Difference between revisions of "Huntsman"

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== Description ==
 
== Description ==
  
'''Original Job''' : Archer<br>
+
'''Original Job''': Archer<br>
'''Version''' : 1.0<br>
+
'''Version''': 1.0<br>
The huntsman is the specialist in track and tracking, able to strike from afar from the shadow of the edge.<br>
+
The huntsman is a specialist in tracking, able to strike from afar from the edge of shadows.<br>
Its attacks can be deadly and relentless. <br>
+
Their attacks can be deadly and relentless. <br>
  
 
== Kugans ==
 
== Kugans ==
  
 
=== [[File:4050.png]] Hunt Specialization ===  
 
=== [[File:4050.png]] Hunt Specialization ===  
'''ID''' : 4050<br>
+
'''ID''': 4050<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 2<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Each level grants +1 to one attribute and +1% HP/SP.<br>
+
'''Description''': Each level grants +1 to one attribute and +1% HP/SP.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Attribute
 
! Level !! Attribute
Line 30: Line 30:
 
|}
 
|}
  
=== [[File:4051.png]] Hunt Straff ===
+
=== [[File:4051.png]] Hunt Strafe ===
'''ID''' : 4051<br>
+
'''ID''': 4051<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Double Straff.<br>
+
'''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Double Strafe.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Double Straff Level 2
+
| 1 || Double Strafe Level 2
 
|-
 
|-
| 2 || Double Straff Level 4
+
| 2 || Double Strafe Level 4
 
|-
 
|-
| 3 || Double Straff Level 6
+
| 3 || Double Strafe Level 6
 
|-
 
|-
| 4 || Double Straff Level 8
+
| 4 || Double Strafe Level 8
 
|-
 
|-
| 5 || Double Straff Level 10
+
| 5 || Double Strafe Level 10
 
|}
 
|}
  
'''Already Learned''' : Double Staff receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that inflicts battle damage.<br>
+
'''Already in Skill Tree''' : Double Strafe : Skill's damage +1~5%, Skill's SP cost -5~25%.<br>
Damages are based on maximum ATK, are reduced by target's DEF, inflicts twice damage on monsters and bears the weapon's element.<br>
 
When the hit do not connect correctly (dealing 0 damage or a miss for example) those damage are increased by 200%.<br>
 
This effect can't occured more than once every 0,5 seconds.<br>
 
 
 
{| class="wikitable"
 
|-
 
! Level !! ATK%
 
|-
 
| 1 || 25%
 
|-
 
| 2 || 50%
 
|-
 
| 3 || 75%
 
|-
 
| 4 || 100%
 
|-
 
| 5 || 125%
 
|}
 
 
 
* Battle damage are inflicted no matter the skill hits or not
 
 
 
Implementation status:
 
* bBattleBonus
 
* DMG_FLEE|DMG_MODX4 and condition_options : CDT_MUSTHIT
 
  
 
=== [[File:4052.png]] Hunt Repel ===
 
=== [[File:4052.png]] Hunt Repel ===
'''ID''' : 4052<br>
+
'''ID''': 4052<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Arrow Repel.<br>
+
'''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Arrow Repel.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Skill
 
! Level !! Skill
Line 100: Line 76:
 
|}
 
|}
  
'''Already Learned''' : Arrow Repel receives a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Mutation_of_a_skill mutation] that debuff the target's walking speed and buff the user's walking speed for 7 seconds.<br>
+
'''Already in Skill Tree''' : Arrow Repel : 20~100% chance to inflict Stop for 1.5s, while under initiative grants 20~100% chance to inflict Stop for 3s (instead).<br>
 
 
{| class="wikitable"
 
|-
 
! Level !! Debuff !! Buff
 
|-
 
| 1 || Walking speed -5% || Walking speed +2%
 
|-
 
| 2 || Walking speed -10% || Walking speed +4%
 
|-
 
| 3 || Walking speed -15% || Walking speed +6%
 
|-
 
| 4 || Walking speed -20% || Walking speed +8%
 
|-
 
| 5 || Walking speed -25% || Walking speed +10%
 
|}
 
 
 
Implementation status:
 
* bBattleBonus
 
* SC_DEBUFF_WALK
 
  
 
=== [[File:4053.png]] Hunt Shower ===
 
=== [[File:4053.png]] Hunt Shower ===
'''ID''' : 4053<br>
+
'''ID''': 4053<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Arrow Shower.<br>
+
'''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Arrow Shower.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Skill
 
! Level !! Skill
Line 143: Line 100:
 
|}
 
|}
  
'''Already Learned''' : The skill automatically stop targets for a very short period of time.<br>
+
'''Already in Skill Tree''' : When the skill hits a target, two additional effects occur (7 sec cooldown):
In the same time the user recieve a small buff in walking speed (for 7 seconds).<br>
+
* The target is snared for a set duration (see table below).
Those two effects occured at the same time and have an internal cooldown of 7 seconds.<br>
+
* The user gains increased walking speed for 7 seconds.
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
! Level !! Stop duration !! Walking buff
+
! Level !! Snare duration !! Walking buff
 
|-
 
|-
| 1 || 0,5 seconds || 4%
+
| 1 || 0,5 sec || 4%
 
|-
 
|-
| 2 || 1 second || 6%
+
| 2 || 1 sec || 6%
 
|-
 
|-
| 3 || 1,5 seconds || 8%
+
| 3 || 1,5 sec || 8%
 
|-
 
|-
| 4 || 2 seconds || 10%
+
| 4 || 2 sec || 10%
 
|-
 
|-
| 5 || 2,5 seconds || 12%
+
| 5 || 2,5 sec || 12%
 
|}
 
|}
 
Implementation status:
 
* bBattleBonus for the root (SC_STOP) and for the buff (SC_BUFF_WALK)
 
  
 
=== [[File:4054.png]] Hunt Eye ===
 
=== [[File:4054.png]] Hunt Eye ===
'''ID''' : 4054<br>
+
'''ID''': 4054<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Increase weapon range and hit rate, depending on weapon type.<br>
+
'''Description''': Increases weapon range and hit rate, depending on weapon type.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
! Level !! 1H Melee Weapons !! 2H Melee Weapons !! 1H Spears !! 2H Spears !! Staves or Long ranged
+
! Level !! 1H Melee Weapons !! 2H Melee Weapons !! 1H Spears !! 2H Spears !! Staves/Ranged Weapons
 
|-
 
|-
 
| 1 || HIT +2% || HIT +2% || Range +1 || Range +1 || Range +1
 
| 1 || HIT +2% || HIT +2% || Range +1 || Range +1 || Range +1
Line 187: Line 141:
 
|}
 
|}
  
* When a weapon range is higher than 3 cells then all basic attacks become ranged (affected by pneuma, ignored by safety wall)
+
* When the weapon gains Range +3 all basic attacks become Ranged (affected by pneuma, ignored by safety wall).
  
'''Already Vulture Eye Learned''' : Increase weapon range.<br>
+
'''Already Vulture Eye in Skill Tree''' : Increases weapon range.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Bonus
 
! Level !! Bonus
 
|-
 
|-
| 1 || Weapon Range increased by 1
+
| 1 || Weapon Range +1
 
|-
 
|-
| 2 || Weapon Range increased by 2
+
| 2 || Weapon Range +2
 
|-
 
|-
| 3 || Weapon Range increased by 3
+
| 3 || Weapon Range +3
 
|-
 
|-
| 4 || Weapon Range increased by 4
+
| 4 || Weapon Range +4
 
|-
 
|-
| 5 || Weapon Range increased by 5
+
| 5 || Weapon Range +5
 
|}
 
|}
  
 
=== [[File:4055.png]] Hunt Shooting ===
 
=== [[File:4055.png]] Hunt Shooting ===
'''ID''' : 4055<br>
+
'''ID''': 4055<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Sharp Shooting.<br>
+
'''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Sharp Shooting.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Skill
 
! Level !! Skill
Line 228: Line 182:
 
|}
 
|}
  
'''Already Learned''' : Increase the level of Sharp Shooting by 1 per Hunt Shooting level.<br>
+
'''Already in Skill Tree''' : Increases Sharp Shooting range by 0/1/1/2/2, adds 2/4/6/8/10 critical rate and 3/6/9/12/15% ASD reduction to Sharp Shooting.<br>
 
 
{| class="wikitable"
 
|-
 
! Level !! Sharp Shooting !! ATK% !! Cooldown !! SP !! Pushback !! After Skill Delay
 
|-
 
| 1 || Sharp Shooting Level 6 || 400% || 2 seconds || 33 || 1 cell || 1.3 second
 
|-
 
| 2 || Sharp Shooting Level 7 || 450% || 2 seconds || 36 || 2 cells || 1.1 second
 
|-
 
| 3 || Sharp Shooting Level 8 || 500% || 2 seconds || 39 || 3 cells || 0.9 second
 
|-
 
| 4 || Sharp Shooting Level 9 || 550% || 2 seconds || 42 || 4 cells || 0.7 second
 
|-
 
| 5 || Sharp Shooting Level 10 || 600% || 2 seconds || 45 || 5 cells || 0.5 second
 
|}
 
 
 
  
 
=== [[File:4056.png]] Hunt Mastery ===
 
=== [[File:4056.png]] Hunt Mastery ===
'''ID''' : 4056<br>
+
'''ID''': 4056<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Each attack has a very low chance of causing coma.<br>
+
'''Description''': Each attack has a very low chance of causing coma.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
! Level !! Coma chance
+
! Level !! Chance
 
|-
 
|-
 
| 1 || 0,1%
 
| 1 || 0,1%
Line 268: Line 206:
 
|}
 
|}
  
* The damage bonus affects both physical and magic attacks
+
* The damage bonus affects both physical and magic attacks.
  
 
=== [[File:4057.png]] Hunt Resilience ===
 
=== [[File:4057.png]] Hunt Resilience ===
'''ID''' : 4057<br>
+
'''ID''': 4057<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Long-range ranged attacks received deal reduced damage.<br>
+
'''Description''': User has increased Resistance to Ranged Attacks.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Bonus
 
! Level !! Bonus
 
|-
 
|-
| 1 || Long ranged resistance 4%
+
| 1 || Resistance 4%
 
|-
 
|-
| 2 || Long ranged resistance 8%
+
| 2 || Resistance 8%
 
|-
 
|-
| 3 || Long ranged resistance 12%
+
| 3 || Resistance 12%
 
|-
 
|-
| 4 || Long ranged resistance 16%
+
| 4 || Resistance 16%
 
|-
 
|-
| 5 || Long ranged resistance 20%
+
| 5 || Resistance 20%
 
|}
 
|}
  
* Attacks affected by this bonus are those considered to be "ranged"
+
* Only Ranged Attacks are affected by this bonus.
* The further away the attacks come, the more resistance is applied in its entirety, and vice versa
+
* The further away the attacker, the more Resistance is applied in its entirety, and vice versa.
* If a ranged attack hits a square away from you, resistance is not applied
+
* When attacker is 1 square away from the user, Resistance is not applied (0% of bonus).
* If a ranged attack hits 12 squares away (or more) the resistance is fully applied
+
* When attacker is 11+ squares away from the user, Resistance is applied in full (100% of bonus).
 
 
  
 
=== [[File:4058.png]] Hunt Reach ===
 
=== [[File:4058.png]] Hunt Reach ===
'''ID''' : 4058<br>
+
'''ID''': 4058<br>
'''Type''' : Active<br>
+
'''Type''': Active<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''LP cost''' : 8<br>
+
'''LP cost''': 15<br>
'''Casting Time''' : 2 seconds (interruptible)<br>
+
'''Casting Time''': 2 seconds (interruptible)<br>
'''Cooldown''' : No<br>
+
'''Cooldown''': No<br>
'''Duration''' : 20 seconds<br>
+
'''Duration''': 20 seconds<br>
'''Description''' : When the ability is used the last type of opponent that was attacked is memorized for the duration of the effects.<br>
+
'''Description''': When the ability is used the last type of opponent that was attacked is memorized for the duration of the effects. Doesn't work on traps.
As long as the effects last all damage are reduced by 50% however damage done on the memorized type of opponent are increased drastically.<br>
+
As long as the effects last all damage are reduced however the damage done on the memorized type of opponent are drastically increased.
This ability can be stopped if re-rolled.<br>
 
  
{| class="wikitable"
+
* Monster's are memorized with the ID every similar monsters are affected. (Normal or Elite)
|-
+
* Player's are memorized with the job, every similar job are affected. (Normal or Elite)
! Level !! Bonus against memorized target
 
|-
 
| 1 || Damage +7.5%
 
|-
 
| 2 || Damage +15%
 
|-
 
| 3 || Damage +22.5%
 
|-
 
| 4 || Damage +30%
 
|-
 
| 5 || Damage +37.5%
 
|}
 
  
* Monster's are memorized with the ID, every similar monsters are affected (normal or elite)
+
4% more damage per level and suffers a 10% penalty on boss, Hunt Tracking passively improves damage of Hunt Reach by 1% per level and reduced boss penalty by 2% per level.
* Player's are memorized with the job, every similar jobs are affected (none advanced and advanced are not considered as same jobs)
 
* Does not work on traps.
 
  
 
=== [[File:4059.png]] Hunt Tracking ===
 
=== [[File:4059.png]] Hunt Tracking ===
'''ID''' : 4059<br>
+
'''ID''': 4059<br>
'''Type''' : Active<br>
+
'''Type''': Active<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 2<br>
+
'''Cost to learn''': 2<br>
'''LP cost''' : 30<br>
+
'''LP cost''': 30<br>
'''Casting Time''' : 5 seconds (interruptible, no DEX reduc)<br>
+
'''Casting Time''': 5 seconds (interruptible, no DEX reduction)<br>
'''Cooldown''' : Depends on level<br>
+
'''Cooldown''': Depends on level<br>
'''Duration''' : Depends on level<br>
+
'''Duration''': Depends on level<br>
'''Description''' : For a short time the character can sense the presence of a boss/mvp in the vicinity. Also grants passive bonus increasing by 2/3/4/5/7% the damage on boss.<br>
+
'''Description''': For a short time the user can sense the presence of a Boss/MVP in the vicinity. Also grants 2/3/4/5/7% passive bonus damage on Boss/MVP type monsters. The effect will cease if the player leaves the map.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Duration !! Cooldown
 
! Level !! Duration !! Cooldown
 
|-
 
|-
| 1 || 4 seconds || 60 minutes
+
| 1 || 10 seconds || 60 minutes
 
|-
 
|-
| 2 || 8 seconds || 50 minutes
+
| 2 || 30 seconds || 45 minutes
 
|-
 
|-
| 3 || 16 seconds || 40 minutes
+
| 3 || 60 seconds || 30 minutes
 
|-
 
|-
| 4 || 32 seconds || 30 minutes
+
| 4 || 300 seconds || 20 minutes
 
|-
 
|-
| 5 || 64 seconds || 20 minutes
+
| 5 || 900 seconds || 15 minutes
 
|}
 
|}

Latest revision as of 06:34, 25 May 2023

Description

Original Job: Archer
Version: 1.0
The huntsman is a specialist in tracking, able to strike from afar from the edge of shadows.
Their attacks can be deadly and relentless.

Kugans

4050.png Hunt Specialization

ID: 4050
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 DEX
2 LUK
3 AGI
4 LUK
5 DEX

4051.png Hunt Strafe

ID: 4051
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Double Strafe.

Level Skill
1 Double Strafe Level 2
2 Double Strafe Level 4
3 Double Strafe Level 6
4 Double Strafe Level 8
5 Double Strafe Level 10

Already in Skill Tree : Double Strafe : Skill's damage +1~5%, Skill's SP cost -5~25%.

4052.png Hunt Repel

ID: 4052
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Arrow Repel.

Level Skill
1 Arrow Repel Level 1
2 Arrow Repel Level 2
3 Arrow Repel Level 3
4 Arrow Repel Level 4
5 Arrow Repel Level 5

Already in Skill Tree : Arrow Repel : 20~100% chance to inflict Stop for 1.5s, while under initiative grants 20~100% chance to inflict Stop for 3s (instead).

4053.png Hunt Shower

ID: 4053
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Arrow Shower.

Level Skill
1 Arrow Shower Level 2
2 Arrow Shower Level 4
3 Arrow Shower Level 6
4 Arrow Shower Level 8
5 Arrow Shower Level 10

Already in Skill Tree : When the skill hits a target, two additional effects occur (7 sec cooldown):

  • The target is snared for a set duration (see table below).
  • The user gains increased walking speed for 7 seconds.
Level Snare duration Walking buff
1 0,5 sec 4%
2 1 sec 6%
3 1,5 sec 8%
4 2 sec 10%
5 2,5 sec 12%

4054.png Hunt Eye

ID: 4054
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Increases weapon range and hit rate, depending on weapon type.

Level 1H Melee Weapons 2H Melee Weapons 1H Spears 2H Spears Staves/Ranged Weapons
1 HIT +2% HIT +2% Range +1 Range +1 Range +1
2 HIT +4% Range +1, HIT +2% Range +2, HIT +2% Range +2 Range +2
3 Range +1, HIT +4% Range +1, HIT +4% Range +2, HIT +2% Range +2, HIT +2% Range +3
4 Range +1, HIT +6% Range +1, HIT +6% Range +2, HIT +2% Range +3, HIT +2% Range +4
5 Range +1, HIT +8% Range +2, HIT +6% Range +3, HIT +4% Range +4, HIT +2% Range +5
  • When the weapon gains Range +3 all basic attacks become Ranged (affected by pneuma, ignored by safety wall).

Already Vulture Eye in Skill Tree : Increases weapon range.

Level Bonus
1 Weapon Range +1
2 Weapon Range +2
3 Weapon Range +3
4 Weapon Range +4
5 Weapon Range +5

4055.png Hunt Shooting

ID: 4055
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Sharp Shooting.

Level Skill
1 Sharp Shooting Level 1
2 Sharp Shooting Level 2
3 Sharp Shooting Level 3
4 Sharp Shooting Level 4
5 Sharp Shooting Level 5

Already in Skill Tree : Increases Sharp Shooting range by 0/1/1/2/2, adds 2/4/6/8/10 critical rate and 3/6/9/12/15% ASD reduction to Sharp Shooting.

4056.png Hunt Mastery

ID: 4056
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Each attack has a very low chance of causing coma.

Level Chance
1 0,1%
2 0,2%
3 0,3%
4 0,4%
5 0,5%
  • The damage bonus affects both physical and magic attacks.

4057.png Hunt Resilience

ID: 4057
Type: Passive
Max Level: 5
Cost to learn: 1
Description: User has increased Resistance to Ranged Attacks.

Level Bonus
1 Resistance 4%
2 Resistance 8%
3 Resistance 12%
4 Resistance 16%
5 Resistance 20%
  • Only Ranged Attacks are affected by this bonus.
  • The further away the attacker, the more Resistance is applied in its entirety, and vice versa.
  • When attacker is 1 square away from the user, Resistance is not applied (0% of bonus).
  • When attacker is 11+ squares away from the user, Resistance is applied in full (100% of bonus).

4058.png Hunt Reach

ID: 4058
Type: Active
Max Level: 5
Cost to learn: 1
LP cost: 15
Casting Time: 2 seconds (interruptible)
Cooldown: No
Duration: 20 seconds
Description: When the ability is used the last type of opponent that was attacked is memorized for the duration of the effects. Doesn't work on traps. As long as the effects last all damage are reduced however the damage done on the memorized type of opponent are drastically increased.

  • Monster's are memorized with the ID every similar monsters are affected. (Normal or Elite)
  • Player's are memorized with the job, every similar job are affected. (Normal or Elite)

4% more damage per level and suffers a 10% penalty on boss, Hunt Tracking passively improves damage of Hunt Reach by 1% per level and reduced boss penalty by 2% per level.

4059.png Hunt Tracking

ID: 4059
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 30
Casting Time: 5 seconds (interruptible, no DEX reduction)
Cooldown: Depends on level
Duration: Depends on level
Description: For a short time the user can sense the presence of a Boss/MVP in the vicinity. Also grants 2/3/4/5/7% passive bonus damage on Boss/MVP type monsters. The effect will cease if the player leaves the map.

Level Duration Cooldown
1 10 seconds 60 minutes
2 30 seconds 45 minutes
3 60 seconds 30 minutes
4 300 seconds 20 minutes
5 900 seconds 15 minutes