New Basic Skill
Enables the use of 'Basic Interface' skills.
Enables trading, emotions, sitting, opening a chat room, joining and organizing a party, usage of Kafra storage.
Use it as an active skill to Zoom In and Out.
Expanded Jobs · 55 skills · 45 active, 10 passive
Enables the use of 'Basic Interface' skills.
Enables trading, emotions, sitting, opening a chat room, joining and organizing a party, usage of Kafra storage.
Use it as an active skill to Zoom In and Out.
Enhances natural SP regeneration. MaxSP affects how much SP restoration is increased by this skill.
| Level | Effect |
|---|---|
| Lv 1 | SP +3 every 10 sec |
| Lv 2 | SP +6 every 10 sec |
| Lv 3 | SP +9 every 10 sec |
| Lv 4 | SP +12 every 10 sec |
| Lv 5 | SP +15 every 10 sec |
| Lv 6 | SP +18 every 10 sec |
| Lv 7 | SP +21 every 10 sec |
| Lv 8 | SP +24 every 10 sec |
| Lv 9 | SP +27 every 10 sec |
| Lv 10 | SP +30 every 10 sec |

Restores a target's HP, or damage Undead target. The amount of HP restored is based on the caster's base level, Int and the skill's level.
Heal used against undead element targets counts as Offensive Healing - Heal does holy damage half as the normal healing (modified by undead element level) instead of restoring HP.

Attacks a target with arrows made of ice. Each arrow has power equal to caster's MATK.
| Level | Effect |
|---|---|
| Lv 1 | 1 hit (100% MATK damage) |
| Lv 2 | 2 hits (200% MATK damage) |
| Lv 3 | 3 hits (300% MATK damage) |
| Lv 4 | 4 hits (400% MATK damage) |
| Lv 5 | 5 hits (500% MATK damage) |
| Lv 6 | 6 hits (600% MATK damage) |
| Lv 7 | 7 hits (700% MATK damage) |
| Lv 8 | 8 hits (800% MATK damage) |
| Lv 9 | 9 hits (900% MATK damage) |
| Lv 10 | 10 hits (1000% MATK damage) |

Attacks a target with arrows made of fire. Each arrow has power equal to caster's MATK.
| Level | Effect |
|---|---|
| Lv 1 | 1 hit (100% MATK damage) |
| Lv 2 | 2 hits (200% MATK damage) |
| Lv 3 | 3 hits (300% MATK damage) |
| Lv 4 | 4 hits (400% MATK damage) |
| Lv 5 | 5 hits (500% MATK damage) |
| Lv 6 | 6 hits (600% MATK damage) |
| Lv 7 | 7 hits (700% MATK damage) |
| Lv 8 | 8 hits (800% MATK damage) |
| Lv 9 | 9 hits (900% MATK damage) |
| Lv 10 | 10 hits (1000% MATK damage) |

Attacks a target with lightning.
| Level | Effect |
|---|---|
| Lv 1 | 1 hit (100% MATK damage) |
| Lv 2 | 2 hits (200% MATK damage) |
| Lv 3 | 3 hits (300% MATK damage) |
| Lv 4 | 4 hits (400% MATK damage) |
| Lv 5 | 5 hits (500% MATK damage) |
| Lv 6 | 6 hits (600% MATK damage) |
| Lv 7 | 7 hits (700% MATK damage) |
| Lv 8 | 8 hits (800% MATK damage) |
| Lv 9 | 9 hits (900% MATK damage) |
| Lv 10 | 10 hits (1000% MATK damage) |

Commands the ground beneath a targeted enemy to rise into pikes.
| Level | Effect |
|---|---|
| Lv 1 | 1 Hit |
| Lv 2 | 2 Hits |
| Lv 3 | 3 Hits |
| Lv 4 | 4 Hits |
| Lv 5 | 5 Hits |
| Lv 6 | 6 Hits |
| Lv 7 | 7 Hits |
| Lv 8 | 8 Hits |
| Lv 9 | 9 Hits |
| Lv 10 | 10 Hits |
Increases invoked summon attributes and power for a short period. Increases also Summon's duration by 20 seconds if the current duration is under 60 seconds.
| Level | Effect |
|---|---|
| Lv 1 | Summon's ATK/MATK/DEF/MDEF +4% |
| Lv 2 | Summon's ATK/MATK/DEF/MDEF +8% |
| Lv 3 | Summon's ATK/MATK/DEF/MDEF +12% |
| Lv 4 | Summon's ATK/MATK/DEF/MDEF +16% |
| Lv 5 | Summon's ATK/MATK/DEF/MDEF +20% |
Increases all summons attributes and Duration. Attributes varie depending on your BaseLevel.
| Level | Effect |
|---|---|
| Lv 1 | Summon's Attributes enhanced. Summon lasts 60 sec |
| Lv 2 | Summon's Attributes enhanced. Summon lasts 75 sec |
| Lv 3 | Summon's Attributes enhanced. Summon lasts 90 sec |
| Lv 4 | Summon's Attributes enhanced. Summon lasts 105 sec |
| Lv 5 | Summon's Attributes enhanced. Summon lasts 120 sec |
Control your summon's behavior by targeting an enemy, the summon itself, or yourself.
| Level | Effect |
|---|---|
| Lv 1 | Unlock Aggressive mode. Target an enemy: summon charges and attacks it. (AI: Aggressive) |
| Lv 2 | Unlock Defensive mode. Target the summon: it holds position and attacks nearby threats. Target it again to switch back to Aggressive. (AI: Defensive) |
| Lv 3 | Unlock Protective mode. Target yourself: summon escorts and follows you closely. (AI: Escort) |
| Lv 4 | Unlock Movement mode. Recast the Summon skill on a cell to reposition the summon without resummoning. |
Increase magical damage by the summoner from the same element as the present summon.
Will increase Healing power if the invoked summon is Carbuncle or Neutral attacks if Odin.
| Level | Effect |
|---|---|
| Lv 1 | Element Magical Damage/Cast improved by 5% |
| Lv 2 | Element Magical Damage/Cast improved by 10% |
| Lv 3 | Element Magical Damage/Cast improved by 15% |
| Lv 4 | Element Magical Damage/Cast improved by 20% |
| Lv 5 | Element Magical Damage/Cast improved by 25% |
Increases movement speed of all summons.
| Level | Effect |
|---|---|
| Lv 1 | Summon Walking Speed +5% |
| Lv 2 | Summon Walking Speed +10% |
| Lv 3 | Summon Walking Speed +15% |
| Lv 4 | Summon Walking Speed +20% |
| Lv 5 | Summon Walking Speed +25% |
Summons Shiva in a specific area. If use again while the summon is invoked, the summon will walk and go to the selected cell if Summon Action Lv 4 is acquired.
Shiva's attributes are : Medium/Water 3/Demon. INT > DEX > AGI > LUK > STR > VIT. DEF low, MDEF high, ATK range 2, ASPD average, Walking speed average, Hit Recovery average.
Shiva's base skills are cold bolt, water attack and freeze attack, depending on mode used.
| Level | Effect |
|---|---|
| Lv 1 | Attributes equal 30% of Summoner's INT/BaseLevel |
| Lv 2 | Attributes equal 40% of Summoner's INT/BaseLevel |
| Lv 3 | Attributes equal 50% of Summoner's INT/BaseLevel |
| Lv 4 | Attributes equal 60% of Summoner's INT/BaseLevel |
| Lv 5 | Attributes equal 70% of Summoner's INT/BaseLevel |
Shiva protects the summoner with an icy touch. Grants a chance to freeze whoever attacks the summoner. This effect wears off if the summon is killed or unsummoned.
| Level | Effect |
|---|---|
| Lv 1 | 20% chance |
| Lv 2 | 40% chance |
| Lv 3 | 60% chance |
| Lv 4 | 80% chance |
| Lv 5 | 100% chance |
Shiva executes a single physical slash in a 5x5 area. It has a chance to cause Crack Status. (DEF/MDEF reduce)
| Level | Effect | |
|---|---|---|
| Lv 1 | 200% Damage | 60% chance Crack during 8sec. |
| Lv 2 | 300% Damage | 70% chance Crack during 9sec. |
| Lv 3 | 400% Damage | 80% chance Crack during 10sec. |
| Lv 4 | 500% Damage | 90% chance Crack during 11sec. |
| Lv 5 | 600% Damage | 100% chance Crack during 12sec. |
Shiva executes a powerful magical skill in a 7x7 area. It has a chance to cause Freeze status.
Allies within an area of 15x15 will receive Recovery status (MaxHP/HP recov/Status resistance increased).
| Level | Effect | |
|---|---|---|
| Lv 1 | 300% Damage | 60% Status Chance during 7sec. |
| Lv 1 | 450% Damage | 70% Status Chance during 9sec. |
| Lv 1 | 600% Damage | 80% Status Chance during 11sec. |
| Lv 1 | 850% Damage | 90% Status Chance during 13sec. |
| Lv 1 | 1000% Damage | 100% Status Chance during 15sec. |
Shiva executes an devastating magical skill in a 13x13 area. It has a chance to cause Chill status. (All speed/defense factor decreased)
| Level | Effect | ||
|---|---|---|---|
| Lv 1 | 5 hits | 100% Damage per hit | 60% Chill chance during 7sec |
| Lv 2 | 5 hits | 150% Damage per hit | 70% Chill chance during 9sec |
| Lv 3 | 5 hits | 200% Damage per hit | 80% Chill chance during 11sec |
| Lv 4 | 5 hits | 250% Damage per hit | 90% Chill chance during 13sec |
| Lv 5 | 5 hits | 300% Damage per hit | 100% Chill chance during 15sec |
Summons Ifrit in a specific area. If use again while the summon is invoked, the summon will walk and go to the selected cell if Summon Action Lv 4 is acquired.
Ifrit's attributes are : Medium/wind 3/Demon. STR > DEX > VIT > AGI > LUK > INT. DEF average, MDEF average, ATK range 2, ASPD average, Walking speed average, Hit Recovery average.
Ifrit's base skills are Fire bolt, fire attack and burning attack, depending on mode used.
| Level | Effect |
|---|---|
| Lv 1 | Attributes equal 30% of Summoner's INT/BaseLevel |
| Lv 2 | Attributes equal 40% of Summoner's INT/BaseLevel |
| Lv 3 | Attributes equal 50% of Summoner's INT/BaseLevel |
| Lv 4 | Attributes equal 60% of Summoner's INT/BaseLevel |
| Lv 5 | Attributes equal 70% of Summoner's INT/BaseLevel |
Ifrit protects the summoner with a magical barrier. Avoids any damage to the summoner. This effect wears off if the summon is killed or unsummoned.
| Level | Effect |
|---|---|
| Lv 1 | 10% Damage |
| Lv 2 | 20% Damage |
| Lv 3 | 30% Damage |
| Lv 4 | 40% Damage |
| Lv 5 | 50% Damage |
Ifrit executes a single physical skill in a 5x5 area. It has a chance to cause Weak Status. (less critical/more critical)
| Level | Effect | |
|---|---|---|
| Lv 1 | 200% Damage | 60% chance Weak during 8sec. |
| Lv 2 | 300% Damage | 70% chance Weak during 9sec. |
| Lv 3 | 400% Damage | 80% chance Weak during 10sec. |
| Lv 4 | 500% Damage | 90% chance Weak during 11sec. |
| Lv 5 | 600% Damage | 100% chance Weak during 12sec. |
Ifrit executes a powerful magical skill in a 7x7 area. It has a chance to cause Burning status.
Allies within an area of 15x15 will receive Brave status (MaxSP/SP recov/Status resistance increased).
| Level | Effect | |
|---|---|---|
| Lv 1 | 300% Damage | 60% Status Chance during 7sec. |
| Lv 1 | 450% Damage | 70% Status Chance during 9sec. |
| Lv 1 | 600% Damage | 80% Status Chance during 11sec. |
| Lv 1 | 750% Damage | 90% Status Chance during 13sec. |
| Lv 1 | 900% Damage | 100% Status Chance during 15sec. |
Ifrit executes an ultime magical skill in a 13x13 area. It has a chance to cause Fever status (damage received +25%).
| Level | Effect | ||
|---|---|---|---|
| Lv 1 | 5 hits | 100% Damage per hit | 60% Fever chance during 7sec |
| Lv 2 | 5 hits | 150% Damage per hit | 70% Fever chance during 9sec |
| Lv 3 | 5 hits | 200% Damage per hit | 80% Fever chance during 11sec |
| Lv 4 | 5 hits | 250% Damage per hit | 90% Fever chance during 13sec |
| Lv 5 | 5 hits | 300% Damage per hit | 100% Fever chance during 15sec |
Summons Golgotha in a specific area. If use again while the summon is invoked, the summon will walk and go to the selected cell if Summon Action Lv 4 is acquired.
Golgotha's attributes are : Medium/Wind 3/Demon. AGI > DEX > INT > LUK > VIT > STR. DEF low, MDEF average, ATK range 2, ASPD high, Walking speed high, Hit Recovery average.
Golgotha's base skills are lightning bolt, wind attack and blind attack, depending on mode used.
| Level | Effect |
|---|---|
| Lv 1 | Attributes equal 30% of Summoner's INT/BaseLevel |
| Lv 2 | Attributes equal 40% of Summoner's INT/BaseLevel |
| Lv 3 | Attributes equal 50% of Summoner's INT/BaseLevel |
| Lv 4 | Attributes equal 60% of Summoner's INT/BaseLevel |
| Lv 5 | Attributes equal 70% of Summoner's INT/BaseLevel |
Golgotha uses a magical protection to the summoner. Grants a chance to avoid any attacks targetting the summoner. Grants also some flee and walking speed to the summoner. This effect wears off if the summon is killed or unsummoned.
| Level | Effect | |
|---|---|---|
| Lv 1 | 8% chance to avoid dmg | Walking speed +4% |
| Lv 2 | 16% chance to avoid dmg | Walking speed +8% |
| Lv 3 | 24% chance to avoid dmg | Walking speed +12% |
| Lv 4 | 32% chance to avoid dmg | Walking speed +16% |
| Lv 5 | 40% chance to avoid dmg | Walking speed +20% |
Golgotha executes a single physical skill in a 5x5 area. It has a chance to cause Brake Status. (reduces aspd, cast, delay)
| Level | Effect | |
|---|---|---|
| Lv 1 | 200% Damage | 60% chance Brake during 8sec. |
| Lv 2 | 300% Damage | 70% chance Brake during 9sec. |
| Lv 3 | 400% Damage | 80% chance Brake during 10sec. |
| Lv 4 | 500% Damage | 90% chance Brake during 11sec. |
| Lv 5 | 600% Damage | 100% chance Brake during 12sec. |
Golgotha executes a powerful magical skill in a 7x7 area. It has a chance to cause Stop status.
Allies within an area of 15x15 will receive Swift status (chance to avoid attacks).
| Level | Effect | |
|---|---|---|
| Lv 1 | 300% Damage | 60% Status Chance during 7sec. |
| Lv 1 | 450% Damage | 70% Status Chance during 9sec. |
| Lv 1 | 600% Damage | 80% Status Chance during 11sec. |
| Lv 1 | 750% Damage | 90% Status Chance during 13sec. |
| Lv 1 | 900% Damage | 100% Status Chance during 15sec. |
Golgotha executes a powerful magical skill in a 13x13 area. It has a chance to cause cripple status (MaxHP/SP/heals reduced by 30%).
| Level | Effect | ||
|---|---|---|---|
| Lv 1 | 5 hits | 100% Damage per hit | 60% cripple chance during 7sec |
| Lv 2 | 5 hits | 150% Damage per hit | 70% cripple chance during 9sec |
| Lv 3 | 5 hits | 200% Damage per hit | 80% cripple chance during 11sec |
| Lv 4 | 5 hits | 250% Damage per hit | 90% cripple chance during 13sec |
| Lv 5 | 5 hits | 300% Damage per hit | 100% cripple chance during 15sec |
Summons Fenrir in a specific area. If use again while the summon is invoked, the summon will walk and go to the selected cell if Summon Action Lv 4 is acquired.
Fenrir's attributes are : Medium/Earth 3/Demon. VIT > AGI > STR > LUK > INT > DEX. DEF very high, MDEF average, ATK range 2, ASPD slow, Walking speed slow, Hit Recovery very high.
Fenrir's base skills are Earth Spike, Earth attack and Stun attack, depending on mode used.
| Level | Effect |
|---|---|
| Lv 1 | Attributes equal 30% of Summoner's INT/BaseLevel |
| Lv 2 | Attributes equal 40% of Summoner's INT/BaseLevel |
| Lv 3 | Attributes equal 50% of Summoner's INT/BaseLevel |
| Lv 4 | Attributes equal 60% of Summoner's INT/BaseLevel |
| Lv 5 | Attributes equal 70% of Summoner's INT/BaseLevel |
Redirect to Fenrir damage done to the summoner. This effect wears off if the summon is killed or unsummoned.
| Level | Effect |
|---|---|
| Lv 1 | Redirects 15% of damage |
| Lv 2 | Redirects 30% of damage |
| Lv 3 | Redirects 45% of damage |
| Lv 4 | Redirects 60% of damage |
| Lv 5 | Redirects 75% of damage |
Fenrir executes a single physical skill in a 5x5 area. It has a chance to cause Sick Status. (hit recovery doubled, chance to be stunned when hitted, looses hp when hitted)
| Level | Effect | |
|---|---|---|
| Lv 1 | 200% Damage | 60% chance Brake during 8sec. |
| Lv 2 | 300% Damage | 70% chance Brake during 9sec. |
| Lv 3 | 400% Damage | 80% chance Brake during 10sec. |
| Lv 4 | 500% Damage | 90% chance Brake during 11sec. |
| Lv 5 | 600% Damage | 100% chance Brake during 12sec. |
Fenrir executes a powerful magical skill in a 7x7 area. It has a chance to cause Stun status.
Allies within an area of 15x15 will receive Fortitude status (resist knockback, hit recov/heal increased).
| Level | Effect | |
|---|---|---|
| Lv 1 | 300% Damage | 60% Stun/Fortitude Chance during 2/7sec. |
| Lv 1 | 450% Damage | 70% Stun/Fortitude Chance during 3/9sec. |
| Lv 1 | 600% Damage | 80% Stun/Fortitude Chance during 4/11sec. |
| Lv 1 | 750% Damage | 90% Stun/Fortitude Chance during 5/13sec. |
| Lv 1 | 900% Damage | 100% Stun/Fortitude Chance during 6/15sec. |
Fenrir executes an ultime magical skill in a 13x13 area. It has a chance to cause Fever status (Damage dealt reduced by 25%).
| Level | Effect | ||
|---|---|---|---|
| Lv 1 | 5 hits | 100% Damage per hit | 60% Feeble chance during 7sec |
| Lv 2 | 5 hits | 150% Damage per hit | 70% Feeble chance during 9sec |
| Lv 3 | 5 hits | 200% Damage per hit | 80% Feeble chance during 11sec |
| Lv 4 | 5 hits | 250% Damage per hit | 90% Feeble chance during 13sec |
| Lv 5 | 5 hits | 300% Damage per hit | 100% Feeble chance during 15sec |
Summons Carbuncle in a specific area. If use again while the summon is invoked, the summon will walk and go to the selected cell if Summon Action Lv 4 is acquired.
Carbuncle's attributes are : Medium/Holy 3/Demon. LUK > INT > AGI > VIT > DEX > STR. DEF very low, MDEF very high, ATK range 2, ASPD slow, Walking speed slow, Hit Recovery slow.
Carbuncle's base skills are Holy Light, Holy attack and Silence attack, depending on mode used.
| Level | Effect |
|---|---|
| Lv 1 | Attributes equal 30% of Summoner's INT/BaseLevel |
| Lv 2 | Attributes equal 40% of Summoner's INT/BaseLevel |
| Lv 3 | Attributes equal 50% of Summoner's INT/BaseLevel |
| Lv 4 | Attributes equal 60% of Summoner's INT/BaseLevel |
| Lv 5 | Attributes equal 70% of Summoner's INT/BaseLevel |
Carbuncle protects the summoner by being fully cloaked indefinitely upon attacked, this effect stops if the summoner attacks. This effect wears off if the summon is killed or unsummoned.
| Level | Effect |
|---|---|
| Lv 1 | 1 second. |
| Lv 2 | 2 seconds. |
| Lv 3 | 3 seconds. |
| Lv 4 | 4 seconds. |
| Lv 5 | 5 seconds. |
Carbuncle executes a single physical skill in a 5x5 area. It has a chance to cause Oath Status. (chance to get status increased)
| Level | Effect | |
|---|---|---|
| Lv 1 | 200% Damage | 60% chance Oath during 8sec. |
| Lv 2 | 300% Damage | 70% chance Oath during 9sec. |
| Lv 3 | 400% Damage | 80% chance Oath during 10sec. |
| Lv 4 | 500% Damage | 90% chance Oath during 11sec. |
| Lv 5 | 600% Damage | 100% chance Oath during 12sec. |
Carbuncle executes a powerful magical skill in a 7x7 area. It has a chance to cause Blind status.
Allies within an area of 15x15 will receive Hope status (damage reduced if HP < 50%).
| Level | Effect | |
|---|---|---|
| Lv 1 | 300% Damage | 60% Blind/Hope Chance during 4/7sec. |
| Lv 1 | 450% Damage | 70% Blind/Hope Chance during 6/9sec. |
| Lv 1 | 600% Damage | 80% Blind/Hope Chance during 8/11sec. |
| Lv 1 | 750% Damage | 90% Blind/Hope Chance during 10/13sec. |
| Lv 1 | 900% Damage | 100% Blind/Hope Chance during 12/15sec. |
Carbuncle executes an ultime magical skill in a 13x13 area. It has a chance to cause Fever status (All speed factor reduced).
| Level | Effect | ||
|---|---|---|---|
| Lv 1 | 5 hits | 100% Damage per hit | 60% Slow chance during 7sec |
| Lv 2 | 5 hits | 150% Damage per hit | 70% Slow chance during 9sec |
| Lv 3 | 5 hits | 200% Damage per hit | 80% Slow chance during 11sec |
| Lv 4 | 5 hits | 250% Damage per hit | 90% Slow chance during 13sec |
| Lv 5 | 5 hits | 300% Damage per hit | 100% Slow chance during 15sec |
Summons Odin in a specific area. If use again while the summon is invoked, the summon will walk and go to the selected cell if Summon Action Lv 4 is acquired.
Odin's attributes are : Medium/Dark 3/Demon. STR > DEX > VIT > LUK > INT > AGI. DEF high, MDEF low, ATK range 2, ASPD low, Walking speed high, Hit Recovery high.
Odin's base skills are dark strike, darkness attack and curse attack, depending on mode used.
| Level | Effect |
|---|---|
| Lv 1 | Attributes equal 30% of Summoner's INT/BaseLevel |
| Lv 2 | Attributes equal 40% of Summoner's INT/BaseLevel |
| Lv 3 | Attributes equal 50% of Summoner's INT/BaseLevel |
| Lv 4 | Attributes equal 60% of Summoner's INT/BaseLevel |
| Lv 5 | Attributes equal 70% of Summoner's INT/BaseLevel |
Odin will counter-attack anytime the summoner is being physically attacked or using a bolt. This effect wears off if the summon is killed or unsummoned.
| Level | Effect |
|---|---|
| Lv 1 | Odin using Spear Boomerang level 1 (no range limit). |
| Lv 2 | Odin using Spear Boomerang level 2 (no range limit). |
| Lv 3 | Odin using Spear Boomerang level 3 (no range limit). |
| Lv 4 | Odin using Spear Boomerang level 4 (no range limit). |
| Lv 5 | Odin using Spear Boomerang level 5 (no range limit). |
Odin executes a single physical skill in a 5x5 area. It has a chance to cause Stop and Deep Wound Status. (Reduced heal)
| Level | Effect | |
|---|---|---|
| Lv 1 | 200% Damage | 60% chance Stop(8s)/Deep Wound(1s). |
| Lv 2 | 300% Damage | 70% chance Stop(9s)/Deep Wound(1.25s) |
| Lv 3 | 400% Damage | 80% chance Stop(10s)/Deep Wound(1.5s) |
| Lv 4 | 500% Damage | 90% chance Stop(11s)/Deep Wound(1.75s) |
| Lv 5 | 600% Damage | 100% chance Stop(12s)/Deep Wound(2s) |
Odin executes a powerful magical skill in a 7x7 area. It has a chance to cause Curse status.
Allies within an area of 15x15 will receive Crit buff (CRIT +15).
| Level | Effect | |
|---|---|---|
| Lv 1 | 300% Damage | 60% Curse/Buff Chance during 4/7sec. |
| Lv 1 | 450% Damage | 70% Curse/Buff Chance during 6/9sec. |
| Lv 1 | 600% Damage | 80% Curse/Buff Chance during 8/11sec. |
| Lv 1 | 750% Damage | 90% Curse/Buff Chance during 10/13sec. |
| Lv 1 | 900% Damage | 100% Curse/Buff Chance during 12/15sec. |
Odin executes an ultime physical skill in a 13x13 area. It has a chance to cause Coma/Bleeding/Haemophilia status (DOT increased).
Will do additional 9999 damage if the target's HP are less than 3% + 3% * SkillLv.
| Level | Effect | ||
|---|---|---|---|
| Lv 1 | 5 hits | 100% Damage per hit | 1%/60%/60% Coma/Bleeding/Haemophilia chance during 7sec |
| Lv 2 | 5 hits | 150% Damage per hit | 2%/70%/70% Coma/Bleeding/Haemophilia chance during 9sec |
| Lv 3 | 5 hits | 200% Damage per hit | 3%/80%/80% Coma/Bleeding/Haemophilia chance during 11sec |
| Lv 4 | 5 hits | 250% Damage per hit | 4%/90%/90% Coma/Bleeding/Haemophilia chance during 13sec |
| Lv 5 | 5 hits | 300% Damage per hit | 5%/100%/100% Coma/Bleeding/Haemophilia chance during 15sec |
Summons Phoenix. Summon's power is based on user's INT/BaseLevel.
Phase 3: Phoenix will grants to all allies Restore status (Which restores HP each sec) within 11x11 area.
Phase 4: Phoenix will grants to all allies Fortify Status (which increase MaxHP) within 11x11 area.
| Level | Effect |
|---|---|
| Lv 1 | Attributes equal 60% of Summoner's INT/BaseLevel |
| Lv 2 | Attributes equal 75% of Summoner's INT/BaseLevel |
| Lv 3 | Attributes equal 90% of Summoner's INT/BaseLevel |
| Lv 4 | Attributes equal 105% of Summoner's INT/BaseLevel |
| Lv 5 | Attributes equal 120% of Summoner's INT/BaseLevel |
Summons Bahamut. Every second, Bahamut throws a powerful magical attack at a random spot around him (7x7) causing serious damage.
| Level | Effect | |
|---|---|---|
| Lv 1 | 400% Neutral DMG | Attributes equal 60% of Summoner's INT/BaseLevel |
| Lv 2 | 600% Neutral DMG | Attributes equal 75% of Summoner's INT/BaseLevel |
| Lv 3 | 800% Neutral DMG | Attributes equal 90% of Summoner's INT/BaseLevel |
| Lv 4 | 1000% Neutral DMG | Attributes equal 105% of Summoner's INT/BaseLevel |
| Lv 5 | 1200% Neutral DMG | Attributes equal 120% of Summoner's INT/BaseLevel |
Summons Anima. Every second, Anima casts a random Wide Status skills level 5 (Poison, Silence, Curse, Blind, Bleeding, Stun). Those skills will cause status at 100% chance within 11x11 area.
| Level | Effect |
|---|---|
| Lv 1 | Attributes equal 60% of Summoner's INT/BaseLevel |
| Lv 2 | Attributes equal 75% of Summoner's INT/BaseLevel |
| Lv 3 | Attributes equal 90% of Summoner's INT/BaseLevel |
| Lv 4 | Attributes equal 105% of Summoner's INT/BaseLevel |
| Lv 5 | Attributes equal 120% of Summoner's INT/BaseLevel |
Summons the twelves Knight of the Round Table. A warp is placed when the cast is over. Each half a second, a knight appears for 7 sec and attacks random targets.
| Level | Effect |
|---|---|
| Lv 1 | Attributes equal 60% of Summoner's INT/BaseLevel |
| Lv 2 | Attributes equal 75% of Summoner's INT/BaseLevel |
| Lv 3 | Attributes equal 90% of Summoner's INT/BaseLevel |
| Lv 4 | Attributes equal 105% of Summoner's INT/BaseLevel |
| Lv 5 | Attributes equal 120% of Summoner's INT/BaseLevel |
Parent character summons adopted child to a spot adjacent to parent's current location.
Teleports a character to previous localizations.
Midgard North memos are authorized and last 20minutes only, it won't work afterwards.
| Level | Effect |
|---|---|
| Lv 1 | Teleport to Midgard City |
| Lv 2 | Return to Save Point |
| Lv 3 | Return to Memo Point (Save: use @memo 0) |
| Lv 4 | Return to Memo Point 2 (Save: use @memo 1) |
| Lv 5 | Return to Memo Point 3 (Save: use @memo 2) |
When reaching a specific BaseLv, a character can reborn at Midgard Library (Kugan).
Each reborn level gives bonuses and extra stat points to a character.
[Required BaseLv for each Reborn Level]:
BaseLv 80/82/84/86/88/90/92/94/96/98
| Level | Effect |
|---|---|
| Lv 1 | Stat points +12 |
| Lv 2 | Stat points +12 |
| Lv 3 | Stat points +13 |
| Lv 4 | Stat points +13 |
| Lv 5 | Stat points +14 |
| Lv 6 | Stat points +14 |
| Lv 7 | Stat points +15 |
| Lv 8 | Stat points +15 |
| Lv 9 | Stat points +16 |
| Lv 10 | Stat points +16 |
Summon your pet.
If any summons are active, this skill allow to change Summon Mode instead of summoning a pet.
| Level | Effect |
|---|---|
| Lv 1 | Forces a summon to move to a specific cell, changing his mode to Attack |
| Lv 2 | Forces a summon to move to a specific cell, changing his mode to Defense |
Allows to swap equipment.
This Advanced Skill Mastery improves the use of the following skills:
Frozen Slash, Diamond Dust, Divine Reflection, Fire Rain, Quick Wind, Slow Thunder, Earth Shielding, Sick Dirt, Moon Glow, Holy Crack, Gloomy Knight, Deep Wound.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
-
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
This Advanced Skill Mastery improves the use of the following skills:
Phoenix, Bahamut, Anima, Knight of Round, Transcendental, Hell Fire, Electroflux, Megaquake, Ruby Light, Zantetsuken.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
-
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
This Advanced Skill Mastery improves the use of the following skills:
Empowering, Summon Link, Summon Movement, Icy Touch, Divine Comedy, Mega Flare, Falling Rock, Flashing Light, Dark Curse.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
-
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |
This Advanced Skill Mastery improves the use of the following skills:
Summon Shiva, Summon Ifrit, Summon Golgotha, Summon Fenrir, Summon Carbuncle, Summon Odin.
Improved skills receives the following effects:
- Casting time reduced by 25% (do not stack with Bragi)
- After skill delay reduced by 25% (do not stack with Bragi)
- Cooldown reduced by 25%
- SP consumption reduced by 25%
- Effects duration increased by 50%
- Common status have 15% better chance and duration
- Materials requirements have 20% chance to be ignored
Also those damage skills receives the following effects:
-
| Level | Effect |
|---|---|
| Lv 1 | Mastery activated |