Terramancer

From DARO
Revision as of 02:13, 7 March 2021 by Lutie (talk | contribs)

Description

Original Job :
Version : 1.0
The elementalist is a practitioner of the art of magic like more martial arcane whose mastery revolves around a unique natural element.
The element of Earth offers great resources and fantastic defense.

Kugans

Earth Elemental Specialization

ID : 4210
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.

Level Attribute
1 INT
2 VIT
3 DEX
4 VIT
5 INT

Earth Elemental Bolt

ID : 4211
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Earth Bolt.

Level Skill
1 Earth Bolt Level 2
2 Earth Bolt Level 4
3 Earth Bolt Level 6
4 Earth Bolt Level 8
5 Earth Bolt Level 10

Already Learned : When the bolt in question is used the user receives two positives effects.
The first effect is a 15% resistance to damage buff for a short period of time.
The second effect is the positive status Fortitude for that same amount of time.
The duration of those effects depends on the devotion to the element.

Level Duration
1 1 seconds
2 2 seconds
3 3 seconds
4 4 seconds
5 5 seconds
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
  • Fortitude : Gives 50% chance to resist knockback or cancel, halved knockback distance, increase by 33% heal/potion recieved and hit recovery speed

Implementation note:

  • Both effects can be given by bSkillScript
  • SC_FORTITUDE, SC_BUFF_RESISTANCE (val1 for %)

Earth Elemental Attack

ID : 4212
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Earth Attack.
Earth Attack is a NPC skill which deal at weapon range some Earth attribute physical damage.

Level Skill SP Cast Cooldown Damage ASD
1 Earth Attack Level 1 3 0 0 100% of ATK 0
1 Earth Attack Level 1 6 0 0 200% of ATK 0
2 Earth Attack Level 2 9 0 0 300% of ATK 0
2 Earth Attack Level 2 12 0 0 400% of ATK 0
3 Earth Attack Level 3 15 0 0 500% of ATK 0
3 Earth Attack Level 3 18 0,2s 2s 600% of ATK 0,5s
4 Earth Attack Level 4 21 0,4s 4s 700% of ATK 0,5s
4 Earth Attack Level 4 24 0,6s 6s 800% of ATK 0,5s
5 Earth Attack Level 5 27 0,8s 8s 900% of ATK 0,5s
5 Earth Attack Level 5 30 1s 10s 1000% of ATK 0,5s
  • Devotion to the element grants a chance to cast the elemental bolt at level following this skill at level aquired, chance to cast the spell is equal to devotion rate (100% or higher = always)

Earth Elemental Utility

ID : 4213
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Stone Curse.

Level Skill
1 Stone Curse Level 2
2 Stone Curse Level 4
3 Stone Curse Level 6
4 Stone Curse Level 8
5 Stone Curse Level 10

Already Learned : Chances of inflicting Sick status (15 seconds) and SP cost are increased.

Level Bonus SP cost
1 Chance to inflict Sick status 8% +2
2 Chance to inflict Sick status 16% +4
3 Chance to inflict Sick status 24% +6
4 Chance to inflict Sick status 32% +8
5 Chance to inflict Sick status 40% +10

Implementation note:

  • Sick : Double after hit delay, each hit recieved have increased damage based on actual HP (5%) and can cause stun for a very short period of time, cured by Cure, considered has common status, resistance attribut is DEF

Earth Elemental Zone

ID : 4214
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Quagmire.

Level Skill
1 Skill Level 1
2 Skill Level 2
3 Skill Level 3
4 Skill Level 4
5 Skill Level 5

Already Learned : Chances of inflicting Feeble status (15 seconds) and SP cost are increased.

Level Bonus SP cost
1 Chance to inflict Feeble status 4% +2
2 Chance to inflict Feeble status 8% +4
3 Chance to inflict Feeble status 12% +6
4 Chance to inflict Feeble status 16% +8
5 Chance to inflict Feeble status 20% +10

Implementation note:

  • Feeble : All damage inflicted reduce by 25%, cured by Cure, considered has common status, resistance attribut is MDEF

Earth Elemental Spell

ID : 4215
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Heaven Drive.

Level Skill
1 Heaven Drive Level 2
2 Heaven Drive Level 4
3 Heaven Drive Level 6
4 Heaven Drive Level 8
5 Heaven Drive Level 10

Already Learned : Slightly improve mastery of Heaven Drive by increasing damage and reducing casting time, after skill delay and SP cost.

Level Damage bonus Casting Time After Skill Delay SP cost
1 +1% -1% -1% -2%
2 +2% -2% -2% -4%
3 +3% -3% -3% -6%
4 +4% -4% -4% -8%
5 +5% -5% -5% -10%
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%

Earth Elemental Strike

ID : 4216
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The character increases his mastery of the Earth element and receives a double advantage:

  • When his attacks are increased thanks to the element then the gain is improved.
  • When his attacks are reduced due to the element then the loss is reduced.
Level Mastery bonus
1 Mastery 5%
2 Mastery 10%
3 Mastery 15%
4 Mastery 20%
5 Mastery 25%
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%

Implementation note:

  • bonus2 bElementMastery,ELE_Earth,%;

Earth Elemental Charm

ID : 4217
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Elemental Earth attribute attacks of any kind have a passive chance to inflict status stone (5 seconds).
Damage increased against targets under the effect of status stone, the element of attack does not matter here.

Level Skill Bonus damage
1 Chance to inflict Stone status 1% Damage +1%
2 Chance to inflict Stone status 2% Damage +2%
3 Chance to inflict Stone status 3% Damage +3%
4 Chance to inflict Stone status 4% Damage +4%
5 Chance to inflict Stone status 5% Damage +5%
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%

Implementation note:

  • This skill name have changed, we need to add every thing server-side and skill-db for this change

Earth Elemental Enhancement

ID : 4218
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 10
Casting Time : 3 seconds (interruptible)
Cooldown : No
Duration : 120 seconds
Description : Earth element damage is increased, the bonus in question depends on the type of attack.
Soul Strike and Napalm Beat become element of Earth.
Other elements inflict reduced damage instead.

Level Magical Earth Damage Other Earth Damage
1 +2% +3%
2 +4% +6%
3 +6% +9%
4 +8% +12%
5 +10% +15%
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%

Implementation note:

  • This skill was a passive before, we need to add every thing server-side and skill-db for this change

Earth Elemental Summon

ID : 4219
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 20
Casting Time : 5 seconds (interruptible)
Cooldown : 60 seconds
Duration : 180 seconds
Description : Summons an elemental to fight alongside the player.
The Earth Elemental is turned towards tanking.
Summon's power depends on user's INT.

Earth Elemental
Strong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills
??? Formless Earth 3 Medium Very High / High 3 Slow Slow Very Fast Earth Attack, Bash, Earth Bolt, Provoke and Kyrie Eleison
Level Summon Level
1 15% of total INT
2 20% of total INT
3 25% of total INT
4 30% of total INT
5 35% of total INT
  • Devotion to the element increases this effect and can go as far as doubling it in case of devotion equal to or greater than 100%
  • With this skill at level 5, a devotion at 100% and a total INT of 180 the level of the summon is 126