Difference between revisions of "Pyromancer"

From DARO
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The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.<br>
 
The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.<br>
 
The element of fire offers an unparalleled force of destruction.<br>
 
The element of fire offers an unparalleled force of destruction.<br>
 
'''Devotion''': Devotion to an element is rated from 0 to 100% and represents the character's intimacy with that element.<br>
 
Each skill point of this element (among Mage or Ninja spells) increases devotion by 2%.<br>
 
Each skill point in another element reduces devotion accordingly.<br>
 
Many of the effects of this specialization are more powerful with high devotion, however it is almost like ignoring the other elements. It is a choice that has its consequences.<br>
 
  
 
== Kugans ==
 
== Kugans ==
Line 57: Line 52:
 
|}
 
|}
  
'''Already Learned''' : When the bolt in question is used the user receives two positives effects.<b>
+
'''Already Learned''' : When the bolt in question is used the user receives two positives effects.<br>
 
The first effect is a 5 + 10% CRIT buff for a short period of time.<br>
 
The first effect is a 5 + 10% CRIT buff for a short period of time.<br>
 
The second effect is the positive status Brave for that same amount of time.<br>
 
The second effect is the positive status Brave for that same amount of time.<br>
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|}
 
|}
  
* Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
 
* Brave : Resistance to status increase by half, SP recovery (0,5 %) every seconds, maximum SP increased by 25%
 
* Brave : Resistance to status increase by half, SP recovery (0,5 %) every seconds, maximum SP increased by 25%
  
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| 1 || Fire Attack Level 1 || 6 || 0 || 0 || 200% of ATK || 0
 
| 1 || Fire Attack Level 1 || 6 || 0 || 0 || 200% of ATK || 0
 
|-
 
|-
| 1 || Fire Attack Level 2 || 9 || 0 || 0 || 300% of ATK || 0
+
| 2 || Fire Attack Level 2 || 9 || 0 || 0 || 300% of ATK || 0
 
|-
 
|-
| 1 || Fire Attack Level 2 || 12 || 0 || 0 || 400% of ATK || 0
+
| 2 || Fire Attack Level 2 || 12 || 0 || 0 || 400% of ATK || 0
 
|-
 
|-
| 1 || Fire Attack Level 3 || 15 || 0 || 0 || 500% of ATK || 0
+
| 3 || Fire Attack Level 3 || 15 || 0 || 0 || 500% of ATK || 0
 
|-
 
|-
| 1 || Fire Attack Level 3 || 18 || 0,2s || 2s || 600% of ATK || 0,5s
+
| 3 || Fire Attack Level 3 || 18 || 0,2s || 2s || 600% of ATK || 0,5s
 
|-
 
|-
| 1 || Fire Attack Level 4 || 21 || 0,4s || 4s || 700% of ATK || 0,5s
+
| 4 || Fire Attack Level 4 || 21 || 0,4s || 4s || 700% of ATK || 0,5s
 
|-
 
|-
| 1 || Fire Attack Level 4 || 24 || 0,6s || 6s || 800% of ATK || 0,5s
+
| 4 || Fire Attack Level 4 || 24 || 0,6s || 6s || 800% of ATK || 0,5s
 
|-
 
|-
| 1 || Fire Attack Level 5 || 27 || 0,8s || 8s || 900% of ATK || 0,5s
+
| 5 || Fire Attack Level 5 || 27 || 0,8s || 8s || 900% of ATK || 0,5s
 
|-
 
|-
| 1 || Fire Attack Level 5 || 30 || 1s || 10s || 1000% of ATK || 0,5s
+
| 5 || Fire Attack Level 5 || 30 || 1s || 10s || 1000% of ATK || 0,5s
 
|}
 
|}
  
* Devotion grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)
  
 
=== Fire Elemental Utility ===
 
=== Fire Elemental Utility ===
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|}
 
|}
  
'''Already Learned''' : Chances of inflicting Weak status and SP cost are increased.<br>
+
'''Already Learned''' : Chances of inflicting Weak status (15 seconds) and SP cost are increased.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Bonus !! SP cost
 
! Level !! Bonus !! SP cost
 
|-
 
|-
| 1 || Chance to inflict Weak status 2% || +2
+
| 1 || Chance to inflict Weak status 3% || +2
 
|-
 
|-
| 2 || Chance to inflict Weak status 4% || +4
+
| 2 || Chance to inflict Weak status 6% || +4
 
|-
 
|-
| 3 || Chance to inflict Weak status 6% || +6
+
| 3 || Chance to inflict Weak status 9% || +6
 
|-
 
|-
| 4 || Chance to inflict Weak status 8% || +8
+
| 4 || Chance to inflict Weak status 12% || +8
 
|-
 
|-
| 5 || Chance to inflict Weak status 10% || +10
+
| 5 || Chance to inflict Weak status 15% || +10
 
|}
 
|}
  
* Devotion grants better chance to inflict status, up to the double at a devotion of 100% or more
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more
  
 
Implementation note:
 
Implementation note:
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! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Skill Level 2
+
| 1 || Fire Ball Level 2
 
|-
 
|-
| 2 || Skill Level 4
+
| 2 || Fire Ball Level 4
 
|-
 
|-
| 3 || Skill Level 6
+
| 3 || Fire Ball Level 6
 
|-
 
|-
| 4 || Skill Level 8
+
| 4 || Fire Ball Level 8
 
|-
 
|-
| 5 || Skill Level 10
+
| 5 || Fire Ball Level 10
 
|}
 
|}
  
'''Already Learned''' : Chances of inflicting Fever status and SP cost are increased.<br>
+
'''Already Learned''' : Chances of inflicting Fever status (15 seconds) and SP cost are increased.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 191: Line 186:
 
! Level !! Bonus !! SP cost
 
! Level !! Bonus !! SP cost
 
|-
 
|-
| 1 || Chance to inflict Fever status 2% || +2
+
| 1 || Chance to inflict Fever status 8% || +2
 
|-
 
|-
| 2 || Chance to inflict Fever status 4% || +4
+
| 2 || Chance to inflict Fever status 16% || +4
 
|-
 
|-
| 3 || Chance to inflict Fever status 6% || +6
+
| 3 || Chance to inflict Fever status 24% || +6
 
|-
 
|-
| 4 || Chance to inflict Fever status 8% || +8
+
| 4 || Chance to inflict Fever status 32% || +8
 
|-
 
|-
| 5 || Chance to inflict Fever status 10% || +10
+
| 5 || Chance to inflict Fever status 40% || +10
 
|}
 
|}
  
* Devotion grants better chance to inflict status, up to the double at a devotion of 100% or more
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] grants better chance to inflict status, up to the double at a devotion of 100% or more
  
 
Implementation note:
 
Implementation note:
Line 246: Line 241:
 
|}
 
|}
  
* Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
  
 
=== Fire Elemental Strike ===
 
=== Fire Elemental Strike ===
Line 272: Line 267:
 
|}
 
|}
  
* Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
  
 
Implementation note:
 
Implementation note:
* bonus2 bElementMastery,ELE_FIRE,%; for all elements
+
* bonus2 bElementMastery,ELE_FIRE,%;
  
 
=== Fire Elemental Charm ===
 
=== Fire Elemental Charm ===
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'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''Description''' : Elemental fire attribute attacks of any kind have a passive chance to inflict status burning (10 seconds).<br>
+
'''Description''' : Elemental fire attribute attacks of any kind have a passive chance to inflict status burning (15 seconds).<br>
 
Damage increased against targets under the effect of status burning, the element of attack does not matter here.<br>
 
Damage increased against targets under the effect of status burning, the element of attack does not matter here.<br>
  
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|}
 
|}
  
* Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
  
 
Implementation note:
 
Implementation note:
Line 310: Line 305:
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''LP cost''' : ?<br>
+
'''LP cost''' : 10<br>
 
'''Casting Time''' : 3 seconds (interruptible)<br>
 
'''Casting Time''' : 3 seconds (interruptible)<br>
 
'''Cooldown''' : No<br>
 
'''Cooldown''' : No<br>
Line 316: Line 311:
 
'''Description''' : Fire element damage is increased, the bonus in question depends on the type of attack.<br>
 
'''Description''' : Fire element damage is increased, the bonus in question depends on the type of attack.<br>
 
Soul Strike and Napalm Beat become element of fire.<br>
 
Soul Strike and Napalm Beat become element of fire.<br>
 +
Other elements inflict reduced damage instead.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Level !! Magical Fire Damage !! Other Fire Damage
 
! Level !! Magical Fire Damage !! Other Fire Damage
 
|-
 
|-
| 1 || +1% || +2%
+
| 1 || +2% || +3%
 
|-
 
|-
| 2 || +2% || +4%
+
| 2 || +4% || +6%
 
|-
 
|-
| 3 || +3% || +6%
+
| 3 || +6% || +9%
 
|-
 
|-
| 4 || +4% || +8%
+
| 4 || +8% || +12%
 
|-
 
|-
| 5 || +5% || +10%
+
| 5 || +10% || +15%
 
|}
 
|}
  
* Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
  
 
Implementation note:
 
Implementation note:
Line 342: Line 338:
 
'''Max Level''' : 5<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Cost to learn''' : 1<br>
'''LP cost''' : ?<br>
+
'''LP cost''' : 20<br>
 
'''Casting Time''' : 5 seconds (interruptible)<br>
 
'''Casting Time''' : 5 seconds (interruptible)<br>
 
'''Cooldown''' : 60 seconds<br>
 
'''Cooldown''' : 60 seconds<br>
Line 348: Line 344:
 
'''Description''' : Summons an elemental to fight alongside the player.<br>
 
'''Description''' : Summons an elemental to fight alongside the player.<br>
 
The Fire Elemental is turned towards destruction.<br>
 
The Fire Elemental is turned towards destruction.<br>
 +
Summon's [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Summon_Power power] depends on user's INT.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ Fire Elemental
 
|+ Fire Elemental
 
|-
 
|-
! Strong Attributes !! Weakness !! Race !! Element !! Size !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills
+
! Strong Attributes > Weakness !! Race !! Element !! Size !! DEF/MDEF !! Range !! Attack Speed !! Walking Speed !! Hit Recovery !! Skills
 
|-
 
|-
| STR/INT || VIT/DEX || Formless || Fire 3 || Medium || 3 || Average || Average || Average || Fire Attack, Bowling Bash, Fire Bolt, Fire Ball and Meteor Storm
+
| ??? || Formless || Fire 3 || Medium || Low / Average || 3 || Average || Average || Average || Fire Attack, Bowling Bash, Fire Bolt, Fire Ball and Meteor Storm
 
|}
 
|}
  
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|}
 
|}
  
* Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
+
* [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Devotion_to_an_element Devotion to the element] increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
 
* With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 126
 
* With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 126

Revision as of 02:13, 7 March 2021

Description

Original Job :
Version : 1.0
The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.
The element of fire offers an unparalleled force of destruction.

Kugans

Fire Elemental Specialization

ID : 4180
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 INT
2 STR
3 DEX
4 STR
5 INT

Fire Elemental Bolt

ID : 4181
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Fire Bolt.

Level Skill
1 Fire Bolt Level 2
2 Fire Bolt Level 4
3 Fire Bolt Level 6
4 Fire Bolt Level 8
5 Fire Bolt Level 10

Already Learned : When the bolt in question is used the user receives two positives effects.
The first effect is a 5 + 10% CRIT buff for a short period of time.
The second effect is the positive status Brave for that same amount of time.
The duration of those effects depends on the devotion to the element.

Level Duration
1 1 seconds
2 2 seconds
3 3 seconds
4 4 seconds
5 5 seconds
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
  • Brave : Resistance to status increase by half, SP recovery (0,5 %) every seconds, maximum SP increased by 25%

Implementation note:

  • Both effects can be given by bSkillScript
  • SC_BRAVE, SC_BUFF_CRI (val1 for %, val2 for fix value)

Fire Elemental Attack

ID : 4182
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Fire Attack.
Fire Attack is a NPC skill which deal at weapon range some fire attribute physical damage.

Level Skill SP Cast Cooldown Damage ASD
1 Fire Attack Level 1 3 0 0 100% of ATK 0
1 Fire Attack Level 1 6 0 0 200% of ATK 0
2 Fire Attack Level 2 9 0 0 300% of ATK 0
2 Fire Attack Level 2 12 0 0 400% of ATK 0
3 Fire Attack Level 3 15 0 0 500% of ATK 0
3 Fire Attack Level 3 18 0,2s 2s 600% of ATK 0,5s
4 Fire Attack Level 4 21 0,4s 4s 700% of ATK 0,5s
4 Fire Attack Level 4 24 0,6s 6s 800% of ATK 0,5s
5 Fire Attack Level 5 27 0,8s 8s 900% of ATK 0,5s
5 Fire Attack Level 5 30 1s 10s 1000% of ATK 0,5s
  • Devotion to the element grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)

Fire Elemental Utility

ID : 4183
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Fire Wall.

Level Skill
1 Fire Wall Level 2
2 Fire Wall Level 4
3 Fire Wall Level 6
4 Fire Wall Level 8
5 Fire Wall Level 10

Already Learned : Chances of inflicting Weak status (15 seconds) and SP cost are increased.

Level Bonus SP cost
1 Chance to inflict Weak status 3% +2
2 Chance to inflict Weak status 6% +4
3 Chance to inflict Weak status 9% +6
4 Chance to inflict Weak status 12% +8
5 Chance to inflict Weak status 15% +10

Implementation note:

  • Weak : Critical rate reduce by 10 and 33%, Critical rate recieved augmented by 10 and 33%, hit recovery speed penalized by 33%, cured by Cure, considered has common status, resistance attribut is DEF

Fire Elemental Zone

ID : 4184
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Fire Ball.

Level Skill
1 Fire Ball Level 2
2 Fire Ball Level 4
3 Fire Ball Level 6
4 Fire Ball Level 8
5 Fire Ball Level 10

Already Learned : Chances of inflicting Fever status (15 seconds) and SP cost are increased.

Level Bonus SP cost
1 Chance to inflict Fever status 8% +2
2 Chance to inflict Fever status 16% +4
3 Chance to inflict Fever status 24% +6
4 Chance to inflict Fever status 32% +8
5 Chance to inflict Fever status 40% +10

Implementation note:

  • Fever : All damage received augmented by 25%, cured by Cure, considered has common status, resistance attribut is MDEF

Fire Elemental Spell

ID : 4185
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Meteor Storm.

Level Skill
1 Meteor Storm Level 2
2 Meteor Storm Level 4
3 Meteor Storm Level 6
4 Meteor Storm Level 8
5 Meteor Storm Level 10

Already Learned : Slightly improve mastery of the Meteor Storm by increasing damage and reducing casting time, after skill delay and SP cost.

Level Damage bonus Casting Time After Skill Delay SP cost
1 +1% -1% -1% -2%
2 +2% -2% -2% -4%
3 +3% -3% -3% -6%
4 +4% -4% -4% -8%
5 +5% -5% -5% -10%
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%

Fire Elemental Strike

ID : 4186
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The character increases his mastery of the fire element and receives a double advantage:

  • When his attacks are increased thanks to the element then the gain is improved.
  • When his attacks are reduced due to the element then the loss is reduced.
Level Mastery bonus
1 Mastery 5%
2 Mastery 10%
3 Mastery 15%
4 Mastery 20%
5 Mastery 25%
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%

Implementation note:

  • bonus2 bElementMastery,ELE_FIRE,%;

Fire Elemental Charm

ID : 4187
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Elemental fire attribute attacks of any kind have a passive chance to inflict status burning (15 seconds).
Damage increased against targets under the effect of status burning, the element of attack does not matter here.

Level Skill Bonus damage
1 Chance to inflict Burning status 1% Damage +1%
2 Chance to inflict Burning status 2% Damage +2%
3 Chance to inflict Burning status 3% Damage +3%
4 Chance to inflict Burning status 4% Damage +4%
5 Chance to inflict Burning status 5% Damage +5%
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%

Implementation note:

  • This skill name have changed, we need to add every thing server-side and skill-db for this change

Fire Elemental Enhancement

ID : 4188
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 10
Casting Time : 3 seconds (interruptible)
Cooldown : No
Duration : 120 seconds
Description : Fire element damage is increased, the bonus in question depends on the type of attack.
Soul Strike and Napalm Beat become element of fire.
Other elements inflict reduced damage instead.

Level Magical Fire Damage Other Fire Damage
1 +2% +3%
2 +4% +6%
3 +6% +9%
4 +8% +12%
5 +10% +15%
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%

Implementation note:

  • This skill was a passive before, we need to add every thing server-side and skill-db for this change

Fire Elemental Summon

ID : 4189
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 20
Casting Time : 5 seconds (interruptible)
Cooldown : 60 seconds
Duration : 180 seconds
Description : Summons an elemental to fight alongside the player.
The Fire Elemental is turned towards destruction.
Summon's power depends on user's INT.

Fire Elemental
Strong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills
??? Formless Fire 3 Medium Low / Average 3 Average Average Average Fire Attack, Bowling Bash, Fire Bolt, Fire Ball and Meteor Storm
Level Summon Level
1 15% of total INT
2 20% of total INT
3 25% of total INT
4 30% of total INT
5 35% of total INT
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
  • With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 126