Hybrid Specialization
Each level grants +2 to one attribute.
| Level | Effect | |
|---|---|---|
| Lv 1 | INT +2 | HP/SP +1% |
| Lv 2 | AGI +2 | HP/SP +2% |
| Lv 3 | DEX +2 | HP/SP +3% |
| Lv 4 | AGI +2 | HP/SP +4% |
| Lv 5 | INT +2 | HP/SP +5% |

Sage · 10 Kugan skills · 1 active, 9 passive
Each level grants +2 to one attribute.
| Level | Effect | |
|---|---|---|
| Lv 1 | INT +2 | HP/SP +1% |
| Lv 2 | AGI +2 | HP/SP +2% |
| Lv 3 | DEX +2 | HP/SP +3% |
| Lv 4 | AGI +2 | HP/SP +4% |
| Lv 5 | INT +2 | HP/SP +5% |
Enable the use of Ghost Attack.
Ghost Attack is a NPC skill which deal at weapon range some ghost attribute physical damage.
| Level | Effect |
|---|---|
| Lv 1 | Ghost Attack Level 2 |
| Lv 2 | Ghost Attack Level 4 |
| Lv 3 | Ghost Attack Level 6 |
| Lv 4 | Ghost Attack Level 8 |
| Lv 5 | Ghost Attack Level 10 |
Enable the use of a minored version of AutoSpell.
| Level | Effect |
|---|---|
| Lv 1 | AutoSpell Level 1 |
| Lv 2 | AutoSpell Level 2 |
| Lv 3 | AutoSpell Level 3 |
| Lv 4 | AutoSpell Level 4 |
| Lv 5 | AutoSpell Level 5 |
Enable the use of a minored version of Energy Coat.
| Level | Effect |
|---|---|
| Lv 1 | Energy Coat Level 1 |
| Lv 2 | Energy Coat Level 2 |
| Lv 3 | Energy Coat Level 3 |
| Lv 4 | Energy Coat Level 4 |
| Lv 5 | Energy Coat Level 5 |
Enable the use of a minored version of Free Cast.
Can be stack with Hybrid Specialization to achieve level 20: 115% Walking Speed and 120% ATK speed
| Level | Effect |
|---|---|
| Lv 1 | Free Cast Level 1 |
| Lv 2 | Free Cast Level 2 |
| Lv 3 | Free Cast Level 3 |
| Lv 4 | Free Cast Level 4 |
| Lv 5 | Free Cast Level 5 |
Enable the use of a minored version of Napalm Beat.
User's maximum SP will increase by 2%*SkillLv + a percentage value based on its own maximum SP.
Target's maximum SP will decrease by 2%*SkillLv + a percentage value based on its own maximum SP. (reduced by MDEF)
| Level | Effect |
|---|---|
| Lv 1 | Napalm Beat Level 2 |
| Lv 2 | Napalm Beat Level 4 |
| Lv 3 | Napalm Beat Level 6 |
| Lv 4 | Napalm Beat Level 8 |
| Lv 5 | Napalm Beat Level 10 |
Whenever the player strikes with physical attacks he receive a buff to casting time for a short period of time (7 seconds).
Whenever the player strikes with magical attacks he receive a buff to attack speed for a short period of time (7 seconds).
| Level | Effect | |
|---|---|---|
| Lv 1 | 5% Cast/Delay | 1% ASPD (2% if autospell not active) |
| Lv 2 | 10% Cast/Delay | 2% ASPD (4% if autospell not active) |
| Lv 3 | 15% Cast/Delay | 3% ASPD (6% if autospell not active) |
| Lv 4 | 20% Cast/Delay | 4% ASPD (8% if autospell not active) |
| Lv 5 | 25% Cast/Delay | 5% ASPD (10% if autospell not active) |
Attack speed is affected by base INT.
| Level | Effect |
|---|---|
| Lv 1 | ASPD +1% every 30 base INT |
| Lv 2 | ASPD +1% every 25 base INT |
| Lv 3 | ASPD +1% every 20 base INT |
| Lv 4 | ASPD +1% every 15 base INT |
| Lv 5 | ASPD +1% every 10 base INT |
Whenever the player strikes with physical attacks the enemy receives a debuff to magical piercing effect for a short period of time (7 seconds).
Whenever the player strikes with magical attacks he receive a buff to physical piercing effect for a short period of time (7 seconds).
| Level | Effect |
|---|---|
| Lv 1 | Piercing +3% |
| Lv 2 | Piercing +6% |
| Lv 3 | Piercing +9% |
| Lv 4 | Piercing +12% |
| Lv 5 | Piercing +15% |
The player can choose an element among fire, water, earth and wind. For a notable period of time, he receive effects depending on the choosen element.
Fire : Fire resistance increased, Water resistance reduced, grants bonus damage to fire attacks, counter attacks with fire battle damage which are increased by target's VIT.
Water : Water resistance increased, Wind resistance reduced, grants bonus damage to Water attacks, counter attacks with water battle damage which are increased by target's INT.
Earth : Earth resistance increased, Fire resistance reduced, grants bonus damage to Earth attacks, counter attacks earth fire battle damage which are are increased by target's STR.
Wind : Wind resistance increased, Earth resistance reduced, grants bonus damage to Wind attacks, counter attacks with wind battle damage which are are increased by target's DEX.
Those Damages are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears an element.
Finally DEF2 and MDEF2 are increased by a lot. Also, damage received from Acid Demonstration are reduced by the same percentage.
| Level | Effect | ||||
|---|---|---|---|---|---|
| Lv 1 | 7% Resistance | 3% Malus | Bonus 2% | Damage 50% | DEF2/MDEF2 +10% and +10 |
| Lv 2 | 14% Resistance | 6% Malus | Bonus 4% | Damage 75% | DEF2/MDEF2 +20% and +20 |
| Lv 3 | 21% Resistance | 9% Malus | Bonus 6% | Damage 100% | DEF2/MDEF2 +30% and +30 |
| Lv 4 | 28% Resistance | 12% Malus | Bonus 8% | Damage 125% | DEF2/MDEF2 +40% and +40 |
| Lv 5 | 35% Resistance | 15% Malus | Bonus 10% | Damage 150% | DEF2/MDEF2 +50% and +50 |