White Knight
Description
Original Job :
Version : 1.0
The White Knight is a brave fighter who scours the battlefield in search of allies to save and innocent to protect.
His bravery is unwavering and he never wavers in the face of adversity.
Kugans
White Specialization
ID : 4140
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute.
Level | Attribute |
---|---|
1 | STR |
2 | DEX |
3 | CON |
4 | LUK |
5 | STR |
White Pierce
ID : 4141
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Pierce.
Level | Skill |
---|---|
1 | Pierce Level 2 |
2 | Pierce Level 4 |
3 | Pierce Level 6 |
4 | Pierce Level 8 |
5 | Pierce Level 10 |
Already Learned : Pierce receives a mutation that grants a heal on the user.
The heal is affected by the VIT and DEF of the user.
The less HP the player has, the more important is the heal.
Level | Heals on hit |
---|---|
1 | 20% of BaseLevel |
2 | 40% of BaseLevel |
3 | 60% of BaseLevel |
4 | 80% of BaseLevel |
5 | 100% of BaseLevel |
White Stab
ID : 4142
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Spear Stab.
Level | Skill |
---|---|
1 | Spear Stab Level 1 |
2 | Spear Stab Level 2 |
3 | Spear Stab Level 3 |
4 | Spear Stab Level 4 |
5 | Spear Stab Level 5 |
Already Learned : Spear Stab receives a mutation that inflicts a debuff in DEX for 7 seconds.
Level | Debuff |
---|---|
1 | DEX -2% and -2 |
2 | DEX -4% and -4 |
3 | DEX -6% and -6 |
4 | DEX -8% and -8 |
5 | DEX -10% and -10 |
- The debuff in DEX reduce monster's long ranged attacks damage (in addition to a small portion of its ATK coming from DEX only)
White Recovery
ID : 4143
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Moving HP Recovery.
Level | Skill |
---|---|
1 | Moving HP Recovery Level 1 |
2 | Moving HP Recovery Level 2 |
3 | Moving HP Recovery Level 3 |
4 | Moving HP Recovery Level 4 |
5 | Moving HP Recovery Level 5 |
Already Learned : Each time a physical hit is received the player receives a DEF bonus for a short duration (3 seconds).
This bonus is higher if the HP is low (until doubling it).
Level | DEF bonus on hit |
---|---|
1 | 1 |
2 | 2 |
3 | 3 |
4 | 4 |
5 | 5 |
White Charge
ID : 4144
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Charge Attack.
Level | Skill |
---|---|
1 | Charge Attack Level 1 |
2 | Charge Attack Level 2 |
3 | Charge Attack Level 3 |
4 | Charge Attack Level 4 |
5 | Charge Attack Level 5 |
Already Learned : Charge Attack has its damage reduced but causes a better pusback and has a chance to provoke at the target.
Level | Pushback | Damage | Provoke |
---|---|---|---|
1 | Charge attack Damage -30% | +1 | 20% chance of Provoke at 1 + 10% level aquired |
2 | Charge attack Damage -30% | +2 | 40% chance of Provoke at 2 + 20% level aquired |
3 | Charge attack Damage -25% | +2 | 60% chance of Provoke at 3 + 30% level aquired |
4 | Charge attack Damage -25% | +3 | 80% chance of Provoke at 4 + 40% level aquired |
5 | Charge attack Damage -20% | +3 | 100% chance of Provoke at 5 + 50% level aquired |
Implementation note:
- This can be done with only classic bonus
- bonus2 bAddSkillBlow,sk,n; Knock back the target by n cells when using skill sk
White Counter
ID : 4145
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Autocounter.
Level | Skill |
---|---|
1 | Autocounter Level 1 |
2 | Autocounter Level 2 |
3 | Autocounter Level 3 |
4 | Autocounter Level 4 |
5 | Autocounter Level 5 |
Already Learned : Counterattack from this ability have a great chance to causes stun for a very short time.
Level | Stun rate | Stun duration |
---|---|---|
1 | 100% | 1s |
2 | 125% | 1,2s |
3 | 150% | 1,4s |
4 | 175% | 1,6s |
5 | 200% | 1,8s |
Implementation note:
- bonus5 bAddEffOnSkill,sk,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk
White Beat
ID : 4146
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Joint Beat.
Level | Skill |
---|---|
1 | Joint Beat Level 1 |
2 | Joint Beat Level 2 |
3 | Joint Beat Level 3 |
4 | Joint Beat Level 4 |
5 | Joint Beat Level 5 |
Cooldown | Casting Time | SP cost |
---|---|---|
5 seconds | x2 | x2 |
Already Learned : The ability has a chance, equivalent to the other skill status, to cause Break Neck (for 30 seconds).
Level | Status Rate | Duration |
---|---|---|
1 | 10% | |
2 | 20% | |
3 | 30% | |
4 | 40% | |
5 | 50% |
White Parry
ID : 4147
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Parrying.
Level | Skill |
---|---|
1 | Parrying Level 1 |
2 | Parrying Level 2 |
3 | Parrying Level 3 |
4 | Parrying Level 4 |
5 | Parrying Level 5 |
Cooldown | Casting Time | SP cost |
---|---|---|
30 seconds | 3 seconds | x2 |
Already Learned : Grants a passive bonus to parrying.
This is not connected to the skill Parrying.
Level | Bonus |
---|---|
1 | Parrying 2% |
2 | Parrying 4% |
3 | Parrying 6% |
4 | Parrying 8% |
5 | Parrying 10% |
- Need a weapon, Gives chance to parry and reduce damage by a specific value (Weapon ATK rate, DEF2 or MDEF2, modified by skill ratio if any), minimum for a scratch (1 damage)
- Reduction formula : (10 + Weapon ATK / 10)% + ( MYDEF ) * (1 + 2 * Skill?)
- MYDEF depends on attack type : DEF2 if physical or MDEF if magical or (DEF2+MDEF2)/2 if special
- Fails if the user is Stoned, Stunned, Frozen or Asleep
White Honnor
ID : 4148
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The damage done from the front are increased.
The damage recieved from the front are decreased.
Level | Bonus |
---|---|
1 | Bonus 1% |
2 | Bonus 2% |
3 | Bonus 3% |
4 | Bonus 4% |
5 | Bonus 5% |
White Fate
ID : 4149
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : ?
Casting Time : 1 seconds (interruptible)
Cooldown : 5 seconds
Duration : 10 seconds
Description : The character benefits from a reduction in damage which is even more important if his HP is low.
The reduction is calculated from the remaining HP when the capacity is activated, each 1% HP lost increase bonus by 2%.
During the effects of this ability the character's damage are reduced by 20%.
Level | Damage Resistance |
---|---|
1 | 3% |
2 | 6% |
3 | 9% |
4 | 12% |
5 | 15% |
Implementation note:
- SC_BUFF_RESISTANCE