Difference between revisions of "Huntsman"

From DARO
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== Kugans ==
 
== Kugans ==
  
=== Hunt Specialization ===  
+
=== [[File:4050.png]] Hunt Specialization ===  
 
'''ID''' : 4050<br>
 
'''ID''' : 4050<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
=== Hunt Straff ===
+
=== [[File:4051.png]] Hunt Straff ===
 
'''ID''' : 4051<br>
 
'''ID''' : 4051<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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* DMG_FLEE|DMG_MODX4 and condition_options : CDT_MUSTHIT
 
* DMG_FLEE|DMG_MODX4 and condition_options : CDT_MUSTHIT
  
=== Hunt Repel ===
+
=== [[File:4052.png]] Hunt Repel ===
 
'''ID''' : 4052<br>
 
'''ID''' : 4052<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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* SC_DEBUFF_WALK
 
* SC_DEBUFF_WALK
  
=== Hunt Shower ===
+
=== [[File:4053.png]] Hunt Shower ===
 
'''ID''' : 4053<br>
 
'''ID''' : 4053<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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* bBattleBonus for the root (SC_STOP) and for the buff (SC_BUFF_WALK)
 
* bBattleBonus for the root (SC_STOP) and for the buff (SC_BUFF_WALK)
  
=== Hunt Eye ===
+
=== [[File:4054.png]] Hunt Eye ===
 
'''ID''' : 4054<br>
 
'''ID''' : 4054<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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|}
 
|}
  
=== Hunt Shooting ===
+
=== [[File:4055.png]] Hunt Shooting ===
 
'''ID''' : 4055<br>
 
'''ID''' : 4055<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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* Modifications needed in skill-db
 
* Modifications needed in skill-db
  
=== Hunt Mastery ===
+
=== [[File:4056.png]] Hunt Mastery ===
 
'''ID''' : 4056<br>
 
'''ID''' : 4056<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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* The damage bonus affects both physical and magic attacks
 
* The damage bonus affects both physical and magic attacks
  
=== Hunt Resilience ===
+
=== [[File:4057.png]] Hunt Resilience ===
 
'''ID''' : 4057<br>
 
'''ID''' : 4057<br>
 
'''Type''' : Passive<br>
 
'''Type''' : Passive<br>
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* bSubLongRangeDamage
 
* bSubLongRangeDamage
  
=== Hunt Reach ===
+
=== [[File:4058.png]] Hunt Reach ===
 
'''ID''' : 4058<br>
 
'''ID''' : 4058<br>
 
'''Type''' : Active<br>
 
'''Type''' : Active<br>
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* bNOTE: Against players, mid is the player's job id.
 
* bNOTE: Against players, mid is the player's job id.
  
=== Hunt Tracking ===
+
=== [[File:4059.png]] Hunt Tracking ===
 
'''ID''' : 4059<br>
 
'''ID''' : 4059<br>
 
'''Type''' : Active<br>
 
'''Type''' : Active<br>

Revision as of 09:56, 10 December 2021

Description

Original Job : Archer
Version : 1.0
The huntsman is the specialist in track and tracking, able to strike from afar from the shadow of the edge.
Its attacks can be deadly and relentless.

Kugans

4050.png Hunt Specialization

ID : 4050
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 DEX
2 LUK
3 AGI
4 LUK
5 DEX

4051.png Hunt Straff

ID : 4051
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Double Straff.

Level Skill
1 Double Straff Level 2
2 Double Straff Level 4
3 Double Straff Level 6
4 Double Straff Level 8
5 Double Straff Level 10

Already Learned : Double Staff receives a mutation that inflicts battle damage.
Damages are based on maximum ATK, are reduced by target's DEF, inflict half more damage on monsters and bears the weapon's element.
When the hit do not connect correctly (dealing 0 damage or a miss for example) those damage are increased by 200%.
This effect can't occured more than once every 0,5 seconds.

Level ATK%
1 25%
2 50%
3 75%
4 100%
5 125%
  • Battle damage are inflicted no matter the skill hits or not

Implementation status:

  • bBattleBonus
  • DMG_FLEE|DMG_MODX4 and condition_options : CDT_MUSTHIT

4052.png Hunt Repel

ID : 4052
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Arrow Repel.

Level Skill
1 Arrow Repel Level 1
2 Arrow Repel Level 2
3 Arrow Repel Level 3
4 Arrow Repel Level 4
5 Arrow Repel Level 5

Already Learned : Arrow Repel receives a mutation that inflicts a walking speed debuff for 7 seconds.

Level Walking Speed
1 -5%
2 -10%
3 -15%
4 -20%
5 -25%

Implementation status:

  • bBattleBonus
  • SC_DEBUFF_WALK

4053.png Hunt Shower

ID : 4053
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Arrow Shower.

Level Skill
1 Arrow Shower Level 2
2 Arrow Shower Level 4
3 Arrow Shower Level 6
4 Arrow Shower Level 8
5 Arrow Shower Level 10

Already Learned : The skill automatically stop targets for a very short period of time.
In the same time the user recieve a small buff in walking speed (for 7 seconds).
Those two effects occured at the same time and have an internal cooldown of 7 seconds.

Level Stop duration Walking buff
1 0,5 seconds 4%
2 1 second 6%
3 1,5 seconds 8%
4 2 seconds 10%
5 2,5 seconds 12%

Implementation status:

  • bBattleBonus for the root (SC_STOP) and for the buff (SC_BUFF_WALK)

4054.png Hunt Eye

ID : 4054
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Increase weapon range and hit rate, depending on weapon type.

Level 1H Melee Weapons 2H Melee Weapons 1H Spears 2H Spears Staves or Long ranged
1 Range +0, HIT +2% Range +0, HIT +2% Range +1, HIT +0% Range +1, HIT +0% Range +1, HIT +0%
2 Range +0, HIT +4% Range +1, HIT +2% Range +2, HIT +2% Range +2, HIT +0% Range +2, HIT +0%
3 Range +1, HIT +4% Range +1, HIT +4% Range +2, HIT +2% Range +2, HIT +2% Range +3, HIT +0%
4 Range +1, HIT +6% Range +1, HIT +6% Range +2, HIT +2% Range +3, HIT +2% Range +4, HIT +0%
5 Range +1, HIT +8% Range +2, HIT +6% Range +3, HIT +4% Range +4, HIT +2% Range +5, HIT +0%
  • When a weapon range is higher than 3 cells then all basic attacks become ranged (affected by pneuma, ignored by safety wall)

Already Learned : Increase weapon range.

Level Bonus
1 Weapon Range increased by 1
2 Weapon Range increased by 2
3 Weapon Range increased by 3
4 Weapon Range increased by 4
5 Weapon Range increased by 5

4055.png Hunt Shooting

ID : 4055
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Sharp Shooting.

Level Skill
1 Sharp Shooting Level 1
2 Sharp Shooting Level 2
3 Sharp Shooting Level 3
4 Sharp Shooting Level 4
5 Sharp Shooting Level 5

Already Learned : Increase the level of Sharp Shooting by 1 per Hunt Shooting level.

Level Sharp Shooting ATK% Cooldown SP Pushback After Skill Delay
1 Sharp Shooting Level 6 400% 2 seconds 33 1 cell 1.3 second
2 Sharp Shooting Level 7 450% 2 seconds 36 2 cells 1.1 second
3 Sharp Shooting Level 8 500% 2 seconds 39 3 cells 0.9 second
4 Sharp Shooting Level 9 550% 2 seconds 42 4 cells 0.7 second
5 Sharp Shooting Level 10 600% 2 seconds 45 5 cells 0.5 second

Implementation note:

  • Modifications needed in skill-db

4056.png Hunt Mastery

ID : 4056
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each attack has a very low chance of causing coma.

Level Coma chance
1 0,1%
2 0,2%
3 0,3%
4 0,4%
5 0,5%
  • The damage bonus affects both physical and magic attacks

4057.png Hunt Resilience

ID : 4057
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Long-range ranged attacks received deal reduced damage.

Level Bonus
1 Long ranged resistance 4%
2 Long ranged resistance 8%
3 Long ranged resistance 12%
4 Long ranged resistance 16%
5 Long ranged resistance 20%
  • Attacks affected by this bonus are those considered to be "ranged"
  • The further away the attacks come, the more resistance is applied in its entirety, and vice versa
  • If a ranged attack hits a square away from you, resistance is not applied
  • If a ranged attack hits 12 squares away (or more) the resistance is fully applied

Implementation note:

  • bSubLongRangeDamage

4058.png Hunt Reach

ID : 4058
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 8
Casting Time : 2 seconds (interruptible)
Cooldown : No
Duration : 20 seconds
Description : When the ability is used the last type of opponent that was attacked is memorized for the duration of the effects.
As long as the effects last the ATK and the MATK are reduced by 20% however the damage done on the memorized type of opponent increases drastically.
This ability can be stopped if re-rolled.

Level Bonus against memorized target
1 Damage +40%
2 Damage +45%
3 Damage +50%
4 Damage +55%
5 Damage +60%
  • If we factorized the ATK/MATK reduction then overall damages done to memorized target are increased from 12 to 28% to the memorized target
  • Monster's are memorized with the ID, every similar monsters are affected (normal or elite)
  • Player's are memorized with the job, every similar jobs are affected (none advanced and advanced are not considered as same jobs)

Implementation note:

  • bonus2 bAddDamageClass,mid,x; +x% physical damage against monster mid
  • bbonus2 bAddMagicDamageClass,mid,x; +x% magical damage against monster mid
  • bNOTE: Against players, mid is the player's job id.

4059.png Hunt Tracking

ID : 4059
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 20
Casting Time : 3 seconds (interruptible)
Cooldown : Depends on level
Duration : Depends on level
Description : For a short time the character can sense the presence of a boss/mvp in the vicinity.

Level Duration Cooldown
1 4 seconds 60 minutes
2 8 seconds 30 minutes
3 16 seconds 15 minutes
4 32 seconds 10 minutes
5 64 seconds 5 minutes