Difference between revisions of "Red Mage"
(Created page with "== Kugans == === File:.png Red Specialization === '''ID''' : 4780<br> '''Type''' : Passive<br> '''Max Level''' : 5<br> '''Cost to learn''' : 2<br> '''Description''' : Ea...") |
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== Kugans == | == Kugans == | ||
− | === [[File:.png]] Red Specialization === | + | === [[File:4780.png]] Red Specialization === |
'''ID''' : 4780<br> | '''ID''' : 4780<br> | ||
'''Type''' : Passive<br> | '''Type''' : Passive<br> | ||
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|} | |} | ||
− | === [[File:.png]] Red Spell === | + | === [[File:4781.png]] Red Spell === |
'''ID''' : 4781<br> | '''ID''' : 4781<br> | ||
'''Type''' : Passive<br> | '''Type''' : Passive<br> | ||
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'''Already Learned''' : Each bolt inflicts a debuff elemental resistance of its element by 5/10/15/20/25% for 10sec.<br> | '''Already Learned''' : Each bolt inflicts a debuff elemental resistance of its element by 5/10/15/20/25% for 10sec.<br> | ||
− | === [[File:.png]] Red Heal === | + | === [[File:4782.png]] Red Heal === |
'''ID''' : 4782<br> | '''ID''' : 4782<br> | ||
'''Type''' : Passive<br> | '''Type''' : Passive<br> | ||
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'''Already Learned''' : Increases target's MaxHP by 200/400/600/800/1000% of caster's INT for 120 seconds.<br> | '''Already Learned''' : Increases target's MaxHP by 200/400/600/800/1000% of caster's INT for 120 seconds.<br> | ||
− | === [[File:.png]] Red Cure === | + | === [[File:4783.png]] Red Cure === |
'''ID''' : 4783<br> | '''ID''' : 4783<br> | ||
'''Type''' : Passive<br> | '''Type''' : Passive<br> | ||
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'''Already Learned''' : Cure autocasts Status Recovery and Detoxify at level acquired depending on Red Cure Level.<br> | '''Already Learned''' : Cure autocasts Status Recovery and Detoxify at level acquired depending on Red Cure Level.<br> | ||
− | === [[File:.png]] Red Napalm === | + | === [[File:4784.png]] Red Napalm === |
'''ID''' : 4784<br> | '''ID''' : 4784<br> | ||
'''Type''' : Passive<br> | '''Type''' : Passive<br> | ||
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'''Already Learned''' : Targets loose 4~20% of max HP for 7s (only 1/10 on mvp, only 1/2 on boss) and user gain 4~20% of max HP for 7s, after that this skill leech BaseLevel HP per level (+INT%) upon strike, for a maximum of 2~10% of target max HP or self max HP, the target loose 4~20% of its HP (only 1/10 on mvp, only 1/2 on boss) upon hit regardless of HP recovered by the user, those damage are reduced by MDEF).<br> | '''Already Learned''' : Targets loose 4~20% of max HP for 7s (only 1/10 on mvp, only 1/2 on boss) and user gain 4~20% of max HP for 7s, after that this skill leech BaseLevel HP per level (+INT%) upon strike, for a maximum of 2~10% of target max HP or self max HP, the target loose 4~20% of its HP (only 1/10 on mvp, only 1/2 on boss) upon hit regardless of HP recovered by the user, those damage are reduced by MDEF).<br> | ||
− | === [[File:.png]] Red Strike === | + | === [[File:4785.png]] Red Strike === |
'''ID''' : 4785<br> | '''ID''' : 4785<br> | ||
'''Type''' : Passive<br> | '''Type''' : Passive<br> | ||
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'''Already Learned''' : Soul Strike cost reduced by 20~100%, targets loose 4~20 SP (+INT%) (reduced by MDEF) and you gain that much.<br> | '''Already Learned''' : Soul Strike cost reduced by 20~100%, targets loose 4~20 SP (+INT%) (reduced by MDEF) and you gain that much.<br> | ||
− | === [[File:.png]] Red Sanctuary === | + | === [[File:4786.png]] Red Sanctuary === |
'''ID''' : 4786<br> | '''ID''' : 4786<br> | ||
'''Type''' : Passive<br> | '''Type''' : Passive<br> | ||
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'''Already Learned''' : Sanctuary heals less your enemies (by 20~100%).<br> | '''Already Learned''' : Sanctuary heals less your enemies (by 20~100%).<br> | ||
− | === [[File:.png]] Red Crasher === | + | === [[File:4787.png]] Red Crasher === |
'''ID''' : 4787<br> | '''ID''' : 4787<br> | ||
'''Type''' : Passive<br> | '''Type''' : Passive<br> | ||
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'''Already Learned''' : On hit this spell now grants to the user a shield based on 2/4/6/8/10% of its HP plus 3/6/9/12/15 x INT.<br> | '''Already Learned''' : On hit this spell now grants to the user a shield based on 2/4/6/8/10% of its HP plus 3/6/9/12/15 x INT.<br> | ||
− | === [[File:.png]] Red Area === | + | === [[File:4788.png]] Red Area === |
'''ID''' : 4788<br> | '''ID''' : 4788<br> | ||
'''Type''' : Passive<br> | '''Type''' : Passive<br> | ||
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'''Already Learned''' : Each bolt cast the AOE skill of its own element at 20~100% chance at level 1.<br> | '''Already Learned''' : Each bolt cast the AOE skill of its own element at 20~100% chance at level 1.<br> | ||
− | === [[File:.png]] Red Logic === | + | === [[File:4789.png]] Red Logic === |
'''ID''' : 4789<br> | '''ID''' : 4789<br> | ||
'''Type''' : Active<br> | '''Type''' : Active<br> |
Revision as of 09:12, 17 April 2022
Kugans
Red Specialization
ID : 4780
Type : Passive
Max Level : 5
Cost to learn : 2
Description : Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
1 | INT |
2 | LUK |
3 | INT |
4 | LUK |
5 | INT |
Red Spell
ID : 4781
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Fire Bolt, Cold Bolt, Lightning Bolt & Earth Spike level 2/3/4/5/7.
Already Learned : Each bolt inflicts a debuff elemental resistance of its element by 5/10/15/20/25% for 10sec.
Red Heal
ID : 4782
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Healing.
Level | Skill |
---|---|
1 | Heal Level 1 |
2 | Heal Level 2 |
3 | Heal Level 3 |
4 | Heal Level 4 |
5 | Heal Level 5 |
Already Learned : Increases target's MaxHP by 200/400/600/800/1000% of caster's INT for 120 seconds.
Red Cure
ID : 4783
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Cure.
Level | Skill |
---|---|
1 | Cure Level 1 |
2 | Cure Level 2 |
3 | Cure Level 3 |
4 | Cure Level 4 |
5 | Cure Level 5 |
Already Learned : Cure autocasts Status Recovery and Detoxify at level acquired depending on Red Cure Level.
Red Napalm
ID : 4784
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Napalm Beat.
Level | Skill |
---|---|
1 | Napalm Beat Level 1 |
2 | Napalm Beat Level 2 |
3 | Napalm Beat Level 3 |
4 | Napalm Beat Level 4 |
5 | Napalm Beat Level 5 |
Already Learned : Targets loose 4~20% of max HP for 7s (only 1/10 on mvp, only 1/2 on boss) and user gain 4~20% of max HP for 7s, after that this skill leech BaseLevel HP per level (+INT%) upon strike, for a maximum of 2~10% of target max HP or self max HP, the target loose 4~20% of its HP (only 1/10 on mvp, only 1/2 on boss) upon hit regardless of HP recovered by the user, those damage are reduced by MDEF).
Red Strike
ID : 4785
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Soul Strike.
Level | Skill |
---|---|
1 | Soul Strike Level 2 |
2 | Soul Strike Level 4 |
3 | Soul Strike Level 6 |
4 | Soul Strike Level 8 |
5 | Soul Strike Level 10 |
Already Learned : Soul Strike cost reduced by 20~100%, targets loose 4~20 SP (+INT%) (reduced by MDEF) and you gain that much.
Red Sanctuary
ID : 4786
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Sanctuary.
Level | Skill |
---|---|
1 | Sanctuary Level 1 |
2 | Sanctuary Level 2 |
3 | Sanctuary Level 3 |
4 | Sanctuary Level 4 |
5 | Sanctuary Level 5 |
Already Learned : Sanctuary heals less your enemies (by 20~100%).
Red Crasher
ID : 4787
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Magic Crasher.
Level | Skill |
---|---|
1 | Magic Crasher Level 1 |
2 | Magic Crasher Level 2 |
3 | Magic Crasher Level 3 |
4 | Magic Crasher Level 4 |
5 | Magic Crasher Level 5 |
Already Learned : On hit this spell now grants to the user a shield based on 2/4/6/8/10% of its HP plus 3/6/9/12/15 x INT.
Red Area
ID : 4788
Type : Passive
Max Level : 5
Cost to learn : 2
LP cost : 10
Casting Time : None.
Cooldown : 10 minutes
Description : Enable the use of Lightning Storm, Frost Nova, Fire Ball ou Heaven's Drive level 2/3/4/5/7.
Already Learned : Each bolt cast the AOE skill of its own element at 20~100% chance at level 1.
Red Logic
ID : 4789
Type : Active
Max Level : 5
Cost to learn : 2
LP Cost : 30
Casting Time : None
Cooldown : None
Duration : 90 seconds.
Description : Each magical hit grants a stack, max 1 per second, which improves next healing by 1~5%, max 20~100%.
Also each healing grants an MATK buff of 3/6/9/12/15% for 7 seconds.