + | === [[File:4031.png]] Charm Stone === |
− | '''ID''' : 4031<br> | + | '''ID''': 4031<br> |
− | '''Type''' : Passive<br> | + | '''Type''': Passive<br> |
− | '''Max Level''' : 5<br> | + | '''Max Level''': 5<br> |
− | '''Cost to learn''' : 1<br> | + | '''Cost to learn''': 1<br> |
− | '''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Stone Curse.<br> | + | '''Description''': Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Stone Curse.<br> |
− | {| class="wikitable" | + | {| class="wikitable" style="text-align: center" |
|- | |- | ||
! Level !! Skill | ! Level !! Skill | ||
Line 51: | Line 52: | ||
|} | |} | ||
− | '''Already | + | '''Already in Skill Tree''' : Chances of inflicting status (5 seconds) and SP cost are increased.<br> |
− | {| class="wikitable" | + | {| class="wikitable" style="text-align: center" |
|- | |- | ||
! Level !! Bonus !! SP cost | ! Level !! Bonus !! SP cost | ||
|- | |- | ||
− | | 1 || Chance to inflict status +3% | + | | 1 || Chance to inflict status +3% || +2 |
|- | |- | ||
− | | 2 || Chance to inflict status +6% | + | | 2 || Chance to inflict status +6% || +4 |
|- | |- | ||
− | | 3 || Chance to inflict status +9% | + | | 3 || Chance to inflict status +9% || +6 |
|- | |- | ||
− | | 4 || Chance to inflict status +12% | + | | 4 || Chance to inflict status +12% || +8 |
|- | |- | ||
− | | 5 || Chance to inflict status +15% | + | | 5 || Chance to inflict status +15% || +10 |
|} | |} | ||
− | |||
− | |||
− | === Charm Diver === | + | === [[File:4032.png]] Charm Diver === |
− | '''ID''' : 4032<br> | + | '''ID''': 4032<br> |
− | '''Type''' : Passive<br> | + | '''Type''': Passive<br> |
− | '''Max Level''' : 5<br> | + | '''Max Level''': 5<br> |
− | '''Cost to learn''' : 1<br> | + | '''Cost to learn''': 1<br> |
− | '''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Frost Diver.<br> | + | '''Description''': Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Frost Diver.<br> |
− | {| class="wikitable" | + | {| class="wikitable" style="text-align: center" |
|- | |- | ||
! Level !! Skill | ! Level !! Skill | ||
Line 93: | Line 92: | ||
|} | |} | ||
− | '''Already | + | '''Already in Skill Tree''' : Chances of inflicting status (5 seconds) and SP cost are increased.<br> |
− | {| class="wikitable" | + | {| class="wikitable" style="text-align: center" |
|- | |- | ||
! Level !! Bonus !! SP cost | ! Level !! Bonus !! SP cost | ||
|- | |- | ||
− | | 1 || Chance to inflict status +3% | + | | 1 || Chance to inflict status +3% || +2 |
|- | |- | ||
− | | 2 || Chance to inflict status +6% | + | | 2 || Chance to inflict status +6% || +4 |
|- | |- | ||
− | | 3 || Chance to inflict status +9% | + | | 3 || Chance to inflict status +9% || +6 |
|- | |- | ||
− | | 4 || Chance to inflict status +12% | + | | 4 || Chance to inflict status +12% || +8 |
|- | |- | ||
− | | 5 || Chance to inflict status +15% | + | | 5 || Chance to inflict status +15% || +10 |
|} | |} | ||
− | |||
− | |||
− | === Charm Fire === | + | === [[File:4033.png]] Charm Fire === |
− | '''ID''' : 4033<br> | + | '''ID''': 4033<br> |
− | '''Type''' : Passive<br> | + | '''Type''': Passive<br> |
− | '''Max Level''' : 5<br> | + | '''Max Level''': 5<br> |
− | '''Cost to learn''' : 1<br> | + | '''Cost to learn''': 1<br> |
− | '''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Fire Wall.<br> | + | '''Description''': Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Fire Wall.<br> |
− | {| class="wikitable" | + | {| class="wikitable" style="text-align: center" |
|- | |- | ||
! Level !! Skill | ! Level !! Skill | ||
Line 135: | Line 132: | ||
|} | |} | ||
− | '''Already | + | '''Already in Skill Tree''' : The wall of fire is wider, can take more hits and cost more SP.<br> |
− | {| class="wikitable" | + | {| class="wikitable" style="text-align: center" |
|- | |- | ||
! Level !! Wall length !! Number of Hits !! SP cost | ! Level !! Wall length !! Number of Hits !! SP cost | ||
|- | |- | ||
− | | 1 || 3 cells | + | | 1 || 3 cells || + 1 || +2 |
|- | |- | ||
− | | 2 || 3 cells | + | | 2 || 3 cells || + 2 || +2 |
|- | |- | ||
− | | 3 || 5 cells | + | | 3 || 5 cells || + 2 || +2 |
|- | |- | ||
− | | 4 || 5 cells | + | | 4 || 5 cells || + 3 || +2 |
|- | |- | ||
− | | 5 || 7 cells | + | | 5 || 7 cells || + 3 || +2 |
|} | |} | ||
− | |||
− | |||
− | |||
− | === Charm Strike === | + | === [[File:4034.png]] Charm Strike === |
− | '''ID''' : 4034<br> | + | '''ID''': 4034<br> |
− | '''Type''' : Passive<br> | + | '''Type''': Passive<br> |
− | '''Max Level''' : 5<br> | + | '''Max Level''': 5<br> |
− | '''Cost to learn''' : 1<br> | + | '''Cost to learn''': 1<br> |
− | '''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Soul Strike.<br> | + | '''Description''': Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Soul Strike.<br> |
− | {| class="wikitable" | + | {| class="wikitable" style="text-align: center" |
|- | |- | ||
! Level !! Skill | ! Level !! Skill | ||
Line 179: | Line 173: | ||
|} | |} | ||
− | '''Already | + | '''Already in Skill Tree''' : Soul Strike can deal some battle damage to cursed targets.<br> |
Damage are based on maximum MATK, are increased on monsters, can be critical and can be reduced by target's MDEF but are have no elemental property.<br> | Damage are based on maximum MATK, are increased on monsters, can be critical and can be reduced by target's MDEF but are have no elemental property.<br> | ||
− | {| class="wikitable" | + | {| class="wikitable" style="text-align: center" |
|- | |- | ||
! Level !! Damage rate | ! Level !! Damage rate | ||
Line 197: | Line 191: | ||
|} | |} | ||
− | |||
− | |||
− | === Charm Safety === | + | === [[File:4035.png]] Charm Safety === |
− | '''ID''' : 4035<br> | + | '''ID''': 4035<br> |
− | '''Type''' : Passive<br> | + | '''Type''': Passive<br> |
− | '''Max Level''' : 5<br> | + | '''Max Level''': 5<br> |
− | '''Cost to learn''' : 1<br> | + | '''Cost to learn''': 1<br> |
− | '''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Safety Wall.<br> | + | '''Description''': Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Safety Wall.<br> |
− | {| class="wikitable" | + | {| class="wikitable" style="text-align: center" |
|- | |- | ||
! Level !! Skill | ! Level !! Skill | ||
Line 222: | Line 214: | ||
|} | |} | ||
− | '''Already | + | '''Already in Skill Tree''' : When the character is attacked under the effects of a safety wall attackers may experience a random common status<br> |
− | {| class="wikitable" | + | {| class="wikitable" style="text-align: center" |
|- | |- | ||
! Level !! Chance | ! Level !! Chance | ||
Line 242: | Line 234: | ||
* Status are not random from one hit to another, the status is determined random at irregular period, so over a short period of time it can be the same | * Status are not random from one hit to another, the status is determined random at irregular period, so over a short period of time it can be the same | ||
− | |||
− | |||
− | |||
− | === Charm Napalm === | + | === [[File:4036.png]] Charm Napalm === |
− | '''ID''' : 4036<br> | + | '''ID''': 4036<br> |
− | '''Type''' : Passive<br> | + | '''Type''': Passive<br> |
− | '''Max Level''' : 5<br> | + | '''Max Level''': 5<br> |
− | '''Cost to learn''' : 1<br> | + | '''Cost to learn''': 1<br> |
− | '''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Napalm Beat.<br> | + | '''Description''': Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Napalm Beat.<br> |
− | {| class="wikitable" | + | {| class="wikitable" style="text-align: center" |
|- | |- | ||
! Level !! Skill | ! Level !! Skill | ||
Line 268: | Line 257: | ||
|} | |} | ||
− | '''Already | + | '''Already in Skill Tree''' : Napalm Beat reduces the target's LUK and buff user's LUK for 7 seconds.<br> |
− | {| class="wikitable" | + | {| class="wikitable" style="text-align: center" |
|- | |- | ||
− | ! Level !! Debuff | + | ! Level !! Debuff !! Buff |
|- | |- | ||
− | | 1 || LUK - | + | | 1 || LUK -3% and -3 || LUK +2 |
|- | |- | ||
− | | 2 || LUK - | + | | 2 || LUK -6% and -6 || LUK +4 |
|- | |- | ||
− | | 3 || LUK - | + | | 3 || LUK -9% and -9 || LUK +6 |
|- | |- | ||
− | | 4 || LUK - | + | | 4 || LUK -12% and -12 || LUK +8 |
|- | |- | ||
− | | 5 || LUK - | + | | 5 || LUK -15% and -15 || LUK +10 |
|} | |} | ||
− | + | === [[File:4037.png]] Charm Trick === | |
− | + | '''ID''': 4037<br> | |
+ | '''Type''': Passive<br> | ||
+ | '''Max Level''': 5<br> | ||
+ | '''Cost to learn''': 1<br> | ||
+ | '''Description''': Increases the chance and duration of status inflicted on opponents .<br> | ||
− | + | {| class="wikitable" style="text-align: center" | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {| class="wikitable" | ||
|- | |- | ||
! Level !! Status Rate !! Status Duration | ! Level !! Status Rate !! Status Duration | ||
|- | |- | ||
− | | 1 || Rate +3% | + | | 1 || Rate +3% || Duration +5% |
|- | |- | ||
− | | 2 || Rate +6% | + | | 2 || Rate +6% || Duration +10% |
|- | |- | ||
− | | 3 || Rate +9% | + | | 3 || Rate +9% || Duration +15% |
|- | |- | ||
− | | 4 || Rate +12% | + | | 4 || Rate +12% || Duration +20% |
|- | |- | ||
− | | 5 || Rate +15% | + | | 5 || Rate +15% || Duration +25% |
|} | |} | ||
− | * On a status which should last 10 seconds if a target has 50% natural resistance to that status and this skill is at level 5 then the status will last 6,5s instead of 5s | + | * On a status which should last 10 seconds if a target has 50% natural resistance to that status and this skill is at level 5 then the status will last 6,5s instead of 5s like it would be without the skill |
− | * On a status which have 50% chance to occure if a target has 50% natural resistance to that status and this skill is at level 5 then the status will have ~28% to occure instead of 25% | + | * On a status which should last 10 seconds if a target has 0% natural resistance to that status and this skill is at level 5 then the status will last 12.5s instead of 10s like it would be without the skill |
+ | * On a status which have 50% chance to occure if a target has 50% natural resistance to that status and this skill is at level 5 then the status will have ~28% to occure instead of 25% like it would be without the skill | ||
+ | * On a status which have 50% chance to occure if a target has 0% natural resistance to that status and this skill is at level 5 then the status will have ~57.5% to occure instead of 50% like it would be without the skill | ||
* The calculations in the examples above do not take into account the resistances linked to the cards etc ... only the natural defense linked to the attributes (VIT, INT, etc) | * The calculations in the examples above do not take into account the resistances linked to the cards etc ... only the natural defense linked to the attributes (VIT, INT, etc) | ||
+ | * TLNR: This skill is more effective on target's WITHOUT defense against a status | ||
+ | |||
− | === Charm Recovery === | + | === [[File:4038.png]] Charm Recovery === |
− | '''ID''' : 4038<br> | + | '''ID''': 4038<br> |
− | '''Type''' : Passive<br> | + | '''Type''': Passive<br> |
− | '''Max Level''' : 5<br> | + | '''Max Level''': 5<br> |
− | '''Cost to learn''' : 1<br> | + | '''Cost to learn''': 1<br> |
− | '''Description''' : When an opponent affected by a common state attacks the player, the latter recovers some HP or SP. | + | '''Description''': When an opponent affected by a common state attacks the player, the latter recovers some HP or SP. |
Same thing if the player attacks an opponent affected by a common state.<br> | Same thing if the player attacks an opponent affected by a common state.<br> | ||
Those effects have a cooldown of 1 second.<br> | Those effects have a cooldown of 1 second.<br> | ||
− | {| class="wikitable" | + | {| class="wikitable" style="text-align: center" |
|- | |- | ||
! Level !! HP recovery !! SP recovery | ! Level !! HP recovery !! SP recovery | ||
|- | |- | ||
− | | 1 || 40% MATK | + | | 1 || 40% MATK || 3 + 5% of INT |
|- | |- | ||
− | | 2 || 55% MATK | + | | 2 || 55% MATK || 4 + 8% of INT |
|- | |- | ||
− | | 3 || 70% MATK | + | | 3 || 70% MATK || 5 + 11% of INT |
|- | |- | ||
− | | 4 || 85% MATK | + | | 4 || 85% MATK || 6 + 14% of INT |
|- | |- | ||
− | | 5 || 100% MATK | + | | 5 || 100% MATK || 7 + 17% of INT |
|} | |} | ||
* Every effects (HP recovery when hit, HP recovery on hit, SP recovery when hit, SP recovery on hit) have different cooldown | * Every effects (HP recovery when hit, HP recovery on hit, SP recovery when hit, SP recovery on hit) have different cooldown | ||
− | |||
− | |||
− | |||
− | === Charm Mirror === | + | === [[File:4039.png]] Charm Mirror === |
− | '''ID''' : 4039<br> | + | '''ID''': 4039<br> |
− | '''Type''' : Active<br> | + | '''Type''': Active<br> |
− | '''Max Level''' : 5<br> | + | '''Max Level''': 5<br> |
− | '''Cost to learn''' : | + | '''Cost to learn''': 2<br> |
− | '''LP cost''' : | + | '''LP cost''': 15<br> |
− | '''Casting Time''' : 1 seconds (interruptible)<br> | + | '''Casting Time''': 1 seconds (interruptible)<br> |
− | '''Cooldown''' : | + | '''Cooldown''': 5 seconds<br> |
− | '''Duration''' : | + | '''Duration''': 7 seconds<br> |
− | '''Description''' : For a very short of time all statuses received can be contracted by those who sent them.<br> | + | '''Description''': For a very short of time all statuses received can be contracted by those who sent them.<br> |
− | {| class="wikitable" | + | {| class="wikitable" style="text-align: center" |
|- | |- | ||
! Level !! Status reflection rate | ! Level !! Status reflection rate |
Latest revision as of 05:13, 31 May 2022
Description
Original Job: Mage
Version: 1.0
The evoker is a specialist in utility spells.
Thus he excels in the use of magic walls and state alterations.
Kugans
Charm Specialization
ID: 4030
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
1 | INT |
2 | LUK |
3 | LUK |
4 | LUK |
5 | INT |
Charm Stone
ID: 4031
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a minored version of Stone Curse.
Level | Skill |
---|---|
1 | Stone Curse Level 2 |
2 | Stone Curse Level 4 |
3 | Stone Curse Level 6 |
4 | Stone Curse Level 8 |
5 | Stone Curse Level 10 |
Already in Skill Tree : Chances of inflicting status (5 seconds) and SP cost are increased.
Level | Bonus | SP cost |
---|---|---|
1 | Chance to inflict status +3% | +2 |
2 | Chance to inflict status +6% | +4 |
3 | Chance to inflict status +9% | +6 |
4 | Chance to inflict status +12% | +8 |
5 | Chance to inflict status +15% | +10 |
Charm Diver
ID: 4032
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a minored version of Frost Diver.
Level | Skill |
---|---|
1 | Frost Diver Level 2 |
2 | Frost Diver Level 4 |
3 | Frost Diver Level 6 |
4 | Frost Diver Level 8 |
5 | Frost Diver Level 10 |
Already in Skill Tree : Chances of inflicting status (5 seconds) and SP cost are increased.
Level | Bonus | SP cost |
---|---|---|
1 | Chance to inflict status +3% | +2 |
2 | Chance to inflict status +6% | +4 |
3 | Chance to inflict status +9% | +6 |
4 | Chance to inflict status +12% | +8 |
5 | Chance to inflict status +15% | +10 |
Charm Fire
ID: 4033
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a minored version of Fire Wall.
Level | Skill |
---|---|
1 | Fire Wall Level 2 |
2 | Fire Wall Level 4 |
3 | Fire Wall Level 6 |
4 | Fire Wall Level 8 |
5 | Fire Wall Level 10 |
Already in Skill Tree : The wall of fire is wider, can take more hits and cost more SP.
Level | Wall length | Number of Hits | SP cost |
---|---|---|---|
1 | 3 cells | + 1 | +2 |
2 | 3 cells | + 2 | +2 |
3 | 5 cells | + 2 | +2 |
4 | 5 cells | + 3 | +2 |
5 | 7 cells | + 3 | +2 |
Charm Strike
ID: 4034
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a minored version of Soul Strike.
Level | Skill |
---|---|
1 | Soul Strike Level 2 |
2 | Soul Strike Level 4 |
3 | Soul Strike Level 6 |
4 | Soul Strike Level 8 |
5 | Soul Strike Level 10 |
Already in Skill Tree : Soul Strike can deal some battle damage to cursed targets.
Damage are based on maximum MATK, are increased on monsters, can be critical and can be reduced by target's MDEF but are have no elemental property.
Level | Damage rate |
---|---|
1 | 200% |
2 | 250% |
3 | 300% |
4 | 350% |
5 | 400% |
Charm Safety
ID: 4035
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a minored version of Safety Wall.
Level | Skill |
---|---|
1 | Safety Wall Level 1 |
2 | Safety Wall Level 2 |
3 | Safety Wall Level 3 |
4 | Safety Wall Level 4 |
5 | Safety Wall Level 5 |
Already in Skill Tree : When the character is attacked under the effects of a safety wall attackers may experience a random common status
Level | Chance |
---|---|
1 | 4% chance |
2 | 8% chance |
3 | 12% chance |
4 | 16% chance |
5 | 20% chance |
- Status duration depends on the status itself, just like cards effects
- Status are not random from one hit to another, the status is determined random at irregular period, so over a short period of time it can be the same
Charm Napalm
ID: 4036
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a minored version of Napalm Beat.
Level | Skill |
---|---|
1 | Napalm Beat Level 2 |
2 | Napalm Beat Level 4 |
3 | Napalm Beat Level 6 |
4 | Napalm Beat Level 8 |
5 | Napalm Beat Level 10 |
Already in Skill Tree : Napalm Beat reduces the target's LUK and buff user's LUK for 7 seconds.
Level | Debuff | Buff |
---|---|---|
1 | LUK -3% and -3 | LUK +2 |
2 | LUK -6% and -6 | LUK +4 |
3 | LUK -9% and -9 | LUK +6 |
4 | LUK -12% and -12 | LUK +8 |
5 | LUK -15% and -15 | LUK +10 |
Charm Trick
ID: 4037
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Increases the chance and duration of status inflicted on opponents .
Level | Status Rate | Status Duration |
---|---|---|
1 | Rate +3% | Duration +5% |
2 | Rate +6% | Duration +10% |
3 | Rate +9% | Duration +15% |
4 | Rate +12% | Duration +20% |
5 | Rate +15% | Duration +25% |
- On a status which should last 10 seconds if a target has 50% natural resistance to that status and this skill is at level 5 then the status will last 6,5s instead of 5s like it would be without the skill
- On a status which should last 10 seconds if a target has 0% natural resistance to that status and this skill is at level 5 then the status will last 12.5s instead of 10s like it would be without the skill
- On a status which have 50% chance to occure if a target has 50% natural resistance to that status and this skill is at level 5 then the status will have ~28% to occure instead of 25% like it would be without the skill
- On a status which have 50% chance to occure if a target has 0% natural resistance to that status and this skill is at level 5 then the status will have ~57.5% to occure instead of 50% like it would be without the skill
- The calculations in the examples above do not take into account the resistances linked to the cards etc ... only the natural defense linked to the attributes (VIT, INT, etc)
- TLNR: This skill is more effective on target's WITHOUT defense against a status
Charm Recovery
ID: 4038
Type: Passive
Max Level: 5
Cost to learn: 1
Description: When an opponent affected by a common state attacks the player, the latter recovers some HP or SP.
Same thing if the player attacks an opponent affected by a common state.
Those effects have a cooldown of 1 second.
Level | HP recovery | SP recovery |
---|---|---|
1 | 40% MATK | 3 + 5% of INT |
2 | 55% MATK | 4 + 8% of INT |
3 | 70% MATK | 5 + 11% of INT |
4 | 85% MATK | 6 + 14% of INT |
5 | 100% MATK | 7 + 17% of INT |
- Every effects (HP recovery when hit, HP recovery on hit, SP recovery when hit, SP recovery on hit) have different cooldown
Charm Mirror
ID: 4039
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 15
Casting Time: 1 seconds (interruptible)
Cooldown: 5 seconds
Duration: 7 seconds
Description: For a very short of time all statuses received can be contracted by those who sent them.
Level | Status reflection rate |
---|---|
1 | 60% |
2 | 80% |
3 | 100% |
4 | 120% |
5 | 140% |
- The "Status reflection rate" reflects the proportion of the initial status chances that are returned
- If the player with this skill at level 3 is hit by a bash which have 25% to stun, then the bash user also have 25% to be stunned
- From level 4 the odds of contracting the status by the one who sent it are therefore higher than those that the player had of contracting it himself
- Status reflection do not prevent the character to be affected by the status