Huntsman

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Revision as of 10:18, 6 May 2022 by Katt (talk | contribs)

Description

Original Job: Archer
Version: 1.0
The huntsman is a specialist in tracking, able to strike from afar from the edge of shadows.
Their attacks can be deadly and relentless.

Kugans

4050.png Hunt Specialization

ID: 4050
Type: Passive
Max Level: 5
Cost to learn: 2
Description: Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 DEX
2 LUK
3 AGI
4 LUK
5 DEX

4051.png Hunt Strafe

ID: 4051
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Double Strafe.

Level Skill
1 Double Strafe Level 2
2 Double Strafe Level 4
3 Double Strafe Level 6
4 Double Strafe Level 8
5 Double Strafe Level 10

Already Learned: Double Strafe receives a mutation that inflicts Battle Damage (please see Battle Damage for more information).

Battle Damage

  • Battle Damage is based on maximum ATK, and reduced by target's DEF.
  • Battle Damage is doubled against monsters.
  • Battle Damage is of the same element as that of the user's weapon.
  • When the user's normal hit fails (e.g. dealing 0 damage or miss), the Battle Damage is increased by 200%. This effect cannot occured more than once every 0,5 seconds.
  • Battle Damage is inflicted even if Double Strafe doesn't hit.
Level ATK%
1 25%
2 50%
3 75%
4 100%
5 125%

4052.png Hunt Repel

ID: 4052
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Arrow Repel.

Level Skill
1 Arrow Repel Level 1
2 Arrow Repel Level 2
3 Arrow Repel Level 3
4 Arrow Repel Level 4
5 Arrow Repel Level 5

Already Learned: Arrow Repel receives a mutation that reduces the target's walking speed and increases the user's walking speed for 7 seconds.

Level Target User
1 Walking speed -5% Walking speed +2%
2 Walking speed -10% Walking speed +4%
3 Walking speed -15% Walking speed +6%
4 Walking speed -20% Walking speed +8%
5 Walking speed -25% Walking speed +10%

4053.png Hunt Shower

ID: 4053
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Arrow Shower.

Level Skill
1 Arrow Shower Level 2
2 Arrow Shower Level 4
3 Arrow Shower Level 6
4 Arrow Shower Level 8
5 Arrow Shower Level 10

Already Learned: When the skill hits a target, two additional effects occure (7 sec cooldown):

  • The target is snared for a set duration (see table below).
  • The user gains increased walking speed for 7 seconds.
Level Snare duration Walking buff
1 0,5 sec 4%
2 1 sec 6%
3 1,5 sec 8%
4 2 sec 10%
5 2,5 sec 12%

4054.png Hunt Eye

ID: 4054
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Increases weapon range and hit rate, depending on weapon type.

Level 1H Melee Weapons 2H Melee Weapons 1H Spears 2H Spears Staves/Ranged Weapons
1 HIT +2% HIT +2% Range +1 Range +1 Range +1
2 HIT +4% Range +1, HIT +2% Range +2, HIT +2% Range +2 Range +2
3 Range +1, HIT +4% Range +1, HIT +4% Range +2, HIT +2% Range +2, HIT +2% Range +3
4 Range +1, HIT +6% Range +1, HIT +6% Range +2, HIT +2% Range +3, HIT +2% Range +4
5 Range +1, HIT +8% Range +2, HIT +6% Range +3, HIT +4% Range +4, HIT +2% Range +5
  • When the weapon gains Range +3 all basic attacks become Ranged (affected by pneuma, ignored by safety wall).

Already Vulture Eye Learned: Increases weapon range.

Level Bonus
1 Weapon Range +1
2 Weapon Range +2
3 Weapon Range +3
4 Weapon Range +4
5 Weapon Range +5

4055.png Hunt Shooting

ID: 4055
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Sharp Shooting.

Level Skill
1 Sharp Shooting Level 1
2 Sharp Shooting Level 2
3 Sharp Shooting Level 3
4 Sharp Shooting Level 4
5 Sharp Shooting Level 5

Already Learned: Increases the level of Sharp Shooting by 1 per Hunt Shooting level.

Level Sharp Shooting ATK% Cooldown SP Pushback After Skill Delay
1 Sharp Shooting Level 6 400% 2 sec 33 1 cell 1.3 sec
2 Sharp Shooting Level 7 450% 2 sec 36 2 cells 1.1 sec
3 Sharp Shooting Level 8 500% 2 sec 39 3 cells 0.9 sec
4 Sharp Shooting Level 9 550% 2 sec 42 4 cells 0.7 sec
5 Sharp Shooting Level 10 600% 2 sec 45 5 cells 0.5 sec

4056.png Hunt Mastery

ID: 4056
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Each attack has a very low chance of causing coma.

Level Chance
1 0,1%
2 0,2%
3 0,3%
4 0,4%
5 0,5%
  • The damage bonus affects both physical and magic attacks.

4057.png Hunt Resilience

ID: 4057
Type: Passive
Max Level: 5
Cost to learn: 1
Description: User has increased Resistance to Ranged Attacks.

Level Bonus
1 Resistance 4%
2 Resistance 8%
3 Resistance 12%
4 Resistance 16%
5 Resistance 20%
  • Only Ranged Attacks are affected by this bonus.
  • The further away the attacker, the more Resistance is applied in its entirety, and vice versa.
  • When attacker is 1 square away from the user, Resistance is not applied (0% of bonus).
  • When attacker is 11+ squares away from the user, Resistance is applied in full (100% of bonus).

4058.png Hunt Reach

ID: 4058
Type: Active
Max Level: 5
Cost to learn: 1
LP cost: 8
Casting Time: 2 seconds (interruptible)
Cooldown: No
Duration: 20 seconds
Description: When this ability is used the last type of enemy attacked is memorized for the duration of the skill.
While the skill is active, all damage is reduced by 50% but damage done to the memorized type of enemy is increased drastically.
This ability can be stopped by being re-cast.

Level Bonus
1 Damage +7.5%
2 Damage +15%
3 Damage +22.5%
4 Damage +30%
5 Damage +37.5%
  • Monsters are memorized by their ID, all similar monsters are affected (normal or elite).
  • Players are memorized by their job, all similar jobs are affected (non-advanced and advanced are not considered the same jobs).
  • Does not work on traps.

4059.png Hunt Tracking

ID: 4059
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 30
Casting Time: 5 seconds (interruptible, no DEX reduction)
Cooldown: Depends on level
Duration: Depends on level
Description: For a short time the user can sense the presence of a Boss/MVP in the vicinity. Also grants 2/3/4/5/7% passive bonus damage on Boss/MVP type monsters.

Level Duration Cooldown
1 4 seconds 60 minutes
2 8 seconds 50 minutes
3 16 seconds 40 minutes
4 32 seconds 30 minutes
5 64 seconds 20 minutes