Difference between revisions of "Huntsman"

From DARO
Line 334: Line 334:
 
! Level !! Duration !! Cooldown
 
! Level !! Duration !! Cooldown
 
|-
 
|-
| 1 || 4 seconds || 60 minutes
+
| <center>1 || 4 seconds || 60 minutes
 
|-
 
|-
| 2 || 8 seconds || 50 minutes
+
| <center>2 || 8 seconds || 50 minutes
 
|-
 
|-
| 3 || 16 seconds || 40 minutes
+
| <center>3 || 16 seconds || 40 minutes
 
|-
 
|-
| 4 || 32 seconds || 30 minutes
+
| <center>4 || 32 seconds || 30 minutes
 
|-
 
|-
| 5 || 64 seconds || 20 minutes
+
| <center>5 || 64 seconds || 20 minutes
 
|}
 
|}

Revision as of 15:55, 20 April 2022

Description

Original Job: Archer
Version: 1.0
The huntsman is a specialist in tracking, able to strike from afar from the edge of shadows.
Their attacks can be deadly and relentless.

Kugans

4050.png Hunt Specialization

ID: 4050
Type: Passive
Max Level: 5
Cost to learn: 2
Description: Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1
DEX
2
LUK
3
AGI
4
LUK
5
DEX

4051.png Hunt Strafe

ID: 4051
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Double Strafe.

Level Skill
1
Double Strafe Level 2
2
Double Strafe Level 4
3
Double Strafe Level 6
4
Double Strafe Level 8
5
Double Strafe Level 10

Already Learned: Double Strafe receives a mutation that inflicts Battle Damage (please see Battle Damage for more information).

Battle Damage

  • Battle Damage is based on maximum ATK, and reduced by target's DEF.
  • Battle Damage is doubled against monsters.
  • Battle Damage is of the same element as that of the user's weapon.
  • When the user's normal hit fails (e.g. dealing 0 damage or miss), the Battle Damage is increased by 200%. This effect cannot occured more than once every 0,5 seconds.
  • Battle Damage is inflicted even if Double Strafe doesn't hit.
Level ATK%
1
25%
2
50%
3
75%
4
100%
5
125%

4052.png Hunt Repel

ID: 4052
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Arrow Repel.

Level Skill
1
Arrow Repel Level 1
2
Arrow Repel Level 2
3
Arrow Repel Level 3
4
Arrow Repel Level 4
5
Arrow Repel Level 5

Already Learned: Arrow Repel receives a mutation that reduces the target's walking speed and increases the user's walking speed for 7 seconds.

Level Target User
1
Walking speed -5% Walking speed +2%
2
Walking speed -10% Walking speed +4%
3
Walking speed -15% Walking speed +6%
4
Walking speed -20% Walking speed +8%
5
Walking speed -25% Walking speed +10%

4053.png Hunt Shower

ID: 4053
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Arrow Shower.

Level Skill
1
Arrow Shower Level 2
2
Arrow Shower Level 4
3
Arrow Shower Level 6
4
Arrow Shower Level 8
5
Arrow Shower Level 10

Already Learned: When the skill hits a target, two additionnal effects occure (7 sec cooldown):

  • The target is snared for a set duration (see table below).
  • The user gains increased walking speed for 7 seconds.
Level Snare duration Walking buff
1
0,5 sec
4%
2
1 sec
6%
3
1,5 sec
8%
4
2 sec
10%
5
2,5 sec
12%

4054.png Hunt Eye

ID: 4054
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Increases weapon range and hit rate, depending on weapon type.

Level 1H Melee Weapons 2H Melee Weapons 1H Spears 2H Spears Staves/Ranged Weapons
1
HIT +2% HIT +2% Range +1 Range +1 Range +1
2
HIT +4% Range +1, HIT +2% Range +2, HIT +2% Range +2 Range +2
3
Range +1, HIT +4% Range +1, HIT +4% Range +2, HIT +2% Range +2, HIT +2% Range +3
4
Range +1, HIT +6% Range +1, HIT +6% Range +2, HIT +2% Range +3, HIT +2% Range +4
5
Range +1, HIT +8% Range +2, HIT +6% Range +3, HIT +4% Range +4, HIT +2% Range +5
  • When the weapon gains Range +3 all basic attacks become Ranged (affected by pneuma, ignored by safety wall).

Already Vulture Eye Learned: Increases weapon range.

Level Bonus
1
Weapon Range +1
2
Weapon Range +2
3
Weapon Range +3
4
Weapon Range +4
5
Weapon Range +5

4055.png Hunt Shooting

ID: 4055
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Sharp Shooting.

Level Skill
1
Sharp Shooting Level 1
2
Sharp Shooting Level 2
3
Sharp Shooting Level 3
4
Sharp Shooting Level 4
5
Sharp Shooting Level 5

Already Learned: Increases the level of Sharp Shooting by 1 per Hunt Shooting level.

Level Sharp Shooting ATK% Cooldown SP Pushback After Skill Delay
1
Sharp Shooting Level 6
400%
2 sec
33
1 cell 1.3 sec
2
Sharp Shooting Level 7
450%
2 sec
36
2 cells 1.1 sec
3
Sharp Shooting Level 8
500%
2 sec
39
3 cells 0.9 sec
4
Sharp Shooting Level 9
550%
2 sec
42
4 cells 0.7 sec
5
Sharp Shooting Level 10
600%
2 sec
45
5 cells 0.5 sec

4056.png Hunt Mastery

ID: 4056
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Each attack has a very low chance of causing coma.

Level Chance
1
0,1%
2
0,2%
3
0,3%
4
0,4%
5
0,5%
  • The damage bonus affects both physical and magic attacks.

4057.png Hunt Resilience

ID: 4057
Type: Passive
Max Level: 5
Cost to learn: 1
Description: User has increased Resistance to Ranged Attacks.

Level Bonus
1
Resistance 4%
2
Resistance 8%
3
Resistance 12%
4
Resistance 16%
5
Resistance 20%
  • Only Ranged Attacks are affected by this bonus.
  • The further away the attacker, the more Resistance is applied in its entirety, and vice versa.
  • When attacker is 1 square away from the user, Resistance is not applied (0% of bonus).
  • When attacker is 11+ squares away from the user, Resistance is applied in full (100% of bonus).

4058.png Hunt Reach

ID: 4058
Type: Active
Max Level: 5
Cost to learn: 1
LP cost: 8
Casting Time: 2 seconds (interruptible)
Cooldown: No
Duration: 20 seconds
Description: When this ability is used the last type of enemy attacked is memorized for the duration of the skill.
While the skill is active, all damage is reduced by 50% but damage done to the memorized type of enemy is increased drastically.
This ability can be stopped by being re-cast.

Level Bonus
1
Damage +7.5%
2
Damage +15%
3
Damage +22.5%
4
Damage +30%
5
Damage +37.5%
  • Monsters are memorized by their ID, all similar monsters are affected (normal or elite).
  • Players are memorized by their job, all similar jobs are affected (non-advanced and advanced are not considered the same jobs).
  • Does not work on traps.

4059.png Hunt Tracking

ID: 4059
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 30
Casting Time: 5 seconds (interruptible, no DEX reduction)
Cooldown: Depends on level
Duration: Depends on level
Description: For a short time the user can sense the presence of a Boss/MVP in the vicinity. Also grants 2/3/4/5/7% passive bonus damage on Boss/MVP type monsters.

Level Duration Cooldown
1
4 seconds 60 minutes
2
8 seconds 50 minutes
3
16 seconds 40 minutes
4
32 seconds 30 minutes
5
64 seconds 20 minutes