Difference between revisions of "Red Mage"
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'''Description''' : Enables the use of Fire Bolt, Cold Bolt, Lightning Bolt & Earth Spike level 2/3/4/5/7.<br> | '''Description''' : Enables the use of Fire Bolt, Cold Bolt, Lightning Bolt & Earth Spike level 2/3/4/5/7.<br> | ||
− | '''Already Learned''' : Each bolt inflicts a debuff elemental resistance of | + | '''Already Learned''' : Each bolt inflicts a debuff elemental resistance of other elements by 5/10/15/20/25% for 10sec.<br> |
=== [[File:4782.png]] Red Heal === | === [[File:4782.png]] Red Heal === |
Revision as of 05:40, 20 April 2022
Kugans
Red Specialization
ID : 4780
Type : Passive
Max Level : 5
Cost to learn : 2
Description : Each level grants +1 to one attribute and +1% HP/SP.
Level | Attribute |
---|---|
1 | INT |
2 | LUK |
3 | INT |
4 | LUK |
5 | INT |
Red Spell
ID : 4781
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Fire Bolt, Cold Bolt, Lightning Bolt & Earth Spike level 2/3/4/5/7.
Already Learned : Each bolt inflicts a debuff elemental resistance of other elements by 5/10/15/20/25% for 10sec.
Red Heal
ID : 4782
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Healing.
Level | Skill |
---|---|
1 | Heal Level 1 |
2 | Heal Level 2 |
3 | Heal Level 3 |
4 | Heal Level 4 |
5 | Heal Level 5 |
Already Learned : Increases target's MaxHP by 200/400/600/800/1000% of caster's INT for 120 seconds.
Red Cure
ID : 4783
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Cure.
Level | Skill |
---|---|
1 | Cure Level 1 |
2 | Cure Level 2 |
3 | Cure Level 3 |
4 | Cure Level 4 |
5 | Cure Level 5 |
Already Learned : Cure autocasts Status Recovery and Detoxify at level acquired depending on Red Cure Level.
Red Napalm
ID : 4784
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Napalm Beat.
Level | Skill |
---|---|
1 | Napalm Beat Level 1 |
2 | Napalm Beat Level 2 |
3 | Napalm Beat Level 3 |
4 | Napalm Beat Level 4 |
5 | Napalm Beat Level 5 |
Already Learned : Targets loose 4~20% of max HP for 7s (only 1/10 on mvp, only 1/2 on boss) and user gain 4~20% of max HP for 7s, after that this skill leech BaseLevel HP per level (+INT%) upon strike, for a maximum of 2~10% of target max HP or self max HP, the target loose 4~20% of its HP (only 1/10 on mvp, only 1/2 on boss) upon hit regardless of HP recovered by the user, those damage are reduced by MDEF).
Red Strike
ID : 4785
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Soul Strike.
Level | Skill |
---|---|
1 | Soul Strike Level 2 |
2 | Soul Strike Level 4 |
3 | Soul Strike Level 6 |
4 | Soul Strike Level 8 |
5 | Soul Strike Level 10 |
Already Learned : Soul Strike cost reduced by 20~100%, targets loose 4~20 SP (+INT%) (reduced by MDEF) and you gain that much.
Red Sanctuary
ID : 4786
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Sanctuary.
Level | Skill |
---|---|
1 | Sanctuary Level 1 |
2 | Sanctuary Level 2 |
3 | Sanctuary Level 3 |
4 | Sanctuary Level 4 |
5 | Sanctuary Level 5 |
Already Learned : Sanctuary heals less your enemies (by 20~100%).
Red Crasher
ID : 4787
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Magic Crasher.
Level | Skill |
---|---|
1 | Magic Crasher Level 1 |
2 | Magic Crasher Level 2 |
3 | Magic Crasher Level 3 |
4 | Magic Crasher Level 4 |
5 | Magic Crasher Level 5 |
Already Learned : On hit this spell now grants to the user a shield based on 2/4/6/8/10% of its HP plus 3/6/9/12/15 x INT.
Red Area
ID : 4788
Type : Passive
Max Level : 5
Cost to learn : 2
LP cost : 10
Casting Time : None.
Cooldown : 10 minutes
Description : Enable the use of Lightning Storm, Frost Nova, Fire Ball ou Heaven's Drive level 2/3/4/5/7.
Already Learned : Each bolt cast the AOE skill of its own element at 20~100% chance at level 1.
Red Logic
ID : 4789
Type : Active
Max Level : 5
Cost to learn : 2
LP Cost : 30
Casting Time : None
Cooldown : None
Duration : 90 seconds.
Description : Each magical hit grants a stack, max 1 per second, which improves next healing by 1~5%, max 20~100%.
Also each healing grants an MATK buff of 3/6/9/12/15% for 7 seconds.