Scoundrel

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Description

Original Job : Thief
Version : 1.0
Scoundrels are particularly agile and mobile fighters, skillfully avoiding complicated situations.
They are capable of tricks to mystify their opponents.

Kugans

Larceny Specialization

ID : 4060
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 AGI
2 LUK
3 AGI
4 DEX
5 AGI

Larceny Dodge

ID : 4061
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Increase Dodge.

Level Skill
1 Increase Dodge Level 2
2 Increase Dodge Level 4
3 Increase Dodge Level 6
4 Increase Dodge Level 8
5 Increase Dodge Level 10

Already Learned : Passively increases flee.
Moreover when the player is injured each attack received re-initiates a flee buff (3 seconds) which depends on the severity of the injuries.

Level Flee Rate Wounded Flee Rate
1 +1% +1 flee every 5% HP lost
2 +2% +1 flee every 4% HP lost
3 +3% +1 flee every 3% HP lost
4 +4% +1 flee every 2% HP lost
5 +5% +1 flee every 1% HP lost

Implementation notes:

  • We need to handle this into BattleEvent script, it will be to complex to deals with the battle bonus

Larceny Attack

ID : 4062
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Double Attack.

Level Skill
1 Double Attack Level 2
2 Double Attack Level 4
3 Double Attack Level 6
4 Double Attack Level 8
5 Double Attack Level 10

Already Learned : Works now on any kind of weapons and with additional chance.

Level Add Chance
1 +2% to Double Attack
2 +4% to Double Attack
3 +6% to Double Attack
4 +8% to Double Attack
5 +10% to Double Attack

Larceny Slide

ID : 4063
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Back Slide.

Level Skill
1 Back Slide Level 1
2 Back Slide Level 2
3 Back Slide Level 3
4 Back Slide Level 4
5 Back Slide Level 5

Already Learned : In exchange of an improved SP cost when used the player receives a perfect flee bonus for a short time (7 seconds).
Moreover if the user is in danger (HP < 33%) the instant the ability is used the player is able to avoid mostly the first next attack for a vert short period of time.
This avoidness effect is affected the base AGI of the player and have a cooldown effect of 0.5 seconds.

Level PFLEE bonus Avoidness Duration Avoidness Rate SP cost
1 +3 0.13 seconds 30% +2
2 +6 0.16 seconds 35% +4
3 +9 0.19 seconds 40% +6
4 +12 0.22 seconds 45% +8
5 +15 0.25 seconds 50% +10
  • Odds to avoid attacks is increase by 0,3 every 1 AGI
  • Only the base AGI is counted in the calculation, all bonuses are ignored (in the status page the bonus corresponds to the y of the display x (+ y))
  • With a base AGI of 99 this skill provides an avoid rate of 83%

Implementation note:

  • bSkillScript which trigger SC_BUFF_FLEE2
  • bSkillScript which trigger SC_AVOIDNESS (works in 0,x%) with val1 = rate and val2 = 1 (works one time)

Larceny Throw

ID : 4064
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Pick Stone & Throw Stone.

Level Skill
1 Pick Stone & Throw Stone Level 1
2 Throw Stone Level 2
3 Throw Stone Level 3
4 Throw Stone Level 4
5 Throw Stone Level 5

Already Learned : Throw Stone now causes damage to the target's SP, plus there is a high chance of causing the state of confusion for a short period of time.
SP damages are based on minimum ATK, are reduced by target's DEF, are increased by target's MDEF and bears no element.
The status effect have a cooldown of 10 seconds.
When Pick Stone is used player recieves more stone.
Those effects have a no cooldown.

Level SP damage Confusion Rate Confusion Duration Additional Stones
1 6% of min ATK 50% 3 seconds +0 stone
2 8% of min ATK 62.5% 4 seconds +1 stones
3 10% of min ATK 75% 5 seconds +1 stones
4 12% of min ATK 87.5% 6 seconds +2 stones
5 14% of min ATK 100% 7 seconds +2 stones
  • Heist Throw (from Bandit Specialization) is totally additional to these effects

Implementation note:

  • SP damage is a bBattleBonus
  • Confusion is also a bBattleBonus
  • The pick stone effect can be managed with bSkillScript

Larceny Steal

ID : 4065
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Steal.

Level Skill
1 Steal Level 1
2 Steal Level 2
3 Steal Level 3
4 Steal Level 4
5 Steal Level 5

Already Learned : Against a higher SP cost, Steal is more likely to succeed.

Level Chance SP cost
1 +3% +1
2 +9% +2
3 +9% +3
4 +12% +4
5 +15% +5

Implementation note:

  • Please note that the bonuses are not linear

Larceny Mastery

ID : 4066
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The character has a small chance to dodge any type of attack.

Level Bonus
1 Avoidness 1%
2 Avoidness 2%
3 Avoidness 3%
4 Avoidness 4%
5 Avoidness 5%

Implementation note:

  • bFleePhysical & bFleeMagical & bFleeSpecial

Larceny Knowledge

ID : 4067
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Reduce target's defense against status inflicted by the player.

Level Status Rate Status Duration
1 Natural Defense -5% Natural Defense -5%
2 Natural Defense -10% Natural Defense -10%
3 Natural Defense -15% Natural Defense -15%
4 Natural Defense -20% Natural Defense -20%
5 Natural Defense -25% Natural Defense -25%
  • On a status which should last 10 seconds if a target has 50% natural resistance to that status and this skill is at level 5 then the status will last 6,7s instead of 5s
  • On a status which should last 10 seconds if a target has 0% natural resistance to that status and this skill is at level 5 then the status will last 10s (just like without the skill)
  • On a status which have 50% chance to occure if a target has 50% natural resistance to that status and this skill is at level 5 then the status will have ~31% to occure instead of 25%
  • On a status which have 50% chance to occure if a target has 0% natural resistance to that status and this skill is at level 5 then the status will have 50% (just like without the skill)
  • The calculations in the examples above do not take into account the resistances linked to the cards etc ... only the natural defense linked to the attributes (VIT, INT, etc)
  • TLNR : This skill is more effective on target's WITH defense against a status

Implementation note:

  • bStatusIgnoreRateDef & bStatusIgnoreTickDef

Larceny Wits

ID : 4068
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Damage inflicted on opponents with blind status is increased.

Level Skill
1 Damage increased by 3%
2 Damage increased by 6%
3 Damage increased by 9%
4 Damage increased by 12%
5 Damage increased by 15%
  • Works on any type of damage

Larceny Avoid

ID : 4039
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 3
Casting Time : 1 seconds (interruptible)
Cooldown : No
Duration : 10 seconds
Description : For a short time, the character receives an evasion bonus inversely proportional to his AGI.

Level Flee Bonus
1 20% of BaseLevel minus 20% of AGI
2 30% of BaseLevel minus 25% of AGI
3 40% of BaseLevel minus 30% of AGI
4 50% of BaseLevel minus 35% of AGI
5 60% of BaseLevel minus 40% of AGI
  • Only the base AGI is counted in the calculation, all bonuses are ignored (in the status page the bonus corresponds to the y of the display x (+ y))
  • Thanks to that we know the maximum penality is 39 at a base AGI of 99
  • With a BaseLevel of 99 and a base AGI of 99 this skill provides 20 FLEE
  • With a BaseLevel of 99 and a base AGI of 0 this skill provides 59 FLEE
  • This skil can NOT reduce maximum FLEE (meaning if AGI is too high for actual base level then the skill grants nothing)