Difference between revisions of "Gunkata"

From DARO
 
(6 intermediate revisions by 2 users not shown)
Line 13: Line 13:
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
'''Cost to learn''' : 2<br>
+
'''Cost to learn''' : 1<br>
 
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP. Grants Flip Coin Skill if not already in skill tree<br>
 
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP. Grants Flip Coin Skill if not already in skill tree<br>
  
Line 53: Line 53:
 
|}
 
|}
  
'''Already Learned''' : Each level of Gun Canceller increase Madness Canceller level by 1.<br>
+
'''Already in Skill Tree''' : Each level of Gun Canceller increase Madness Canceller level by 1.<br>
  
 
=== [[File:4572.png]] Gun Adjustment ===
 
=== [[File:4572.png]] Gun Adjustment ===
Line 77: Line 77:
 
|}
 
|}
  
'''Already Learned''' : Each level of Gun Adjustement increase Adjustement level by 1.<br>
+
'''Already in Skill Tree''' : Each level of Gun Adjustement increase Adjustement level by 1.<br>
  
 
=== [[File:4573.png]] Gun Accuracy ===
 
=== [[File:4573.png]] Gun Accuracy ===
Line 101: Line 101:
 
|}
 
|}
  
'''Already Learned''' : Each level of Gun Accuracy increase Increase Accuracy level by 1.<br>
+
'''Already in Skill Tree''' : Each level of Gun Accuracy increase Increase Accuracy level by 1.<br>
  
 
=== [[File:4574.png]] Gun Eye ===
 
=== [[File:4574.png]] Gun Eye ===
Line 126: Line 126:
 
|}
 
|}
  
'''Already Learned''' : Passively increases user's perfect hit.<br>
+
'''Already in Skill Tree''' : Passively increases user's perfect hit.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 165: Line 165:
 
|}
 
|}
  
'''Already Learned''' : Increase SP cost but reduce Rapid Shower after skill delay.<br>
+
'''Already in Skill Tree''' : Increase SP cost but reduce Rapid Shower after skill delay.<br>
 
Every points in AGI increase the after skill reduction of this skill by 1%.<br>
 
Every points in AGI increase the after skill reduction of this skill by 1%.<br>
  
Line 172: Line 172:
 
! Level !! SP consumption !! ASD reduction
 
! Level !! SP consumption !! ASD reduction
 
|-
 
|-
| 1 || +20% || -5%
+
| 1 || +10% || -6%
 
|-
 
|-
| 2 || +40% || -10%
+
| 2 || +20% || -12%
 
|-
 
|-
| 3 || +60% || -15%
+
| 3 || +30% || -18%
 
|-
 
|-
| 4 || +80% || -20%
+
| 4 || +40% || -24%
 
|-
 
|-
| 5 || +100% || -25%
+
| 5 || +50% || -30%
 
|}
 
|}
  
Line 205: Line 205:
 
|}
 
|}
  
'''Already Learned''' : When Chain Action is activated the user receives a buff in attack speed for a short period of time (7 seconds).<br>
+
'''Already in Skill Tree''' : When Chain Action is activated the user receives a buff in attack speed for a short period of time (7 seconds).<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 244: Line 244:
 
|}
 
|}
  
'''Already Learned''' : Each level of Gun Wits increase Magic Bullet level by 1. Also adds 2/4/6/8/10% damage to Magic Bullet.<br>
+
'''Already in Skill Tree''' : Each level of Gun Magic increase Magic Bullet level by 1.<br>
Magic Bullet level 6+ is a burst version of the skill.<br>
 
  
 
=== [[File:4578.png]] Gun Position ===
 
=== [[File:4578.png]] Gun Position ===
Line 283: Line 282:
 
If this skill is used while an enemy is memorize an invisible attack dealing battle damage is performed against it, after what target is not memorized anymore.<br>
 
If this skill is used while an enemy is memorize an invisible attack dealing battle damage is performed against it, after what target is not memorized anymore.<br>
 
This attack have no animations and do not stop attack animations either.<br>
 
This attack have no animations and do not stop attack animations either.<br>
Those Damages are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.<br>
+
Those damage are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.<br>
 
Also, depending on which gunslinger's stance is active, those battle damage receives a bonus.<br>
 
Also, depending on which gunslinger's stance is active, those battle damage receives a bonus.<br>
 
If Ajustement is active: Damage are increase by target's AGI.<br>
 
If Ajustement is active: Damage are increase by target's AGI.<br>

Latest revision as of 13:44, 22 May 2023

Description

Original Job : Gunslinger
Version : 1.0

NOTE : ONLY RANGED WEAPON MAY USE GUNSLINGERS OFFENSIVE SKILLS (but other skills are available to all)

Kugans

4570.png Gun Specialization

ID : 4570
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP. Grants Flip Coin Skill if not already in skill tree

Level Attribute
1 DEX, Flip Coin Lv 1
2 AGI, Flip Coin Lv 2
3 LUK, Flip Coin Lv 3
4 AGI, Flip Coin Lv 4
5 DEX, Flip Coin Lv 5

4571.png Gun Canceller

ID : 4571
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Madness Canceller.

Level Skill
1 Madness Canceller Level 1
2 Madness Canceller Level 2
3 Madness Canceller Level 3
4 Madness Canceller Level 4
5 Madness Canceller Level 5

Already in Skill Tree : Each level of Gun Canceller increase Madness Canceller level by 1.

4572.png Gun Adjustment

ID : 4572
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Adjustement.

Level Skill
1 Adjustement Level 1
2 Adjustement Level 2
3 Adjustement Level 3
4 Adjustement Level 4
5 Adjustement Level 5

Already in Skill Tree : Each level of Gun Adjustement increase Adjustement level by 1.

4573.png Gun Accuracy

ID : 4573
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Increase Accuracy.

Level Skill
1 Increase Accuracy Level 1
2 Increase Accuracy Level 2
3 Increase Accuracy Level 3
4 Increase Accuracy Level 4
5 Increase Accuracy Level 5

Already in Skill Tree : Each level of Gun Accuracy increase Increase Accuracy level by 1.

4574.png Gun Eye

ID : 4574
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Snake Eye.
Only usefull when using some Gunslinger's attack skills by increasing the range.

Level Skill
1 Snake Eye Level 1
2 Snake Eye Level 2
3 Snake Eye Level 3
4 Snake Eye Level 4
5 Snake Eye Level 5

Already in Skill Tree : Passively increases user's perfect hit.

Level Perfect Hit
1 6%
2 12%
3 18%
4 24%
5 30%

4575.png Gun Shower

ID : 4575
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Rapid Shower.

Level Skill
1 Rapid Shower Level 2
2 Rapid Shower Level 4
3 Rapid Shower Level 6
4 Rapid Shower Level 8
5 Rapid Shower Level 10

Already in Skill Tree : Increase SP cost but reduce Rapid Shower after skill delay.
Every points in AGI increase the after skill reduction of this skill by 1%.

Level SP consumption ASD reduction
1 +10% -6%
2 +20% -12%
3 +30% -18%
4 +40% -24%
5 +50% -30%

4576.png Gun Chain

ID : 4576
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Chain Action.

Level Skill
1 Chain Action Level 1
2 Chain Action Level 2
3 Chain Action Level 3
4 Chain Action Level 4
5 Chain Action Level 5

Already in Skill Tree : When Chain Action is activated the user receives a buff in attack speed for a short period of time (7 seconds).

Level ASPD boost
1 +2%
2 +4%
3 +6%
4 +8%
5 +10%

4577.png Gun Magic

ID : 4577
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Magic Bullet.

Level Skill
1 Skill Magic Bullet 1
2 Skill Magic Bullet 2
3 Skill Magic Bullet 3
4 Skill Magic Bullet 4
5 Skill Magic Bullet 5

Already in Skill Tree : Each level of Gun Magic increase Magic Bullet level by 1.

4578.png Gun Position

ID : 4578
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each shot dealt on a different spot grants a position stack.
Each time a position stack is received the user gains a buff in ATK and MATK for a short period of time.
Every points in AGI increase maximum stacks and duration of this skill by 1%.

Level ATK/MATK per stacks Maximum stacks Effects duration
1 +4 6 5 seconds
2 +5 7 5.5 seconds
3 +6 8 6 seconds
4 +7 9 6.5 seconds
5 +8 10 7 seconds

4579.png Gun Trick

ID : 4579
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 3
Casting Time : No
Cooldown : 1 seconds
Duration : 2 seconds
Description : Each time an attack hits an enemy, this enemy is memorized for 2 seconds.
If this skill is used while an enemy is memorize an invisible attack dealing battle damage is performed against it, after what target is not memorized anymore.
This attack have no animations and do not stop attack animations either.
Those damage are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.
Also, depending on which gunslinger's stance is active, those battle damage receives a bonus.
If Ajustement is active: Damage are increase by target's AGI.
If Improvement Accuracy is active: Damage are increase by target's VIT.
If Madness Canceller is active: Damage are increase by target's LUK.

Level Battle Damage
1 100%
2 135%
3 170%
4 205%
5 240%