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Home › The Codex › Kugan: Specializations › Sylph

Sylph

Sage · 10 Kugan skills · 1 active, 9 passive

Hybrid is the refusal to choose one language of violence.

Its adepts swing a weapon like a spell is hidden in the impact, then cast as if the next strike is already waiting behind the words. They live between forms, changing rhythm until physical and magical pressure start feeding one another.

The Hybrid path blends ghost-attribute attacks, AutoSpell, Energy Coat and Free Cast into a true battlemage loop. Napalm Beat can drain maximum SP, physical hits improve casting tempo, magical hits improve attack speed, and INT can feed ASPD directly. Adaptation makes each damage type prepare piercing for the other, while Hybrid Armor lets the user choose a natural element, gaining resistance, counter damage and large DEF2/MDEF2 bonuses at the price of an opposite elemental weakness.

Hybrid wins by making the enemy defend against the wrong half of the next attack.

To fight Hybrid is to answer steel and be struck by magic.

Then answer magic and find the blade again.

Tank★★★☆☆Energy Coat and Hybrid Armor give real defenses, though elemental weaknesses and active upkeep matter.
Tactical★★★★★Alternating physical and magical hits, choosing armor elements and managing piercing windows make Hybrid highly tactical.
Healer☆☆☆☆☆Hybrid has no HP healing role.
Buffer★★★★☆Free Cast, Celerity, Mastery, Adaptation and Armor provide strong self-buffing.
Debuffer★★★☆☆Ghost Attack resistance debuff and Napalm SP pressure give useful disruption.
DPS Melee Physical★★★★☆Ghost Attack and physical-to-magical cycling support strong weapon-range pressure.
DPS Ranged Physical★☆☆☆☆Hybrid is not built as a ranged physical style.
DPS Magical★★★★☆AutoSpell, Napalm Beat and magical piercing windows give strong spell pressure.
Special★★★★★Cross-scaling physical and magical tempo, SP theft and elemental armor counters make Hybrid very distinct.
Resources★★★☆☆SP drain and tempo buffs help, but several effects increase SP costs or require active management.
Mobility★★★★☆Free Cast and AGI scaling make movement and casting flow central to the build.

Hybrid Specialization

Passive Max Lv 5
ID
4540
Type
Passive
Max level
5
Cost to learn
1

Each level grants +2 to one attribute and +1% HP/SP.

LevelAttributeHP/SP
1INT+1%
2AGI+2%
3DEX+3%
4AGI+4%
5INT+5%
  • Attribute bonuses are cumulative: at level 5 you get INT +4, AGI +4 and DEX +2.

Hybrid Attack

Passive Max Lv 5
ID
4541
Type
Passive
Max level
5
Cost to learn
1

Stacking: Resistance debuff (shared)

Enable the use of a minored version of Ghost Attack.

Ghost Attack is a NPC skill which deal at a range of 9 cells some ghost attribute physical damage.

LevelSkillSPCastCooldownDamageASD
1Ghost Attack Level 2900200% of ATK0
2Ghost Attack Level 41800400% of ATK0
3Ghost Attack Level 6270.2s2s600% of ATK0.5s
4Ghost Attack Level 8360.6s6s800% of ATK0.6s
5Ghost Attack Level 10451s10s1000% of ATK0.7s
Already Soul Strike in Skill Tree

When used inflict resistance debuff on target at 3/6/9/12/15% for 7 seconds (the target takes more damage).

Grants 33% chance to cast Soul Strike at twice the level of Ghost Attack acquired (level 2/4/6/8/10).

Hybrid Spell

Passive Max Lv 5
ID
4542
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Auto Spell.

LevelSkill
1Auto Spell Level 1
2Auto Spell Level 2
3Auto Spell Level 3
4Auto Spell Level 4
5Auto Spell Level 5
Already Auto Spell in Skill Tree

Increase the level of Auto Spell by 1 per Hybrid Spell level.

Hybrid Coat

Passive Max Lv 5
ID
4543
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Energy Coat.

LevelSkill
1Energy Coat Level 1
2Energy Coat Level 2
3Energy Coat Level 3
4Energy Coat Level 4
5Energy Coat Level 5
Already Energy Coat in Skill Tree

Increase the level of Energy Coat by 1 per Hybrid Coat level.

Hybrid Freedom

Passive Max Lv 5
ID
4544
Type
Passive
Max level
5
Cost to learn
1

Enable the use of a minored version of Free Cast.

LevelSkill
1Free Cast Level 1
2Free Cast Level 2
3Free Cast Level 3
4Free Cast Level 4
5Free Cast Level 5
Already Free Cast in Skill Tree

Increase the level of Free Cast by 1 per Hybrid Freedom level.

  • At level 15: 95% Walking Speed and 110% ATK speed
  • Can be stack with Sorcerous Freedom to achieve level 20: 115% Walking Speed and 120% ATK speed

Hybrid Napalm

Passive Max Lv 5
ID
4545
Type
Passive
Max level
5
Cost to learn
1

Stacking: Max SP buffMax SP debuff (shared)

Enable the use of a minored version of Napalm Beat.

LevelSkill
1Napalm Beat Level 2
2Napalm Beat Level 4
3Napalm Beat Level 6
4Napalm Beat Level 8
5Napalm Beat Level 10
Already Napalm Beat in Skill Tree

Each Napalm Beat hit drains SP of the target and lowers its MaxSP for 7 to 15 seconds; the user's MaxSP is increased for the same duration.

The SP drained is 10% per level of (100 + INT), up to 2/4/6/8/10% of the target's MaxSP; the user only gains the SP the player really loses.

Against monsters (they have no SP), the user gains the same amount, up to 1/2/3/4/5% of his own MaxSP per cast: it can be more than the SP paid for the Napalm Beat. Napalm Beats cast without paying SP (autocast, scroll) give nothing against monsters.

MaxSP: +4/8/12/16/20% for the user, -4/8/12/16/20% for the target.

Hybrid Celerity

Passive Max Lv 5
ID
4546
Type
Passive
Max level
5
Cost to learn
1

Stacking: Cast speed buffASPD buffAfter-cast delay buff (shared)

Whenever the player strikes with physical attacks he receives a buff reducing casting time and after-cast delay for a short period of time (7 seconds).

Whenever the player strikes with magical attacks he receives an attack speed buff for a short period of time (7 seconds), with or without an active Auto Spell.

LevelCasting TimeAfter-cast DelayASPD
1-5%-3%+2%
2-10%-6%+3%
3-15%-9%+4%
4-20%-12%+5%
5-25%-15%+7%

Hybrid Mastery

Passive Max Lv 5
ID
4547
Type
Passive
Max level
5
Cost to learn
1

Attack speed is affected by base INT.

LevelASPD
11% every 30 base INT
21% every 25 base INT
31% every 20 base INT
41% every 15 base INT
51% every 10 base INT

Hybrid Adaptation

Passive Max Lv 5
ID
4548
Type
Passive
Max level
5
Cost to learn
1

Stacking: Defense piercing buff (shared)

Whenever the player strikes with physical attacks he receive a buff to magical piercing effect for a short period of time (7 seconds).

Whenever the player strikes with magical attacks he receive a buff to physical piercing effect for a short period of time (7 seconds).

LevelPiercing Effect
13%
26%
39%
412%
515%
  • Physical piercing ignores part of the target's DEF, magical piercing part of its MDEF. Both buffs can be active together.

Hybrid Armor

Active Max Lv 5
ID
4549
Type
Active
Max level
5
Cost to learn
2
LP Cost
30
Cast
3 sec (interruptible)
Cooldown
None
Duration
120 seconds
Target
Self

The player can choose an element among fire, water, earth and wind in the Kugans window (Alt+K). For a notable period of time, he receive effects depending on the chosen element.

Fire : Fire resistance increased, Water resistance reduced, grants bonus damage to fire magical attacks, counter attacks with fire battle damage which are increased by target's VIT.

Water : Water resistance increased, Wind resistance reduced, grants bonus damage to Water magical attacks, counter attacks with water battle damage which are increased by target's INT.

Earth : Earth resistance increased, Fire resistance reduced, grants bonus damage to Earth magical attacks, counter attacks with earth battle damage which are increased by target's STR.

Wind : Wind resistance increased, Earth resistance reduced, grants bonus damage to Wind magical attacks, counter attacks with wind battle damage which are increased by target's DEX.

Those damage are based on MATK, are reduced by target's MDEF, are increased by half on monsters and bears an element.

Finally DEF2 and MDEF2 are increased by a lot. Also, damage received from Acid Demonstration are reduced by the same percentage.

LevelResistance BonusResistance MalusDamage BonusBattle DamageDEF2 & MDEF2Acid Demonstration damage
17%3%2%50%+10% and +10-10%
214%6%4%75%+20% and +20-20%
321%9%6%100%+30% and +30-30%
428%12%8%125%+40% and +40-40%
535%15%10%150%+50% and +50-50%
  • Without an element chosen in the Kugans window (Alt+K), the skill fails and the LP are not spent.
  • The counter attack damage is increased by 1% per 2 points of the target's attribute.
Generated from game data (client skilldescript.lub, server skill_kugan_specialization_db.yml) · November 08, 2026
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