Difference between revisions of "Fighter"

From DARO
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'''Original Job''' : Swordman<br>
 
'''Original Job''' : Swordman<br>
 +
'''Version''' : 1.0<br>
 
The fighter is a tough, reckless fighter who rushes into the fray without worrying about the consequences.<br>
 
The fighter is a tough, reckless fighter who rushes into the fray without worrying about the consequences.<br>
 
It therefore emphasizes survival and protection.<br>
 
It therefore emphasizes survival and protection.<br>
Line 33: Line 34:
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] Bash<br>
+
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Bash<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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=== Brawl Endure ===
 
=== Brawl Endure ===
'''ID''' : 4011<br>
+
'''ID''' : 4012<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
Line 92: Line 93:
 
|}
 
|}
  
'''Already Learned''' : The number of hits that can be taken by Endure is increased.<br>
+
'''Already Learned''' : The number of hits that can be taken before losing the endurance effect is increased.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Level !! Number of Hits
+
! Level !! Number of Hits || SP cost
 
|-
 
|-
| 1 || Increased by 2
+
| 1 || Hits counter +20% || +20%
 
|-
 
|-
| 2 || Increased by 4
+
| 2 || Hits counter +40% || +40%
 
|-
 
|-
| 3 || Increased by 6
+
| 3 || Hits counter +60% || +60%
 
|-
 
|-
| 4 || Increased by 8
+
| 4 || Hits counter +80% || +80%
 
|-
 
|-
| 5 || Increased by 10
+
| 5 || Hits counter +100% || +100%
 
|}
 
|}
  
 
=== Brawl Recovery ===
 
=== Brawl Recovery ===
'''ID''' : 4011<br>
+
'''ID''' : 4013<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
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=== Brawl Provoke ===
 
=== Brawl Provoke ===
'''ID''' : 4011<br>
+
'''ID''' : 4014<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
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|}
 
|}
  
'''Already Learned''' : When Provoke is used the character loses SP in exchange for an element resistance bonus for 7 seconds.<br>
+
'''Already Learned''' : When Provoke is used the character loses SP in exchange for none neutral elements resistance bonus for 7 seconds.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! SP cost !! Bonus
 
! Level !! SP cost !! Bonus
 
|-
 
|-
| 1 || 4 SP || Neutral resistance 2%, Other resistance 4%
+
| 1 || 3 SP || Neutral resistance 1%, Other element resistance 3%
 
|-
 
|-
| 2 || 8 SP || Neutral resistance 4%, Other resistance 8%
+
| 2 || 6 SP || Neutral resistance 2%, Other element resistance 9%
 
|-
 
|-
| 3 || 12 SP || Neutral resistance 6%, Other resistance 12%
+
| 3 || 9 SP || Neutral resistance 3%, Other element resistance 12%
 
|-
 
|-
| 4 || 16 SP || Neutral resistance 8%, Other resistance 16%
+
| 4 || 12 SP || Neutral resistance 4%, Other element resistance 15%
 
|-
 
|-
| 5 || 20 SP || Neutral resistance 10%, Other resistance 20%
+
| 5 || 15 SP || Neutral resistance 5%, Other element resistance 18%
 
|}
 
|}
  
 
=== Brawl Skin ===
 
=== Brawl Skin ===
'''ID''' : 4011<br>
+
'''ID''' : 4015<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
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=== Brawl Tension ===
 
=== Brawl Tension ===
'''ID''' : 4011<br>
+
'''ID''' : 4016<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
Line 248: Line 249:
 
| 5 || DEF & MDEF +15
 
| 5 || DEF & MDEF +15
 
|}
 
|}
+
 
 
=== Brawl Resilience ===
 
=== Brawl Resilience ===
'''ID''' : 4011<br>
+
'''ID''' : 4017<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
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=== Brawl Armor ===
 
=== Brawl Armor ===
'''ID''' : 4011<br>
+
'''ID''' : 4018<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : When the player is attacked he has a chance to heal his HP up to his VIT, the DEF increases this in percentage, this effect has a cooldown of 1 second.<br>
+
'''Description''' : When the player is attacked he has a chance to heal his HP up to his Base Level, VIT and DEF increases this in percentage, this effect has a cooldown of 1 second.<br>
When the player is attacked he has a chance to heal his SP up to his INT, the MDEF increases this in percentage, this effect has a cooldown of 1 second.<br>
+
When the player is attacked he has a chance to heal his SP up to his a part of its Base Level, INT and MDEF increases this in percentage, this effect has a cooldown of 1 second.<br>
 +
Both heals are better if respectivly HP or SP is low, both heals can be critical which leads to double their values.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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|}
 
|}
  
* HP and SP heals may not occured at the same time since they are handled seperatly
+
* Both heals may occured at the same time on a special hit since they are handled seperatly
* HP and SP heals do not share the same cooldown
+
* Both heals do not share the same cooldown
 +
* HP heals is equals to BaseLevel (+VIT%) (+DEF%) (+HPLOST%)
 +
* SP heals is equals to BaseLevel/15 (+INT%) (+MDEF%) (+HPLOST%)
  
 
=== Brawl Counter ===
 
=== Brawl Counter ===
'''ID''' : 4011<br>
+
'''ID''' : 4019<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>

Revision as of 00:04, 25 January 2021

Description

Original Job : Swordman
Version : 1.0
The fighter is a tough, reckless fighter who rushes into the fray without worrying about the consequences.
It therefore emphasizes survival and protection.

Kugans

Brawl Specialization

ID : 4010
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute

Level Attribute
1 STR
2 VIT
3 LUK
4 STR
5 VIT

Brawl Bash

ID : 4011
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Bash

Level Skill
1 Bash Level 2
2 Bash Level 4
3 Bash Level 6
4 Bash Level 8
5 Bash Level 10

Already Learned : Bash receives a mutation that inflicts a debuff in STR for 7 seconds.

Level Debuff
1 STR -2% and -2
2 STR -4% and -4
3 STR -6% and -6
4 STR -8% and -8
5 STR -10% and -10
  • The debuff in STR reduce monster's short ranged attacks damage (in addition to a small portion of its ATK coming from STR only)
  • Mutation makes the debuff happens less ofter (100% if Bash is used at level 1, 10% if Bash is used at level 10)

Brawl Endure

ID : 4012
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use a minored version of Endure.

Level Skill
1 Endure Level 2
2 Endure Level 4
3 Endure Level 6
4 Endure Level 8
5 Endure Level 10

Already Learned : The number of hits that can be taken before losing the endurance effect is increased.

Level Number of Hits SP cost
1 Hits counter +20% +20%
2 Hits counter +40% +40%
3 Hits counter +60% +60%
4 Hits counter +80% +80%
5 Hits counter +100% +100%

Brawl Recovery

ID : 4013
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Increase HP Recovery.

Level Skill
1 Increase HP Recovery Level 2
2 Increase HP Recovery Level 4
3 Increase HP Recovery Level 6
4 Increase HP Recovery Level 8
5 Increase HP Recovery Level 10

Already Learned : Increases the natural recovery of HP

Level Bonus
1 Natural HP recovery +20%
2 Natural HP recovery +40%
3 Natural HP recovery +60%
4 Natural HP recovery +80%
5 Natural HP recovery +100%

Brawl Provoke

ID : 4014
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use a minored version of Provoke.

Level Skill
1 Provoke Level 2
2 Provoke Level 4
3 Provoke Level 6
4 Provoke Level 8
5 Provoke Level 10

Already Learned : When Provoke is used the character loses SP in exchange for none neutral elements resistance bonus for 7 seconds.

Level SP cost Bonus
1 3 SP Neutral resistance 1%, Other element resistance 3%
2 6 SP Neutral resistance 2%, Other element resistance 9%
3 9 SP Neutral resistance 3%, Other element resistance 12%
4 12 SP Neutral resistance 4%, Other element resistance 15%
5 15 SP Neutral resistance 5%, Other element resistance 18%

Brawl Skin

ID : 4015
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Stone Skin.
Stone Skin is a NPC skill which reduces physical or special damage received in exchange for increased magic damage.

Level Skill SP Cast Duration Effects
1 Stone Skin Level 1 10 0,5s 30s Reduce physical and special damage by 3%, increase magical damage by 4%
2 Stone Skin Level 2 20 1s 30s Reduce physical and special damage by 6%, increase magical damage by 8%
3 Stone Skin Level 3 30 1,5s 30s Reduce physical and special damage by 9%, increase magical damage by 12%
4 Stone Skin Level 4 40 2s 30s Reduce physical and special damage by 12%, increase magical damage by 16%
5 Stone Skin Level 5 50 2,5s 30s Reduce physical and special damage by 15%, increase magical damage by 20%

Brawl Tension

ID : 4016
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Tension Relax.

Level Skill
1 Tension Relax Level 1
2 Tension Relax Level 2
3 Tension Relax Level 3
4 Tension Relax Level 4
5 Tension Relax Level 5

Already Learned : In danger (HP <33%) the player receives a DEF / MDEF bonus for 7 seconds, this effect have a cooldown of 60 seconds.

Level Bonus
1 DEF & MDEF +3
2 DEF & MDEF +6
3 DEF & MDEF +9
4 DEF & MDEF +12
5 DEF & MDEF +15

Brawl Resilience

ID : 4017
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Increase crit defense, reducing chance of having one.

Level Bonus
1 Crit Defense 4%
2 Crit Defense 8%
3 Crit Defense 12%
4 Crit Defense 16%
5 Crit Defense 20%
  • Critical defense is not a literal reduction in the chance of being the target of a critical, but works as a percentage reduction.
  • Example: With 20% crit defense a player only have a 16% chance of having a critical if the opponent has 20 crit.

Brawl Armor

ID : 4018
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When the player is attacked he has a chance to heal his HP up to his Base Level, VIT and DEF increases this in percentage, this effect has a cooldown of 1 second.
When the player is attacked he has a chance to heal his SP up to his a part of its Base Level, INT and MDEF increases this in percentage, this effect has a cooldown of 1 second.
Both heals are better if respectivly HP or SP is low, both heals can be critical which leads to double their values.

Level Chance
1 2% chance to heal
2 4% chance to heal
3 6% chance to heal
4 8% chance to heal
5 10% chance to heal
  • Both heals may occured at the same time on a special hit since they are handled seperatly
  • Both heals do not share the same cooldown
  • HP heals is equals to BaseLevel (+VIT%) (+DEF%) (+HPLOST%)
  • SP heals is equals to BaseLevel/15 (+INT%) (+MDEF%) (+HPLOST%)

Brawl Counter

ID : 4019
Type : Passive
Max Level : 5
Cost to learn : 1
Casting Time : 1 second
Cooldown : No
Duration : 10 seconds
Description : Activates a counter which records the damage received (reset to 0 on a KO).
After 10s the next attack discharges a portion of that counter on the target. This effect can be precipitated if re-activated before the end of the 10 seconds.

Level Damage discharged
1 90% of the total counter
2 105% of the total counter
3 120% of the total counter
4 135% of the total counter
5 150% of the total counter