Difference between revisions of "Fighter"

From DARO
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== Description ==
 
== Description ==
  
'''Original Job''' : Swordman<br>
+
'''Original Job''': Swordman<br>
'''Version''' : 1.0<br>
+
'''Version''': 1.0<br>
The fighter is a tough, reckless fighter who rushes into the fray without worrying about the consequences.<br>
+
The Fighter is a tough, reckless fighter who rushes into the fray without worrying about the consequences.<br>
 
It therefore emphasizes survival and protection.<br>
 
It therefore emphasizes survival and protection.<br>
  
Line 9: Line 9:
  
 
=== [[File:4010.png]] Brawl Specialization ===  
 
=== [[File:4010.png]] Brawl Specialization ===  
'''ID''' : 4010<br>
+
'''ID''': 4010<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 2<br>
+
'''Cost to learn''': 2<br>
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br>
+
'''Description''': Each level grants +1 to one attribute and +1% HP/SP.<br>
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Level !! Attribute
 
! Level !! Attribute
 
|-
 
|-
| 1 || STR
+
| <center>1 || STR
 
|-
 
|-
| 2 || VIT
+
| <center>2 || VIT
 
|-
 
|-
| 3 || LUK
+
| <center>3 || LUK
 
|-
 
|-
| 4 || VIT
+
| <center>4 || VIT
 
|-
 
|-
| 5 || STR
+
| <center>5 || STR
 
|}
 
|}
  
 
=== [[File:4011.png]] Brawl Bash ===
 
=== [[File:4011.png]] Brawl Bash ===
'''ID''' : 4011<br>
+
'''ID''': 4011<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Bash<br>
+
'''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Bash.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Bash Level 2
+
| <center>1 || Bash Level 2
 
|-
 
|-
| 2 || Bash Level 4
+
| <center>2 || Bash Level 4
 
|-
 
|-
| 3 || Bash Level 6
+
| <center>3 || Bash Level 6
 
|-
 
|-
| 4 || Bash Level 8
+
| <center>4 || Bash Level 8
 
|-
 
|-
| 5 || Bash Level 10
+
| <center>5 || Bash Level 10
 
|}
 
|}
  
'''Already Learned''' : Bash receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflicts a debuff of target's STR and a buff of user's STR for 7 seconds.<br>
+
'''Already Learned''': Bash receives a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Mutation_of_a_skill mutation] that inflicts a debuff of target's STR and a buff of user's STR for 7 seconds.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 57: Line 57:
 
! Level !! Debuff !! Buff
 
! Level !! Debuff !! Buff
 
|-
 
|-
| 1 || STR -3% and -3 || STR +2
+
| <center>1 || STR -3% and -3 || STR +2
 
|-
 
|-
| 2 || STR -6% and -6 || STR +4
+
| <center>2 || STR -6% and -6 || STR +4
 
|-
 
|-
| 3 || STR -9% and -9 || STR +6
+
| <center>3 || STR -9% and -9 || STR +6
 
|-
 
|-
| 4 || STR -12% and -12 || STR +8
+
| <center>4 || STR -12% and -12 || STR +8
 
|-
 
|-
| 5 || STR -15% and -15 || STR +10
+
| <center>5 || STR -15% and -15 || STR +10
 
|}
 
|}
  
* The debuff in STR reduce monster's short ranged attacks damage (in addition to a small portion of its ATK coming from STR only)
+
* The debuff in STR reduces monster's melee attack damage on top of the ATK decrease coming from the STR reduction.
  
 
=== [[File:4012.png]] Brawl Endure ===
 
=== [[File:4012.png]] Brawl Endure ===
'''ID''' : 4012<br>
+
'''ID''': 4012<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Endure.<br>
+
'''Description''': Enables the use a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Endure.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Endure Level 2
+
| <center>1 || Endure Level 2
 
|-
 
|-
| 2 || Endure Level 4
+
| <center>2 || Endure Level 4
 
|-
 
|-
| 3 || Endure Level 6
+
| <center>3 || Endure Level 6
 
|-
 
|-
| 4 || Endure Level 8
+
| <center>4 || Endure Level 8
 
|-
 
|-
| 5 || Endure Level 10
+
| <center>5 || Endure Level 10
 
|}
 
|}
  
'''Already Learned''' : The number of hits that can be taken before losing the endurance effect is increased.<br>
+
'''Already Learned''': The number of hits that can be taken before losing the Endure effect is increased.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Number of Hits || SP cost
 
! Level !! Number of Hits || SP cost
 
|-
 
|-
| 1 || Hits counter +20% || +20%
+
| <center>1 || Hits counter +20% || +20%
 
|-
 
|-
| 2 || Hits counter +40% || +40%
+
| <center>2 || Hits counter +40% || +40%
 
|-
 
|-
| 3 || Hits counter +60% || +60%
+
| <center>3 || Hits counter +60% || +60%
 
|-
 
|-
| 4 || Hits counter +80% || +80%
+
| <center>4 || Hits counter +80% || +80%
 
|-
 
|-
| 5 || Hits counter +100% || +100%
+
| <center>5 || Hits counter +100% || +100%
 
|}
 
|}
  
 
=== [[File:4013.png]] Brawl Recovery ===
 
=== [[File:4013.png]] Brawl Recovery ===
'''ID''' : 4013<br>
+
'''ID''': 4013<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of Increase HP Recovery.<br>
+
'''Description''': Enables the use of Increase HP Recovery.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Increase HP Recovery Level 2
+
| <center>1 || Increase HP Recovery Level 2
 
|-
 
|-
| 2 || Increase HP Recovery Level 4
+
| <center>2 || Increase HP Recovery Level 4
 
|-
 
|-
| 3 || Increase HP Recovery Level 6
+
| <center>3 || Increase HP Recovery Level 6
 
|-
 
|-
| 4 || Increase HP Recovery Level 8
+
| <center>4 || Increase HP Recovery Level 8
 
|-
 
|-
| 5 || Increase HP Recovery Level 10
+
| <center>5 || Increase HP Recovery Level 10
 
|}
 
|}
  
'''Already Learned''' : Increases the natural recovery of HP<br>
+
'''Already Learned''': Increases the natural recovery of HP.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Bonus
 
! Level !! Bonus
 
|-
 
|-
| 1 || Natural HP recovery +20%
+
| <center>1 || Natural HP recovery +20%
 
|-
 
|-
| 2 || Natural HP recovery +40%
+
| <center>2 || Natural HP recovery +40%
 
|-
 
|-
| 3 || Natural HP recovery +60%
+
| <center>3 || Natural HP recovery +60%
 
|-
 
|-
| 4 || Natural HP recovery +80%
+
| <center>4 || Natural HP recovery +80%
 
|-
 
|-
| 5 || Natural HP recovery +100%
+
| <center>5 || Natural HP recovery +100%
 
|}
 
|}
  
 
=== [[File:4014.png]] Brawl Provoke ===
 
=== [[File:4014.png]] Brawl Provoke ===
'''ID''' : 4014<br>
+
'''ID''': 4014<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Provoke.<br>
+
'''Description''': Enables the use a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Provoke.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Provoke Level 2
+
| <center>1 || Provoke Level 2
 
|-
 
|-
| 2 || Provoke Level 4
+
| <center>2 || Provoke Level 4
 
|-
 
|-
| 3 || Provoke Level 6
+
| <center>3 || Provoke Level 6
 
|-
 
|-
| 4 || Provoke Level 8
+
| <center>4 || Provoke Level 8
 
|-
 
|-
| 5 || Provoke Level 10
+
| <center>5 || Provoke Level 10
 
|}
 
|}
  
'''Already Learned''' : When Provoke is used the character loses SP in exchange for none neutral elements resistance bonus for 7 seconds.<br>
+
'''Already Learned''': When Provoke is used, the user loses SP in exchange for an Elemental Resistance bonus for 7 seconds.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! SP cost !! Bonus
 
! Level !! SP cost !! Bonus
 
|-
 
|-
| 1 || 3 SP || Neutral resistance 1%, Other element resistance 3%
+
| <center>1 || 3 SP || Neutral Resistance 1%, Other elements Resistance 3%
 
|-
 
|-
| 2 || 6 SP || Neutral resistance 2%, Other element resistance 9%
+
| <center>2 || 6 SP || Neutral Resistance 2%, Other elements Resistance 9%
 
|-
 
|-
| 3 || 9 SP || Neutral resistance 3%, Other element resistance 12%
+
| <center>3 || 9 SP || Neutral Resistance 3%, Other elements Resistance 12%
 
|-
 
|-
| 4 || 12 SP || Neutral resistance 4%, Other element resistance 15%
+
| <center>4 || 12 SP || Neutral Resistance 4%, Other elements Resistance 15%
 
|-
 
|-
| 5 || 15 SP || Neutral resistance 5%, Other element resistance 18%
+
| <center>5 || 15 SP || Neutral Resistance 5%, Other elements Resistance 18%
 
|}
 
|}
  
 
=== [[File:4015.png]] Brawl Skin ===
 
=== [[File:4015.png]] Brawl Skin ===
'''ID''' : 4015<br>
+
'''ID''': 4015<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of Stone Skin.<br>
+
'''Description''': Enables the use of Stone Skin.<br>
Stone Skin is a NPC skill which reduces physical or special damage received in exchange for increased magical damage.<br>
+
Stone Skin is a NPC skill which reduces Physical and Special Damage received, but increases Magical Damage received.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Skill !! SP !! Cast !! Duration || Effects
 
! Level !! Skill !! SP !! Cast !! Duration || Effects
 
|-
 
|-
| 1 || Stone Skin Level 1 || 10 || 0,5s || 30s || Reduce physical and special damage by 3%, increase magical damage by 4%
+
| <center>1 || Stone Skin Level 1 || <center>10 || <center>0,5s || <center>30s || Reduce Physical and Special Damage by 3%, increases Magical Damage by 4%
 
|-
 
|-
| 2 || Stone Skin Level 2 || 20 || 1s || 30s || Reduce physical and special damage by 6%, increase magical damage by 8%
+
| <center>2 || Stone Skin Level 2 || <center>20 || <center>1s || <center>30s || Reduce Physical and Special Damage by 6%, increases Magical Damage by 8%
 
|-
 
|-
| 3 || Stone Skin Level 3 || 30 || 1,5s || 30s || Reduce physical and special damage by 9%, increase magical damage by 12%
+
| <center>3 || Stone Skin Level 3 || <center>30 || <center>1,5s || <center>30s || Reduce Physical and Special Damage by 9%, increases Magical Damage by 12%
 
|-
 
|-
| 4 || Stone Skin Level 4 || 40 || 2s || 30s || Reduce physical and special damage by 12%, increase magical damage by 16%
+
| <center>4 || Stone Skin Level 4 || <center>40 || <center>2s || <center>30s || Reduce Physical and Special Damage by 12%, increase Magical Damage by 16%
 
|-
 
|-
| 5 || Stone Skin Level 5 || 50 || 2,5s || 30s || Reduce physical and special damage by 15%, increase magical damage by 20%
+
| <center>5 || Stone Skin Level 5 || <center>50 || <center>2,5s || <center>30s || Reduce Physical and Special Damage by 15%, increase Magical Damage by 20%
 
|}
 
|}
  
'''Already Endure Learned''' : While under Stone SKin effects counter to physical attacks with 40/80/120/160/200% battle damage (based on user's ATK, DEF, neutral) and a heal 10/20/30/40/50% (based on user's ATK, cooldown 0.5s)
+
'''Endure Already Learned''': While under the Stone Skin effect, counters physical attacks with 40/80/120/160/200% [https://mysticprojectro.com/wiki/index.php/Everything_you_need_to_know#Battle_Damage_System Battle Damage], and heals the user for 10/20/30/40/50% of user's ATK (cooldown 0.5s).
  
 
=== [[File:4016.png]] Brawl Tension ===
 
=== [[File:4016.png]] Brawl Tension ===
'''ID''' : 4016<br>
+
'''ID''': 4016<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Tension Relax.<br>
+
'''Description''': Enable the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Tension Relax.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Tension Relax Level 1
+
| <center>1 || Tension Relax Level 1
 
|-
 
|-
| 2 || Tension Relax Level 2
+
| <center>2 || Tension Relax Level 2
 
|-
 
|-
| 3 || Tension Relax Level 3
+
| <center>3 || Tension Relax Level 3
 
|-
 
|-
| 4 || Tension Relax Level 4
+
| <center>4 || Tension Relax Level 4
 
|-
 
|-
| 5 || Tension Relax Level 5
+
| <center>5 || Tension Relax Level 5
 
|}
 
|}
  
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|}
 
|}
  
'''Already Learned''' : In danger (HP <33%) the player receives a DEF / MDEF bonus for 7 seconds, this effect have a cooldown of 60 seconds.<br>
+
'''Already Learned''': When user's HP is below 33%, they receive a DEF & MDEF bonus for 7 seconds, this effect has a cooldown of 60 seconds.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Bonus
 
! Level !! Bonus
 
|-
 
|-
| 1 || DEF & MDEF +3
+
| <center>1 || DEF & MDEF +3
 
|-
 
|-
| 2 || DEF & MDEF +6
+
| <center>2 || DEF & MDEF +6
 
|-
 
|-
| 3 || DEF & MDEF +9
+
| <center>3 || DEF & MDEF +9
 
|-
 
|-
| 4 || DEF & MDEF +12
+
| <center>4 || DEF & MDEF +12
 
|-
 
|-
| 5 || DEF & MDEF +15
+
| <center>5 || DEF & MDEF +15
 
|}
 
|}
  
 
=== [[File:4017.png]] Brawl Resilience ===
 
=== [[File:4017.png]] Brawl Resilience ===
'''ID''' : 4017<br>
+
'''ID''': 4017<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Increase crit defense, reducing chance of having one.<br>
+
'''Description''': Increases Crit Defense; reduces chances of being inflicted critical damage.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Bonus
 
! Level !! Bonus
 
|-
 
|-
| 1 || Crit Defense 4%
+
| <center>1 || Crit Defense 4%
 
|-
 
|-
| 2 || Crit Defense 8%
+
| <center>2 || Crit Defense 8%
 
|-
 
|-
| 3 || Crit Defense 12%
+
| <center>3 || Crit Defense 12%
 
|-
 
|-
| 4 || Crit Defense 16%
+
| <center>4 || Crit Defense 16%
 
|-
 
|-
| 5 || Crit Defense 20%
+
| <center>5 || Crit Defense 20%
 
|}
 
|}
  
* Critical defense is not a literal reduction in the chance of being the target of a critical, but works as a percentage reduction.
+
* Critical Defense is not a litteral reduction in the chance of being the target of a critical, but works as a percentage reduction.
* Example: With 20% crit defense a player only have a 16% chance of having a critical if the opponent has 20 crit.
+
* Example: With 20% Crit Defense, a player has 16% chance of being the target of a critical hit if their enemy has 20 crit.
  
 
=== [[File:4018.png]] Brawl Armor ===
 
=== [[File:4018.png]] Brawl Armor ===
'''ID''' : 4018<br>
+
'''ID''': 4018<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : When the player is attacked he has a chance to heal his HP up to his Base Level, VIT and DEF increases this in percentage, this effect has a cooldown of 1 second.<br>
+
'''Description''': When being attacked, the user has a chance of healing their HP, up to their Base Level. VIT and DEF increases this in percentage, this effect has a cooldown of 1 second.<br>
When the player is attacked he has a chance to heal his SP up to his a part of its Base Level, INT and MDEF increases this in percentage, this effect has a cooldown of 1 second.<br>
+
When being attacked, the user has a chance of healing their SP, up to a fraction of their Base Level. INT and MDEF increases this in percentage, this effect has a cooldown of 1 second.<br>
Both heals are better if respectivly HP or SP is low, both heals can be critical which leads to double their values.<br>
+
Both heals are increased the lower the user's HP or SP, both heals can be critical which doubles their values.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Chance
 
! Level !! Chance
 
|-
 
|-
| 1 || 2% chance to heal
+
| <center>1 || 2% chance to heal
 
|-
 
|-
| 2 || 4% chance to heal
+
| <center>2 || 4% chance to heal
 
|-
 
|-
| 3 || 6% chance to heal
+
| <center>3 || 6% chance to heal
 
|-
 
|-
| 4 || 8% chance to heal
+
| <center>4 || 8% chance to heal
 
|-
 
|-
| 5 || 10% chance to heal
+
| <center>5 || 10% chance to heal
 
|}
 
|}
  
* Both heals may occured at the same time on a special hit since they are handled seperatly
+
* Both heals can occur simultaneously since they are handled seperatly.
* Both heals do not share the same cooldown
+
* Each heal has its own cooldown.
* HP heals is equals to BaseLevel (+VIT%) (+DEF%) (+HPLOST%)
+
* HP heal is equal to BaseLevel (+VIT%) (+DEF%) (+HPLOST%)
* SP heals is equals to BaseLevel/15 (+INT%) (+MDEF%) (+HPLOST%)
+
* SP heal is equal to BaseLevel/15 (+INT%) (+MDEF%) (+HPLOST%)
  
 
=== [[File:4019.png]] Brawl Counter ===
 
=== [[File:4019.png]] Brawl Counter ===
'''ID''' : 4019<br>
+
'''ID''': 4019<br>
'''Type''' : Passive<br>
+
'''Type''': Active<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 2<br>
+
'''Cost to learn''': 2<br>
'''LP cost''' : 10<br>
+
'''LP cost''': 10<br>
'''Casting Time''' : 1 second<br>
+
'''Casting Time''': 1 second<br>
'''Cooldown''' : No<br>
+
'''Cooldown''': No<br>
'''Duration''' : 10 seconds<br>
+
'''Duration''': 10 seconds<br>
'''Description''' : For a short period of time all physical and short ranged attacks recieved leads to counter damage which are stronger if self's HP goes low and if target's HP are high.<br>
+
'''Description''': While skill is active, all physical and melee attacks recieved generate counter damage. The damage is stronger the lower the user's HP and the higher the target's HP.<br>
This effect can't occured more than once every 0,5 seconds.<br>
+
This effect can't occured more than once every 0,5 second.<br>
Damages are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.<br>
+
The damage is based on ATK, reduced by target's DEF, increased by 50% against monsters and bears the weapon's element.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Counter damage
 
! Level !! Counter damage
 
|-
 
|-
| 1 || 50% ATK
+
| <center>1 || <center>50% ATK
 
|-
 
|-
| 2 || 75% ATK
+
| <center>2 || <center>75% ATK
 
|-
 
|-
| 3 || 100% ATK
+
| <center>3 || <center>100% ATK
 
|-
 
|-
| 4 || 125% ATK
+
| <center>4 || <center>125% ATK
 
|-
 
|-
| 5 || 150% ATK
+
| <center>5 || <center>150% ATK
 
|}
 
|}
  
* Damages are of the same elemental property as the main weapon
+
* User's missing HP increases the damage by a % (from 0 to 100%)
* Self's missing HP increase damage by a % (from 0 to 100)
+
* Target's remaining HP increases damage by a % (from 0 to 100%)
* Target left HP increase damage by a % (from 0 to 100%)
+
* The user's and target's HP related damage are cumulative by multiplication;
* The damage added depending on the HP of the player or the target are cumulative by multiplication, which means that an opponent with all his HP waiting for a player at 1 HP with this active ability at level 5 will receive a counterattack of 400%
+
* E.g.: While this skill is active at level 5, an monster at 100% HP remaining hitting a user at 1 HP, receives a counter-attack of 400% (50% monster + 150% ATK + 100% user HP + 100% monster HP).

Revision as of 11:18, 5 May 2022

Description

Original Job: Swordman
Version: 1.0
The Fighter is a tough, reckless fighter who rushes into the fray without worrying about the consequences.
It therefore emphasizes survival and protection.

Kugans

4010.png Brawl Specialization

ID: 4010
Type: Passive
Max Level: 5
Cost to learn: 2
Description: Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1
STR
2
VIT
3
LUK
4
VIT
5
STR

4011.png Brawl Bash

ID: 4011
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Bash.

Level Skill
1
Bash Level 2
2
Bash Level 4
3
Bash Level 6
4
Bash Level 8
5
Bash Level 10

Already Learned: Bash receives a mutation that inflicts a debuff of target's STR and a buff of user's STR for 7 seconds.

Level Debuff Buff
1
STR -3% and -3 STR +2
2
STR -6% and -6 STR +4
3
STR -9% and -9 STR +6
4
STR -12% and -12 STR +8
5
STR -15% and -15 STR +10
  • The debuff in STR reduces monster's melee attack damage on top of the ATK decrease coming from the STR reduction.

4012.png Brawl Endure

ID: 4012
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use a Minor Version of Endure.

Level Skill
1
Endure Level 2
2
Endure Level 4
3
Endure Level 6
4
Endure Level 8
5
Endure Level 10

Already Learned: The number of hits that can be taken before losing the Endure effect is increased.

Level Number of Hits SP cost
1
Hits counter +20% +20%
2
Hits counter +40% +40%
3
Hits counter +60% +60%
4
Hits counter +80% +80%
5
Hits counter +100% +100%

4013.png Brawl Recovery

ID: 4013
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Increase HP Recovery.

Level Skill
1
Increase HP Recovery Level 2
2
Increase HP Recovery Level 4
3
Increase HP Recovery Level 6
4
Increase HP Recovery Level 8
5
Increase HP Recovery Level 10

Already Learned: Increases the natural recovery of HP.

Level Bonus
1
Natural HP recovery +20%
2
Natural HP recovery +40%
3
Natural HP recovery +60%
4
Natural HP recovery +80%
5
Natural HP recovery +100%

4014.png Brawl Provoke

ID: 4014
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use a Minor Version of Provoke.

Level Skill
1
Provoke Level 2
2
Provoke Level 4
3
Provoke Level 6
4
Provoke Level 8
5
Provoke Level 10

Already Learned: When Provoke is used, the user loses SP in exchange for an Elemental Resistance bonus for 7 seconds.

Level SP cost Bonus
1
3 SP Neutral Resistance 1%, Other elements Resistance 3%
2
6 SP Neutral Resistance 2%, Other elements Resistance 9%
3
9 SP Neutral Resistance 3%, Other elements Resistance 12%
4
12 SP Neutral Resistance 4%, Other elements Resistance 15%
5
15 SP Neutral Resistance 5%, Other elements Resistance 18%

4015.png Brawl Skin

ID: 4015
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Stone Skin.
Stone Skin is a NPC skill which reduces Physical and Special Damage received, but increases Magical Damage received.

Level Skill SP Cast Duration Effects
1
Stone Skin Level 1
10
0,5s
30s
Reduce Physical and Special Damage by 3%, increases Magical Damage by 4%
2
Stone Skin Level 2
20
1s
30s
Reduce Physical and Special Damage by 6%, increases Magical Damage by 8%
3
Stone Skin Level 3
30
1,5s
30s
Reduce Physical and Special Damage by 9%, increases Magical Damage by 12%
4
Stone Skin Level 4
40
2s
30s
Reduce Physical and Special Damage by 12%, increase Magical Damage by 16%
5
Stone Skin Level 5
50
2,5s
30s
Reduce Physical and Special Damage by 15%, increase Magical Damage by 20%

Endure Already Learned: While under the Stone Skin effect, counters physical attacks with 40/80/120/160/200% Battle Damage, and heals the user for 10/20/30/40/50% of user's ATK (cooldown 0.5s).

4016.png Brawl Tension

ID: 4016
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enable the use of a Minor Version of Tension Relax.

Level Skill
1
Tension Relax Level 1
2
Tension Relax Level 2
3
Tension Relax Level 3
4
Tension Relax Level 4
5
Tension Relax Level 5
Minor Advanced Skill Modifiers
Cooldown Casting Time SP cost Duration
60 seconds 2 seconds x2 -

Already Learned: When user's HP is below 33%, they receive a DEF & MDEF bonus for 7 seconds, this effect has a cooldown of 60 seconds.

Level Bonus
1
DEF & MDEF +3
2
DEF & MDEF +6
3
DEF & MDEF +9
4
DEF & MDEF +12
5
DEF & MDEF +15

4017.png Brawl Resilience

ID: 4017
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Increases Crit Defense; reduces chances of being inflicted critical damage.

Level Bonus
1
Crit Defense 4%
2
Crit Defense 8%
3
Crit Defense 12%
4
Crit Defense 16%
5
Crit Defense 20%
  • Critical Defense is not a litteral reduction in the chance of being the target of a critical, but works as a percentage reduction.
  • Example: With 20% Crit Defense, a player has 16% chance of being the target of a critical hit if their enemy has 20 crit.

4018.png Brawl Armor

ID: 4018
Type: Passive
Max Level: 5
Cost to learn: 1
Description: When being attacked, the user has a chance of healing their HP, up to their Base Level. VIT and DEF increases this in percentage, this effect has a cooldown of 1 second.
When being attacked, the user has a chance of healing their SP, up to a fraction of their Base Level. INT and MDEF increases this in percentage, this effect has a cooldown of 1 second.
Both heals are increased the lower the user's HP or SP, both heals can be critical which doubles their values.

Level Chance
1
2% chance to heal
2
4% chance to heal
3
6% chance to heal
4
8% chance to heal
5
10% chance to heal
  • Both heals can occur simultaneously since they are handled seperatly.
  • Each heal has its own cooldown.
  • HP heal is equal to BaseLevel (+VIT%) (+DEF%) (+HPLOST%)
  • SP heal is equal to BaseLevel/15 (+INT%) (+MDEF%) (+HPLOST%)

4019.png Brawl Counter

ID: 4019
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 10
Casting Time: 1 second
Cooldown: No
Duration: 10 seconds
Description: While skill is active, all physical and melee attacks recieved generate counter damage. The damage is stronger the lower the user's HP and the higher the target's HP.
This effect can't occured more than once every 0,5 second.
The damage is based on ATK, reduced by target's DEF, increased by 50% against monsters and bears the weapon's element.

Level Counter damage
1
50% ATK
2
75% ATK
3
100% ATK
4
125% ATK
5
150% ATK
  • User's missing HP increases the damage by a % (from 0 to 100%)
  • Target's remaining HP increases damage by a % (from 0 to 100%)
  • The user's and target's HP related damage are cumulative by multiplication;
  • E.g.: While this skill is active at level 5, an monster at 100% HP remaining hitting a user at 1 HP, receives a counter-attack of 400% (50% monster + 150% ATK + 100% user HP + 100% monster HP).