Difference between revisions of "Scoundrel"

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== Description ==
 
== Description ==
  
'''Original Job''' : Thief<br>
+
'''Original Job''': Thief<br>
'''Version''' : 1.0<br>
+
'''Version''': 1.0<br>
 
Scoundrels are particularly agile and mobile fighters, skillfully avoiding complicated situations.<br>
 
Scoundrels are particularly agile and mobile fighters, skillfully avoiding complicated situations.<br>
 
They are capable of tricks to mystify their opponents.<br>
 
They are capable of tricks to mystify their opponents.<br>
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== Kugans ==
 
== Kugans ==
  
=== Larceny Specialization ===  
+
=== [[File:4060.png]] Larceny Specialization ===  
'''ID''' : 4060<br>
+
'''ID''': 4060<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Each level grants +1 to one attribute.<br>
+
'''Description''': Each level grants +1 to one attribute and +1% HP/SP.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Attribute
 
! Level !! Attribute
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|}
 
|}
  
=== Larceny Dodge ===
+
=== [[File:4061.png]] Larceny Dodge ===
'''ID''' : 4061<br>
+
'''ID''': 4061<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of Increase Dodge.<br>
+
'''Description''': Enables the use of Increase Dodge.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Skill
 
! Level !! Skill
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|}
 
|}
  
'''Already Learned''' : Passively increases flee.<br>
+
'''Already in Skill Tree''': Passively increases Flee.
Moreover when the player is injured each attack received re-initiates a flee buff (3 seconds) which depends on the severity of the injuries.<br>
+
<br/>
 +
Additionally, when the player is injured, meaning less than 50% HP left, each attack received grants a Flee buff for 3 seconds. The strength of the buff depends on the amount of HP missing.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Flee Rate !! Wounded Flee Rate
 
! Level !! Flee Rate !! Wounded Flee Rate
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|}
 
|}
  
Implementation notes:
+
=== [[File:4062.png]] Larceny Attack ===
* We need to handle this into BattleEvent script, it will be to complex to deals with the battle bonus
+
'''ID''': 4062<br>
 +
'''Type''': Passive<br>
 +
'''Max Level''': 5<br>
 +
'''Cost to learn''': 1<br>
 +
'''Description''': Enables the use of Double Attack.<br>
  
=== Larceny Attack ===
+
*Can be cumulated with Dual Attack to learn Double Attack Level 10.
'''ID''' : 4062<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Description''' : Enable the use of Double Attack.<br>
 
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Skill
 
! Level !! Skill
 
|-
 
|-
| 1 || Double Attack Level 2
+
| 1 || Double Attack Level 1
 
|-
 
|-
| 2 || Double Attack Level 4
+
| 2 || Double Attack Level 2
 
|-
 
|-
| 3 || Double Attack Level 6
+
| 3 || Double Attack Level 3
 
|-
 
|-
| 4 || Double Attack Level 8
+
| 4 || Double Attack Level 4
 
|-
 
|-
| 5 || Double Attack Level 10
+
| 5 || Double Attack Level 5
 
|}
 
|}
  
'''Already Learned''' : Works now on any kind of weapons and with additional chance.<br>
+
'''Already in Skill Tree''': Now woeks with any kind of weapons and increased odds.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Add Chance
 
! Level !! Add Chance
Line 112: Line 112:
 
|}
 
|}
  
=== Larceny Slide ===
+
=== [[File:4063.png]] Larceny Slide ===
'''ID''' : 4063<br>
+
'''ID''': 4063<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Back Slide.<br>
+
'''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Back Slide.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
! Level !! Skill
+
! Level !! Skill !! Delay
 
|-
 
|-
| 1 || Back Slide Level 1
+
| 1 || Back Slide Level 1 || 2 seconds
 
|-
 
|-
| 2 || Back Slide Level 2
+
| 2 || Back Slide Level 1 || 1.5 seconds
 
|-
 
|-
| 3 || Back Slide Level 3
+
| 3 || Back Slide Level 1 || 1 seconds
 
|-
 
|-
| 4 || Back Slide Level 4
+
| 4 || Back Slide Level 1 || 0.5 seconds
 
|-
 
|-
| 5 || Back Slide Level 5
+
| 5 || Back Slide Level 1 || 0
 
|}
 
|}
  
'''Already Learned''' : In exchange of an improved SP cost when used the player receives a perfect flee bonus for a short time (7 seconds).<br>
+
'''Already in Skill Tree''': In exchange for increased SP cost, the user receives a Perfect Flee bonus for 7 seconds.<br>
Moreover if the user is in danger (HP < 33%) the instant the ability is used the player is able to avoid mostly the first next attack for a vert short period of time.<br>
+
Additionally, if the user is in danger (HP < 33%) when this ability triggers, the player is likely to avoid the next attack. This '''Avoidness''' effect (dodge) is based on the user's AGI and has a cooldown of 0.5 seconds.<br>
This avoidness effect is affected the base AGI of the player and have a cooldown effect of 0.5 seconds.<br>
 
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! PFLEE bonus !! Avoidness Duration !! Avoidness Rate !! SP cost
 
! Level !! PFLEE bonus !! Avoidness Duration !! Avoidness Rate !! SP cost
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|}
 
|}
  
* Odds to avoid attacks is increase by 0,3 every 1 AGI
+
* Odds to dodge attacks is increased by 0,3 every 1 AGI.
* Only the base AGI is counted in the calculation, all bonuses are ignored (in the status page the bonus corresponds to the y of the display x (+ y))
+
* Only the base AGI is counted in the calculation, all bonuses are ignored.
* With a base AGI of 99 this skill provides an avoid rate of 83%
+
* With a base AGI of 99 this skill provides an dodge rate of 83%
 
 
Implementation note:
 
* bSkillScript which trigger SC_BUFF_FLEE2
 
* bSkillScript which trigger SC_AVOID (works in 0,x%) with val1 = rate and val2 = 1 (works one time)
 
  
=== Larceny Throw ===
+
=== [[File:4064.png]] Larceny Throw ===
'''ID''' : 4064<br>
+
'''ID''': 4064<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Pick Stone & Throw Stone.<br>
+
'''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Pick Stone & Throw Stone.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Skill
 
! Level !! Skill
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|}
 
|}
  
'''Already Learned''' : Throw Stone now causes damage to the target's SP, plus there is a high chance of causing the state of confusion for a short period of time.<br>
+
'''Already in Skill Tree''': When Pick Stone is used, the user recieves more stone.<br>
SP damages are based on minimum ATK, are reduced by target's DEF, are increased by target's MDEF and bears no element.<br>
+
Throw Stone now causes damage to the target's SP, and has a high chance of causing the [https://mysticprojectro.com/wiki/index.php/Common_%26_Uncommon_Status#Status_Effects Confusion] status effect.<br>
The status effect have a cooldown of 10 seconds.<br>
+
The SP damage is based on minimum ATK, reduced by target's DEF, increased by target's MDEF and bears no element.<br>
When Pick Stone is used player recieves more stone.<br>
+
The Confusion status effect can only occur once every 10 seconds on the same target.<br>
Those effects have a no cooldown.<br>
 
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! SP damage !! Confusion Rate !! Confusion Duration !! Additional Stones
 
! Level !! SP damage !! Confusion Rate !! Confusion Duration !! Additional Stones
Line 204: Line 198:
 
|}
 
|}
  
* Heist Throw (from Bandit Specialization) is totally additional to these effects
+
* [https://mysticprojectro.com/wiki/index.php/Bandit#Heist_Throw Heist Throw] (from Bandit Specialization) can be stacked with this effect.
 
 
Implementation note:
 
* SP damage is a bBattleBonus
 
* Confusion is also a bBattleBonus
 
* The pick stone effect can be managed with bSkillScript
 
  
=== Larceny Steal ===
+
=== [[File:4065.png]] Larceny Steal ===
'''ID''' : 4065<br>
+
'''ID''': 4065<br>
'''Type''' : Passive<br>
+
'''Type''': Passive<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 1<br>
'''Description''' : Enable the use of a [http://mysticprojectro.com/wiki/index.php?title=Kugan_how_it_works#Minor_version_of_a_skill minored version] of Steal.<br>
+
'''Description''': Enables the use of a [https://mysticprojectro.com/wiki/index.php/Introduction_to_Kugans#Lexicon Minor Version] of Steal.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Skill
 
! Level !! Skill
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|}
 
|}
  
'''Already Learned''' : Against a higher SP cost, Steal is more likely to succeed.<br>
+
'''Already in Skill Tree''': In exchange for a higher SP cost, Steal is more likely to succeed.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Chance !! SP cost
 
! Level !! Chance !! SP cost
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|}
 
|}
  
Implementation note:
+
=== [[File:4066.png]] Larceny Mastery ===
* Please note that the bonuses are not linear
+
'''ID''': 4066<br>
 +
'''Type''': Passive<br>
 +
'''Max Level''': 5<br>
 +
'''Cost to learn''': 1<br>
 +
'''Description''': The user has a small chance to dodge any type of attack.<br>
  
=== Larceny Mastery ===
+
{| class="wikitable" style="text-align: center"
'''ID''' : 4066<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Description''' : The character has a small chance to dodge any type of attack.<br>
 
 
 
{| class="wikitable"
 
 
|-
 
|-
 
! Level !! Bonus
 
! Level !! Bonus
 
|-
 
|-
| 1 || Avoidness 1%
+
| 1 || Avoidness 2%
 
|-
 
|-
| 2 || Avoidness 2%
+
| 2 || Avoidness 3%
 
|-
 
|-
| 3 || Avoidness 3%
+
| 3 || Avoidness 4%
 
|-
 
|-
| 4 || Avoidness 4%
+
| 4 || Avoidness 5%
 
|-
 
|-
| 5 || Avoidness 5%
+
| 5 || Avoidness 7%
 
|}
 
|}
  
Implementation note:
+
=== [[File:4067.png]] Larceny Knowledge ===
* bFleePhysical & bFleeMagical & bFleeSpecial
+
'''ID''': 4067<br>
 +
'''Type''': Passive<br>
 +
'''Max Level''': 5<br>
 +
'''Cost to learn''': 1<br>
 +
'''Description''': Reduces target's resistance to Status effects inflicted by the user.<br>
  
=== Larceny Knowledge ===
+
{| class="wikitable" style="text-align: center"
'''ID''' : 4067<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Description''' : Reduce target's defense against status inflicted by the player.<br>
 
 
 
{| class="wikitable"
 
 
|-
 
|-
 
! Level !! Status Rate !! Status Duration
 
! Level !! Status Rate !! Status Duration
 
|-
 
|-
| 1 || Natural Defense -5% || Natural Defense -5%
+
| 1 || Resistance -5% || Resistance -5%
 
|-
 
|-
| 2 || Natural Defense -10% || Natural Defense -10%
+
| 2 || Resistance -10% || Resistance -10%
 
|-
 
|-
| 3 || Natural Defense -15% || Natural Defense -15%
+
| 3 || Resistance -15% || Resistance -15%
 
|-
 
|-
| 4 || Natural Defense -20% || Natural Defense -20%
+
| 4 || Resistance -20% || Resistance -20%
 
|-
 
|-
| 5 || Natural Defense -25% || Natural Defense -25%
+
| 5 || Resistance -25% || Resistance -25%
 
|}
 
|}
  
* On a status which should last 10 seconds if a target has 50% natural resistance to that status and this skill is at level 5 then the status will last 6,7s instead of 5s
+
* If the target has 50% Resistance to the Status effect and this skill is at level 5, then a Status that should last 10 seconds without any Resistance will last 6.7 seconds instead of 5 seconds.
* On a status which should last 10 seconds if a target has 0% natural resistance to that status and this skill is at level 5 then the status will last 10s (just like without the skill)
+
* If the target has 0% Resistance to the Status effect and this skill is at level 5, then a Status that should last 10 seconds without any Resistance will last 10 seconds (as the skill impacts Resistance).
* On a status which have 50% chance to occure if a target has 50% natural resistance to that status and this skill is at level 5 then the status will have ~31% to occure instead of 25%
+
* If the target has 50% Resistance to the Status effect and this skill is at level 5, then a Status that has a 50% chance of triggering will have a ~31% chance of triggering instead of 25% chance.
* On a status which have 50% chance to occure if a target has 0% natural resistance to that status and this skill is at level 5 then the status will have 50% (just like without the skill)
+
* If the target has 0% Resistance to the Status effect and this skill is at level 5, then a Status that has a 50% chance of triggering will have a 50% chance of triggering (as the skill impacts Resistance).
* The calculations in the examples above do not take into account the resistances linked to the cards etc ... only the natural defense linked to the attributes (VIT, INT, etc)
+
* The calculations in the examples above do not take into account Resistances linked to the cards and equipment, only the natural Resistance linked to the attributes (VIT, INT, etc).
* TLNR : This skill is more effective on target's WITH defense against a status
+
* TLDR: This skill is more effective on targets with Resistance against a Status.
  
Implementation note:
+
=== [[File:4068.png]] Larceny Wits ===
* bStatusIgnoreRateDef & bStatusIgnoreTickDef
+
'''ID''': 4068<br>
 +
'''Type''': Passive<br>
 +
'''Max Level''': 5<br>
 +
'''Cost to learn''': 1<br>
 +
'''Description''': Increases the damage inflicted on targets with Blind Status.<br>
  
=== Larceny Wits ===
+
{| class="wikitable" style="text-align: center"
'''ID''' : 4068<br>
 
'''Type''' : Passive<br>
 
'''Max Level''' : 5<br>
 
'''Cost to learn''' : 1<br>
 
'''Description''' : Damage inflicted on opponents with blind status is increased.<br>
 
 
 
{| class="wikitable"
 
 
|-
 
|-
 
! Level !! Skill
 
! Level !! Skill
Line 332: Line 312:
 
|}
 
|}
  
* Works on any type of damage
+
* Works on any type of damage.
  
=== Larceny Avoid ===
+
=== [[File:4069.png]] Larceny Avoid ===
'''ID''' : 4039<br>
+
'''ID''': 4069<br>
'''Type''' : Active<br>
+
'''Type''': Active<br>
'''Max Level''' : 5<br>
+
'''Max Level''': 5<br>
'''Cost to learn''' : 1<br>
+
'''Cost to learn''': 2<br>
'''LP cost''' : 3<br>
+
'''LP cost''': 15<br>
'''Casting Time''' : 1 seconds (interruptible)<br>
+
'''Casting Time''': 1 seconds (interruptible)<br>
'''Cooldown''' : No<br>
+
'''Cooldown''': No<br>
'''Duration''' : 10 seconds<br>
+
'''Duration''': 15 seconds<br>
'''Description''' : For a short time, the character receives an evasion bonus inversely proportional to his AGI.<br>
+
'''Description''': User receives an evasion bonus inversely proportional to their AGI.<br>
  
{| class="wikitable"
+
{| class="wikitable" style="text-align: center"
 
|-
 
|-
 
! Level !! Flee Bonus
 
! Level !! Flee Bonus
 
|-
 
|-
| 1 || 20% of BaseLevel minus 20% of AGI
+
| 1 || Flee +7 +10% of BaseLevel - 50% of base AGI
 
|-
 
|-
| 2 || 30% of BaseLevel minus 25% of AGI
+
| 2 || Flee +14 +20% of BaseLevel - 50% of base AGI
 
|-
 
|-
| 3 || 40% of BaseLevel minus 30% of AGI
+
| 3 || Flee +21 +30% of BaseLevel - 50% of base AGI
 
|-
 
|-
| 4 || 50% of BaseLevel minus 35% of AGI
+
| 4 || Flee +28 +40% of BaseLevel - 50% of base AGI
 
|-
 
|-
| 5 || 60% of BaseLevel minus 40% of AGI
+
| 5 || Flee +35 +50% of BaseLevel - 50% of base AGI
 
|}
 
|}
 
* Only the base AGI is counted in the calculation, all bonuses are ignored (in the status page the bonus corresponds to the y of the display x (+ y))
 
* Thanks to that we know the maximum penality is 39 at a base AGI of 99
 
* With a BaseLevel of 99 and a base AGI of 99 this skill provides 20 FLEE
 
* With a BaseLevel of 99 and a base AGI of 0 this skill provides 59 FLEE
 
* This skil can NOT reduce maximum FLEE (meaning if AGI is too high for actual base level then the skill grants nothing)
 

Latest revision as of 16:32, 24 September 2022

Description

Original Job: Thief
Version: 1.0
Scoundrels are particularly agile and mobile fighters, skillfully avoiding complicated situations.
They are capable of tricks to mystify their opponents.

Kugans

4060.png Larceny Specialization

ID: 4060
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 AGI
2 LUK
3 AGI
4 DEX
5 AGI

4061.png Larceny Dodge

ID: 4061
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Increase Dodge.

Level Skill
1 Increase Dodge Level 2
2 Increase Dodge Level 4
3 Increase Dodge Level 6
4 Increase Dodge Level 8
5 Increase Dodge Level 10

Already in Skill Tree: Passively increases Flee.
Additionally, when the player is injured, meaning less than 50% HP left, each attack received grants a Flee buff for 3 seconds. The strength of the buff depends on the amount of HP missing.

Level Flee Rate Wounded Flee Rate
1 +1% +1 flee every 5% HP lost
2 +2% +1 flee every 4% HP lost
3 +3% +1 flee every 3% HP lost
4 +4% +1 flee every 2% HP lost
5 +5% +1 flee every 1% HP lost

4062.png Larceny Attack

ID: 4062
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of Double Attack.

  • Can be cumulated with Dual Attack to learn Double Attack Level 10.
Level Skill
1 Double Attack Level 1
2 Double Attack Level 2
3 Double Attack Level 3
4 Double Attack Level 4
5 Double Attack Level 5

Already in Skill Tree: Now woeks with any kind of weapons and increased odds.

Level Add Chance
1 +2% to Double Attack
2 +4% to Double Attack
3 +6% to Double Attack
4 +8% to Double Attack
5 +10% to Double Attack

4063.png Larceny Slide

ID: 4063
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Back Slide.

Level Skill Delay
1 Back Slide Level 1 2 seconds
2 Back Slide Level 1 1.5 seconds
3 Back Slide Level 1 1 seconds
4 Back Slide Level 1 0.5 seconds
5 Back Slide Level 1 0

Already in Skill Tree: In exchange for increased SP cost, the user receives a Perfect Flee bonus for 7 seconds.
Additionally, if the user is in danger (HP < 33%) when this ability triggers, the player is likely to avoid the next attack. This Avoidness effect (dodge) is based on the user's AGI and has a cooldown of 0.5 seconds.

Level PFLEE bonus Avoidness Duration Avoidness Rate SP cost
1 +3 0.13 seconds 30% +2
2 +6 0.16 seconds 35% +4
3 +9 0.19 seconds 40% +6
4 +12 0.22 seconds 45% +8
5 +15 0.25 seconds 50% +10
  • Odds to dodge attacks is increased by 0,3 every 1 AGI.
  • Only the base AGI is counted in the calculation, all bonuses are ignored.
  • With a base AGI of 99 this skill provides an dodge rate of 83%

4064.png Larceny Throw

ID: 4064
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Pick Stone & Throw Stone.

Level Skill
1 Pick Stone & Throw Stone Level 1
2 Throw Stone Level 2
3 Throw Stone Level 3
4 Throw Stone Level 4
5 Throw Stone Level 5

Already in Skill Tree: When Pick Stone is used, the user recieves more stone.
Throw Stone now causes damage to the target's SP, and has a high chance of causing the Confusion status effect.
The SP damage is based on minimum ATK, reduced by target's DEF, increased by target's MDEF and bears no element.
The Confusion status effect can only occur once every 10 seconds on the same target.

Level SP damage Confusion Rate Confusion Duration Additional Stones
1 6% of min ATK 50% 3 seconds +0 stone
2 8% of min ATK 62.5% 4 seconds +1 stones
3 10% of min ATK 75% 5 seconds +1 stones
4 12% of min ATK 87.5% 6 seconds +2 stones
5 14% of min ATK 100% 7 seconds +2 stones
  • Heist Throw (from Bandit Specialization) can be stacked with this effect.

4065.png Larceny Steal

ID: 4065
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Enables the use of a Minor Version of Steal.

Level Skill
1 Steal Level 1
2 Steal Level 2
3 Steal Level 3
4 Steal Level 4
5 Steal Level 5

Already in Skill Tree: In exchange for a higher SP cost, Steal is more likely to succeed.

Level Chance SP cost
1 +3% +1
2 +9% +2
3 +9% +3
4 +12% +4
5 +15% +5

4066.png Larceny Mastery

ID: 4066
Type: Passive
Max Level: 5
Cost to learn: 1
Description: The user has a small chance to dodge any type of attack.

Level Bonus
1 Avoidness 2%
2 Avoidness 3%
3 Avoidness 4%
4 Avoidness 5%
5 Avoidness 7%

4067.png Larceny Knowledge

ID: 4067
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Reduces target's resistance to Status effects inflicted by the user.

Level Status Rate Status Duration
1 Resistance -5% Resistance -5%
2 Resistance -10% Resistance -10%
3 Resistance -15% Resistance -15%
4 Resistance -20% Resistance -20%
5 Resistance -25% Resistance -25%
  • If the target has 50% Resistance to the Status effect and this skill is at level 5, then a Status that should last 10 seconds without any Resistance will last 6.7 seconds instead of 5 seconds.
  • If the target has 0% Resistance to the Status effect and this skill is at level 5, then a Status that should last 10 seconds without any Resistance will last 10 seconds (as the skill impacts Resistance).
  • If the target has 50% Resistance to the Status effect and this skill is at level 5, then a Status that has a 50% chance of triggering will have a ~31% chance of triggering instead of 25% chance.
  • If the target has 0% Resistance to the Status effect and this skill is at level 5, then a Status that has a 50% chance of triggering will have a 50% chance of triggering (as the skill impacts Resistance).
  • The calculations in the examples above do not take into account Resistances linked to the cards and equipment, only the natural Resistance linked to the attributes (VIT, INT, etc).
  • TLDR: This skill is more effective on targets with Resistance against a Status.

4068.png Larceny Wits

ID: 4068
Type: Passive
Max Level: 5
Cost to learn: 1
Description: Increases the damage inflicted on targets with Blind Status.

Level Skill
1 Damage increased by 3%
2 Damage increased by 6%
3 Damage increased by 9%
4 Damage increased by 12%
5 Damage increased by 15%
  • Works on any type of damage.

4069.png Larceny Avoid

ID: 4069
Type: Active
Max Level: 5
Cost to learn: 2
LP cost: 15
Casting Time: 1 seconds (interruptible)
Cooldown: No
Duration: 15 seconds
Description: User receives an evasion bonus inversely proportional to their AGI.

Level Flee Bonus
1 Flee +7 +10% of BaseLevel - 50% of base AGI
2 Flee +14 +20% of BaseLevel - 50% of base AGI
3 Flee +21 +30% of BaseLevel - 50% of base AGI
4 Flee +28 +40% of BaseLevel - 50% of base AGI
5 Flee +35 +50% of BaseLevel - 50% of base AGI