Huntsman

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Revision as of 10:48, 14 April 2022 by Katt (talk | contribs)

Description

Original Job: Archer
Version: 1.0
The huntsman is the specialist in track and tracking, able to strike from afar from the shadow of the edge.
Its attacks can be deadly and relentless.

Kugans

4050.png Hunt Specialization

ID: 4050
Type: Passive
Max Level: 5
Cost to learn: 2
Description: Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 DEX
2 LUK
3 AGI
4 LUK
5 DEX

4051.png Hunt Strafe

ID: 4051
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Double Strafe.

Level Skill
1
Double Strafe Level 2
2
Double Strafe Level 4
3
Double Strafe Level 6
4
Double Strafe Level 8
5
Double Strafe Level 10

Already Learned: Double Strafe receives a mutation that inflicts Battle Damage.

Battle Damage

  • Battle Damage is based on maximum ATK, and reduced by target's DEF.
  • Battle Damage is doubled against monsters.
  • Battle Damage is of the same element as that of the user's weapon.
  • When the user's normal hit fails (e.g. dealing 0 damage or miss), the Battle Damage is increased by 200%. This effect cannot occured more than once every 0,5 seconds.
  • Battle Damage is inflicted even if Double Strafe doesn't hit.
Level ATK%
1
25%
2
50%
3
75%
4
100%
5
125%

4052.png Hunt Repel

ID: 4052
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Arrow Repel.

Level Skill
1
Arrow Repel Level 1
2
Arrow Repel Level 2
3
Arrow Repel Level 3
4
Arrow Repel Level 4
5
Arrow Repel Level 5

Already Learned: Arrow Repel receives a mutation that reduces the target's walking speed and increases the user's walking speed for 7 seconds.

Level Target User
1
Walking speed -5% Walking speed +2%
2
Walking speed -10% Walking speed +4%
3
Walking speed -15% Walking speed +6%
4
Walking speed -20% Walking speed +8%
5
Walking speed -25% Walking speed +10%

4053.png Hunt Shower

ID: 4053
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Arrow Shower.

Level Skill
1
Arrow Shower Level 2
2
Arrow Shower Level 4
3
Arrow Shower Level 6
4
Arrow Shower Level 8
5
Arrow Shower Level 10

Already Learned: The skill automatically stop targets for a very short period of time.
In the same time the user recieve a small buff in walking speed (for 7 seconds).
Those two effects occured at the same time and have an internal cooldown of 7 seconds.

Level Stop duration Walking buff
1
0,5 sec
4%
2
1 sec
6%
3
1,5 sec
8%
4
2 sec
10%
5
2,5 sec
12%

4054.png Hunt Eye

ID: 4054
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Increases weapon range and hit rate, depending on weapon type.

Level 1H Melee Weapons 2H Melee Weapons 1H Spears 2H Spears Staves or Long ranged
1
HIT +2% HIT +2% Range +1 Range +1 Range +1
2
HIT +4% Range +1, HIT +2% Range +2, HIT +2% Range +2 Range +2
3
Range +1, HIT +4% Range +1, HIT +4% Range +2, HIT +2% Range +2, HIT +2% Range +3
4
Range +1, HIT +6% Range +1, HIT +6% Range +2, HIT +2% Range +3, HIT +2% Range +4
5
Range +1, HIT +8% Range +2, HIT +6% Range +3, HIT +4% Range +4, HIT +2% Range +5
  • When a weapon range is higher than 3 cells then all basic attacks become ranged (affected by pneuma, ignored by safety wall).

Already Vulture Eye Learned: Increases weapon range.

Level Bonus
1
Weapon Range increased by 1
2
Weapon Range increased by 2
3
Weapon Range increased by 3
4
Weapon Range increased by 4
5
Weapon Range increased by 5

4055.png Hunt Shooting

ID: 4055
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Sharp Shooting.

Level Skill
1
Sharp Shooting Level 1
2
Sharp Shooting Level 2
3
Sharp Shooting Level 3
4
Sharp Shooting Level 4
5
Sharp Shooting Level 5

Already Learned: Increase the level of Sharp Shooting by 1 per Hunt Shooting level.

Level Sharp Shooting ATK% Cooldown SP Pushback After Skill Delay
1
Sharp Shooting Level 6
400%
2 sec
33
1 cell 1.3 sec
2
Sharp Shooting Level 7
450%
2 sec
36
2 cells 1.1 sec
3
Sharp Shooting Level 8
500%
2 sec
39
3 cells 0.9 sec
4
Sharp Shooting Level 9
550%
2 sec
42
4 cells 0.7 sec
5
Sharp Shooting Level 10
600%
2 sec
45
5 cells 0.5 sec


4056.png Hunt Mastery

ID: 4056
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Each attack has a very low chance of causing coma.

Level Coma chance
1 0,1%
2 0,2%
3 0,3%
4 0,4%
5 0,5%
  • The damage bonus affects both physical and magic attacks

4057.png Hunt Resilience

ID: 4057
Type: Passive
Max Level: 5
Cost to learn: 1
Description: User has increased Resistance to Ranged Attacks.

Level Bonus
1
Resistance 4%
2
Resistance 8%
3
Resistance 12%
4
Resistance 16%
5
Resistance 20%
  • Only Ranged Attacks are affected by this bonus.
  • The further away the attacker, the more Resistance is applied in its entirety, and vice versa.
  • When attacker is 1 square away from the user, Resistance is not applied (0% of bonus).
  • When attacker is 11+ squares away from the user, Resistance is applied in full (100% of bonus).


4058.png Hunt Reach

ID: 4058
Type: Active
Max Level: 5
Cost to learn: 1
LP cost: 8
Casting Time: 2 seconds (interruptible)
Cooldown: No
Duration: 20 seconds
Description: When the ability is used the last type of opponent that was attacked is memorized for the duration of the effects.
As long as the effects last all damage are reduced by 50% however damage done on the memorized type of opponent are increased drastically.
This ability can be stopped if re-rolled.

Level Bonus
1
Damage +7.5%
2
Damage +15%
3
Damage +22.5%
4
Damage +30%
5
Damage +37.5%
  • Monster's are memorized with the ID, every similar monsters are affected (normal or elite)
  • Player's are memorized with the job, every similar jobs are affected (none advanced and advanced are not considered as same jobs)
  • Does not work on traps.

4059.png Hunt Tracking

ID: 4059
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 30
Casting Time: 5 seconds (interruptible, no DEX reduc)
Cooldown: Depends on level
Duration: Depends on level
Description: For a short time the character can sense the presence of a boss/mvp in the vicinity. Also grants passive bonus increasing by 2/3/4/5/7% the damage on boss.

Level Duration Cooldown
1 4 seconds 60 minutes
2 8 seconds 50 minutes
3 16 seconds 40 minutes
4 32 seconds 30 minutes
5 64 seconds 20 minutes