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Summoner (Doram)

Summoner (Doram)

Expanded Jobs · 55 skills · 45 active, 10 passive

New Basic Skill

#5018 · SU_BASIC_SKILL
Passive Max Lv 1

Enables the use of 'Basic Interface' skills.

Enables trading, emotions, sitting, opening a chat room, joining and organizing a party, usage of Kafra storage.

Use it as an active skill to Zoom In and Out.

Increase SP Recovery

#9 · MG_SRECOVERY
Passive Max Lv 10

Enhances natural SP regeneration. MaxSP affects how much SP restoration is increased by this skill.

LevelEffect
Lv 1SP +3 every 10 sec
Lv 2SP +6 every 10 sec
Lv 3SP +9 every 10 sec
Lv 4SP +12 every 10 sec
Lv 5SP +15 every 10 sec
Lv 6SP +18 every 10 sec
Lv 7SP +21 every 10 sec
Lv 8SP +24 every 10 sec
Lv 9SP +27 every 10 sec
Lv 10SP +30 every 10 sec

Heal

#28 · AL_HEAL
Recovery Max Lv 10 Target: 1 PlayerRange: 9 CellsDelay: 1 secElement: HolyRequirement: Faith 10, Demon Bane 5
▶ Watch the demoHeal

Restores a target's HP, or damage Undead target. The amount of HP restored is based on the caster's base level, Int and the skill's level.

Heal used against undead element targets counts as Offensive Healing - Heal does holy damage half as the normal healing (modified by undead element level) instead of restoring HP.

Cold Bolt

#14 · MG_COLDBOLT
Magical attack Max Lv 10 Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8 sec+0.2 sec per LvElement: Water
▶ Watch the demoCold Bolt

Attacks a target with arrows made of ice. Each arrow has power equal to caster's MATK.

LevelEffect
Lv 11 hit (100% MATK damage)
Lv 22 hits (200% MATK damage)
Lv 33 hits (300% MATK damage)
Lv 44 hits (400% MATK damage)
Lv 55 hits (500% MATK damage)
Lv 66 hits (600% MATK damage)
Lv 77 hits (700% MATK damage)
Lv 88 hits (800% MATK damage)
Lv 99 hits (900% MATK damage)
Lv 1010 hits (1000% MATK damage)

Fire Bolt

#19 · MG_FIREBOLT
Magical attack Max Lv 10 Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8 sec +0.2 sec per LvElement: Fire
▶ Watch the demoFire Bolt

Attacks a target with arrows made of fire. Each arrow has power equal to caster's MATK.

LevelEffect
Lv 11 hit (100% MATK damage)
Lv 22 hits (200% MATK damage)
Lv 33 hits (300% MATK damage)
Lv 44 hits (400% MATK damage)
Lv 55 hits (500% MATK damage)
Lv 66 hits (600% MATK damage)
Lv 77 hits (700% MATK damage)
Lv 88 hits (800% MATK damage)
Lv 99 hits (900% MATK damage)
Lv 1010 hits (1000% MATK damage)

Lightning Bolt

#20 · MG_LIGHTNINGBOLT
Magical attack Max Lv 10 Target: 1 EnemyCast: 1s +0.5s per LvRange: 9 CellsDelay: 0.8s +0.2s per LvElement: Wind
▶ Watch the demoLightning Bolt

Attacks a target with lightning.

LevelEffect
Lv 11 hit (100% MATK damage)
Lv 22 hits (200% MATK damage)
Lv 33 hits (300% MATK damage)
Lv 44 hits (400% MATK damage)
Lv 55 hits (500% MATK damage)
Lv 66 hits (600% MATK damage)
Lv 77 hits (700% MATK damage)
Lv 88 hits (800% MATK damage)
Lv 99 hits (900% MATK damage)
Lv 1010 hits (1000% MATK damage)

Earth Spike

#90 · WZ_EARTHSPIKE
Magical attack Max Lv 10 Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8sec +0.2sec per LvElement: EarthRequirement: Stone Curse 1 (Wizard), Seismic Weapon 1 (Sage)
▶ Watch the demoEarth Spike

Commands the ground beneath a targeted enemy to rise into pikes.

LevelEffect
Lv 11 Hit
Lv 22 Hits
Lv 33 Hits
Lv 44 Hits
Lv 55 Hits
Lv 66 Hits
Lv 77 Hits
Lv 88 Hits
Lv 99 Hits
Lv 1010 Hits

Empowering

#5099 · SU_EMPOWERING
Active Max Lv 5 Target: SelfCast: 5secDuration: 10secRequirement: Summon Mastery 1

Increases invoked summon attributes and power for a short period. Increases also Summon's duration by 20 seconds if the current duration is under 60 seconds.

LevelEffect
Lv 1Summon's ATK/MATK/DEF/MDEF +4%
Lv 2Summon's ATK/MATK/DEF/MDEF +8%
Lv 3Summon's ATK/MATK/DEF/MDEF +12%
Lv 4Summon's ATK/MATK/DEF/MDEF +16%
Lv 5Summon's ATK/MATK/DEF/MDEF +20%

Summon Mastery

#5100 · SU_MASTERY
Passive Max Lv 5 Requirement: Basic Mastery 1

Increases all summons attributes and Duration. Attributes varie depending on your BaseLevel.

LevelEffect
Lv 1Summon's Attributes enhanced. Summon lasts 60 sec
Lv 2Summon's Attributes enhanced. Summon lasts 75 sec
Lv 3Summon's Attributes enhanced. Summon lasts 90 sec
Lv 4Summon's Attributes enhanced. Summon lasts 105 sec
Lv 5Summon's Attributes enhanced. Summon lasts 120 sec

Summon Action

#5101 · SU_ACTION
Active Max Lv 4 Target: Enemy / Summon / SelfRequirement: Summon Mastery 1

Control your summon's behavior by targeting an enemy, the summon itself, or yourself.

LevelEffect
Lv 1Unlock Aggressive mode. Target an enemy: summon charges and attacks it. (AI: Aggressive)
Lv 2Unlock Defensive mode. Target the summon: it holds position and attacks nearby threats. Target it again to switch back to Aggressive. (AI: Defensive)
Lv 3Unlock Protective mode. Target yourself: summon escorts and follows you closely. (AI: Escort)
Lv 4Unlock Movement mode. Recast the Summon skill on a cell to reposition the summon without resummoning.

Summon Movement

#5103 · SU_MOVEMENT
Passive Max Lv 5 Requirement: Summon Mastery 1

Increases movement speed of all summons.

LevelEffect
Lv 1Summon Walking Speed +5%
Lv 2Summon Walking Speed +10%
Lv 3Summon Walking Speed +15%
Lv 4Summon Walking Speed +20%
Lv 5Summon Walking Speed +25%

Summon Shiva

#5105 · SU_SHIVA
Active Max Lv 5 Target: GroundCast: 15secRange: 13 CellsDelay: 3secRequirement: Summon Mastery 1

Summons Shiva in a specific area. If use again while the summon is invoked, the summon will walk and go to the selected cell if Summon Action Lv 4 is acquired.

Shiva's attributes are : Medium/Water 3/Demon. INT > DEX > AGI > LUK > STR > VIT. DEF low, MDEF high, ATK range 2, ASPD average, Walking speed average, Hit Recovery average.

Shiva's base skills are cold bolt, water attack and freeze attack, depending on mode used.

LevelEffect
Lv 1Attributes equal 30% of Summoner's INT/BaseLevel
Lv 2Attributes equal 40% of Summoner's INT/BaseLevel
Lv 3Attributes equal 50% of Summoner's INT/BaseLevel
Lv 4Attributes equal 60% of Summoner's INT/BaseLevel
Lv 5Attributes equal 70% of Summoner's INT/BaseLevel

Icy Touch

#5104 · SU_SHIVASK3
Active Max Lv 5 Target: SelfCast: 2sec (summon)Delay: 2secDuration: 60 secRequirement: Summon Shiva 1, Shiva must be summoned

Shiva protects the summoner with an icy touch. Grants a chance to freeze whoever attacks the summoner. This effect wears off if the summon is killed or unsummoned.

LevelEffect
Lv 120% chance
Lv 240% chance
Lv 360% chance
Lv 480% chance
Lv 5100% chance

Frozen Slash

#5106 · SU_SHIVASK1
Active Max Lv 5 Target: EnemyCast: 1sec (summon)Delay: 1sec (summoner)Cooldown: 5secElement: WaterRequirement: Icy Touch 2, Shiva must be summoned

Shiva executes a single physical slash in a 5x5 area. It has a chance to cause Crack Status. (DEF/MDEF reduce)

LevelEffect
Lv 1200% Damage60% chance Crack during 8sec.
Lv 2300% Damage70% chance Crack during 9sec.
Lv 3400% Damage80% chance Crack during 10sec.
Lv 4500% Damage90% chance Crack during 11sec.
Lv 5600% Damage100% chance Crack during 12sec.

Diamond Dust

#5107 · SU_SHIVASK2
Active Max Lv 5 Target: EnemyCast: 2sec (summon)Delay: 2sec (summoner)Cooldown: 7secElement: WaterRequirement: Frozen Slash 2, Shiva must be summoned

Shiva executes a powerful magical skill in a 7x7 area. It has a chance to cause Freeze status.

Allies within an area of 15x15 will receive Recovery status (MaxHP/HP recov/Status resistance increased).

LevelEffect
Lv 1300% Damage60% Status Chance during 7sec.
Lv 1450% Damage70% Status Chance during 9sec.
Lv 1600% Damage80% Status Chance during 11sec.
Lv 1850% Damage90% Status Chance during 13sec.
Lv 11000% Damage100% Status Chance during 15sec.

Transcendental

#5108 · SU_SHIVASK
Active Max Lv 5 Target: SelfCast: 5sec (summon)Delay: 4secCooldown: 30secElement: WaterRequirement: Diamond Dust 2, Shiva must be summoned

Shiva executes an devastating magical skill in a 13x13 area. It has a chance to cause Chill status. (All speed/defense factor decreased)

LevelEffect
Lv 15 hits100% Damage per hit60% Chill chance during 7sec
Lv 25 hits150% Damage per hit70% Chill chance during 9sec
Lv 35 hits200% Damage per hit80% Chill chance during 11sec
Lv 45 hits250% Damage per hit90% Chill chance during 13sec
Lv 55 hits300% Damage per hit100% Chill chance during 15sec

Summon Ifrit

#5109 · SU_IFRIT
Active Max Lv 5 Target: GroundCast: 15secRange: 13 CellsDelay: 3secRequirement: Summon Mastery 1

Summons Ifrit in a specific area. If use again while the summon is invoked, the summon will walk and go to the selected cell if Summon Action Lv 4 is acquired.

Ifrit's attributes are : Medium/wind 3/Demon. STR > DEX > VIT > AGI > LUK > INT. DEF average, MDEF average, ATK range 2, ASPD average, Walking speed average, Hit Recovery average.

Ifrit's base skills are Fire bolt, fire attack and burning attack, depending on mode used.

LevelEffect
Lv 1Attributes equal 30% of Summoner's INT/BaseLevel
Lv 2Attributes equal 40% of Summoner's INT/BaseLevel
Lv 3Attributes equal 50% of Summoner's INT/BaseLevel
Lv 4Attributes equal 60% of Summoner's INT/BaseLevel
Lv 5Attributes equal 70% of Summoner's INT/BaseLevel

Divine Reflection

#5110 · SU_IFRITSK1
Active Max Lv 5 Target: SelfCast: 2sec (summon)Delay: 2secDuration: 60 secRequirement: Summon Ifrit 1, Ifrit must be summoned

Ifrit protects the summoner with a magical barrier. Avoids any damage to the summoner. This effect wears off if the summon is killed or unsummoned.

LevelEffect
Lv 110% Damage
Lv 220% Damage
Lv 330% Damage
Lv 440% Damage
Lv 550% Damage

Fire Rain

#5111 · SU_IFRITSK2
Active Max Lv 5 Target: EnemyCast: 1sec (summon)Delay: 1sec (summoner)Cooldown: 5secElement: FireRequirement: Divine Reflection 2, Ifrit must be summoned

Ifrit executes a single physical skill in a 5x5 area. It has a chance to cause Weak Status. (less critical/more critical)

LevelEffect
Lv 1200% Damage60% chance Weak during 8sec.
Lv 2300% Damage70% chance Weak during 9sec.
Lv 3400% Damage80% chance Weak during 10sec.
Lv 4500% Damage90% chance Weak during 11sec.
Lv 5600% Damage100% chance Weak during 12sec.

Divine Comedy

#5112 · SU_IFRITSK3
Active Max Lv 5 Target: EnemyCast: 2sec (summon)Delay: 2sec (summoner)Cooldown: 7secElement: FireRequirement: Fire Rain 2, Ifrit must be summoned

Ifrit executes a powerful magical skill in a 7x7 area. It has a chance to cause Burning status.

Allies within an area of 15x15 will receive Brave status (MaxSP/SP recov/Status resistance increased).

LevelEffect
Lv 1300% Damage60% Status Chance during 7sec.
Lv 1450% Damage70% Status Chance during 9sec.
Lv 1600% Damage80% Status Chance during 11sec.
Lv 1750% Damage90% Status Chance during 13sec.
Lv 1900% Damage100% Status Chance during 15sec.

Hell Fire

#5113 · SU_IFRITSK
Active Max Lv 5 Target: SelfCast: 5sec (summon)Delay: 4secCooldown: 30secElement: FireRequirement: Divine Comedy 2, Ifrit must be summoned

Ifrit executes an ultime magical skill in a 13x13 area. It has a chance to cause Fever status (damage received +25%).

LevelEffect
Lv 15 hits100% Damage per hit60% Fever chance during 7sec
Lv 25 hits150% Damage per hit70% Fever chance during 9sec
Lv 35 hits200% Damage per hit80% Fever chance during 11sec
Lv 45 hits250% Damage per hit90% Fever chance during 13sec
Lv 55 hits300% Damage per hit100% Fever chance during 15sec

Summon Golgotha

#5114 · SU_GOLGOTHA
Active Max Lv 5 Target: GroundCast: 15secRange: 13 CellsDelay: 3secRequirement: Summon Mastery 1

Summons Golgotha in a specific area. If use again while the summon is invoked, the summon will walk and go to the selected cell if Summon Action Lv 4 is acquired.

Golgotha's attributes are : Medium/Wind 3/Demon. AGI > DEX > INT > LUK > VIT > STR. DEF low, MDEF average, ATK range 2, ASPD high, Walking speed high, Hit Recovery average.

Golgotha's base skills are lightning bolt, wind attack and blind attack, depending on mode used.

LevelEffect
Lv 1Attributes equal 30% of Summoner's INT/BaseLevel
Lv 2Attributes equal 40% of Summoner's INT/BaseLevel
Lv 3Attributes equal 50% of Summoner's INT/BaseLevel
Lv 4Attributes equal 60% of Summoner's INT/BaseLevel
Lv 5Attributes equal 70% of Summoner's INT/BaseLevel

Quick Wind

#5115 · SU_GOLGOTHASK1
Active Max Lv 5 Target: SelfCast: 2sec (summon)Delay: 2secDuration: 60 secRequirement: Summon Golgotha 1, Golgotha must be summoned

Golgotha uses a magical protection to the summoner. Grants a chance to avoid any attacks targetting the summoner. Grants also some flee and walking speed to the summoner. This effect wears off if the summon is killed or unsummoned.

LevelEffect
Lv 18% chance to avoid dmgWalking speed +4%
Lv 216% chance to avoid dmgWalking speed +8%
Lv 324% chance to avoid dmgWalking speed +12%
Lv 432% chance to avoid dmgWalking speed +16%
Lv 540% chance to avoid dmgWalking speed +20%

Slow Thunder

#5116 · SU_GOLGOTHASK2
Active Max Lv 5 Target: EnemyCast: 1sec (summon)Delay: 1sec (summoner)Cooldown: 5secElement: WindRequirement: Quick Wind 2, Golgotha must be summoned

Golgotha executes a single physical skill in a 5x5 area. It has a chance to cause Brake Status. (reduces aspd, cast, delay)

LevelEffect
Lv 1200% Damage60% chance Brake during 8sec.
Lv 2300% Damage70% chance Brake during 9sec.
Lv 3400% Damage80% chance Brake during 10sec.
Lv 4500% Damage90% chance Brake during 11sec.
Lv 5600% Damage100% chance Brake during 12sec.

Mega Flare

#5117 · SU_GOLGOTHASK3
Active Max Lv 5 Target: EnemyCast: 2sec (summon)Delay: 2sec (summoner)Cooldown: 7secElement: WindRequirement: Slow Thunder 2, Golgotha must be summoned

Golgotha executes a powerful magical skill in a 7x7 area. It has a chance to cause Stop status.

Allies within an area of 15x15 will receive Swift status (chance to avoid attacks).

LevelEffect
Lv 1300% Damage60% Status Chance during 7sec.
Lv 1450% Damage70% Status Chance during 9sec.
Lv 1600% Damage80% Status Chance during 11sec.
Lv 1750% Damage90% Status Chance during 13sec.
Lv 1900% Damage100% Status Chance during 15sec.

Electroflux

#5118 · SU_GOLGOTHASK
Active Max Lv 5 Target: SelfCast: 5sec (summon)Delay: 4secCooldown: 30secElement: WindRequirement: Mega Flare 2, Golgotha must be summoned

Golgotha executes a powerful magical skill in a 13x13 area. It has a chance to cause cripple status (MaxHP/SP/heals reduced by 30%).

LevelEffect
Lv 15 hits100% Damage per hit60% cripple chance during 7sec
Lv 25 hits150% Damage per hit70% cripple chance during 9sec
Lv 35 hits200% Damage per hit80% cripple chance during 11sec
Lv 45 hits250% Damage per hit90% cripple chance during 13sec
Lv 55 hits300% Damage per hit100% cripple chance during 15sec

Summon Fenrir

#5119 · SU_FENRIR
Active Max Lv 5 Target: GroundCast: 15secRange: 13 CellsDelay: 3secRequirement: Summon Mastery 1

Summons Fenrir in a specific area. If use again while the summon is invoked, the summon will walk and go to the selected cell if Summon Action Lv 4 is acquired.

Fenrir's attributes are : Medium/Earth 3/Demon. VIT > AGI > STR > LUK > INT > DEX. DEF very high, MDEF average, ATK range 2, ASPD slow, Walking speed slow, Hit Recovery very high.

Fenrir's base skills are Earth Spike, Earth attack and Stun attack, depending on mode used.

LevelEffect
Lv 1Attributes equal 30% of Summoner's INT/BaseLevel
Lv 2Attributes equal 40% of Summoner's INT/BaseLevel
Lv 3Attributes equal 50% of Summoner's INT/BaseLevel
Lv 4Attributes equal 60% of Summoner's INT/BaseLevel
Lv 5Attributes equal 70% of Summoner's INT/BaseLevel

Earth Shielding

#5120 · SU_FENRIRSK1
Active Max Lv 5 Target: SelfCast: 2sec (summon)Delay: 2secDuration: 60 secRequirement: Summon Fenrir 1, Fenrir must be summoned

Redirect to Fenrir damage done to the summoner. This effect wears off if the summon is killed or unsummoned.

LevelEffect
Lv 1Redirects 15% of damage
Lv 2Redirects 30% of damage
Lv 3Redirects 45% of damage
Lv 4Redirects 60% of damage
Lv 5Redirects 75% of damage

Sick Dirt

#5121 · SU_FENRIRSK2
Active Max Lv 5 Target: EnemyCast: 1sec (summon)Delay: 1sec (summoner)Cooldown: 5secElement: EarthRequirement: Earth Shielding 2, Fenrir must be summoned

Fenrir executes a single physical skill in a 5x5 area. It has a chance to cause Sick Status. (hit recovery doubled, chance to be stunned when hitted, looses hp when hitted)

LevelEffect
Lv 1200% Damage60% chance Brake during 8sec.
Lv 2300% Damage70% chance Brake during 9sec.
Lv 3400% Damage80% chance Brake during 10sec.
Lv 4500% Damage90% chance Brake during 11sec.
Lv 5600% Damage100% chance Brake during 12sec.

Falling Rock

#5122 · SU_FENRIRSK3
Active Max Lv 5 Target: EnemyCast: 2sec (summon)Delay: 2sec (summoner)Cooldown: 7secElement: EarthRequirement: Sick Dirt 2, Fenrir must be summoned

Fenrir executes a powerful magical skill in a 7x7 area. It has a chance to cause Stun status.

Allies within an area of 15x15 will receive Fortitude status (resist knockback, hit recov/heal increased).

LevelEffect
Lv 1300% Damage60% Stun/Fortitude Chance during 2/7sec.
Lv 1450% Damage70% Stun/Fortitude Chance during 3/9sec.
Lv 1600% Damage80% Stun/Fortitude Chance during 4/11sec.
Lv 1750% Damage90% Stun/Fortitude Chance during 5/13sec.
Lv 1900% Damage100% Stun/Fortitude Chance during 6/15sec.

Megaquake

#5123 · SU_FENRIRSK
Active Max Lv 5 Target: SelfCast: 5sec (summon)Delay: 4secCooldown: 30secElement: EarthRequirement: Falling Rock 2, Fenrir must be summoned

Fenrir executes an ultime magical skill in a 13x13 area. It has a chance to cause Fever status (Damage dealt reduced by 25%).

LevelEffect
Lv 15 hits100% Damage per hit60% Feeble chance during 7sec
Lv 25 hits150% Damage per hit70% Feeble chance during 9sec
Lv 35 hits200% Damage per hit80% Feeble chance during 11sec
Lv 45 hits250% Damage per hit90% Feeble chance during 13sec
Lv 55 hits300% Damage per hit100% Feeble chance during 15sec

Summon Carbuncle

#5124 · SU_CARBUNCLE
Active Max Lv 5 Target: GroundCast: 15secRange: 13 CellsDelay: 3secRequirement: Summon Mastery 1

Summons Carbuncle in a specific area. If use again while the summon is invoked, the summon will walk and go to the selected cell if Summon Action Lv 4 is acquired.

Carbuncle's attributes are : Medium/Holy 3/Demon. LUK > INT > AGI > VIT > DEX > STR. DEF very low, MDEF very high, ATK range 2, ASPD slow, Walking speed slow, Hit Recovery slow.

Carbuncle's base skills are Holy Light, Holy attack and Silence attack, depending on mode used.

LevelEffect
Lv 1Attributes equal 30% of Summoner's INT/BaseLevel
Lv 2Attributes equal 40% of Summoner's INT/BaseLevel
Lv 3Attributes equal 50% of Summoner's INT/BaseLevel
Lv 4Attributes equal 60% of Summoner's INT/BaseLevel
Lv 5Attributes equal 70% of Summoner's INT/BaseLevel

Moon Glow

#5125 · SU_CARBUNCLESK1
Active Max Lv 5 Target: SelfCast: 2sec (summon)Delay: 2secRequirement: Summon Carbuncle 1, Carbuncle must be summoned

Carbuncle protects the summoner by being fully cloaked indefinitely upon attacked, this effect stops if the summoner attacks. This effect wears off if the summon is killed or unsummoned.

LevelEffect
Lv 11 second.
Lv 22 seconds.
Lv 33 seconds.
Lv 44 seconds.
Lv 55 seconds.

Holy Crack

#5126 · SU_CARBUNCLESK2
Active Max Lv 5 Target: EnemyCast: 1sec (summon)Delay: 1sec (summoner)Cooldown: 5secElement: HolyRequirement: Hide 2, Carbuncle must be summoned

Carbuncle executes a single physical skill in a 5x5 area. It has a chance to cause Oath Status. (chance to get status increased)

LevelEffect
Lv 1200% Damage60% chance Oath during 8sec.
Lv 2300% Damage70% chance Oath during 9sec.
Lv 3400% Damage80% chance Oath during 10sec.
Lv 4500% Damage90% chance Oath during 11sec.
Lv 5600% Damage100% chance Oath during 12sec.

Flashing Light

#5127 · SU_CARBUNCLESK3
Active Max Lv 5 Target: EnemyCast: 2sec (summon)Delay: 2sec (summoner)Cooldown: 7secElement: HolyRequirement: Holy Crack 2, Carbuncle must be summoned

Carbuncle executes a powerful magical skill in a 7x7 area. It has a chance to cause Blind status.

Allies within an area of 15x15 will receive Hope status (damage reduced if HP < 50%).

LevelEffect
Lv 1300% Damage60% Blind/Hope Chance during 4/7sec.
Lv 1450% Damage70% Blind/Hope Chance during 6/9sec.
Lv 1600% Damage80% Blind/Hope Chance during 8/11sec.
Lv 1750% Damage90% Blind/Hope Chance during 10/13sec.
Lv 1900% Damage100% Blind/Hope Chance during 12/15sec.

Ruby Light

#5128 · SU_CARBUNCLESK
Active Max Lv 5 Target: SelfCast: 5sec (summon)Delay: 4secCooldown: 30secElement: HolyRequirement: Flashing Light 2, Carbuncle must be summoned

Carbuncle executes an ultime magical skill in a 13x13 area. It has a chance to cause Fever status (All speed factor reduced).

LevelEffect
Lv 15 hits100% Damage per hit60% Slow chance during 7sec
Lv 25 hits150% Damage per hit70% Slow chance during 9sec
Lv 35 hits200% Damage per hit80% Slow chance during 11sec
Lv 45 hits250% Damage per hit90% Slow chance during 13sec
Lv 55 hits300% Damage per hit100% Slow chance during 15sec

Summon Odin

#5129 · SU_ODIN
Active Max Lv 5 Target: GroundCast: 15secRange: 13 CellsDelay: 3secRequirement: Summon Mastery 1

Summons Odin in a specific area. If use again while the summon is invoked, the summon will walk and go to the selected cell if Summon Action Lv 4 is acquired.

Odin's attributes are : Medium/Dark 3/Demon. STR > DEX > VIT > LUK > INT > AGI. DEF high, MDEF low, ATK range 2, ASPD low, Walking speed high, Hit Recovery high.

Odin's base skills are dark strike, darkness attack and curse attack, depending on mode used.

LevelEffect
Lv 1Attributes equal 30% of Summoner's INT/BaseLevel
Lv 2Attributes equal 40% of Summoner's INT/BaseLevel
Lv 3Attributes equal 50% of Summoner's INT/BaseLevel
Lv 4Attributes equal 60% of Summoner's INT/BaseLevel
Lv 5Attributes equal 70% of Summoner's INT/BaseLevel

Gloomy Knight

#5130 · SU_ODINSK1
Active Max Lv 5 Target: SelfCast: 2sec (summon)Delay: 2secDuration: 60 secRequirement: Summon Odin 1, Odin must be summoned

Odin will counter-attack anytime the summoner is being physically attacked or using a bolt. This effect wears off if the summon is killed or unsummoned.

LevelEffect
Lv 1Odin using Spear Boomerang level 1 (no range limit).
Lv 2Odin using Spear Boomerang level 2 (no range limit).
Lv 3Odin using Spear Boomerang level 3 (no range limit).
Lv 4Odin using Spear Boomerang level 4 (no range limit).
Lv 5Odin using Spear Boomerang level 5 (no range limit).

Deep Wound

#5131 · SU_ODINSK2
Active Max Lv 5 Target: EnemyCast: 1sec (summon)Delay: 1sec (summoner)Cooldown: 5secElement: DarkRequirement: Gloomy Knight 2, Odin must be summoned

Odin executes a single physical skill in a 5x5 area. It has a chance to cause Stop and Deep Wound Status. (Reduced heal)

LevelEffect
Lv 1200% Damage60% chance Stop(8s)/Deep Wound(1s).
Lv 2300% Damage70% chance Stop(9s)/Deep Wound(1.25s)
Lv 3400% Damage80% chance Stop(10s)/Deep Wound(1.5s)
Lv 4500% Damage90% chance Stop(11s)/Deep Wound(1.75s)
Lv 5600% Damage100% chance Stop(12s)/Deep Wound(2s)

Dark Curse

#5132 · SU_ODINSK3
Active Max Lv 5 Target: EnemyCast: 2sec (summon)Delay: 2sec (summoner)Cooldown: 7secElement: DarkRequirement: Deep Wound 2, Odin must be summoned

Odin executes a powerful magical skill in a 7x7 area. It has a chance to cause Curse status.

Allies within an area of 15x15 will receive Crit buff (CRIT +15).

LevelEffect
Lv 1300% Damage60% Curse/Buff Chance during 4/7sec.
Lv 1450% Damage70% Curse/Buff Chance during 6/9sec.
Lv 1600% Damage80% Curse/Buff Chance during 8/11sec.
Lv 1750% Damage90% Curse/Buff Chance during 10/13sec.
Lv 1900% Damage100% Curse/Buff Chance during 12/15sec.

Zantetsuken

#5133 · SU_ODINSK
Active Max Lv 5 Target: SelfCast: 5sec (summon)Delay: 4secCooldown: 30secElement: DarkRequirement: Dark Curse 2, Odin must be summoned

Odin executes an ultime physical skill in a 13x13 area. It has a chance to cause Coma/Bleeding/Haemophilia status (DOT increased).

Will do additional 9999 damage if the target's HP are less than 3% + 3% * SkillLv.

LevelEffect
Lv 15 hits100% Damage per hit1%/60%/60% Coma/Bleeding/Haemophilia chance during 7sec
Lv 25 hits150% Damage per hit2%/70%/70% Coma/Bleeding/Haemophilia chance during 9sec
Lv 35 hits200% Damage per hit3%/80%/80% Coma/Bleeding/Haemophilia chance during 11sec
Lv 45 hits250% Damage per hit4%/90%/90% Coma/Bleeding/Haemophilia chance during 13sec
Lv 55 hits300% Damage per hit5%/100%/100% Coma/Bleeding/Haemophilia chance during 15sec

Phoenix

#5140 · SU_ULTIME1
Active Max Lv 5 Phase 1: Phoenix will revive all allies within a 11x11 area.Phase 2: Pheonix will heal everyone once per sec within 11x11 area.Target: GroundCast: 25sec (interruptible)Range: 13 CellsCooldown: 60secRequirement: Summon Mastery 5

Summons Phoenix. Summon's power is based on user's INT/BaseLevel.

Phase 3: Phoenix will grants to all allies Restore status (Which restores HP each sec) within 11x11 area.

Phase 4: Phoenix will grants to all allies Fortify Status (which increase MaxHP) within 11x11 area.

LevelEffect
Lv 1Attributes equal 60% of Summoner's INT/BaseLevel
Lv 2Attributes equal 75% of Summoner's INT/BaseLevel
Lv 3Attributes equal 90% of Summoner's INT/BaseLevel
Lv 4Attributes equal 105% of Summoner's INT/BaseLevel
Lv 5Attributes equal 120% of Summoner's INT/BaseLevel

Bahamut

#5141 · SU_ULTIME2
Active Max Lv 5 Target: GroundCast: 25sec (interruptible)Range: 13 CellsCooldown: 60secRequirement: Summon Mastery 5

Summons Bahamut. Every second, Bahamut throws a powerful magical attack at a random spot around him (7x7) causing serious damage.

LevelEffect
Lv 1400% Neutral DMGAttributes equal 60% of Summoner's INT/BaseLevel
Lv 2600% Neutral DMGAttributes equal 75% of Summoner's INT/BaseLevel
Lv 3800% Neutral DMGAttributes equal 90% of Summoner's INT/BaseLevel
Lv 41000% Neutral DMGAttributes equal 105% of Summoner's INT/BaseLevel
Lv 51200% Neutral DMGAttributes equal 120% of Summoner's INT/BaseLevel

Anima

#5142 · SU_ULTIME3
Active Max Lv 5 Target: GroundCast: 25sec (interruptible)Range: 13 CellsCooldown: 60secRequirement: Summon Mastery 5

Summons Anima. Every second, Anima casts a random Wide Status skills level 5 (Poison, Silence, Curse, Blind, Bleeding, Stun). Those skills will cause status at 100% chance within 11x11 area.

LevelEffect
Lv 1Attributes equal 60% of Summoner's INT/BaseLevel
Lv 2Attributes equal 75% of Summoner's INT/BaseLevel
Lv 3Attributes equal 90% of Summoner's INT/BaseLevel
Lv 4Attributes equal 105% of Summoner's INT/BaseLevel
Lv 5Attributes equal 120% of Summoner's INT/BaseLevel

Knight of Round

#5143 · SU_ULTIME4
Active Max Lv 5 Target: GroundCast: 25sec (interruptible)Range: 13 CellsCooldown: 60secRequirement: Summon Mastery 5

Summons the twelves Knight of the Round Table. A warp is placed when the cast is over. Each half a second, a knight appears for 7 sec and attacks random targets.

LevelEffect
Lv 1Attributes equal 60% of Summoner's INT/BaseLevel
Lv 2Attributes equal 75% of Summoner's INT/BaseLevel
Lv 3Attributes equal 90% of Summoner's INT/BaseLevel
Lv 4Attributes equal 105% of Summoner's INT/BaseLevel
Lv 5Attributes equal 120% of Summoner's INT/BaseLevel

Come to me, honey~

#410 · WE_CALLBABY
Max Lv 1 Skill Form: Active

Parent character summons adopted child to a spot adjacent to parent's current location.

Return

#1821 · NV_RETURN
Active Max Lv 5 Cast: 1 secCooldown: 60 secRequirement: Finish Quest / Platinum Skills

Teleports a character to previous localizations.

Midgard North memos are authorized and last 20minutes only, it won't work afterwards.

LevelEffect
Lv 1Teleport to Midgard City
Lv 2Return to Save Point
Lv 3Return to Memo Point (Save: use @memo 0)
Lv 4Return to Memo Point 2 (Save: use @memo 1)
Lv 5Return to Memo Point 3 (Save: use @memo 2)

Reborn

#1822 · NV_REBIRTH
Passive Max Lv 10

When reaching a specific BaseLv, a character can reborn at Midgard Library (Kugan).

Each reborn level gives bonuses and extra stat points to a character.

[Required BaseLv for each Reborn Level]:

BaseLv 80/82/84/86/88/90/92/94/96/98

LevelEffect
Lv 1Stat points +12
Lv 2Stat points +12
Lv 3Stat points +13
Lv 4Stat points +13
Lv 5Stat points +14
Lv 6Stat points +14
Lv 7Stat points +15
Lv 8Stat points +15
Lv 9Stat points +16
Lv 10Stat points +16

Summon Pet

#1800 · M_PET
Special / Support Max Lv 1 Target: GroundCooldown: 0.3secRequirement: Pet equipped (or Summon)

Summon your pet.

If any summons are active, this skill allow to change Summon Mode instead of summoning a pet.

LevelEffect
Lv 1Forces a summon to move to a specific cell, changing his mode to Attack
Lv 2Forces a summon to move to a specific cell, changing his mode to Defense

Swap Equipment

#5067 · ALL_EQSWITCH
Active Max Lv 1

Allows to swap equipment.

Advanced Summon Mastery

#1086 · SU_SUMMON_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Frozen Slash, Diamond Dust, Divine Reflection, Fire Rain, Quick Wind, Slow Thunder, Earth Shielding, Sick Dirt, Moon Glow, Holy Crack, Gloomy Knight, Deep Wound.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

-

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated

Advanced Ultimate Mastery

#1087 · SU_ULTIMA_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Phoenix, Bahamut, Anima, Knight of Round, Transcendental, Hell Fire, Electroflux, Megaquake, Ruby Light, Zantetsuken.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

-

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated

Advanced Symbiosis Mastery

#1088 · SU_UNION_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Empowering, Summon Link, Summon Movement, Icy Touch, Divine Comedy, Mega Flare, Falling Rock, Flashing Light, Dark Curse.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

-

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated

Advanced Fusion Mastery

#1089 · SU_FUSION_MASTERY
Passive Max Lv 1

This Advanced Skill Mastery improves the use of the following skills:

Summon Shiva, Summon Ifrit, Summon Golgotha, Summon Fenrir, Summon Carbuncle, Summon Odin.

Improved skills receives the following effects:

- Casting time reduced by 25% (do not stack with Bragi)

- After skill delay reduced by 25% (do not stack with Bragi)

- Cooldown reduced by 25%

- SP consumption reduced by 25%

- Effects duration increased by 50%

- Common status have 15% better chance and duration

- Materials requirements have 20% chance to be ignored

Also those damage skills receives the following effects:

-

Only ONE advanced mastery skill can be learned
LevelEffect
Lv 1Mastery activated
Generated from game data (client skilldescript.lub, server skill_tree.yml) · October 23, 2026