Difference between revisions of "Gladiator"

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'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
'''Cost to learn''' : 2<br>
+
'''Cost to learn''' : 1<br>
 
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br>
 
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br>
  
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'''SP Cost''' : 7/9/11/13/15<br>
 
'''SP Cost''' : 7/9/11/13/15<br>
 
'''Cooldown''' : 2 seconds<br>
 
'''Cooldown''' : 2 seconds<br>
'''Description''' : Next attack will add Additionnal Attack (twice damage) improved by target's STR. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
+
'''Description''' : Next attack will add Additional Attack improved by target's STR. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || 70% Battle Damage
+
| 1 || 140% Battle Damage
 
|-
 
|-
| 2 || 90% Battle Damage
+
| 2 || 180% Battle Damage
 
|-
 
|-
| 3 || 110% Battle Damage
+
| 3 || 220% Battle Damage
 
|-
 
|-
| 4 || 130% Battle Damage
+
| 4 || 260% Battle Damage
 
|-
 
|-
| 5 || 150% Battle Damage
+
| 5 || 300% Battle Damage
 
|}
 
|}
  
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'''SP Cost''' : 7/9/11/13/15<br>
 
'''SP Cost''' : 7/9/11/13/15<br>
 
'''Cooldown''' : 2 seconds<br>
 
'''Cooldown''' : 2 seconds<br>
'''Description''' : Next attack will add Additionnal attack (twice damage) improved by target's DEX. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
+
'''Description''' : Next attack will add Additional attack improved by target's DEX. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || 70% Battle Damage
+
| 1 || 140% Battle Damage
 
|-
 
|-
| 2 || 90% Battle Damage
+
| 2 || 180% Battle Damage
 
|-
 
|-
| 3 || 110% Battle Damage
+
| 3 || 220% Battle Damage
 
|-
 
|-
| 4 || 130% Battle Damage
+
| 4 || 260% Battle Damage
 
|-
 
|-
| 5 || 150% Battle Damage
+
| 5 || 300% Battle Damage
 
|}
 
|}
  
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'''SP Cost''' : 7/9/11/13/15<br>
 
'''SP Cost''' : 7/9/11/13/15<br>
 
'''Cooldown''' : 2 seconds<br>
 
'''Cooldown''' : 2 seconds<br>
'''Description''' : Next attack will add Additionnal attack which improves user's ATK by 10/20/30/40/50 for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
+
'''Description''' : Next attack will add Additional attack which improves user's ATK by 10/20/30/40/50 for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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'''SP Cost''' : 7/9/11/13/15<br>
 
'''SP Cost''' : 7/9/11/13/15<br>
 
'''Cooldown''' : 2 seconds<br>
 
'''Cooldown''' : 2 seconds<br>
'''Description''' : Next attack will add Additionnal attack which improves user's DEF by 2/4/6/8/10 for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
+
'''Description''' : Next attack will add Additional attack which improves user's DEF by 2/4/6/8/10 for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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'''SP Cost''' : 7/9/11/13/15<br>
 
'''SP Cost''' : 7/9/11/13/15<br>
 
'''Cooldown''' : 2 seconds<br>
 
'''Cooldown''' : 2 seconds<br>
'''Description''' : Next attack will add Additionnal attack which inflicts Stop at 50% chance for 0.4/0.8/1.2/1.6/2 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
+
'''Description''' : Next attack will add Additional attack which inflicts Stop at 50% chance for 0.4/0.8/1.2/1.6/2 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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'''SP Cost''' : 7/9/11/13/15<br>
 
'''SP Cost''' : 7/9/11/13/15<br>
 
'''Cooldown''' : 2 seconds<br>
 
'''Cooldown''' : 2 seconds<br>
'''Description''' : Next attack will add Additionnal attack which inflicts Confusion at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additionnal attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
+
'''Description''' : Next attack will add Additional attack which inflicts Confusion at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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|}
 
|}
  
'''Already Learned''' : When attacked while under Endure effects the next Additionnal Attack upon being hit will deal 10/20/30/40/50% more flat damage. If the Additionnal Attack is casted at max level, it will now deal 200% damage instead of 150% if a hit is received beforehand.<br>
+
'''Already in Skill Tree''' : When attacked while under Endure effects the next Additional Attack upon being hit will deal 10/20/30/40/50% more damage in the formula.<br>
 +
 
 +
*If Gladiator Force or Gladiator Accuracy :
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Level !! Skill
 +
|-
 +
| 1 || 190% Battle Damage
 +
|-
 +
| 2 || 230% Battle Damage
 +
|-
 +
| 3 || 270% Battle Damage
 +
|-
 +
| 4 || 310% Battle Damage
 +
|-
 +
| 5 || 350% Battle Damage
 +
|}
 +
 
 +
*If any other Additional Attack :
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Level !! Skill
 +
|-
 +
| 1 || 120% Battle Damage
 +
|-
 +
| 2 || 140% Battle Damage
 +
|-
 +
| 3 || 160% Battle Damage
 +
|-
 +
| 4 || 180% Battle Damage
 +
|-
 +
| 5 || 200% Battle Damage
 +
|}
  
 
=== [[File:4848.png]] Gladiator Combo II ===
 
=== [[File:4848.png]] Gladiator Combo II ===
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|}
 
|}
  
'''Already Learned''' : An Additionnal Attack have 20/40/60/80/100% chance to be improved depending on user's lost HP.<br>
+
'''Already in Skill Tree''' : An Additional Attack have 20/40/60/80/100% chance to be improved depending on user's lost HP.<br>
  
 
=== [[File:4849.png]] Gladiator Trample ===
 
=== [[File:4849.png]] Gladiator Trample ===
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'''Casting Time''' : 1 second (interruptible)<br>
 
'''Casting Time''' : 1 second (interruptible)<br>
 
'''Duration''' : 60 seconds<br>
 
'''Duration''' : 60 seconds<br>
'''Description''' : While active, each Additionnal Attack inflicts 20/40/60/80/100% battle damage to other targets in a 5 x 5 area around the targetted enemy. Those Battle Damage are decreased by DEF and bears Neutral element.<br>
+
'''Description''' : While active, each Additional Attack inflicts 20/40/60/80/100% battle damage to other targets in a 5 x 5 area around the targetted enemy. Those Battle Damage are decreased by DEF and bears Neutral element.<br>

Latest revision as of 15:36, 6 June 2022

Kugans

4840.png Gladiator Specialization

ID : 4840
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 STR
2 AGI
3 DEX
4 AGI
5 STR

4841.png Gladiator Force

ID : 4841
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional Attack improved by target's STR. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill
1 140% Battle Damage
2 180% Battle Damage
3 220% Battle Damage
4 260% Battle Damage
5 300% Battle Damage

4842.png Gladiator Accuracy

ID : 4842
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack improved by target's DEX. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill
1 140% Battle Damage
2 180% Battle Damage
3 220% Battle Damage
4 260% Battle Damage
5 300% Battle Damage

4843.png Gladiator Offensive

ID : 4843
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack which improves user's ATK by 10/20/30/40/50 for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill Effects
1 70% Battle Damage +10 ATK
2 90% Battle Damage +20 ATK
3 110% Battle Damage +30 ATK
4 130% Battle Damage +40 ATK
5 150% Battle Damage +50 ATK

4844.png Gladiator Defensive

ID : 4844
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack which improves user's DEF by 2/4/6/8/10 for 7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill Effects
1 70% Battle Damage +2 DEF
2 90% Battle Damage +4 DEF
3 110% Battle Damage +6 DEF
4 130% Battle Damage +8 DEF
5 150% Battle Damage +10 DEF

4845.png Gladiator Stop

ID : 4845
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack which inflicts Stop at 50% chance for 0.4/0.8/1.2/1.6/2 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill Effects
1 70% Battle Damage Stop lasts 0.4sec
2 90% Battle Damage Stop lasts 0.8sec
3 110% Battle Damage Stop lasts 1.2sec
4 130% Battle Damage Stop lasts 1.6sec
5 150% Battle Damage Stop lasts 2sec

4846.png Gladiator Confusion

ID : 4846
Type : Active
Max Level : 5
Cost to learn : 1
SP Cost : 7/9/11/13/15
Cooldown : 2 seconds
Description : Next attack will add Additional attack which inflicts Confusion at 50% chance for 3/4/5/6/7 seconds. Those attacks are battle damage based on ATK, reduced by DEF, neutral element. Additional attacks can't stacks, only the last one is kept and delivered on the next attack. Those damage must touch in order to inflict full damage, if not they lack so part of it.

Level Skill Effects
1 70% Battle Damage Confusion lasts 3sec
2 90% Battle Damage Confusion lasts 4sec
3 110% Battle Damage Confusion lasts 5sec
4 130% Battle Damage Confusion lasts 6sec
5 150% Battle Damage Confusion lasts 7sec

4847.png Gladiator Combo

ID : 4847
Type : Passive
Max Level : 5
Cost to learn : 5
Description : Enable the use of Endure.

Level Skill
1 Endure Level 2
2 Endure Level 4
3 Endure Level 6
4 Endure Level 8
5 Endure Level 10

Already in Skill Tree : When attacked while under Endure effects the next Additional Attack upon being hit will deal 10/20/30/40/50% more damage in the formula.

  • If Gladiator Force or Gladiator Accuracy :
Level Skill
1 190% Battle Damage
2 230% Battle Damage
3 270% Battle Damage
4 310% Battle Damage
5 350% Battle Damage
  • If any other Additional Attack :
Level Skill
1 120% Battle Damage
2 140% Battle Damage
3 160% Battle Damage
4 180% Battle Damage
5 200% Battle Damage

4848.png Gladiator Combo II

ID : 4848
Type : Passive
Max Level : 5
Cost to learn : 5
Description : Enable the use of Auto Berserk.

Level Skill
1 Auto Berserk Level 1
2 Auto Berserk Level 2
3 Auto Berserk Level 3
4 Auto Berserk Level 4
5 Auto Berserk Level 5

Already in Skill Tree : An Additional Attack have 20/40/60/80/100% chance to be improved depending on user's lost HP.

4849.png Gladiator Trample

ID : 4849
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 15
Casting Time : 1 second (interruptible)
Duration : 60 seconds
Description : While active, each Additional Attack inflicts 20/40/60/80/100% battle damage to other targets in a 5 x 5 area around the targetted enemy. Those Battle Damage are decreased by DEF and bears Neutral element.