Difference between revisions of "Hydromancer"

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(Created page with "== Description == '''Original Job''' : <br> '''Version''' : 1.0<br> The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves aro...")
 
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The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.<br>
 
The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.<br>
 
The element of water offers a great capacity of control thanks to its spells able to freeze everything that moves.<br>
 
The element of water offers a great capacity of control thanks to its spells able to freeze everything that moves.<br>
 
'''Devotion''': Devotion to an element is rated from 0 to 100% and represents the character's intimacy with that element.<br>
 
Each skill point of this element (among Mage or Ninja spells) increases devotion by 2%.<br>
 
Each skill point in another element reduces devotion accordingly.<br>
 
Many of the effects of this specialization are more powerful with high devotion, however it is almost like ignoring the other elements. It is a choice that has its consequences.<br>
 
  
 
== Kugans ==
 
== Kugans ==
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|}
 
|}
  
'''Already Learned''' : When the bolt in question is used the user receives two positives effects.<b>
+
'''Already Learned''' : When the bolt in question is used the user receives two positives effects.<br>
 
The first effect is a 5 + 10% ignore defenses buff for a short period of time.<br>
 
The first effect is a 5 + 10% ignore defenses buff for a short period of time.<br>
 
The second effect is the positive status Recovery for that same amount of time.<br>
 
The second effect is the positive status Recovery for that same amount of time.<br>
Line 77: Line 72:
 
|}
 
|}
  
* Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
 
* Recovery : Duration of status reduce by half, HP recovery (0,5 %) every seconds, maximum HP increased by 25%
 
* Recovery : Duration of status reduce by half, HP recovery (0,5 %) every seconds, maximum HP increased by 25%
  
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| 1 || Water Attack Level 1 || 6 || 0 || 0 || 200% of ATK || 0
 
| 1 || Water Attack Level 1 || 6 || 0 || 0 || 200% of ATK || 0
 
|-
 
|-
| 1 || Water Attack Level 2 || 9 || 0 || 0 || 300% of ATK || 0
+
| 2 || Water Attack Level 2 || 9 || 0 || 0 || 300% of ATK || 0
 
|-
 
|-
| 1 || Water Attack Level 2 || 12 || 0 || 0 || 400% of ATK || 0
+
| 2 || Water Attack Level 2 || 12 || 0 || 0 || 400% of ATK || 0
 
|-
 
|-
| 1 || Water Attack Level 3 || 15 || 0 || 0 || 500% of ATK || 0
+
| 3 || Water Attack Level 3 || 15 || 0 || 0 || 500% of ATK || 0
 
|-
 
|-
| 1 || Water Attack Level 3 || 18 || 0,2s || 2s || 600% of ATK || 0,5s
+
| 3 || Water Attack Level 3 || 18 || 0,2s || 2s || 600% of ATK || 0,5s
 
|-
 
|-
| 1 || Water Attack Level 4 || 21 || 0,4s || 4s || 700% of ATK || 0,5s
+
| 4 || Water Attack Level 4 || 21 || 0,4s || 4s || 700% of ATK || 0,5s
 
|-
 
|-
| 1 || Water Attack Level 4 || 24 || 0,6s || 6s || 800% of ATK || 0,5s
+
| 4 || Water Attack Level 4 || 24 || 0,6s || 6s || 800% of ATK || 0,5s
 
|-
 
|-
| 1 || Water Attack Level 5 || 27 || 0,8s || 8s || 900% of ATK || 0,5s
+
| 5 || Water Attack Level 5 || 27 || 0,8s || 8s || 900% of ATK || 0,5s
 
|-
 
|-
| 1 || Water Attack Level 5 || 30 || 1s || 10s || 1000% of ATK || 0,5s
+
| 5 || Water Attack Level 5 || 30 || 1s || 10s || 1000% of ATK || 0,5s
 
|}
 
|}
  
* Devotion grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)
  
 
=== Water Elemental Utility ===
 
=== Water Elemental Utility ===
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|}
 
|}
  
'''Already Learned''' : Chances of inflicting Crack status and SP cost are increased.<br>
+
'''Already Learned''' : Chances of inflicting Crack status (15 seconds) and SP cost are increased.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Bonus !! SP cost
 
! Level !! Bonus !! SP cost
 
|-
 
|-
| 1 || Chance to inflict Crack status 2% || +2
+
| 1 || Chance to inflict Crack status 7% || +2
 
|-
 
|-
| 2 || Chance to inflict Crack status 4% || +4
+
| 2 || Chance to inflict Crack status 14% || +4
 
|-
 
|-
| 3 || Chance to inflict Crack status 6% || +6
+
| 3 || Chance to inflict Crack status 21% || +6
 
|-
 
|-
| 4 || Chance to inflict Crack status 8% || +8
+
| 4 || Chance to inflict Crack status 28% || +8
 
|-
 
|-
| 5 || Chance to inflict Crack status 10% || +10
+
| 5 || Chance to inflict Crack status 35% || +10
 
|}
 
|}
  
* Devotion grants better chance to inflict status, up to the double at a devotion of 100% or more
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more
  
 
Implementation note:
 
Implementation note:
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|}
 
|}
  
'''Already Learned''' : Chances of inflicting Chill status and SP cost are increased.<br>
+
'''Already Learned''' : Chances of inflicting Chill status (15 seconds) and SP cost are increased.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Bonus !! SP cost
 
! Level !! Bonus !! SP cost
 
|-
 
|-
| 1 || Chance to inflict Chill status 2% || +2
+
| 1 || Chance to inflict Chill status 10% || +2
 
|-
 
|-
| 2 || Chance to inflict Chill status 4% || +4
+
| 2 || Chance to inflict Chill status 20% || +4
 
|-
 
|-
| 3 || Chance to inflict Chill status 6% || +6
+
| 3 || Chance to inflict Chill status 30% || +6
 
|-
 
|-
| 4 || Chance to inflict Chill status 8% || +8
+
| 4 || Chance to inflict Chill status 40% || +8
 
|-
 
|-
| 5 || Chance to inflict Chill status 10% || +10
+
| 5 || Chance to inflict Chill status 50% || +10
 
|}
 
|}
  
* Devotion grants better chance to inflict status, up to the double at a devotion of 100% or more
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more
  
 
Implementation note:
 
Implementation note:
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|}
 
|}
  
* Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
  
 
=== Water Elemental Strike ===
 
=== Water Elemental Strike ===
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|}
 
|}
  
* Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
  
 
Implementation note:
 
Implementation note:
* bonus2 bElementMastery,ELE_Water,%; for all elements
+
* bonus2 bElementMastery,ELE_Water,%;
  
 
=== Water Elemental Charm ===
 
=== Water Elemental Charm ===
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'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Elemental Water attribute attacks of any kind have a passive chance to inflict status freezing (3 seconds).<br>
+
'''Description''' : Elemental Water attribute attacks of any kind have a passive chance to inflict status freezing (5 seconds).<br>
 
Damage increased against targets under the effect of status freezing, the element of attack does not matter here.<br>
 
Damage increased against targets under the effect of status freezing, the element of attack does not matter here.<br>
  
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|}
 
|}
  
* Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
  
 
Implementation note:
 
Implementation note:
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'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''LP cost''' : ?<br>
+
'''LP cost''' : 10<br>
 
'''Casting Time''' : 3 seconds (interruptible)<br>
 
'''Casting Time''' : 3 seconds (interruptible)<br>
 
'''Cooldown''' : No<br>
 
'''Cooldown''' : No<br>
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'''Description''' : Water element damage is increased, the bonus in question depends on the type of attack.<br>
 
'''Description''' : Water element damage is increased, the bonus in question depends on the type of attack.<br>
 
Soul Strike and Napalm Beat become element of Water.<br>
 
Soul Strike and Napalm Beat become element of Water.<br>
 +
Other elements inflict reduced damage instead.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Magical Water Damage !! Other Water Damage
 
! Level !! Magical Water Damage !! Other Water Damage
 
|-
 
|-
| 1 || +1% || +2%
+
| 1 || +2% || +3%
 
|-
 
|-
| 2 || +2% || +4%
+
| 2 || +4% || +6%
 
|-
 
|-
| 3 || +3% || +6%
+
| 3 || +6% || +9%
 
|-
 
|-
| 4 || +4% || +8%
+
| 4 || +8% || +12%
 
|-
 
|-
| 5 || +5% || +10%
+
| 5 || +10% || +15%
 
|}
 
|}
  
* Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
  
 
Implementation note:
 
Implementation note:
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'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''LP cost''' : ?<br>
+
'''LP cost''' : 20<br>
 
'''Casting Time''' : 5 seconds (interruptible)<br>
 
'''Casting Time''' : 5 seconds (interruptible)<br>
 
'''Cooldown''' : 60 seconds<br>
 
'''Cooldown''' : 60 seconds<br>
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'''Description''' : Summons an elemental to fight alongside the player.<br>
 
'''Description''' : Summons an elemental to fight alongside the player.<br>
 
The Water Elemental is turned towards support.<br>
 
The Water Elemental is turned towards support.<br>
 +
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ Water Elemental
 
|+ Water Elemental
 
|-
 
|-
! Strong Attributes !! Weakness !! Race !! Element !! Size !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills
+
! Strong Attributes > Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills
 
|-
 
|-
| AGI/INT || STR/DEX || Formless || Water 3 || Medium || 1 || Slow || Slow || Fast || Water Attack, Cold Bolt, Frost Nova, Healing and Blessing
+
| ??? || Formless || Water 3 || Medium || High / Very High || 1 || Slow || Slow || Fast || Water Attack, Cold Bolt, Frost Nova, Healing and Blessing
 
|}
 
|}
  
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|}
 
|}
  
* Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
 
* With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 126
 
* With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 126

Revision as of 02:13, 7 March 2021

Description

Original Job :
Version : 1.0
The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.
The element of water offers a great capacity of control thanks to its spells able to freeze everything that moves.

Kugans

Water Elemental Specialization

ID : 4190
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 INT
2 LUK
3 DEX
4 LUK
5 INT

Water Elemental Bolt

ID : 4191
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Cold Bolt.

Level Skill
1 Cold Bolt Level 2
2 Cold Bolt Level 4
3 Cold Bolt Level 6
4 Cold Bolt Level 8
5 Cold Bolt Level 10

Already Learned : When the bolt in question is used the user receives two positives effects.
The first effect is a 5 + 10% ignore defenses buff for a short period of time.
The second effect is the positive status Recovery for that same amount of time.
The duration of those effects depends on the devotion to the element.

Level Duration
1 1 seconds
2 2 seconds
3 3 seconds
4 4 seconds
5 5 seconds
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
  • Recovery : Duration of status reduce by half, HP recovery (0,5 %) every seconds, maximum HP increased by 25%

Implementation note:

  • Both effects can be given by bSkillScript
  • SC_RECOVERY, SC_BUFF_IGNORE (val1 for %, val2 for fix value)

Water Elemental Attack

ID : 4192
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Water Attack.
Water Attack is a NPC skill which deal at weapon range some Water attribute physical damage.

Level Skill SP Cast Cooldown Damage ASD
1 Water Attack Level 1 3 0 0 100% of ATK 0
1 Water Attack Level 1 6 0 0 200% of ATK 0
2 Water Attack Level 2 9 0 0 300% of ATK 0
2 Water Attack Level 2 12 0 0 400% of ATK 0
3 Water Attack Level 3 15 0 0 500% of ATK 0
3 Water Attack Level 3 18 0,2s 2s 600% of ATK 0,5s
4 Water Attack Level 4 21 0,4s 4s 700% of ATK 0,5s
4 Water Attack Level 4 24 0,6s 6s 800% of ATK 0,5s
5 Water Attack Level 5 27 0,8s 8s 900% of ATK 0,5s
5 Water Attack Level 5 30 1s 10s 1000% of ATK 0,5s
  • Devotion to the element grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)

Water Elemental Utility

ID : 4193
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Frost Diver.

Level Skill
1 Frost Diver Level 2
2 Frost Diver Level 4
3 Frost Diver Level 6
4 Frost Diver Level 8
5 Frost Diver Level 10

Already Learned : Chances of inflicting Crack status (15 seconds) and SP cost are increased.

Level Bonus SP cost
1 Chance to inflict Crack status 7% +2
2 Chance to inflict Crack status 14% +4
3 Chance to inflict Crack status 21% +6
4 Chance to inflict Crack status 28% +8
5 Chance to inflict Crack status 35% +10

Implementation note:

  • Crack : DEF/MDEF reduce by a third, DEF2/MDEF2 reduce by half, cured by Cure, considered has common status, resistance attribut is DEF

Water Elemental Zone

ID : 4194
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Frost Nova.

Level Skill
1 Frost Nova Level 2
2 Frost Nova Level 4
3 Frost Nova Level 6
4 Frost Nova Level 8
5 Frost Nova Level 10

Already Learned : Chances of inflicting Chill status (15 seconds) and SP cost are increased.

Level Bonus SP cost
1 Chance to inflict Chill status 10% +2
2 Chance to inflict Chill status 20% +4
3 Chance to inflict Chill status 30% +6
4 Chance to inflict Chill status 40% +8
5 Chance to inflict Chill status 50% +10

Implementation note:

  • Chill : SPD, ASPD, FLEE, HIT reduced by 10%, CAST and ASD augmented by 25%, DEF and MDEF reduce by 15%, cured by Cure, considered has common status, resistance attribut is MDEF

Water Elemental Spell

ID : 4195
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Storm Gust.

Level Skill
1 Storm Gust Level 1
2 Storm Gust Level 2
3 Storm Gust Level 3
4 Storm Gust Level 4
5 Storm Gust Level 5

Already Learned : Slightly improve mastery of the Storm Gust by increasing damage and reducing casting time, after skill delay and SP cost.

Level Damage bonus Casting Time After Skill Delay SP cost
1 +1% -1% -1% -2%
2 +2% -2% -2% -4%
3 +3% -3% -3% -6%
4 +4% -4% -4% -8%
5 +5% -5% -5% -10%
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%

Water Elemental Strike

ID : 4196
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The character increases his mastery of the Water element and receives a double advantage:

  • When his attacks are increased thanks to the element then the gain is improved.
  • When his attacks are reduced due to the element then the loss is reduced.
Level Mastery bonus
1 Mastery 5%
2 Mastery 10%
3 Mastery 15%
4 Mastery 20%
5 Mastery 25%
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%

Implementation note:

  • bonus2 bElementMastery,ELE_Water,%;

Water Elemental Charm

ID : 4197
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Elemental Water attribute attacks of any kind have a passive chance to inflict status freezing (5 seconds).
Damage increased against targets under the effect of status freezing, the element of attack does not matter here.

Level Skill Bonus damage
1 Chance to inflict Freezing status 1% Damage +1%
2 Chance to inflict Freezing status 2% Damage +2%
3 Chance to inflict Freezing status 3% Damage +3%
4 Chance to inflict Freezing status 4% Damage +4%
5 Chance to inflict Freezing status 5% Damage +5%
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%

Implementation note:

  • This skill name have changed, we need to add every thing server-side and skill-db for this change

Water Elemental Enhancement

ID : 4198
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 10
Casting Time : 3 seconds (interruptible)
Cooldown : No
Duration : 120 seconds
Description : Water element damage is increased, the bonus in question depends on the type of attack.
Soul Strike and Napalm Beat become element of Water.
Other elements inflict reduced damage instead.

Level Magical Water Damage Other Water Damage
1 +2% +3%
2 +4% +6%
3 +6% +9%
4 +8% +12%
5 +10% +15%
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%

Implementation note:

  • This skill was a passive before, we need to add every thing server-side and skill-db for this change

Water Elemental Summon

ID : 4199
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 20
Casting Time : 5 seconds (interruptible)
Cooldown : 60 seconds
Duration : 180 seconds
Description : Summons an elemental to fight alongside the player.
The Water Elemental is turned towards support.
Summon's power depends on user's INT.

Water Elemental
Strong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills
??? Formless Water 3 Medium High / Very High 1 Slow Slow Fast Water Attack, Cold Bolt, Frost Nova, Healing and Blessing
Level Summon Level
1 15% of total INT
2 20% of total INT
3 25% of total INT
4 30% of total INT
5 35% of total INT
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
  • With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 126