Difference between revisions of "Swordman Skill Modifications"

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== Intro ==
+
== Introduction ==
  
 
A lot of Skills has been revisited just for you !
 
A lot of Skills has been revisited just for you !
  
 
There you can see all In-Game informations you need about these modifications.
 
There you can see all In-Game informations you need about these modifications.
 
  
 
<div class="center-item">
 
<div class="center-item">
 
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
 
   Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
 
</div>
 
</div>
 
+
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]
 
+
<div class="center-item">[[Jobs_and_Skills_modifications|Take a rest and go back to Jobs & Skills]]</div>
[[Jobs_and_Skills_Reworked|Go Back to Jobs & Skills]]
 
 
 
  
 
== Skills ==
 
== Skills ==
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:sm_sword.png]] Sword Mastery ===
|-
+
  Increases damage with One-Handed Sword and Dagger class weapon. </span>
! colspan="8"| <span style="font-weight: 700">[[File:Sword_Mastery.gif]] Sword Mastery</span>
+
  ______________________________________
|-
+
  Max Level: 10 </span>             Skill Form: Passive </span>
! <span style="font-weight: 700">Description:</span> || colspan="7"| <span style="font-weight: 400"> Increases damage with One-handed Sword and Dagger class weapon.  
+
  ______________________________________
|-
+
  [Lv 1]: Damage <span style="color:#9999ff">+5 </span>
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
+
  [Lv 2]: Damage <span style="color:#9999ff">+10 </span>
! width="17%"| <span style="font-weight: 700">Skill Form:</span> <span style="font-weight: 400"> Passive
+
  [Lv 3]: Damage <span style="color:#9999ff">+15 </span>
|-
+
  [Lv 4]: Damage <span style="color:#9999ff">+20 </span>
| colspan="8" style="border: 0px"|
+
  [Lv 5]: Damage <span style="color:#9999ff">+25 </span>
|-
+
  [Lv 6]: Damage <span style="color:#9999ff">+30 </span>
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  [Lv 7]: Damage <span style="color:#9999ff">+35 </span>
|-
+
  [Lv 8]: Damage <span style="color:#9999ff">+40 </span>
| colspan="8"|
+
  [Lv 9]: Damage <span style="color:#9999ff">+45 </span>
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  [Lv 10]: Damage <span style="color:#9999ff">+50 </span>
|-
+
| style="border: 0px"|
+
=== [[File:sm_twohand.png]] Two-Handed Weapon Mastery ===
! <span style="font-weight: 600">Information</span>
+
  Increases damage with Two-Handed Weapon class weapon. </span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Damage +5
+
  Max Level: 10 </span>             Skill Form: Passive </span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Damage +10
+
  <span style="color:#9999ff">+10 damage on skill attacks and +2 damage right hand weapon per SkillLv.</span>
|-
+
  ______________________________________
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Damage +15
+
  [Lv 1]: Damage <span style="color:#9999ff">+5, sword/axe/mace/spear damage +0.5% </span>
|-
+
  [Lv 2]: Damage <span style="color:#9999ff">+10, sword/axe/mace/spear damage +1% </span>
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Damage +20
+
  [Lv 3]: Damage <span style="color:#9999ff">+15, sword/axe/mace/spear damage +1.5% </span>
|-
+
  [Lv 4]: Damage <span style="color:#9999ff">+20, sword/axe/mace/spear damage +2% </span>
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Damage +25
+
  [Lv 5]: Damage <span style="color:#9999ff">+25, sword/axe/mace/spear damage +2.5% </span>
|-
+
  [Lv 6]: Damage <span style="color:#9999ff">+30, sword/axe/mace/spear damage +3% </span>
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> Damage +30
+
  [Lv 7]: Damage <span style="color:#9999ff">+35, sword/axe/mace/spear damage +3.5% </span>
|-
+
  [Lv 8]: Damage <span style="color:#9999ff">+40, sword/axe/mace/spear damage +4% </span>
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> Damage +35
+
  [Lv 9]: Damage <span style="color:#9999ff">+45, sword/axe/mace/spear damage +4.5% </span>
|-
+
  [Lv 10]: Damage <span style="color:#9999ff">+50, sword/axe/mace/spear damage +5% </span>
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> Damage +40
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> Damage +45
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> Damage +50
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">SM_TWOHAND</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Two-Handed Weapon Mastery</span>
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Increases damage with Two-Handed Weapon class weapon.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> 10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Passive
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|+10 damage on skill attacks and +2 damage right hand weapon per SkillLv.
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Damage +5, sword/axe/mace/spear damage +0.5%
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Damage +10, sword/axe/mace/spear damage +1%
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Damage +15, sword/axe/mace/spear damage +1.5%
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Damage +20, sword/axe/mace/spear damage +2%
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Damage +25, sword/axe/mace/spear damage +2.5%
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> Damage +30, sword/axe/mace/spear damage +3%
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> Damage +35, sword/axe/mace/spear damage +3.5%
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> Damage +40, sword/axe/mace/spear damage +4%
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> Damage +45, sword/axe/mace/spear damage +4.5%
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> Damage +50, sword/axe/mace/spear damage +5%
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> colspan="7"| Sword Mastery 1
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">SM_RECOVERY</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Increase HP Recovery:
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Enhances natural HP regeneration. MaxHP affects how much HP restoration is increased by this skill.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Passive
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> HP +5 every 10 sec
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> HP +10 every 10 sec
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> HP +15 every 10 sec
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> HP +20 every 10 sec
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> HP +25 every 10 sec
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> HP +30 every 10 sec
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> HP +35 every 10 sec
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> HP +40 every 10 sec
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> HP +45 every 10 sec
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> HP +50 every 10 sec
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Bash</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash_Info.gif]]</span>
 
|-
 
! <span style="font-weight: 700">Description:</span> || colspan="7"| <span style="font-weight: 400"> Hits an enemy with crushing force that can inflict Stun status.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Physical attack
 
! width="17%"| <span style="font-weight: 700">Target: <span style="font-weight: 400"> 1 Enemy
 
! width="17%"| <span style="font-weight: 700">Cast: <span style="font-weight: 400"> Instant
 
! width="17%"| <span style="font-weight: 700">Range: <span style="font-weight: 400"> 1 Cell
 
! width="17%"| <span style="font-weight: 700">Delay: <span style="font-weight: 400"> ASPD based
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Information</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 130% damage, Hit +5%, Stun2.5% || 8
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 160% damage, Hit +10%, Stun 5% || 8
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 190% damage, Hit +15%, Stun 7.5% || 8
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 220% damage, Hit +20%, Stun 10% || 8
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 250% damage, Hit +25%, Stun 12.5% || 8
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> 280% damage, Hit +30%, Stun 15% || 15
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> 310% damage, Hit +35%, Stun 17.5% || 15
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> 340% damage, Hit +40%, Stun 20% || 15
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> 370% damage, Hit +45%, Stun 22.5% || 15
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> 400% damage, Hit +50%, Stun 25% || 15
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">SM_MAGNUM</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Magnum Break:
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Drains a small amount of the caster's HP to inflict Fire elemental area 5x5 cells effect damage on enemies in the caster's vicinity and force them backward. For 10 seconds after Magnum Break, caster's weapon will receive a 20% Fire elemental strength enhancement.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> 10
 
! width="17%"| <span style="font-weight: 700">Skill Form : Physical attack
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 
! width="17%"| <span style="font-weight: 700">Cast : <span style="font-weight: 400"> 0 sec
 
! width="17%"| <span style="font-weight: 700">Delay : <span style="font-weight: 400"> 2 sec
 
! width="17%"| <span style="font-weight: 700">Element : <span style="font-weight: 400"> Fire
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 120% damage, Hit +10%, 20 HP cost
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 140% damage, Hit +20%, 20 HP cost
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 160% damage, Hit +30%, 19 HP cost
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 180% damage, Hit +40%, 19 HP cost
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 200% damage, Hit +50%, 18 HP cost
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> 220% damage, Hit +60%, 18 HP cost
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> 240% damage, Hit +70%, 17 HP cost
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> 260% damage, Hit +80%, 17 HP cost
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> 280% damage, Hit +90%, 16 HP cost
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> 300% damage, Hit +100%, 16 HP cost
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> colspan="7"| Bash 5
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">SM_PROVOKE</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Provoke:
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Enrages a target to decrease its Defense while increasing its Attack Strength for 10 sec. Skill level affect the success chance. Ineffective against the Undead.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> 10
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> 1 Enemy
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 20sec
 
! width="17%"| <span style="font-weight: 700">Range : <span style="font-weight: 400"> 9 Cells
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|If given by autoberserk, Damage +2 +3% per Lv, Def -6% per Lv (Old effect), otherwise, it decreases ATK/DEF/DEF2.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Effective on Boss (MVP).
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 73% chance, ATK -1%, DEF2 -6%, DEF -2%
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 76% chance, ATK -2%, DEF2 -12%, DEF -4%
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 79% chance, ATK -3%, DEF2 -18%, DEF -6%
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 82% chance, ATK -4%, DEF2 -24%, DEF -8%
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 85% chance, ATK -5%, DEF2 -30%, DEF -10%
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> 88% chance, ATK -6%, DEF2 -36%, DEF -12%
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> 91% chance, ATK -7%, DEF2 -42%, DEF -14%
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> 94% chance, ATK -8%, DEF2 -48%, DEF -16%
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> 97% chance, ATK -9%, DEF2 -54%, DEF -18%
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> 100% chance, ATK -10%, DEF2 -60%, DEF -20%
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">SM_ENDURE</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Endure
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Removes attack and movement delay that occurs when a character receives damage.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">10! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Active
 
! width="17%"| <span style="font-weight: 700">Target : <span style="font-weight: 400"> Self
 
! width="17%"| <span style="font-weight: 700">Cooldown : <span style="font-weight: 400"> 10sec
 
|-
 
! <span style="font-weight: 700">Additional Information : || <span style="font-weight: 400"> colspan="7"|Enabled in War of Emperium.
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> 10 sec, Mdef +1, Def+1
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> 13 sec, Mdef +2, Def+2
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> 16 sec, Mdef +3, Def+3
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> 19 sec, Mdef +4, Def+4
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> 22 sec, Mdef +5, Def+5
 
|-
 
! <span style="font-weight: 700">Level 6</span> || <span style="font-weight: 400"> 25 sec, Mdef +6, Def+6
 
|-
 
! <span style="font-weight: 700">Level 7</span> || <span style="font-weight: 400"> 28 sec, Mdef +7, Def+7
 
|-
 
! <span style="font-weight: 700">Level 8</span> || <span style="font-weight: 400"> 31 sec, Mdef +8, Def+8
 
|-
 
! <span style="font-weight: 700">Level 9</span> || <span style="font-weight: 400"> 34 sec, Mdef +9, Def+9
 
|-
 
! <span style="font-weight: 700">Level 10</span> || <span style="font-weight: 400"> 37 sec, Mdef +10, Def+10
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> colspan="7"| Provoke 5
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">SM_MOVINGRECOVERY</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Moving HP Recovery
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Enables HP regen while moving.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|Only 25% of the HP that is recovered while standing is restored during movement.
 
|-
 
!  || <span style="font-weight: 400"> colspan="7"|The Increase Recovery skill does not affect HP Recovery While Moving.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Passive
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Heals every 12sec
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Heals every 10sec
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Heals every 8sec
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Heals every 6sec
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Heals every 3sec
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> colspan="7"| Finish Quest / Platinum Skills
 
|}
 
|}
 
 
 
 
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
 
|-
 
! colspan="8"| <span style="font-weight: 700">SM_FATALBLOW</span>
 
|-
 
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Fatal Blow
 
|-
 
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Increases the probability to do a critical skill and enhances it.
 
|-
 
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
 
! width="17%"| <span style="font-weight: 700">Skill Form:</span>  <span style="font-weight: 400"> Passive
 
|-
 
| colspan="8" style="border: 0px"|
 
|-
 
! colspan="8"| <span style="font-weight: 600">Effects</span>
 
|-
 
| colspan="8"|
 
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
 
|-
 
| style="border: 0px"|
 
! <span style="font-weight: 600">Informations</span>
 
! <span style="font-weight: 600">SP Cost</span>
 
|-
 
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Skill damages +1%, Critical skill ignore 2% def, Critical skill hit rate +3%, 1% chance to do a critical physical, magical or misc skill attacks
 
|-
 
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Skill damages +2%, Critical skill ignore 4% def, Critical skill hit rate +6%, 2% chance to do a critical physical, magical or misc skill attacks
 
|-
 
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Skill damages +3%, Critical skill ignore 6% def, Critical skill hit rate +9%, 3% chance to do a critical physical, magical or misc skill attacks
 
|-
 
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Skill damages +4%, Critical skill ignore 8% def, Critical skill hit rate +12%, 4% chance to do a critical physical, magical or misc skill attacks
 
|-
 
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Skill damages +5%, Critical skill ignore 10% def, Critical skill hit rate +15%, 5% chance to do a critical physical, magical or misc skill attacks
 
|-
 
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> colspan="7"| Finish Quest / Platinum Skills
 
|}
 
|}
 
  
 +
=== [[File:sm_recovery.png]] Increase HP Recovery ===
 +
  Enhances natural HP regeneration. MaxHP affects how much HP restoration is increased by this skill. </span>
 +
  ______________________________________
 +
  Max Level: 10            Skill Form: Passive </span>
 +
  ______________________________________
 +
  [Lv 1]: HP +5 every 10 sec </span>
 +
  [Lv 2]: HP +10 every 10 sec </span>
 +
  [Lv 3]: HP +15 every 10 sec </span>
 +
  [Lv 4]: HP +20 every 10 sec </span>
 +
  [Lv 5]: HP +25 every 10 sec </span>
 +
  [Lv 6]: HP +30 every 10 sec </span>
 +
  [Lv 7]: HP +35 every 10 sec </span>
 +
  [Lv 8]: HP +40 every 10 sec </span>
 +
  [Lv 9]: HP +45 every 10 sec </span>
 +
  [Lv 10]: HP +50 every 10 sec </span>
 +
 +
=== [[File:sm_bash.png]] Bash ===
 +
  [[File:Bash_Info.gif]]
 +
  Hits an enemy with crushing force that can inflict <span style="color:#663399">Stun status.</span>
 +
  ______________________________________
 +
  Max Level: 10</span>            Skill Form: <span style="color:#FF0000">Physical attack </span>
 +
  Target: 1 Enemy</span>      Cast: 0 sec</span>
 +
  Range: 1 Cell</span>            Delay: ASPD based</span>
 +
  ______________________________________
 +
  [Lv 1]: 130% damage, Hit +5%, <span style="color:#9999ff">Stun2.5% </span>
 +
  [Lv 2]: 160% damage, Hit +10%, <span style="color:#9999ff">Stun 5% </span>
 +
  [Lv 3]: 190% damage, Hit +15%, <span style="color:#9999ff">Stun 7.5% </span>
 +
  [Lv 4]: 220% damage, Hit +20%, <span style="color:#9999ff">Stun 10% </span>
 +
  [Lv 5]: 250% damage, Hit +25%, <span style="color:#9999ff">Stun 12.5% </span>
 +
  [Lv 6]: 280% damage, Hit +30%, <span style="color:#9999ff">Stun 15% </span>
 +
  [Lv 7]: 310% damage, Hit +35%, <span style="color:#9999ff">Stun 17.5% </span>
 +
  [Lv 8]: 340% damage, Hit +40%, <span style="color:#9999ff">Stun 20% </span>
 +
  [Lv 9]: 370% damage, Hit +45%, <span style="color:#9999ff">Stun 22.5% </span>
 +
  [Lv 10]: 400% damage, Hit +50%, <span style="color:#9999ff">Stun 25% </span>
 +
 +
=== [[File:sm_magnum.png]] Magnum Break ===
 +
  [[File:Magnum Break Info.gif]]
 +
  Drains a small amount of the caster's HP to inflict Fire elemental area 5x5 cells effect damage on enemies in the caster's vicinity and force them backward. For 10 seconds after Magnum Break, caster's weapon will receive a 20% Fire elemental strength enhancement. </span>
 +
  ______________________________________
 +
  Max Level: 10</span>        Skill Form: <span style="color:#FF0000">Physical attack </span>
 +
  Target: Self</span>            Cast: 0 sec</span>            Delay: 2 sec</span>
 +
  Element: <span style="color:#FF0000">Fire </span>
 +
  ______________________________________
 +
  [Lv 1]: 120% damage, Hit +10%, 20 HP cost </span>
 +
  [Lv 2]: 140% damage, Hit +20%, 20 HP cost </span>
 +
  [Lv 3]: 160% damage, Hit +30%, 19 HP cost </span>
 +
  [Lv 4]: 180% damage, Hit +40%, 19 HP cost </span>
 +
  [Lv 5]: 200% damage, Hit +50%, 18 HP cost </span>
 +
  [Lv 6]: 220% damage, Hit +60%, 18 HP cost </span>
 +
  [Lv 7]: 240% damage, Hit +70%, 17 HP cost </span>
 +
  [Lv 8]: 260% damage, Hit +80%, 17 HP cost </span>
 +
  [Lv 9]: 280% damage, Hit +90%, 16 HP cost </span>
 +
  [Lv 10]: 300% damage, Hit +100%, 16 HP cost </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Bash 5 </span>
 +
 +
=== [[File:sm_provoke.png]] Provoke ===
 +
  [[File:Provoke_Info.gif]]
 +
  Enrages a target to decrease its DEF while reducing its ATK for 10 sec. SkillLv affects the success chance, however, the success is also affected by the difference between caster's and target's level.
 +
  Bypass all kind of conditions, if the skill is successfull then the monster change its current targets regardless of factors like distance, AI type, elite or not.
 +
  Effective on Boss and MvP</span>
 +
  ______________________________________
 +
  Max Level: 10</span>            Skill Form: Active </span>
 +
  Target: 1 Enemy</span>      Cooldown:<span style="color:#9999ff"> 1sec</span>
 +
  Range: 9 Cells</span>
 +
  ______________________________________
 +
  <span style="color:#9999ff">If given by Autoberserk, Damage +2% +3% per Lv, Def -6% per Lv (Old effect), otherwise, it decreases ATK/DEF/DEF2.
 +
  ______________________________________
 +
  [Lv 1]:<span style="color:#9999ff"> 73% chance, ATK -1%,DEF2 -6%,DEF -2%</span>
 +
  [Lv 2]:<span style="color:#9999ff"> 76% chance, ATK -2%,DEF2 -12%,DEF -4%</span>
 +
  [Lv 3]:<span style="color:#9999ff"> 79% chance, ATK -3%,DEF2 -18%,DEF -6%</span>
 +
  [Lv 4]:<span style="color:#9999ff"> 82% chance, ATK -4%,DEF2 -24%,DEF -8%</span>
 +
  [Lv 5]:<span style="color:#9999ff"> 85% chance, ATK -5%,DEF2 -30%,DEF -10%</span>
 +
  [Lv 6]:<span style="color:#9999ff"> 88% chance, ATK -6%,DEF2 -36%,DEF -12%</span>
 +
  [Lv 7]:<span style="color:#9999ff"> 91% chance, ATK -7%,DEF2 -42%,DEF -14%</span>
 +
  [Lv 8]:<span style="color:#9999ff"> 94% chance, ATK -8%,DEF2 -48%,DEF -16%</span>
 +
  [Lv 9]:<span style="color:#9999ff"> 97% chance, ATK -9%,DEF2 -54%,DEF -18%</span>
 +
  [Lv 10]:<span style="color:#9999ff"> 100% chance, ATK -10%,DEF2 -60%,DEF -20%</span>
  
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 70%; border-collapse: separate; padding: 0.5em;"
+
=== [[File:sm_endure.png]] Endure ===
|-
+
  [[File:Endure_Info.gif]]
! colspan="8"| <span style="font-weight: 700">SM_AUTOBERSERK</span>
+
  Removes attack and movement delay that occurs when a character receives damage. </span>
|-
+
  ______________________________________
! colspan="8"| <span style="font-weight: 700">[[File:Bash.gif]] Auto Berserk
+
  Max Level: 10            Skill Form: Active </span>
|-
+
  Target: Self</span>
! <span style="font-weight: 700">Description :</span> || colspan="7"| <span style="font-weight: 400"> Empowered by rage, character enters condition that is equivalent to Level 10 Provoke status when HP is reduced to less than 25% of MaxHP.
+
  Cooldown: 10sec</span>
|-
+
  ______________________________________
!  || <span style="font-weight: 400"> colspan="7"|Provoked status lasts until character HP is restored to more than 25% of MaxHP or if Provoke effect is nullified.  
+
  <span style="color:#9999ff">Also works in War of Emperium.</span>
|-
+
  ______________________________________
! width="17%"| <span style="font-weight: 700">Max Level:</span> <span style="font-weight: 400">5
+
  [Lv 1]: 10 sec, Mdef +1, <span style="color:#9999ff">Def+1 </span>
! width="17%"| <span style="font-weight: 700">Skill Form: Passive with activation
+
  [Lv 2]: 13 sec, Mdef +2, <span style="color:#9999ff">Def+2 </span>
|-
+
  [Lv 3]: 16 sec, Mdef +3, <span style="color:#9999ff">Def+3 </span>
| colspan="8" style="border: 0px"|
+
  [Lv 4]: 19 sec, Mdef +4, <span style="color:#9999ff">Def+4 </span>
|-
+
  [Lv 5]: 22 sec, Mdef +5, <span style="color:#9999ff">Def+5 </span>
! colspan="8"| <span style="font-weight: 600">Effects</span>
+
  [Lv 6]: 25 sec, Mdef +6, <span style="color:#9999ff">Def+6 </span>
|-
+
  [Lv 7]: 28 sec, Mdef +7, <span style="color:#9999ff">Def+7 </span>
| colspan="8"|
+
  [Lv 8]: 31 sec, Mdef +8, <span style="color:#9999ff">Def+8 </span>
{| class="wikitable weapons-table" style="text-align: center; margin: auto; width: 60%; border-collapse: separate; border-style: hidden; padding: 0.5em;"
+
  [Lv 9]: 34 sec, Mdef +9, <span style="color:#9999ff">Def+9 </span>
|-
+
  [Lv 10]: 37 sec, Mdef +10, <span style="color:#9999ff">Def+10 </span>
| style="border: 0px"|
+
  ______________________________________
! <span style="font-weight: 600">Informations</span>
+
  <span style="color:#CC3399">Requirement: Provoke 5 </span>
! <span style="font-weight: 600">SP Cost</span>
+
|-
+
=== [[File:sm_movingrecovery.png]] Moving HP Recovery ===
! <span style="font-weight: 700">Level 1</span> || <span style="font-weight: 400"> Provoked status
+
  Character regenerates HP while walking. Rate is 50% of standing recovery.
|-
+
  The Increase Recovery skill does not affect HP Recovery While Moving. </span>
! <span style="font-weight: 700">Level 2</span> || <span style="font-weight: 400"> Provoked status, +3% ATK and -5% DEF2
+
  ______________________________________
|-
+
  Max Level: 5              Skill Form: Passive </span>
! <span style="font-weight: 700">Level 3</span> || <span style="font-weight: 400"> Provoked status, +6% ATK and -10% DEF2
+
  ______________________________________
|-
+
  [Lv 1]:<span style="color:#9999ff"> Rate 55% </span>
! <span style="font-weight: 700">Level 4</span> || <span style="font-weight: 400"> Provoked status, +9% ATK and -15% DEF2
+
  [Lv 2]:<span style="color:#9999ff"> Rate 60% </span>
|-
+
  [Lv 3]:<span style="color:#9999ff"> Rate 65% </span>
! <span style="font-weight: 700">Level 5</span> || <span style="font-weight: 400"> Provoked status, +12% ATK and -20% DEF2
+
  [Lv 4]:<span style="color:#9999ff"> Rate 70% </span>
|-
+
  [Lv 5]:<span style="color:#9999ff"> Rate 75% </span>
! <span style="font-weight: 700">requirement : || <span style="font-weight: 400"> colspan="7"| Finish Quest / Platinum Skills  
+
  ______________________________________
|}
+
  <span style="color:#CC3399">Requirement: Finish Quest / Platinum Skills </span>
|}
 
  
== Back ==
+
=== [[File:sm_fatalblow.png]] Fatal Blow ===
 +
  Increases the probability to do a critical skill and enhances it. </span>
 +
  ______________________________________
 +
  Max Level: 5              Skill Form: Passive </span>
 +
  ______________________________________
 +
  [Lv 1]:<span style="color:#9999ff"> Skill damage +1%, Critical skill ignore 2% def, Critical skill hit rate +3%, 1% chance to do a critical physical, magical or misc skill attacks </span>
 +
  [Lv 2]:<span style="color:#9999ff"> Skill damage +2%, Critical skill ignore 4% def, Critical skill hit rate +6%, 2% chance to do a critical physical, magical or misc skill attacks </span>
 +
  [Lv 3]:<span style="color:#9999ff"> Skill damage +3%, Critical skill ignore 6% def, Critical skill hit rate +9%, 3% chance to do a critical physical, magical or misc skill attacks </span>
 +
  [Lv 4]:<span style="color:#9999ff"> Skill damage +4%, Critical skill ignore 8% def, Critical skill hit rate +12%, 4% chance to do a critical physical, magical or misc skill attacks </span>
 +
  [Lv 5]:<span style="color:#9999ff"> Skill damage +5%, Critical skill ignore 10% def, Critical skill hit rate +15%, 5% chance to do a critical physical, magical or misc skill attacks </span>
 +
  <span style="color:#9999ff">              *    Kugan - Specialization :    *</span>
 +
  [Lv 6]:<span style="color:#9999ff"> Skill damage +6%, Critical skill ignore 12% def, Critical skill hit rate +18%, 6% chance to do a critical physical, magical or misc skill attacks </span>
 +
  [Lv 7]:<span style="color:#9999ff"> Skill damage +7%, Critical skill ignore 14% def, Critical skill hit rate +21%, 7% chance to do a critical physical, magical or misc skill attacks </span>
 +
  [Lv 8]:<span style="color:#9999ff"> Skill damage +8%, Critical skill ignore 16% def, Critical skill hit rate +24%, 8% chance to do a critical physical, magical or misc skill attacks </span>
 +
  [Lv 9]:<span style="color:#9999ff"> Skill damage +9%, Critical skill ignore 18% def, Critical skill hit rate +27%, 9% chance to do a critical physical, magical or misc skill attacks </span>
 +
  [Lv 10]:<span style="color:#9999ff"> Skill damage +10%, Critical skill ignore 20% def, Critical skill hit rate +30%, 10% chance to do a critical physical, magical or misc skill attacks </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Finish Quest / Platinum Skills </span>
 +
 +
=== [[File:sm_autoberserk.png]] Auto Berserk ===
 +
  Empowered by rage, character enters condition that is equivalent to Level 10 Provoke status when HP is reduced to less than 25% of MaxHP.
 +
  Provoked status lasts until character HP is restored to more than 25% of MaxHP or if Provoke effect is nullified. </span>
 +
  ______________________________________
 +
  Max Level: 5    Skill Form: Passive with activation </span>
 +
  ______________________________________
 +
  [Lv 1]: <span style="color:#9999ff">Provoked status </span>
 +
  [Lv 2]: <span style="color:#9999ff">Provoked status, +3% ATK and -5% DEF2 </span>
 +
  [Lv 3]: <span style="color:#9999ff">Provoked status, +6% ATK and -10% DEF2 </span>
 +
  [Lv 4]: <span style="color:#9999ff">Provoked status, +9% ATK and -15% DEF2 </span>
 +
  [Lv 5]: <span style="color:#9999ff">Provoked status, +12% ATK and -20% DEF2 </span>
 +
  ______________________________________
 +
  <span style="color:#CC3399">Requirement: Finish Quest / Platinum Skills </span>
  
[[Jobs_and_Skills_Reworked|Go Back to Jobs & Skills]]
+
[[File:spore.png|center|link=Jobs_and_Skills_modifications|180px|]]
 +
<div class="center-item">[[Jobs_and_Skills_modifications|Thank you for your visit - Go back to Jobs & Skills]]</div>

Latest revision as of 03:02, 29 December 2022

Introduction

A lot of Skills has been revisited just for you !

There you can see all In-Game informations you need about these modifications.

  Take note that Skills here are organized in a random order. That's why prerequisites aren't taken into account.
Spore.png

Skills

Sm sword.png Sword Mastery

 Increases damage with One-Handed Sword and Dagger class weapon. 
 ______________________________________
 Max Level: 10              Skill Form: Passive 
 ______________________________________
 [Lv 1]: Damage +5 
 [Lv 2]: Damage +10 
 [Lv 3]: Damage +15 
 [Lv 4]: Damage +20 
 [Lv 5]: Damage +25 
 [Lv 6]: Damage +30 
 [Lv 7]: Damage +35 
 [Lv 8]: Damage +40 
 [Lv 9]: Damage +45 
 [Lv 10]: Damage +50 

Sm twohand.png Two-Handed Weapon Mastery

 Increases damage with Two-Handed Weapon class weapon. 
 ______________________________________
 Max Level: 10              Skill Form: Passive 
 ______________________________________
 +10 damage on skill attacks and +2 damage right hand weapon per SkillLv.
 ______________________________________
 [Lv 1]: Damage +5, sword/axe/mace/spear damage +0.5% 
 [Lv 2]: Damage +10, sword/axe/mace/spear damage +1% 
 [Lv 3]: Damage +15, sword/axe/mace/spear damage +1.5% 
 [Lv 4]: Damage +20, sword/axe/mace/spear damage +2% 
 [Lv 5]: Damage +25, sword/axe/mace/spear damage +2.5% 
 [Lv 6]: Damage +30, sword/axe/mace/spear damage +3% 
 [Lv 7]: Damage +35, sword/axe/mace/spear damage +3.5% 
 [Lv 8]: Damage +40, sword/axe/mace/spear damage +4% 
 [Lv 9]: Damage +45, sword/axe/mace/spear damage +4.5% 
 [Lv 10]: Damage +50, sword/axe/mace/spear damage +5% 

Sm recovery.png Increase HP Recovery

 Enhances natural HP regeneration. MaxHP affects how much HP restoration is increased by this skill. 
 ______________________________________
 Max Level: 10             Skill Form: Passive 
 ______________________________________
 [Lv 1]: HP +5 every 10 sec 
 [Lv 2]: HP +10 every 10 sec 
 [Lv 3]: HP +15 every 10 sec 
 [Lv 4]: HP +20 every 10 sec 
 [Lv 5]: HP +25 every 10 sec 
 [Lv 6]: HP +30 every 10 sec 
 [Lv 7]: HP +35 every 10 sec 
 [Lv 8]: HP +40 every 10 sec 
 [Lv 9]: HP +45 every 10 sec 
 [Lv 10]: HP +50 every 10 sec 

Sm bash.png Bash

 Bash Info.gif
 Hits an enemy with crushing force that can inflict Stun status.
 ______________________________________
 Max Level: 10             Skill Form: Physical attack 
 Target: 1 Enemy       Cast: 0 sec
 Range: 1 Cell            Delay: ASPD based
 ______________________________________
 [Lv 1]: 130% damage, Hit +5%, Stun2.5% 
 [Lv 2]: 160% damage, Hit +10%, Stun 5% 
 [Lv 3]: 190% damage, Hit +15%, Stun 7.5% 
 [Lv 4]: 220% damage, Hit +20%, Stun 10% 
 [Lv 5]: 250% damage, Hit +25%, Stun 12.5% 
 [Lv 6]: 280% damage, Hit +30%, Stun 15% 
 [Lv 7]: 310% damage, Hit +35%, Stun 17.5% 
 [Lv 8]: 340% damage, Hit +40%, Stun 20% 
 [Lv 9]: 370% damage, Hit +45%, Stun 22.5% 
 [Lv 10]: 400% damage, Hit +50%, Stun 25% 

Sm magnum.png Magnum Break

 Magnum Break Info.gif
 Drains a small amount of the caster's HP to inflict Fire elemental area 5x5 cells effect damage on enemies in the caster's vicinity and force them backward. For 10 seconds after Magnum Break, caster's weapon will receive a 20% Fire elemental strength enhancement. 
 ______________________________________
 Max Level: 10         Skill Form: Physical attack 
 Target: Self            Cast: 0 sec            Delay: 2 sec
 Element: Fire 
 ______________________________________
 [Lv 1]: 120% damage, Hit +10%, 20 HP cost 
 [Lv 2]: 140% damage, Hit +20%, 20 HP cost 
 [Lv 3]: 160% damage, Hit +30%, 19 HP cost 
 [Lv 4]: 180% damage, Hit +40%, 19 HP cost 
 [Lv 5]: 200% damage, Hit +50%, 18 HP cost 
 [Lv 6]: 220% damage, Hit +60%, 18 HP cost 
 [Lv 7]: 240% damage, Hit +70%, 17 HP cost 
 [Lv 8]: 260% damage, Hit +80%, 17 HP cost 
 [Lv 9]: 280% damage, Hit +90%, 16 HP cost 
 [Lv 10]: 300% damage, Hit +100%, 16 HP cost 
 ______________________________________
 Requirement: Bash 5 

Sm provoke.png Provoke

 Provoke Info.gif
 Enrages a target to decrease its DEF while reducing its ATK for 10 sec. SkillLv affects the success chance, however, the success is also affected by the difference between caster's and target's level.
 Bypass all kind of conditions, if the skill is successfull then the monster change its current targets regardless of factors like distance, AI type, elite or not.
 Effective on Boss and MvP
 ______________________________________
 Max Level: 10             Skill Form: Active 
 Target: 1 Enemy       Cooldown: 1sec
 Range: 9 Cells
 ______________________________________
 If given by Autoberserk, Damage +2% +3% per Lv, Def -6% per Lv (Old effect), otherwise, it decreases ATK/DEF/DEF2.
 ______________________________________
 [Lv 1]: 73% chance, ATK -1%,DEF2 -6%,DEF -2%
 [Lv 2]: 76% chance, ATK -2%,DEF2 -12%,DEF -4%
 [Lv 3]: 79% chance, ATK -3%,DEF2 -18%,DEF -6%
 [Lv 4]: 82% chance, ATK -4%,DEF2 -24%,DEF -8%
 [Lv 5]: 85% chance, ATK -5%,DEF2 -30%,DEF -10%
 [Lv 6]: 88% chance, ATK -6%,DEF2 -36%,DEF -12%
 [Lv 7]: 91% chance, ATK -7%,DEF2 -42%,DEF -14%
 [Lv 8]: 94% chance, ATK -8%,DEF2 -48%,DEF -16%
 [Lv 9]: 97% chance, ATK -9%,DEF2 -54%,DEF -18%
 [Lv 10]: 100% chance, ATK -10%,DEF2 -60%,DEF -20%

Sm endure.png Endure

 Endure Info.gif
 Removes attack and movement delay that occurs when a character receives damage. 
 ______________________________________
 Max Level: 10             Skill Form: Active 
 Target: Self
 Cooldown: 10sec
 ______________________________________
 Also works in War of Emperium.
 ______________________________________
 [Lv 1]: 10 sec, Mdef +1, Def+1 
 [Lv 2]: 13 sec, Mdef +2, Def+2 
 [Lv 3]: 16 sec, Mdef +3, Def+3 
 [Lv 4]: 19 sec, Mdef +4, Def+4 
 [Lv 5]: 22 sec, Mdef +5, Def+5 
 [Lv 6]: 25 sec, Mdef +6, Def+6 
 [Lv 7]: 28 sec, Mdef +7, Def+7 
 [Lv 8]: 31 sec, Mdef +8, Def+8 
 [Lv 9]: 34 sec, Mdef +9, Def+9 
 [Lv 10]: 37 sec, Mdef +10, Def+10 
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 Requirement: Provoke 5 

Sm movingrecovery.png Moving HP Recovery

 Character regenerates HP while walking. Rate is 50% of standing recovery.
 The Increase Recovery skill does not affect HP Recovery While Moving. 
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 Max Level: 5              Skill Form: Passive 
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 [Lv 1]: Rate 55% 
 [Lv 2]: Rate 60% 
 [Lv 3]: Rate 65% 
 [Lv 4]: Rate 70% 
 [Lv 5]: Rate 75% 
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 Requirement: Finish Quest / Platinum Skills 

Sm fatalblow.png Fatal Blow

 Increases the probability to do a critical skill and enhances it. 
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 Max Level: 5              Skill Form: Passive 
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 [Lv 1]: Skill damage +1%, Critical skill ignore 2% def, Critical skill hit rate +3%, 1% chance to do a critical physical, magical or misc skill attacks 
 [Lv 2]: Skill damage +2%, Critical skill ignore 4% def, Critical skill hit rate +6%, 2% chance to do a critical physical, magical or misc skill attacks 
 [Lv 3]: Skill damage +3%, Critical skill ignore 6% def, Critical skill hit rate +9%, 3% chance to do a critical physical, magical or misc skill attacks 
 [Lv 4]: Skill damage +4%, Critical skill ignore 8% def, Critical skill hit rate +12%, 4% chance to do a critical physical, magical or misc skill attacks 
 [Lv 5]: Skill damage +5%, Critical skill ignore 10% def, Critical skill hit rate +15%, 5% chance to do a critical physical, magical or misc skill attacks 
               *     Kugan - Specialization :     *
 [Lv 6]: Skill damage +6%, Critical skill ignore 12% def, Critical skill hit rate +18%, 6% chance to do a critical physical, magical or misc skill attacks 
 [Lv 7]: Skill damage +7%, Critical skill ignore 14% def, Critical skill hit rate +21%, 7% chance to do a critical physical, magical or misc skill attacks 
 [Lv 8]: Skill damage +8%, Critical skill ignore 16% def, Critical skill hit rate +24%, 8% chance to do a critical physical, magical or misc skill attacks 
 [Lv 9]: Skill damage +9%, Critical skill ignore 18% def, Critical skill hit rate +27%, 9% chance to do a critical physical, magical or misc skill attacks 
 [Lv 10]: Skill damage +10%, Critical skill ignore 20% def, Critical skill hit rate +30%, 10% chance to do a critical physical, magical or misc skill attacks 
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 Requirement: Finish Quest / Platinum Skills 

Sm autoberserk.png Auto Berserk

 Empowered by rage, character enters condition that is equivalent to Level 10 Provoke status when HP is reduced to less than 25% of MaxHP.
 Provoked status lasts until character HP is restored to more than 25% of MaxHP or if Provoke effect is nullified. 
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 Max Level: 5     Skill Form: Passive with activation 
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 [Lv 1]: Provoked status 
 [Lv 2]: Provoked status, +3% ATK and -5% DEF2 
 [Lv 3]: Provoked status, +6% ATK and -10% DEF2 
 [Lv 4]: Provoked status, +9% ATK and -15% DEF2 
 [Lv 5]: Provoked status, +12% ATK and -20% DEF2 
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 Requirement: Finish Quest / Platinum Skills 
Spore.png