Death Specialization
Each level grants +2 to one attribute.
| Level | Effect | |
|---|---|---|
| Lv 1 | INT+2 | HP/SP +1% |
| Lv 2 | VIT+2 | HP/SP +2% |
| Lv 3 | LUK+2 | HP/SP +3% |
| Lv 4 | VIT+2 | HP/SP +4% |
| Lv 5 | INT+2 | HP/SP +5% |

Sage · 10 Kugan skills · 4 active, 6 passive
Each level grants +2 to one attribute.
| Level | Effect | |
|---|---|---|
| Lv 1 | INT+2 | HP/SP +1% |
| Lv 2 | VIT+2 | HP/SP +2% |
| Lv 3 | LUK+2 | HP/SP +3% |
| Lv 4 | VIT+2 | HP/SP +4% |
| Lv 5 | INT+2 | HP/SP +5% |
Enable the use of a minored version of Soul Strike.
Soul Strike is now element undead.
Each second target will loose HP and user will recover half from it.
This effect is considered as a DOT, offensive stat is INT and defensive stat is VIT, it can be slowed by Slow Poison and stopped with Detoxify.
Damage from this DOT is only 65% of a regular one a heal is only half of it.
Soul Strike is now element undead.
| Level | Effect |
|---|---|
| Lv 1 | Soul Strike Level 2 |
| Lv 2 | Soul Strike Level 4 |
| Lv 3 | Soul Strike Level 6 |
| Lv 4 | Soul Strike Level 8 |
| Lv 5 | Soul Strike Level 10 |
Enable the use of Corruption.
Corruption is a NPC skill which turn any target into undead for a period of time.
During this state, the player receives all the qualities of being Undead property, such as vulnerability to Heal and Sanctuary (or immunity to them in a non-PvP zone), and taking extra damage from Holy and Fire property attacks while being immune to Undead, Shadow, and Poison property attacks.
| Level | Effect |
|---|---|
| Lv 1 | Corruption Level 1 |
| Lv 1 | Corruption Level 1 |
| Lv 2 | Corruption Level 3 |
| Lv 2 | Corruption Level 2 |
| Lv 3 | Corruption Level 3 |
Enable the use of a minored version of Napalm Beat.
Napalm Beat is now element undead.
Necrose is a DOT (damage over time) effect which deals more damage than a regular DOT when target's HP are higher than 75% and much lower when HP are lower than 50%.
Napalm Beat is now element undead.
| Level | Effect |
|---|---|
| Lv 1 | Napalm Beat Level 2 |
| Lv 2 | Napalm Beat Level 4 |
| Lv 3 | Napalm Beat Level 6 |
| Lv 4 | Napalm Beat Level 8 |
| Lv 5 | Napalm Beat Level 10 |
The character become an expert to anything relate to undeads.
Grants damage bonus to any attacks with undead element attribute, increase damage done to undead race and element, increase resistance to undead race and element.
| Level | Effect | |
|---|---|---|
| Lv 1 | 3% bonus | 5% Mastery |
| Lv 2 | 6% bonus | 10% Mastery |
| Lv 3 | 9% bonus | 15% Mastery |
| Lv 4 | 12% bonus | 20% Mastery |
| Lv 5 | 15% bonus | 25% Mastery |
Any attacks dealth with undead attribute may inflict Death Call status to targets for a short period of time (7 seconds).
Death Call is a DOT (damage over time) effect which deals more damage than a regular DOT when target's HP are lower than 50% and much lower when HP are higher than 75%.
| Level | Effect |
|---|---|
| Lv 1 | 10% chance |
| Lv 2 | 20% chance |
| Lv 3 | 30% chance |
| Lv 4 | 40% chance |
| Lv 5 | 50% chance |
The user can select a cell on the floor within a distance of 7 cells, a bone growth here.
This bone serves as a debuffer which can cast confusion on enemies passing nearby.
Summon's power depends on user's INT.
Bone
Role Strong Attributes > Weakness Race Element Size DEF/MDEF Range Attack Speed Walking Speed Hit Recovery Skills
Debuffer Undead Undead 2 Medium Average / Average 2 Very Slow - - Wider Confusion (5x5)
| Level | Effect |
|---|---|
| Lv 1 | 8% of total INT |
| Lv 2 | 10% of total INT |
| Lv 3 | 12% of total INT |
| Lv 4 | 14% of total INT |
| Lv 5 | 16% of total INT |
It is a form of undiying horror which allows the user to turn himself into an unkillable machine.
First of all the user is associated to the undead race.
As the level of this skill grows the character have higher maximum HP (which are healed in the process), can drain any damage done, .
This form also grants some undead element mastery.
However, this form grants no natural healing possiblity: Magical heals harms the user (undead) and item do not heal the user.
| Level | Effect | ||
|---|---|---|---|
| Lv 1 | 5% MaxHP | 10% Damage | 5% Mastery |
| Lv 2 | 10% MaxHP | 20% Damage | 10% Mastery |
| Lv 3 | 15% MaxHP | 30% Damage | 15% Mastery |
| Lv 4 | 20% MaxHP | 40% Damage | 20% Mastery |
| Lv 5 | 25% MaxHP | 50% Damage | 25% Mastery |
Summons five undeads to fight alongside the player.
Their is some creatures with different role.
Summon's power depends on user's INT.
Can consume Death Essence with @summonboost for extra summon power.
Do not stack with other summons.
| Level | Effect |
|---|---|
| Lv 1 | 8% of total INT |
| Lv 2 | 11% of total INT |
| Lv 3 | 14% of total INT |
| Lv 4 | 17% of total INT |
| Lv 5 | 20% of total INT |
For a notable period of time, user's element of defense will be Undead.
As long as he is under the effects of this ability and the skill is not at level 5, negative effects will occurs.
While under the effect of this skill the user have increased damage from that element.
During the duration of the effect, the undead element damage inflicted by the character heals him.
In addition, he has a chance to finish off a weak target with his attacks (any kind) if target's HP are lower than 25%.
However, the healing received (magic or objects) are reduce by half.
| Level | Effect |
|---|---|
| Lv 1 | SP use rate +200% SP regen -40% 3% Element Boost |
| Lv 2 | SP use rate +150% SP regen -30% 6% Element Boost |
| Lv 3 | SP use rate +100% SP regen -20% 9% Element Boost |
| Lv 4 | SP use rate +50% SP regen -10% 12% Element Boost |
| Lv 5 | 15% Element Boost |