Difference between revisions of "Scoundrel"

From DARO
Line 265: Line 265:
 
'''Max Level''': 5<br>
 
'''Max Level''': 5<br>
 
'''Cost to learn''': 1<br>
 
'''Cost to learn''': 1<br>
'''Description''': Reduce target's defense against status inflicted by the player.<br>
+
'''Description''': Reduces target's resistance to Status effects inflicted by the user.<br>
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 271: Line 271:
 
! Level !! Status Rate !! Status Duration
 
! Level !! Status Rate !! Status Duration
 
|-
 
|-
| 1 || Natural Defense -5% || Natural Defense -5%
+
| <center>1 || Resistance -5% || Resistance -5%
 
|-
 
|-
| 2 || Natural Defense -10% || Natural Defense -10%
+
| <center>2 || Resistance -10% || Resistance -10%
 
|-
 
|-
| 3 || Natural Defense -15% || Natural Defense -15%
+
| <center>3 || Resistance -15% || Resistance -15%
 
|-
 
|-
| 4 || Natural Defense -20% || Natural Defense -20%
+
| <center>4 || Resistance -20% || Resistance -20%
 
|-
 
|-
| 5 || Natural Defense -25% || Natural Defense -25%
+
| <center>5 || Resistance -25% || Resistance -25%
 
|}
 
|}
  
* On a status which should last 10 seconds if a target has 50% natural resistance to that status and this skill is at level 5 then the status will last 6,7s instead of 5s
+
* If the target has 50% Resistance to the Status effect and this skill is at level 5, then a Status that should last 10 seconds without any Resistance will last 6.7 seconds instead of 5 seconds.
* On a status which should last 10 seconds if a target has 0% natural resistance to that status and this skill is at level 5 then the status will last 10s (just like without the skill)
+
* If the target has 0% Resistance to the Status effect and this skill is at level 5, then a Status that should last 10 seconds without any Resistance will last 10 seconds (as the skill impacts Resistance).
* On a status which have 50% chance to occure if a target has 50% natural resistance to that status and this skill is at level 5 then the status will have ~31% to occure instead of 25%
+
* If the target has 50% Resistance to the Status effect and this skill is at level 5, then a Status that has a 50% chance of triggering will have a ~31% chance of triggering instead of 25% chance.
* On a status which have 50% chance to occure if a target has 0% natural resistance to that status and this skill is at level 5 then the status will have 50% (just like without the skill)
+
* If the target has 0% Resistance to the Status effect and this skill is at level 5, then a Status that has a 50% chance of triggering will have a 50% chance of triggering (as the skill impacts Resistance).
* The calculations in the examples above do not take into account the resistances linked to the cards etc ... only the natural defense linked to the attributes (VIT, INT, etc)
+
* The calculations in the examples above do not take into account Resistances linked to the cards and equipment, only the natural Resistance linked to the attributes (VIT, INT, etc).
* TLNR: This skill is more effective on target's WITH defense against a status
+
* TLDR: This skill is more effective on targets with Resistance against a Status.
 
 
  
 
=== [[File:4068.png]] Larceny Wits ===
 
=== [[File:4068.png]] Larceny Wits ===

Revision as of 16:28, 26 April 2022

Description

Original Job: Thief
Version: 1.0
Scoundrels are particularly agile and mobile fighters, skillfully avoiding complicated situations.
They are capable of tricks to mystify their opponents.

Kugans

4060.png Larceny Specialization

ID: 4060
Type: Passive
Max Level: 5
Cost to learn: 2
Description: Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1
AGI
2
LUK
3
AGI
4
DEX
5
AGI

4061.png Larceny Dodge

ID: 4061
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Increase Dodge.

Level Skill
1
Increase Dodge Level 2
2
Increase Dodge Level 4
3
Increase Dodge Level 6
4
Increase Dodge Level 8
5
Increase Dodge Level 10

Already Learned: Passively increases Flee.
Additionally, when the player is injured each attack received grants a Flee buff for 3 seconds. The strength of the buff depends on the amount of HP missing.

Level Flee Rate Wounded Flee Rate
1
+1%
+1 flee every 5% HP lost
2
+2%
+1 flee every 4% HP lost
3
+3%
+1 flee every 3% HP lost
4
+4%
+1 flee every 2% HP lost
5
+5%
+1 flee every 1% HP lost

4062.png Larceny Attack

ID: 4062
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Double Attack.

  • Can be cumulated with Dual Attack to learn Double Attack Level 10.
Level Skill
1
Double Attack Level 1
2
Double Attack Level 2
3
Double Attack Level 3
4
Double Attack Level 4
5
Double Attack Level 5

Already Learned: Now woeks with any kind of weapons and increased odds.

Level Add Chance
1
+2% to Double Attack
2
+4% to Double Attack
3
+6% to Double Attack
4
+8% to Double Attack
5
+10% to Double Attack

4063.png Larceny Slide

ID: 4063
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Back Slide.

Level Skill
1
Back Slide Level 1
2
Back Slide Level 2
3
Back Slide Level 3
4
Back Slide Level 4
5
Back Slide Level 5

Already Learned: In exchange for increased SP cost, the user receives a Perfect Flee bonus for 7 seconds.
Additionally, if the user is in danger (HP < 33%) when this ability triggers, the player is likely to avoid the next attack. This Avoidness effect (dodge) is based on the user's AGI and has a cooldown of 0.5 seconds.

Level PFLEE bonus Avoidness Duration Avoidness Rate SP cost
1
+3
0.13 seconds 30%
+2
2
+6
0.16 seconds 35%
+4
3
+9
0.19 seconds 40%
+6
4
+12
0.22 seconds 45%
+8
5
+15
0.25 seconds 50%
+10
  • Odds to dodge attacks is increased by 0,3 every 1 AGI.
  • Only the base AGI is counted in the calculation, all bonuses are ignored.
  • With a base AGI of 99 this skill provides an dodge rate of 83%

4064.png Larceny Throw

ID: 4064
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Pick Stone & Throw Stone.

Level Skill
1
Pick Stone & Throw Stone Level 1
2
Throw Stone Level 2
3
Throw Stone Level 3
4
Throw Stone Level 4
5
Throw Stone Level 5

Already Learned: Throw Stone now causes damage to the target's SP, and has a high chance of causing the Confusion status for a short period of time.
SP damage is based on minimum ATK, reduced by target's DEF, increased by target's MDEF and bears no element. The status effect has a cooldown of 10 seconds.
When Pick Stone is used player recieves more stone, this effect does not have a cooldown.

Level SP damage Confusion Rate Confusion Duration Additional Stones
1
6% of min ATK 50% 3 seconds +0 stone
2
8% of min ATK 62.5% 4 seconds +1 stones
3
10% of min ATK 75% 5 seconds +1 stones
4
12% of min ATK 87.5% 6 seconds +2 stones
5
14% of min ATK 100% 7 seconds +2 stones
  • Heist Throw (from Bandit Specialization) can be stacked with this effect.

4065.png Larceny Steal

ID: 4065
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Steal.

Level Skill
1
Steal Level 1
2
Steal Level 2
3
Steal Level 3
4
Steal Level 4
5
Steal Level 5

Already Learned: In exchange for a higher SP cost, Steal is more likely to succeed.

Level Chance SP cost
1
+3%
+1
2
+9%
+2
3
+9%
+3
4
+12%
+4
5
+15%
+5

4066.png Larceny Mastery

ID: 4066
Type: Passive
Max Level: 5
Cost to learn: 1
Description: The user has a small chance to dodge any type of attack.

Level Bonus
1
Avoidness 2%
2
Avoidness 3%
3
Avoidness 4%
4
Avoidness 5%
5
Avoidness 7%

4067.png Larceny Knowledge

ID: 4067
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Reduces target's resistance to Status effects inflicted by the user.

Level Status Rate Status Duration
1
Resistance -5% Resistance -5%
2
Resistance -10% Resistance -10%
3
Resistance -15% Resistance -15%
4
Resistance -20% Resistance -20%
5
Resistance -25% Resistance -25%
  • If the target has 50% Resistance to the Status effect and this skill is at level 5, then a Status that should last 10 seconds without any Resistance will last 6.7 seconds instead of 5 seconds.
  • If the target has 0% Resistance to the Status effect and this skill is at level 5, then a Status that should last 10 seconds without any Resistance will last 10 seconds (as the skill impacts Resistance).
  • If the target has 50% Resistance to the Status effect and this skill is at level 5, then a Status that has a 50% chance of triggering will have a ~31% chance of triggering instead of 25% chance.
  • If the target has 0% Resistance to the Status effect and this skill is at level 5, then a Status that has a 50% chance of triggering will have a 50% chance of triggering (as the skill impacts Resistance).
  • The calculations in the examples above do not take into account Resistances linked to the cards and equipment, only the natural Resistance linked to the attributes (VIT, INT, etc).
  • TLDR: This skill is more effective on targets with Resistance against a Status.

4068.png Larceny Wits

ID: 4068
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Damage inflicted on opponents with blind status is increased.

Level Skill
1 Damage increased by 3%
2 Damage increased by 6%
3 Damage increased by 9%
4 Damage increased by 12%
5 Damage increased by 15%
  • Works on any type of damage

4069.png Larceny Avoid

ID: 4069
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 15
Casting Time: 1 seconds (interruptible)
Cooldown: No
Duration: 15 seconds
Description: For a short time, the character receives an evasion bonus inversely proportional to his AGI.

Level Flee Bonus
1
Flee +7 +10% of BaseLevel minus base AGI/2
2
Flee +14 +20% of BaseLevel minus base AGI/2
3
Flee +21 +30% of BaseLevel minus base AGI/2
4
Flee +28 +40% of BaseLevel minus base AGI/2
5
Flee +35 +50% of BaseLevel minus base AGI/2