Difference between revisions of "Huntsman"
Line 120: | Line 120: | ||
'''Max Level''': 5<br> | '''Max Level''': 5<br> | ||
'''Cost to learn''': 1<br> | '''Cost to learn''': 1<br> | ||
− | '''Description''': | + | '''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Arrow Shower.<br> |
{| class="wikitable" | {| class="wikitable" | ||
Line 126: | Line 126: | ||
! Level !! Skill | ! Level !! Skill | ||
|- | |- | ||
− | | 1 || Arrow Shower Level 2 | + | | <center>1 || Arrow Shower Level 2 |
|- | |- | ||
− | | 2 || Arrow Shower Level 4 | + | | <center>2 || Arrow Shower Level 4 |
|- | |- | ||
− | | 3 || Arrow Shower Level 6 | + | | <center>3 || Arrow Shower Level 6 |
|- | |- | ||
− | | 4 || Arrow Shower Level 8 | + | | <center>4 || Arrow Shower Level 8 |
|- | |- | ||
− | | 5 || Arrow Shower Level 10 | + | | <center>5 || Arrow Shower Level 10 |
|} | |} | ||
Line 145: | Line 145: | ||
! Level !! Stop duration !! Walking buff | ! Level !! Stop duration !! Walking buff | ||
|- | |- | ||
− | | 1 || 0,5 | + | | <center>1 || 0,5 sec || <center>4% |
|- | |- | ||
− | | 2 || 1 | + | | <center>2 || 1 sec || <center>6% |
|- | |- | ||
− | | 3 || 1,5 | + | | <center>3 || 1,5 sec || <center>8% |
|- | |- | ||
− | | 4 || 2 | + | | <center>4 || 2 sec || <center>10% |
|- | |- | ||
− | | 5 || 2,5 | + | | <center>5 || 2,5 sec || <center>12% |
|} | |} | ||
Line 161: | Line 161: | ||
'''Max Level''': 5<br> | '''Max Level''': 5<br> | ||
'''Cost to learn''': 1<br> | '''Cost to learn''': 1<br> | ||
− | '''Description''': | + | '''Description''': Increases weapon range and hit rate, depending on weapon type.<br> |
{| class="wikitable" | {| class="wikitable" | ||
Line 167: | Line 167: | ||
! Level !! 1H Melee Weapons !! 2H Melee Weapons !! 1H Spears !! 2H Spears !! Staves or Long ranged | ! Level !! 1H Melee Weapons !! 2H Melee Weapons !! 1H Spears !! 2H Spears !! Staves or Long ranged | ||
|- | |- | ||
− | | 1 || HIT +2% || HIT +2% || Range +1 || Range +1 || Range +1 | + | | <center>1 || HIT +2% || HIT +2% || Range +1 || Range +1 || Range +1 |
|- | |- | ||
− | | 2 || HIT +4% || Range +1, HIT +2% || Range +2, HIT +2% || Range +2 || Range +2 | + | | <center>2 || HIT +4% || Range +1, HIT +2% || Range +2, HIT +2% || Range +2 || Range +2 |
|- | |- | ||
− | | 3 || Range +1, HIT +4% || Range +1, HIT +4% || Range +2, HIT +2% || Range +2, HIT +2% || Range +3 | + | | <center>3 || Range +1, HIT +4% || Range +1, HIT +4% || Range +2, HIT +2% || Range +2, HIT +2% || Range +3 |
|- | |- | ||
− | | 4 || Range +1, HIT +6% || Range +1, HIT +6% || Range +2, HIT +2% || Range +3, HIT +2% || Range +4 | + | | <center>4 || Range +1, HIT +6% || Range +1, HIT +6% || Range +2, HIT +2% || Range +3, HIT +2% || Range +4 |
|- | |- | ||
− | | 5 || Range +1, HIT +8% || Range +2, HIT +6% || Range +3, HIT +4% || Range +4, HIT +2% || Range +5 | + | | <center>5 || Range +1, HIT +8% || Range +2, HIT +6% || Range +3, HIT +4% || Range +4, HIT +2% || Range +5 |
|} | |} | ||
− | * When a weapon range is higher than 3 cells then all basic attacks become ranged (affected by pneuma, ignored by safety wall) | + | * When a weapon range is higher than 3 cells then all basic attacks become ranged (affected by pneuma, ignored by safety wall). |
− | '''Already Vulture Eye Learned''': | + | '''Already Vulture Eye Learned''': Increases weapon range.<br> |
{| class="wikitable" | {| class="wikitable" | ||
Line 186: | Line 186: | ||
! Level !! Bonus | ! Level !! Bonus | ||
|- | |- | ||
− | | 1 || Weapon Range increased by 1 | + | | <center>1 || Weapon Range increased by 1 |
|- | |- | ||
− | | 2 || Weapon Range increased by 2 | + | | <center>2 || Weapon Range increased by 2 |
|- | |- | ||
− | | 3 || Weapon Range increased by 3 | + | | <center>3 || Weapon Range increased by 3 |
|- | |- | ||
− | | 4 || Weapon Range increased by 4 | + | | <center>4 || Weapon Range increased by 4 |
|- | |- | ||
− | | 5 || Weapon Range increased by 5 | + | | <center>5 || Weapon Range increased by 5 |
|} | |} | ||
Line 202: | Line 202: | ||
'''Max Level''': 5<br> | '''Max Level''': 5<br> | ||
'''Cost to learn''': 1<br> | '''Cost to learn''': 1<br> | ||
− | '''Description''': | + | '''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Sharp Shooting.<br> |
{| class="wikitable" | {| class="wikitable" | ||
Line 208: | Line 208: | ||
! Level !! Skill | ! Level !! Skill | ||
|- | |- | ||
− | | 1 || Sharp Shooting Level 1 | + | | <center>1 || Sharp Shooting Level 1 |
|- | |- | ||
− | | 2 || Sharp Shooting Level 2 | + | | <center>2 || Sharp Shooting Level 2 |
|- | |- | ||
− | | 3 || Sharp Shooting Level 3 | + | | <center>3 || Sharp Shooting Level 3 |
|- | |- | ||
− | | 4 || Sharp Shooting Level 4 | + | | <center>4 || Sharp Shooting Level 4 |
|- | |- | ||
− | | 5 || Sharp Shooting Level 5 | + | | <center>5 || Sharp Shooting Level 5 |
|} | |} | ||
Line 225: | Line 225: | ||
! Level !! Sharp Shooting !! ATK% !! Cooldown !! SP !! Pushback !! After Skill Delay | ! Level !! Sharp Shooting !! ATK% !! Cooldown !! SP !! Pushback !! After Skill Delay | ||
|- | |- | ||
− | | 1 || Sharp Shooting Level 6 || 400% || 2 | + | | <center>1 || Sharp Shooting Level 6 || <center>400% || 2 sec || <center>33 || 1 cell || 1.3 sec |
|- | |- | ||
− | | 2 || Sharp Shooting Level 7 || 450% || 2 | + | | <center>2 || Sharp Shooting Level 7 || <center>450% || 2 sec || <center>36 || 2 cells || 1.1 sec |
|- | |- | ||
− | | 3 || Sharp Shooting Level 8 || 500% || 2 | + | | <center>3 || Sharp Shooting Level 8 || <center>500% || 2 sec || <center>39 || 3 cells || 0.9 sec |
|- | |- | ||
− | | 4 || Sharp Shooting Level 9 || 550% || 2 | + | | <center>4 || Sharp Shooting Level 9 || <center>550% || 2 sec || <center>42 || 4 cells || 0.7 sec |
|- | |- | ||
− | | 5 || Sharp Shooting Level 10 || 600% || 2 | + | | <center>5 || Sharp Shooting Level 10 || <center>600% || 2 sec || <center>45 || 5 cells || 0.5 sec |
|} | |} | ||
Line 266: | Line 266: | ||
'''Max Level''': 5<br> | '''Max Level''': 5<br> | ||
'''Cost to learn''': 1<br> | '''Cost to learn''': 1<br> | ||
− | '''Description''': | + | '''Description''': User has increased Resistance to Ranged Attacks.<br> |
{| class="wikitable" | {| class="wikitable" | ||
Line 272: | Line 272: | ||
! Level !! Bonus | ! Level !! Bonus | ||
|- | |- | ||
− | | 1 || | + | | <center>1 || Resistance 4% |
|- | |- | ||
− | | 2 || | + | | <center>2 || Resistance 8% |
|- | |- | ||
− | | 3 || | + | | <center>3 || Resistance 12% |
|- | |- | ||
− | | 4 || | + | | <center>4 || Resistance 16% |
|- | |- | ||
− | | 5 || | + | | <center>5 || Resistance 20% |
|} | |} | ||
− | * Attacks affected by this bonus | + | * Only Ranged Attacks are affected by this bonus. |
− | * The further away the | + | * The further away the attacker, the more Resistance is applied in its entirety, and vice versa. |
− | * | + | * When attacker is 1 square away from the user, Resistance is not applied (0% of bonus). |
− | * | + | * When attacker is 11+ squares away from the user, Resistance is applied in full (100% of bonus). |
Line 304: | Line 304: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Level !! Bonus | + | ! Level !! Bonus |
|- | |- | ||
− | | 1 || Damage +7.5% | + | | <center>1 || Damage +7.5% |
|- | |- | ||
− | | 2 || Damage +15% | + | | <center>2 || Damage +15% |
|- | |- | ||
− | | 3 || Damage +22.5% | + | | <center>3 || Damage +22.5% |
|- | |- | ||
− | | 4 || Damage +30% | + | | <center>4 || Damage +30% |
|- | |- | ||
− | | 5 || Damage +37.5% | + | | <center>5 || Damage +37.5% |
|} | |} | ||
Revision as of 10:48, 14 April 2022
Description
Original Job: Archer
Version: 1.0
The huntsman is the specialist in track and tracking, able to strike from afar from the shadow of the edge.
Its attacks can be deadly and relentless.
Kugans
Hunt Specialization
ID: 4050
Type: Passive
Max Level: 5
Cost to learn: 2
Description: Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
1 | DEX |
2 | LUK |
3 | AGI |
4 | LUK |
5 | DEX |
Hunt Strafe
ID: 4051
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Double Strafe.
Level | Skill |
---|---|
Double Strafe Level 2 | |
Double Strafe Level 4 | |
Double Strafe Level 6 | |
Double Strafe Level 8 | |
Double Strafe Level 10 |
Already Learned: Double Strafe receives a mutation that inflicts Battle Damage.
Battle Damage
- Battle Damage is based on maximum ATK, and reduced by target's DEF.
- Battle Damage is doubled against monsters.
- Battle Damage is of the same element as that of the user's weapon.
- When the user's normal hit fails (e.g. dealing 0 damage or miss), the Battle Damage is increased by 200%. This effect cannot occured more than once every 0,5 seconds.
- Battle Damage is inflicted even if Double Strafe doesn't hit.
Level | ATK% |
---|---|
Hunt Repel
ID: 4052
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Arrow Repel.
Level | Skill |
---|---|
Arrow Repel Level 1 | |
Arrow Repel Level 2 | |
Arrow Repel Level 3 | |
Arrow Repel Level 4 | |
Arrow Repel Level 5 |
Already Learned: Arrow Repel receives a mutation that reduces the target's walking speed and increases the user's walking speed for 7 seconds.
Level | Target | User |
---|---|---|
Walking speed -5% | Walking speed +2% | |
Walking speed -10% | Walking speed +4% | |
Walking speed -15% | Walking speed +6% | |
Walking speed -20% | Walking speed +8% | |
Walking speed -25% | Walking speed +10% |
Hunt Shower
ID: 4053
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Arrow Shower.
Level | Skill |
---|---|
Arrow Shower Level 2 | |
Arrow Shower Level 4 | |
Arrow Shower Level 6 | |
Arrow Shower Level 8 | |
Arrow Shower Level 10 |
Already Learned: The skill automatically stop targets for a very short period of time.
In the same time the user recieve a small buff in walking speed (for 7 seconds).
Those two effects occured at the same time and have an internal cooldown of 7 seconds.
Level | Stop duration | Walking buff |
---|---|---|
0,5 sec | ||
1 sec | ||
1,5 sec | ||
2 sec | ||
2,5 sec |
Hunt Eye
ID: 4054
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Increases weapon range and hit rate, depending on weapon type.
Level | 1H Melee Weapons | 2H Melee Weapons | 1H Spears | 2H Spears | Staves or Long ranged |
---|---|---|---|---|---|
HIT +2% | HIT +2% | Range +1 | Range +1 | Range +1 | |
HIT +4% | Range +1, HIT +2% | Range +2, HIT +2% | Range +2 | Range +2 | |
Range +1, HIT +4% | Range +1, HIT +4% | Range +2, HIT +2% | Range +2, HIT +2% | Range +3 | |
Range +1, HIT +6% | Range +1, HIT +6% | Range +2, HIT +2% | Range +3, HIT +2% | Range +4 | |
Range +1, HIT +8% | Range +2, HIT +6% | Range +3, HIT +4% | Range +4, HIT +2% | Range +5 |
- When a weapon range is higher than 3 cells then all basic attacks become ranged (affected by pneuma, ignored by safety wall).
Already Vulture Eye Learned: Increases weapon range.
Level | Bonus |
---|---|
Weapon Range increased by 1 | |
Weapon Range increased by 2 | |
Weapon Range increased by 3 | |
Weapon Range increased by 4 | |
Weapon Range increased by 5 |
Hunt Shooting
ID: 4055
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Sharp Shooting.
Level | Skill |
---|---|
Sharp Shooting Level 1 | |
Sharp Shooting Level 2 | |
Sharp Shooting Level 3 | |
Sharp Shooting Level 4 | |
Sharp Shooting Level 5 |
Already Learned: Increase the level of Sharp Shooting by 1 per Hunt Shooting level.
Level | Sharp Shooting | ATK% | Cooldown | SP | Pushback | After Skill Delay |
---|---|---|---|---|---|---|
Sharp Shooting Level 6 | 2 sec | 1 cell | 1.3 sec | |||
Sharp Shooting Level 7 | 2 sec | 2 cells | 1.1 sec | |||
Sharp Shooting Level 8 | 2 sec | 3 cells | 0.9 sec | |||
Sharp Shooting Level 9 | 2 sec | 4 cells | 0.7 sec | |||
Sharp Shooting Level 10 | 2 sec | 5 cells | 0.5 sec |
Hunt Mastery
ID: 4056
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Each attack has a very low chance of causing coma.
Level | Coma chance |
---|---|
1 | 0,1% |
2 | 0,2% |
3 | 0,3% |
4 | 0,4% |
5 | 0,5% |
- The damage bonus affects both physical and magic attacks
Hunt Resilience
ID: 4057
Type: Passive
Max Level: 5
Cost to learn: 1
Description: User has increased Resistance to Ranged Attacks.
Level | Bonus |
---|---|
Resistance 4% | |
Resistance 8% | |
Resistance 12% | |
Resistance 16% | |
Resistance 20% |
- Only Ranged Attacks are affected by this bonus.
- The further away the attacker, the more Resistance is applied in its entirety, and vice versa.
- When attacker is 1 square away from the user, Resistance is not applied (0% of bonus).
- When attacker is 11+ squares away from the user, Resistance is applied in full (100% of bonus).
Hunt Reach
ID: 4058
Type: Active
Max Level: 5
Cost to learn: 1
LP cost: 8
Casting Time: 2 seconds (interruptible)
Cooldown: No
Duration: 20 seconds
Description: When the ability is used the last type of opponent that was attacked is memorized for the duration of the effects.
As long as the effects last all damage are reduced by 50% however damage done on the memorized type of opponent are increased drastically.
This ability can be stopped if re-rolled.
Level | Bonus |
---|---|
Damage +7.5% | |
Damage +15% | |
Damage +22.5% | |
Damage +30% | |
Damage +37.5% |
- Monster's are memorized with the ID, every similar monsters are affected (normal or elite)
- Player's are memorized with the job, every similar jobs are affected (none advanced and advanced are not considered as same jobs)
- Does not work on traps.
Hunt Tracking
ID: 4059
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 30
Casting Time: 5 seconds (interruptible, no DEX reduc)
Cooldown: Depends on level
Duration: Depends on level
Description: For a short time the character can sense the presence of a boss/mvp in the vicinity. Also grants passive bonus increasing by 2/3/4/5/7% the damage on boss.
Level | Duration | Cooldown |
---|---|---|
1 | 4 seconds | 60 minutes |
2 | 8 seconds | 50 minutes |
3 | 16 seconds | 40 minutes |
4 | 32 seconds | 30 minutes |
5 | 64 seconds | 20 minutes |