Pyromancer
Description
Original Job :
Version : 1.0
The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.
The element of fire offers an unparalleled force of destruction.
Kugans
Fire Elemental Specialization
ID : 4180
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.
Level | Attribute |
---|---|
1 | INT |
2 | LUK |
3 | DEX |
4 | LUK |
5 | INT |
Fire Elemental Bolt
ID : 4181
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Fire Bolt.
Level | Skill |
---|---|
1 | Fire Bolt Level 2 |
2 | Fire Bolt Level 4 |
3 | Fire Bolt Level 6 |
4 | Fire Bolt Level 8 |
5 | Fire Bolt Level 10 |
Already Learned : When the bolt in question is used the user receives a positive effect, the power of which depends on the devotion to the element.
In this case the effect is a MATK and CRIT buff for a short period of time (7 seconds).
// Si l'a déjà : Lorsque le bolt touche il déclanche un effet bénéfique qui dépend de l'affinité avec l'élément (cad le nb de skill de cet élément et pas des autres), feu : MATK+, eau : régène HP/SP, vent : cast/speed up, terre : DEF/MDEF/résistance perte des sorts
Level | MATK buff | CRIT buff |
---|---|---|
1 | 1% | +1 |
2 | 2% | +2 |
3 | 3% | +3 |
4 | 4% | +4 |
5 | 5% | +5 |
- Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
Implementation note:
- Both effects can be given by bSkillScript
- SC_BUFF_MATK (val1 for %), SC_DEBUFF_CRI (val2 for fix value)
Fire Elemental Attack
ID : 4182
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Fire Attack.
Fire Attack is a NPC skill which deal at weapon range some fire attribute physical damage.
Level | Skill | SP | Cast | Cooldown | Damage | ASD |
---|---|---|---|---|---|---|
1 | Fire Attack Level 1 | 3 | 0 | 0 | 100% of ATK | 0 |
1 | Fire Attack Level 1 | 6 | 0 | 0 | 200% of ATK | 0 |
1 | Fire Attack Level 2 | 9 | 0 | 0 | 300% of ATK | 0 |
1 | Fire Attack Level 2 | 12 | 0 | 0 | 400% of ATK | 0 |
1 | Fire Attack Level 3 | 15 | 0 | 0 | 500% of ATK | 0 |
1 | Fire Attack Level 3 | 18 | 0,2s | 2s | 600% of ATK | 0,5s |
1 | Fire Attack Level 4 | 21 | 0,4s | 4s | 700% of ATK | 0,5s |
1 | Fire Attack Level 4 | 24 | 0,6s | 6s | 800% of ATK | 0,5s |
1 | Fire Attack Level 5 | 27 | 0,8s | 8s | 900% of ATK | 0,5s |
1 | Fire Attack Level 5 | 30 | 1s | 10s | 1000% of ATK | 0,5s |
- Devotion grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)
Fire Elemental Utility
ID : 4183
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Fire Wall.
Level | Skill |
---|---|
1 | Fire Wall Level 2 |
2 | Fire Wall Level 4 |
3 | Fire Wall Level 6 |
4 | Fire Wall Level 8 |
5 | Fire Wall Level 10 |
Already Learned : Chances of inflicting Weak status and SP cost are increased.
// Feu : ?, Eau : Crack, Vent : Slow, Terre : Brake
fire - Weak (SC_WEAK) : Critical rate reduce by 10 and 33%, Critical rate recieved augmented by 10 and 33%, hit recovery speed penalized by 33%, cured by Cure, considered has common status, resistance attribut is DEF
wind - Brake (SC_BRAKE) : CAST and ASD doubled, ASPD reduce by 50%, cured by Cure, considered has common status, resistance attribut is DEF
water - Crack (SC_CRACK) : DEF/MDEF reduce by a third, DEF2/MDEF2 reduce by half, cured by Cure, considered has common status, resistance attribut is DEF
earth - Sick (SC_SICK) : Double after hit delay, each hit recieved have increased damage based on actual HP (5%) and can cause stun for a very short period of time, cured by Cure, considered has common status, resistance attribut is DEF
Level | Bonus | SP cost |
---|---|---|
1 | Chance to inflict Weak status 2% | +2 |
2 | Chance to inflict Weak status 4% | +4 |
3 | Chance to inflict Weak status 6% | +6 |
4 | Chance to inflict Weak status 8% | +8 |
5 | Chance to inflict Weak status 10% | +10 |
- Devotion grants better chance to inflict status, up to the double at a devotion of 100% or more
Implementation note:
- Weak : Critical rate reduce by 10 and 33%, Critical rate recieved augmented by 10 and 33%, hit recovery speed penalized by 33%, cured by Cure, considered has common status, resistance attribut is DEF
Fire Elemental Zone
ID : 4184
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Fire Ball.
Level | Skill |
---|---|
1 | Skill Level 2 |
2 | Skill Level 4 |
3 | Skill Level 6 |
4 | Skill Level 8 |
5 | Skill Level 10 |
Already Learned : Chances of inflicting Fever status and SP cost are increased.
// Feu : Burning, Eau : Feeble, Vent : Weak, Terre : Toxin
water - Chill (SC_CHILL) : SPD, ASPD, FLEE, HIT reduced by 10%, CAST and ASD augmented by 25%, DEF and MDEF reduce by 15%, cured by Cure, considered has common status, resistance attribut is MDEF
fire - Fever (SC_FEVER) : All damage received augmented by 25%, cured by Cure, considered has common status, resistance attribut is MDEF
wind - Feeble (SC_FEEBLE) : All damage inflicted reduce by 25%, cured by Cure, considered has common status, resistance attribut is MDEF
earth - Creeple (SC_CREEPLE) : Maximum HP and SP reduced by a maximum of 30% (15% on MVP), also reduce incoming heals (HP or SP), cured by Cure, considered has common status, resistance attribut is MDEF
Level | Bonus | SP cost |
---|---|---|
1 | Chance to inflict Fever status 2% | +2 |
2 | Chance to inflict Fever status 4% | +4 |
3 | Chance to inflict Fever status 6% | +6 |
4 | Chance to inflict Fever status 8% | +8 |
5 | Chance to inflict Fever status 10% | +10 |
- Devotion grants better chance to inflict status, up to the double at a devotion of 100% or more
Implementation note:
- Fever : All damage received augmented by 25%, cured by Cure, considered has common status, resistance attribut is MDEF
Fire Elemental Spell
ID : 4185
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Meteor Storm.
Level | Skill |
---|---|
1 | Meteor Storm Level 2 |
2 | Meteor Storm Level 4 |
3 | Meteor Storm Level 6 |
4 | Meteor Storm Level 8 |
5 | Meteor Storm Level 10 |
Already Learned : Slightly improve mastery of the Meteor Storm by increasing damage and reducing casting time, after skill delay and SP cost.
Level | Damage bonus | Casting Time | After Skill Delay | SP cost |
---|---|---|---|---|
1 | +1% | -1% | -1% | -2% |
2 | +2% | -2% | -2% | -4% |
3 | +3% | -3% | -3% | -6% |
4 | +4% | -4% | -4% | -8% |
5 | +5% | -5% | -5% | -10% |
- Devotion increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
Fire Elemental Strike
ID : 4186
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The character increases his mastery of the fire element and receives a double advantage:
- When his attacks are increased thanks to the element then the gain is improved.
- When his attacks are reduced due to the element then the loss is reduced.
Level | Mastery bonus |
---|---|
1 | Mastery 10% |
2 | Mastery 20% |
3 | Mastery 30% |
4 | Mastery 40% |
5 | Mastery 50% |
Implementation note:
- bonus2 bElementMastery,ELE_FIRE,%; for all elements
Fire Elemental Charm
ID : 4187
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Elemental fire attribute attacks of any kind have a passive chance to inflict status burning (10 seconds).
Damage increased against targets under the effect of status burning, the element of attack does not matter here.
Level | Skill | Bonus damage |
---|---|---|
1 | Chance to inflict Burning status 1% | Damage +1% |
2 | Chance to inflict Burning status 2% | Damage +2% |
3 | Chance to inflict Burning status 3% | Damage +3% |
4 | Chance to inflict Burning status 4% | Damage +4% |
5 | Chance to inflict Burning status 5% | Damage +5% |
- This skill name have changed, we need to add every thing server-side and skill-db for this change
Fire Elemental Enhancement
ID : 4188
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : ?
Casting Time : 3 seconds (interruptible)
Cooldown : No
Duration : 120 seconds
Description : Fire element damage is increased, the bonus in question depends on the type of attack.
Soul Strike and Napalm Beat become element of fire.
Level | Magical Fire Damage | Other Fire Damage |
---|---|---|
1 | +2% | +4% |
2 | +4% | +8% |
3 | +6% | +12% |
4 | +8% | +16% |
5 | +10% | +20% |
- This skill was a passive before, we need to add every thing server-side and skill-db for this change
Fire Elemental Summon
ID : 4189
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : ?
Casting Time : 5 seconds (interruptible)
Cooldown : 60 seconds
Duration : 180 seconds
Description : Summons an elemental to fight alongside the player.
The Fire Elemental is turned towards destruction.
// Convoque un élémentaire Glace : Tank, Eau : Soigne, Feu : DPS mag, Magma : DPS phy, Vent : rapide, Foudre : contrôle, Terre : Tank, ?
Strong Attributes | Weakness | Race | Element | Size | Range | Attack Speed | Walking Speed | Hit Recovery | Skills |
---|---|---|---|---|---|---|---|---|---|
STR/INT | VIT/DEX | Formless | Fire 3 | Medium | 3 | Average | Average | Average | Fire Attack, Bowling Bash, Fire Bolt, Fire Ball and Meteor Storm |
Level | Summon Power |
---|---|
1 | 60% |
2 | 70% |
3 | 80% |
4 | 90% |
5 | 100% |