Difference between revisions of "Tactician"

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(Created page with "== Kugans == === File:.png Tactical Specialization === '''ID''' : 4790<br> '''Type''' : Passive<br> '''Max Level''' : 5<br> '''Cost to learn''' : 2<br> '''Description'''...")
 
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'''Cooldown''' : None<br>
 
'''Cooldown''' : None<br>
 
'''Duration''' : 3~7 seconds<br>
 
'''Duration''' : 3~7 seconds<br>
'''Description''' : The user can't be damage and can't deal damage for a short period of time 3/4/5/6/7 seconds. Monsters will ignore the caster for the duration.<br>
+
'''Description''' : The user can't be damaged and can't deal damage for a short period of time 3/4/5/6/7 seconds. Monsters will ignore the caster for the duration.<br>

Revision as of 02:19, 17 April 2022

Kugans

File:.png Tactical Specialization

ID : 4790
Type : Passive
Max Level : 5
Cost to learn : 2
Description : Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 INT
2 DEX
3 LUK
4 DEX
5 INT

File:.png Tactical Snare

ID : 4791
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Ankle Snare.

Level Skill
1 Ankle Snare Level 1
2 Ankle Snare Level 2
3 Ankle Snare Level 3
4 Ankle Snare Level 4
5 Ankle Snare Level 5

Already Learned : Improves damage on snared enemies by 2~10%.

File:.png Tactical Flash

ID : 4792
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Flasher.

Level Skill
1 Flasher Level 1
2 Flasher Level 2
3 Flasher Level 3
4 Flasher Level 4
5 Flasher Level 5

Already Learned : Damage on blinded targets increased by 5~25%.

File:.png Tactical Blast

ID : 4793
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Blast Mine.

Level Skill
1 Blast Mine Level 1
2 Blast Mine Level 2
3 Blast Mine Level 3
4 Blast Mine Level 4
5 Blast Mine Level 5

Already Learned : @blast allows to choose an element for Blast Mine.

Level Skill
1 Neutral Blast Mine unlocked
2 Water Blast Mine unlocked
3 Wind Blast Mine unlocked
4 Earth Blast Mine unlocked
5 Poison Blast Mine unlocked

File:.png Tactical Bless

ID : 4794
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Blessing.

Level Skill
1 Blessing Level 1
2 Blessing Level 2
3 Blessing Level 3
4 Blessing Level 4
5 Blessing Level 5

Already Learned : When attacked, can improve the level of the current blessing by 1~5, up to +20, 1/2/3/4/5% chance every second. Last for 30s if blessing was lower than level autocasted.

File:.png Tactical Agility

ID : 4795
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Increase Agility.

Level Skill
1 Increase Agility Level 2
2 Increase Agility Level 4
3 Increase Agility Level 6
4 Increase Agility Level 8
5 Increase Agility Level 10

Already Learned : When under agi up effects, have 6/12/18/24/30% chance to avoid first attack (under initiative state).

File:.png Tactical Down

ID : 4796
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Decrease Agility.

Level Skill
1 Decrease Agility Level 1
2 Decrease Agility Level 2
3 Decrease Agility Level 3
4 Decrease Agility Level 4
5 Decrease Agility Level 5

Already Learned : Improves damage on Agi Down-ed enemies by 2/4/6/8/10%.

File:.png Tactical Hide

ID : 4797
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enables the use of Hiding.

Level Skill
1 Hiding Level 1
2 Hiding Level 2
3 Hiding Level 3
4 Hiding Level 4
5 Hiding Level 5

Already Learned : When hiding trap damage and DoT duration are improved by 4/8/12/16/20%.

File:.png Tactical Teleport

ID : 4798
Type : Passive
Max Level : 5
Cost to learn : 2
LP cost : 10
Casting Time : None.
Cooldown : 10 minutes
Description : Enable the use of Teleport level 2. Cooldown : 8/6/4/2/0 seconds.

Already Learned : When attacked at close range the player is warped at random in a near cell in a 9x9 area. This effect has an internal cooldown of 7 seconds.

File:.png Tactical Waltz

ID : 4799
Type : Active
Max Level : 5
Cost to learn : 2
LP Cost : 30
Casting Time : None
Cooldown : None
Duration : 3~7 seconds
Description : The user can't be damaged and can't deal damage for a short period of time 3/4/5/6/7 seconds. Monsters will ignore the caster for the duration.