Super Novice
Expanded Jobs · 53 compétences · 38 actif, 15 passif
Les textes des Kugans et des compétences sont en anglais, exactement comme dans le jeu.
Sword Mastery
#2 · SM_SWORD
Passive Lv max 10
Sword Mastery
Increases damage with One-Handed Sword and Dagger class weapon.
| Niveau | Effet |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Increase HP Recovery
#4 · SM_RECOVERY
Passive Lv max 10
Increase HP Recovery
Enhances natural HP regeneration. MaxHP affects how much HP restoration is increased by this skill.
| Niveau | Effet |
|---|---|
| Lv 1 | HP +5 every 10 sec |
| Lv 2 | HP +10 every 10 sec |
| Lv 3 | HP +15 every 10 sec |
| Lv 4 | HP +20 every 10 sec |
| Lv 5 | HP +25 every 10 sec |
| Lv 6 | HP +30 every 10 sec |
| Lv 7 | HP +35 every 10 sec |
| Lv 8 | HP +40 every 10 sec |
| Lv 9 | HP +45 every 10 sec |
| Lv 10 | HP +50 every 10 sec |
Donnée ou augmentée par : Brawl Recovery (Fighter), Bloody Drain (Bloody Knight)
Bash
#5 · SM_BASH
Physical attack Lv max 10
Target: 1 EnemyCast: 0 secRange: 1 CellDelay: ASPD basedSP Cost: 8 (Lv 1-5), 15 (Lv 6-10)
Bash
▶ Voir la démo

Hits an enemy with crushing force that can inflict Stun status.
| Niveau | Effet |
|---|---|
| Lv 1 | 130% damage, Hit +5%, Stun 2.5% |
| Lv 2 | 160% damage, Hit +10%, Stun 5% |
| Lv 3 | 190% damage, Hit +15%, Stun 7.5% |
| Lv 4 | 220% damage, Hit +20%, Stun 10% |
| Lv 5 | 250% damage, Hit +25%, Stun 12.5% |
| Lv 6 | 280% damage, Hit +30%, Stun 15% |
| Lv 7 | 310% damage, Hit +35%, Stun 17.5% |
| Lv 8 | 340% damage, Hit +40%, Stun 20% |
| Lv 9 | 370% damage, Hit +45%, Stun 22.5% |
| Lv 10 | 400% damage, Hit +50%, Stun 25% |
Donnée ou augmentée par : Steel Bash (Weapon Master), Brawl Bash (Fighter), Free Bash (Freelancer)
Provoke
#6 · SM_PROVOKE
Active Lv max 10
Target: 1 EnemyCooldown: 1secRange: 9 CellsSP Cost: 3 + 1 per Lv
Provoke
▶ Voir la démo

Enrages a target to decrease its DEF while reducing its ATK for 30 sec. SkillLv affects the success chance, however, the success is also affected by the difference between caster's and target's level.
Bypass all kind of conditions, if the skill is successful then the monster change its current targets regardless of factors like distance, AI type, elite or not.
Effective on Boss and MvP, and on Undead.
If given by Autoberserk, Damage +3% per Lv, DEF2 -6% per Lv, DEF -2% per Lv (Level 10), otherwise, it decreases ATK/DEF/DEF2.
| Niveau | Effet |
|---|---|
| Lv 1 | 73% chance, ATK -1%,DEF2 -6%,DEF -2% |
| Lv 2 | 76% chance, ATK -2%,DEF2 -12%,DEF -4% |
| Lv 3 | 79% chance, ATK -3%,DEF2 -18%,DEF -6% |
| Lv 4 | 82% chance, ATK -4%,DEF2 -24%,DEF -8% |
| Lv 5 | 85% chance, ATK -5%,DEF2 -30%,DEF -10% |
| Lv 6 | 88% chance, ATK -6%,DEF2 -36%,DEF -12% |
| Lv 7 | 91% chance, ATK -7%,DEF2 -42%,DEF -14% |
| Lv 8 | 94% chance, ATK -8%,DEF2 -48%,DEF -16% |
| Lv 9 | 97% chance, ATK -9%,DEF2 -54%,DEF -18% |
| Lv 10 | 100% chance, ATK -10%,DEF2 -60%,DEF -20% |
Donnée ou augmentée par : Steel Provocation (Weapon Master), Brawl Provoke (Fighter), Keep Provocation (Shepherd)
Magnum Break
#7 · SM_MAGNUM
Physical attack Lv max 10
Target: SelfCast: 0 secDelay: 2 secElement: FireSP Cost: 30Requirement: Bash 5
Magnum Break
▶ Voir la démo

Drains a small amount of the caster's HP to inflict Fire elemental area 5x5 cells effect damage on enemies in the caster's vicinity and force them backward. For 10 seconds after Magnum Break, caster's weapon will receive a 20% Fire elemental strength enhancement.
| Niveau | Effet |
|---|---|
| Lv 1 | 120% damage, Hit +10%, 20 HP cost |
| Lv 2 | 140% damage, Hit +20%, 20 HP cost |
| Lv 3 | 160% damage, Hit +30%, 19 HP cost |
| Lv 4 | 180% damage, Hit +40%, 19 HP cost |
| Lv 5 | 200% damage, Hit +50%, 18 HP cost |
| Lv 6 | 220% damage, Hit +60%, 18 HP cost |
| Lv 7 | 240% damage, Hit +70%, 17 HP cost |
| Lv 8 | 260% damage, Hit +80%, 17 HP cost |
| Lv 9 | 280% damage, Hit +90%, 16 HP cost |
| Lv 10 | 300% damage, Hit +100%, 16 HP cost |
Donnée ou augmentée par : Steel Magnum (Weapon Master), Bloody Gift (Bloody Knight), Keep Break (Shepherd)
Endure
#8 · SM_ENDURE
Active Lv max 10
Target: SelfCooldown: 10secSP Cost: 10Requirement: Provoke 5
Endure
▶ Voir la démo

Removes attack and movement delay that occurs when a character receives damage.
Also works in War of Emperium.
| Niveau | Effet |
|---|---|
| Lv 1 | 10 sec, Mdef +1, Def+1 |
| Lv 2 | 13 sec, Mdef +2, Def+2 |
| Lv 3 | 16 sec, Mdef +3, Def+3 |
| Lv 4 | 19 sec, Mdef +4, Def+4 |
| Lv 5 | 22 sec, Mdef +5, Def+5 |
| Lv 6 | 25 sec, Mdef +6, Def+6 |
| Lv 7 | 28 sec, Mdef +7, Def+7 |
| Lv 8 | 31 sec, Mdef +8, Def+8 |
| Lv 9 | 34 sec, Mdef +9, Def+9 |
| Lv 10 | 37 sec, Mdef +10, Def+10 |
Donnée ou augmentée par : Steel Endure (Weapon Master), Brawl Endure (Fighter), Brawl Skin (Fighter), Keep Endure (Shepherd), Gladiator Combo (Gladiator)
Increase SP Recovery
#9 · MG_SRECOVERY
Passive Lv max 10
Increase SP Recovery
Enhances natural SP regeneration. MaxSP affects how much SP restoration is increased by this skill.
Also increases SP recovered from items by 10% per level.
| Niveau | Effet |
|---|---|
| Lv 1 | SP +3 every 10 sec |
| Lv 2 | SP +6 every 10 sec |
| Lv 3 | SP +9 every 10 sec |
| Lv 4 | SP +12 every 10 sec |
| Lv 5 | SP +15 every 10 sec |
| Lv 6 | SP +18 every 10 sec |
| Lv 7 | SP +21 every 10 sec |
| Lv 8 | SP +24 every 10 sec |
| Lv 9 | SP +27 every 10 sec |
| Lv 10 | SP +30 every 10 sec |
Donnée ou augmentée par : Arcane Recovery (Arcanist)
Sight
#10 · MG_SIGHT
Active Lv max 5
Target: SelfElement: Fire
Sight
▶ Voir la démo

Detects hidden enemies in the caster's vicinity.
| Niveau | Effet |
|---|---|
| Lv 1 | 10sec, area 7x7, 0.5sec cooldown on hidden/cloaked humans. |
| Lv 2 | 10sec, area 7x7, 1sec cooldown on hidden/cloaked humans. |
| Lv 3 | 10sec, area 7x7, 1.5sec cooldown on hidden/cloaked humans. |
| Lv 4 | 10sec, area 7x7, 2sec cooldown on hidden/cloaked humans. |
| Lv 5 | 10sec, area 7x7, 2.5sec cooldown on hidden/cloaked humans. |
Donnée ou augmentée par : Arcane Sight (Arcanist), Free Sight (Freelancer)
Napalm Beat
#11 · MG_NAPALMBEAT
Magical attack Lv max 10
Target: 1 EnemyCast: 0.5 sec +0.05 sec per LvRange: 9 CellsDelay: 0.5 sec +0.05 sec per LvElement: Ghost
Napalm Beat
▶ Voir la démo

Attacks a target and all enemies in a 5x5 area around the target with telekinesis.
| Niveau | Effet |
|---|---|
| Lv 1 | 115% MATK damage, delay .55sec |
| Lv 2 | 130% MATK damage, delay .6sec |
| Lv 3 | 145% MATK damage, delay .65sec |
| Lv 4 | 160% MATK damage, delay .7sec |
| Lv 5 | 175% MATK damage, delay .75sec |
| Lv 6 | 190% MATK damage, delay .8sec |
| Lv 7 | 205% MATK damage, delay .85sec |
| Lv 8 | 220% MATK damage, delay .9sec |
| Lv 9 | 235% MATK damage, delay .95sec |
| Lv 10 | 250% MATK damage, delay 1sec |
Donnée ou augmentée par : Arcane Napalm (Arcanist), Charm Napalm (Evoker), Occult Napalm (Demonist), Death Napalm (Necromancer), Hybrid Napalm (Sylph), Witch Napalm (Witch), Red Napalm (Red Mage), Ghost Beat (Ghostmancer)
Safety Wall
#12 · MG_SAFETYWALL
Active Lv max 10
Target: GroundCast: 1 secRange: 9 CellsDelay: ASPD basedElement: GhostRequirement: Napalm Beat 7, Soul Strike 5
Safety Wall
▶ Voir la démo

Creates a magic barrier on a targeted spot that will block melee physical attacks for the duration of the Safety Wall.
Maximum hit: 2, +1 every 3 levels. (Max 5, or 10 if Advanced Spirit Mastery active)
| Niveau | Effet |
|---|---|
| Lv 1 | Lasts 6 sec |
| Lv 2 | Lasts 7 sec |
| Lv 3 | Lasts 8 sec |
| Lv 4 | Lasts 9 sec |
| Lv 5 | Lasts 10 sec |
| Lv 6 | Lasts 11 sec |
| Lv 7 | Lasts 12 sec |
| Lv 8 | Lasts 13 sec |
| Lv 9 | Lasts 14 sec |
| Lv 10 | Lasts 15 sec |
Donnée ou augmentée par : Charm Safety (Evoker), Keep Safety (Shepherd)
Soul Strike
#13 · MG_SOULSTRIKE
Magical attack Lv max 10
Target: 1 EnemyCast: 0.5 secRange: 9 CellsDelay: See belowElement: GhostRequirement: Napalm Beat 4
Soul Strike
▶ Voir la démo

Summons ancient spirits to attack an enemy. Very effective against Undead monsters (+5% damage per level).
| Niveau | Effet |
|---|---|
| Lv 1 | 1 Hit (100% MATK), 1.2 sec delay |
| Lv 2 | 1 Hit (100% MATK), 1 sec delay |
| Lv 3 | 2 Hits (200% MATK), 1.4 sec delay |
| Lv 4 | 2 Hits (200% MATK), 1.2 sec delay |
| Lv 5 | 3 Hits (300% MATK), 1.6 sec delay |
| Lv 6 | 3 Hits (300% MATK), 1.4 sec delay |
| Lv 7 | 4 Hits (400% MATK), 1.8 sec delay |
| Lv 8 | 4 Hits (400% MATK), 1.6 sec delay |
| Lv 9 | 5 Hits (500% MATK), 2 sec delay |
| Lv 10 | 5 Hits (500% MATK), 1.8 sec delay |
Donnée ou augmentée par : Arcane Strike (Arcanist), Arcane Shield (Arcanist), Charm Strike (Evoker), Occult Strike (Demonist), Death Strike (Necromancer), Death Corruption (Necromancer), Sorcerous Strike (Sorcerer), Hybrid Attack (Sylph), Witch Strike (Witch), Red Strike (Red Mage), Ghost Strike (Ghostmancer), Ghost Attack (Ghostmancer)
Cold Bolt
#14 · MG_COLDBOLT
Magical attack Lv max 10
Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8 sec +0.2 sec per LvElement: WaterSP Cost: 12/14/16/18/20
Cold Bolt
▶ Voir la démo

Attacks a target with arrows made of ice. Each arrow has power equal to caster's MATK.
| Niveau | Effet |
|---|---|
| Lv 1 | 1 hit |
| Lv 2 | 2 hits |
| Lv 3 | 3 hits |
| Lv 4 | 4 hits |
| Lv 5 | 5 hits |
Donnée ou augmentée par : Spell Cold (Conjurer), Water Elemental Bolt (Hydromancer), Water Elemental Attack (Hydromancer), Red Spell (Red Mage), Battle Ice (Battle Mage)
Frost Diver
#15 · MG_FROSTDIVER
Magical attack Lv max 10
Target: 1 EnemyCast: 0.8 secRange: 9 CellsDelay: 1.5 secElement: WaterRequirement: Cold Bolt 5
Frost Diver
▶ Voir la démo

Freezes an enemy and has chances to make it impossible to move for a certain period of time.
| Niveau | Effet |
|---|---|
| Lv 1 | Lasts 3 sec, 38% Success / 110% MATK |
| Lv 2 | Lasts 6 sec, 41% Success / 120% MATK |
| Lv 3 | Lasts 9 sec, 44% Success / 130% MATK |
| Lv 4 | Lasts 12 sec, 47% Success / 140% MATK |
| Lv 5 | Lasts 15 sec, 50% Success / 150% MATK |
| Lv 6 | Lasts 18 sec, 53% Success / 160% MATK |
| Lv 7 | Lasts 21 sec, 56% Success / 170% MATK |
| Lv 8 | Lasts 24 sec, 59% Success / 180% MATK |
| Lv 9 | Lasts 27 sec, 62% Success / 190% MATK |
| Lv 10 | Lasts 30 sec, 65% Success / 200% MATK |
Donnée ou augmentée par : Charm Diver (Evoker), Water Elemental Utility (Hydromancer)
Stone Curse
#16 · MG_STONECURSE
Curse Lv max 10
Target: 1 EnemyCast: 1 secRange: 2 CellsDelay: ASPD basedElement: Earth
Stone Curse
▶ Voir la démo

Curses an enemy by turning it into a stone, rendering it immobile for 20 seconds.
Does not work on status immune monsters.
| Niveau | Effet |
|---|---|
| Lv 1 | 24% Success |
| Lv 2 | 28% Success |
| Lv 3 | 32% Success |
| Lv 4 | 36% Success |
| Lv 5 | 40% Success |
| Lv 6 | 44% Success |
| Lv 7 | 48% Success |
| Lv 8 | 52% Success |
| Lv 9 | 56% Success |
| Lv 10 | 60% Success |
Donnée ou augmentée par : Charm Stone (Evoker), Earth Elemental Utility (Terramancer), Natural Stone (Druid)
Fire Ball
#17 · MG_FIREBALL
Magical attack Lv max 10
Target: 1 EnemyCast: 0.5 sec+0.05 sec per LvRange: 9 CellsDelay: 0.5 sec+0.05 sec per LvElement: FireRequirement: Fire Bolt 4
Fire Ball
▶ Voir la démo

Attacks a target and enemies in a 5x5 area around it with Fire Ball.
| Niveau | Effet |
|---|---|
| Lv 1 | 115% MATK damage |
| Lv 2 | 130% MATK damage |
| Lv 3 | 145% MATK damage |
| Lv 4 | 160% MATK damage |
| Lv 5 | 175% MATK damage |
| Lv 6 | 190% MATK damage |
| Lv 7 | 205% MATK damage |
| Lv 8 | 220% MATK damage |
| Lv 9 | 235% MATK damage |
| Lv 10 | 250% MATK damage |
Donnée ou augmentée par : Fire Elemental Zone (Pyromancer), Red Area (Red Mage)
Fire Wall
#18 · MG_FIREWALL
Magical attack Lv max 10
Target: GroundCast: 2.15sec-0.15sec per LvRange: 9 CellsElement: FireRequirement: Sight 1, Fire Ball 5
Fire Wall
▶ Voir la démo

Creates a 3 cells of Fire Wall that will block enemies from approaching the caster.
Each hit deals 50% MATK and pushes the enemy back 2 cells.
| Niveau | Effet |
|---|---|
| Lv 1 | 5 sec, 5 Hits |
| Lv 2 | 6 sec, 6 Hits |
| Lv 3 | 7 sec, 7 Hits |
| Lv 4 | 8 sec, 8 Hits |
| Lv 5 | 9 sec, 9 Hits |
| Lv 6 | 10 sec, 10 Hits |
| Lv 7 | 11 sec, 11 Hits |
| Lv 8 | 12 sec, 12 Hits |
| Lv 9 | 13 sec, 13 Hits |
| Lv 10 | 14 sec, 14 Hits |
Donnée ou augmentée par : Charm Fire (Evoker), Fire Elemental Utility (Pyromancer)
Fire Bolt
#19 · MG_FIREBOLT
Magical attack Lv max 10
Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8 sec +0.2 sec per LvElement: FireSP Cost: 12/14/16/18/20
Fire Bolt
▶ Voir la démo

Attacks a target with arrows made of fire. Each arrow has power equal to caster's MATK.
| Niveau | Effet |
|---|---|
| Lv 1 | 1 hit |
| Lv 2 | 2 hits |
| Lv 3 | 3 hits |
| Lv 4 | 4 hits |
| Lv 5 | 5 hits |
Donnée ou augmentée par : Spell Fire (Conjurer), Fire Elemental Bolt (Pyromancer), Fire Elemental Attack (Pyromancer), Red Spell (Red Mage), Red Area (Red Mage), Battle Fire (Battle Mage)
Lightning Bolt
#20 · MG_LIGHTNINGBOLT
Magical attack Lv max 10
Target: 1 EnemyCast: 0.7 sec per LvRange: 9 CellsDelay: 0.8s +0.2s per LvElement: WindSP Cost: 12/14/16/18/20
Lightning Bolt
▶ Voir la démo

Attacks a target with lightning.
| Niveau | Effet |
|---|---|
| Lv 1 | 1 hit |
| Lv 2 | 2 hits |
| Lv 3 | 3 hits |
| Lv 4 | 4 hits |
| Lv 5 | 5 hits |
Donnée ou augmentée par : Spell Lightning (Conjurer), Wind Elemental Bolt (Auramancer), Wind Elemental Attack (Auramancer), Red Spell (Red Mage), Battle Lightning (Battle Mage)
Thunder Storm
#21 · MG_THUNDERSTORM
Magical attack Lv max 10
Target: 1 GroundCast: 1 sec per LvRange: 9 CellsDelay: 2 secElement: WindRequirement: Lightning Bolt 4
Thunder Storm
▶ Voir la démo

Summons a thunderstorm to inflict splash damage in 5x5 area around the targeted spot.
| Niveau | Effet |
|---|---|
| Lv 1 | 1 Bolts (80% MATK damage) |
| Lv 2 | 2 Bolts (160% MATK damage) |
| Lv 3 | 3 Bolts (240% MATK damage) |
| Lv 4 | 4 Bolts (320% MATK damage) |
| Lv 5 | 5 Bolts (400% MATK damage) |
| Lv 6 | 6 Bolts (480% MATK damage) |
| Lv 7 | 7 Bolts (560% MATK damage) |
| Lv 8 | 8 Bolts (640% MATK damage) |
| Lv 9 | 9 Bolts (720% MATK damage) |
| Lv 10 | 10 Bolts (800% MATK damage) |
Donnée ou augmentée par : Witchcraft Storm (Spellcaster), Wind Elemental Zone (Auramancer), Occult Jupitel (Demonist), Red Area (Red Mage)
Divine Protection
#22 · AL_DP
Passive Lv max 10
Requirement: Cure 1 (Crusader classes only)
Divine Protection
Increases Defense against Demons and Undead monsters. Base level affects Defense rating.
Also reduces all damage from Boss, Demons and Undead monsters, and Dark/Undead elements.
Those damage reductions can stack together.
| Niveau | Effet |
|---|---|
| Lv 1 | Def +3, Reduction damage 0% |
| Lv 2 | Def +6, Reduction damage 1% |
| Lv 3 | Def +9, Reduction damage 1% |
| Lv 4 | Def +12, Reduction damage 2% |
| Lv 5 | Def +15, Reduction damage 2% |
| Lv 6 | Def +18, Reduction damage 3% |
| Lv 7 | Def +21, Reduction damage 3% |
| Lv 8 | Def +24, Reduction damage 4% |
| Lv 9 | Def +27, Reduction damage 4% |
| Lv 10 | Def +30, Reduction damage 5% |
| Lv 11 | Def +33, Reduction damage 5% |
| Lv 12 | Def +36, Reduction damage 6% |
| Lv 13 | Def +39, Reduction damage 6% |
| Lv 14 | Def +42, Reduction damage 7% |
| Lv 15 | Def +45, Reduction damage 7% |
| Lv 16 | Def +48, Reduction damage 8% |
| Lv 17 | Def +51, Reduction damage 8% |
| Lv 18 | Def +54, Reduction damage 9% |
| Lv 19 | Def +57, Reduction damage 9% |
| Lv 20 | Def +60, Reduction damage 10% |
Donnée ou augmentée par : Rightful Protection (Inquisitor)
Demon Bane
#23 · AL_DEMONBANE
Passive Lv max 10
Requirement: Divine Protection 3
Demon Bane
Increases attack strength against Demon and Undead monsters. Base level affects attack rating.
Also increases all damage on Boss, Demons and Undead monsters, and Dark/Undead elements.
| Niveau | Effet |
|---|---|
| Lv 1 | Damage +3, Damage +0% |
| Lv 2 | Damage +6, Damage +1% |
| Lv 3 | Damage +9, Damage +1% |
| Lv 4 | Damage +12, Damage +2% |
| Lv 5 | Damage +15, Damage +2% |
| Lv 6 | Damage +18, Damage +3% |
| Lv 7 | Damage +21, Damage +3% |
| Lv 8 | Damage +24, Damage +4% |
| Lv 9 | Damage +27, Damage +4% |
| Lv 10 | Damage +30, Damage +5% |
| Lv 11 | Damage +33, Damage +5% |
| Lv 12 | Damage +36, Damage +6% |
| Lv 13 | Damage +39, Damage +6% |
| Lv 14 | Damage +42, Damage +7% |
| Lv 15 | Damage +45, Damage +7% |
| Lv 16 | Damage +48, Damage +8% |
| Lv 17 | Damage +51, Damage +8% |
| Lv 18 | Damage +54, Damage +9% |
| Lv 19 | Damage +57, Damage +9% |
| Lv 20 | Damage +60, Damage +10% |
Donnée ou augmentée par : Rightful Bane (Inquisitor)
Ruwach
#24 · AL_RUWACH
Active Lv max 5
Target: SelfArea: 5x5 around the casterElement: HolySP Cost: 10
Ruwach
▶ Voir la démo

Reveals hidden enemies in a 5x5 area around the caster and deals 150% Matk to them.
| Niveau | Effet |
|---|---|
| Lv 1 | 150% MATK damage, 10sec duration |
| Lv 2 | 150% MATK damage, 10sec duration |
| Lv 3 | 150% MATK damage, 10sec duration |
| Lv 4 | 150% MATK damage, 10sec duration |
| Lv 5 | 150% MATK damage, 10sec duration |
Donnée ou augmentée par : Rightful Ruwach (Inquisitor), Dark Blind (Dark Priest), Holy Ruwach (Oracle)
Pneuma
#25 · AL_PNEUMA
Active Lv max 5
Target: GroundRange: 9 CellsSP Cost: 10Requirement: Warp Portal 4
Pneuma
▶ Voir la démo

Creates a 3x3 cell cloud around the targeted cell that blocks all ranged Physical attacks.
| Niveau | Effet |
|---|---|
| Lv 1 | 10sec duration |
| Lv 2 | 11sec duration |
| Lv 3 | 12sec duration |
| Lv 4 | 13sec duration |
| Lv 5 | 14sec duration |
Donnée ou augmentée par : Kind Pneuma (Healer), Keep Pneuma (Shepherd)
Teleport
#26 · AL_TELEPORT
Active Lv max 2
Delay: 2 secSP Cost: 10/9Requirement: Ruwach 1
Teleport
Teleport the caster to other area.
| Niveau | Effet |
|---|---|
| Lv 1 | Teleport to a random cell |
| Lv 2 | Teleport to save point |
Donnée ou augmentée par : Tactical Teleport (Tactician)
Warp Portal
#27 · AL_WARP
Active Lv max 4
Target: GroundRange: 9 CellsCast: 1 secSP Cost: 35/32/29/26Catalyst: 1 Blue GemstonePortals: 3 at the same time[Memo Point]: Specific map area memorized as a destination for a Warp Portal.Requirement: Teleport 2
Warp Portal
▶ Voir la démo

Create a Warp Portal that will teleport those who enter it to another area. Each Warp Portal can teleport up to 7 people at level 1, +1 per level (10 at level 4).
| Niveau | Effet |
|---|---|
| Lv 1 | Warp to Save Point |
| Lv 2 | Enable 1 Memo point |
| Lv 3 | Enable 2 Memo points |
| Lv 4 | Enable 3 Memo points |
Heal
#28 · AL_HEAL
Recovery Lv max 10
Target: 1 PlayerRange: 9 CellsDelay: 1 secElement: HolySP Cost: 13/16/19/22/25Requirement: Faith 10, Demon Bane 5 (Crusader classes only)
Heal
▶ Voir la démo

Restores a target's HP, or damage Undead target. The amount of HP restored is based on the caster's base level, Int and the skill's level.
Heal used against undead element targets counts as Offensive Healing - Heal does holy damage half as the normal healing (modified by undead element level) instead of restoring HP.
Donnée ou augmentée par : Kind Heal (Healer), Kind Coluceo (Healer), Red Heal (Red Mage)
Increase Agility
#29 · AL_INCAGI
Active Lv max 10
Target: 1 PlayerCast: 1 secRange: 9 CellsDelay: 1 secHP Cost: 15SP Cost: 15 + 3 per level (45 at level 10)Requirement: Heal 3
Increase Agility
▶ Voir la démo

Increases movement speed by 15% +1% per Lv and Agi of a target. This skill consume 15 HP and will fail if the caster has less than 16 HP.
Works on summons: reduces their cast time and skill delay by 2% per skill level and improves flee by 1% per skill level.
| Niveau | Effet |
|---|---|
| Lv 1 | 60 sec / +3 AGI |
| Lv 2 | 80 sec / +4 AGI |
| Lv 3 | 100 sec / +5 AGI |
| Lv 4 | 120 sec / +6 AGI |
| Lv 5 | 140 sec / +7 AGI |
| Lv 6 | 160 sec / +8 AGI |
| Lv 7 | 180 sec / +9 AGI |
| Lv 8 | 200 sec / +10 AGI |
| Lv 9 | 220 sec / +11 AGI |
| Lv 10 | 240 sec / +12 AGI |
| Lv 11 | 260 sec / +13 AGI |
| Lv 12 | 280 sec / +14 AGI |
| Lv 13 | 300 sec / +15 AGI |
| Lv 14 | 320 sec / +16 AGI |
| Lv 15 | 340 sec / +17 AGI |
Donnée ou augmentée par : Prior Agility (Prior), Prior Candidus (Prior), Tactical Agility (Tactician)
Decrease Agility
#30 · AL_DECAGI
Active Lv max 10
Target: 1 EnemyCast: 1 secRange: 9 CellsDelay: 1 secSP Cost: 15 + 2 per level (33 at level 10)Requirement: Increase Agility 1
Decrease Agility
▶ Voir la démo

Reduces target's Agi and movement speed by 15% +1% per Lv.
| Niveau | Effet |
|---|---|
| Lv 1 | 40 sec / -3 AGI |
| Lv 2 | 50 sec / -4 AGI |
| Lv 3 | 60 sec / -5 AGI |
| Lv 4 | 70 sec / -6 AGI |
| Lv 5 | 80 sec / -7 AGI |
| Lv 6 | 90 sec / -8 AGI |
| Lv 7 | 100 sec / -9 AGI |
| Lv 8 | 110 sec / -10 AGI |
| Lv 9 | 120 sec / -11 AGI |
| Lv 10 | 130 sec / -12 AGI |
Donnée ou augmentée par : Rightful Decrease (Inquisitor), Tactical Down (Tactician)
Aqua Benedicta
#31 · AL_HOLYWATER
Active Lv max 1
Target: SelfCast: 1 secDelay: 0.5 secSP Cost: 10
Aqua Benedicta
▶ Voir la démo

Creates 1 Holy Water. Caster must stand in water for the skill to succeed.
Signum Crucis
#32 · AL_CRUCIS
Active Lv max 10
Target: SelfCast: 0.5 secDelay: 2 secArea: All enemies in a 31x31 area around the casterDuration: 60 secSP Cost: 35Requirement: Demon Bane 3
Signum Crucis
Reduces DEF/MDEF of Demon and Undead on screen by drawing a holy cross during 60 seconds. (Boss included)
Affected targets' resistances regarding Blind, Silence & Curse status effect are reduced, regardless of their race.
There is an increase of damage from Holy Element magic on targets and they inflict less Dark Element magic damage, regardless of their race.
| Niveau | Effet |
|---|---|
| Lv 1 | -13% DEF/MDEF, Status resistances -13%, 13% Holy/Dark ATK |
| Lv 2 | -16% DEF/MDEF, Status resistances -16%, 16% Holy/Dark ATK |
| Lv 3 | -19% DEF/MDEF, Status resistances -19%, 19% Holy/Dark ATK |
| Lv 4 | -22% DEF/MDEF, Status resistances -22%, 22% Holy/Dark ATK |
| Lv 5 | -25% DEF/MDEF, Status resistances -25%, 25% Holy/Dark ATK |
| Lv 6 | -28% DEF/MDEF, Status resistances -28%, 28% Holy/Dark ATK |
| Lv 7 | -31% DEF/MDEF, Status resistances -31%, 31% Holy/Dark ATK |
| Lv 8 | -34% DEF/MDEF, Status resistances -34%, 34% Holy/Dark ATK |
| Lv 9 | -37% DEF/MDEF, Status resistances -37%, 37% Holy/Dark ATK |
| Lv 10 | -40% DEF/MDEF, Status resistances -40%, 40% Holy/Dark ATK |
Donnée ou augmentée par : Rightful Crusade (Inquisitor)
Angelus
#33 · AL_ANGELUS
Active Lv max 10
Target: SelfCast: 0.5 secDelay: 3.5 secDuration: 30s per SkillLvlSP Cost: 23/26/29/32/35/38/41/44/47/50Requirement: Divine Protection 3
Angelus
▶ Voir la démo

Temporarily increases VIT/DEF/MDEF on self and party members on screen for the duration of skill. Take note that the VIT bonus given by Angelus will not be taken into account by Acid Demonstration's formula.
DEF bonus does not affect AD/Ice pick effect, it actually protects a bit more.
| Niveau | Effet |
|---|---|
| Lv 1 | VIT +1, DEF/MDEF +1%, DEF2 +5%, MDEF2 +5 for 30 seconds. |
| Lv 2 | VIT +2, DEF/MDEF +2%, DEF2 +10%, MDEF2 +10 for 60 seconds. |
| Lv 3 | VIT +3, DEF/MDEF +3%, DEF2 +15%, MDEF2 +15 for 90 seconds. |
| Lv 4 | VIT +4, DEF/MDEF +4%, DEF2 +20%, MDEF2 +20 for 120 seconds. |
| Lv 5 | VIT +5, DEF/MDEF +5%, DEF2 +25%, MDEF2 +25 for 150 seconds. |
| Lv 6 | VIT +6, DEF/MDEF +6%, DEF2 +30%, MDEF2 +30 for 180 seconds. |
| Lv 7 | VIT +7, DEF/MDEF +7%, DEF2 +35%, MDEF2 +35 for 210 seconds. |
| Lv 8 | VIT +8, DEF/MDEF +8%, DEF2 +40%, MDEF2 +40 for 240 seconds. |
| Lv 9 | VIT +9, DEF/MDEF +9%, DEF2 +45%, MDEF2 +45 for 270 seconds. |
| Lv 10 | VIT +10, DEF/MDEF +10%, DEF2 +50%, MDEF2 +50 for 300 seconds. |
Donnée ou augmentée par : Keep Angelus (Shepherd)
Blessing
#34 · AL_BLESSING
Active Lv max 10
Target: 1 PlayerRange: 9 CellsSP Cost: 28 + 4 per level (64 at level 10)Requirement: Divine Protection 5
Blessing
▶ Voir la démo

Temporarily increases Str, Dex and Int of the target and removes Curse and Stone Curse effect.
Works on summons and Homunculus. Improves ATK/MATK by 2% per skill level and HIT +1% per skill level
| Niveau | Effet |
|---|---|
| Lv 1 | 60 sec / +1 STR, DEX, INT |
| Lv 2 | 80 sec / +2 STR, DEX, INT |
| Lv 3 | 100 sec / +3 STR, DEX, INT |
| Lv 4 | 120 sec / +4 STR, DEX, INT |
| Lv 5 | 140 sec / +5 STR, DEX, INT |
| Lv 6 | 160 sec / +6 STR, DEX, INT |
| Lv 7 | 180 sec / +7 STR, DEX, INT |
| Lv 8 | 200 sec / +8 STR, DEX, INT |
| Lv 9 | 220 sec / +9 STR, DEX, INT |
| Lv 10 | 240 sec / +10 STR, DEX, INT |
| Lv 11 | 260 sec / +11 STR, DEX, INT |
| Lv 12 | 280 sec / +12 STR, DEX, INT |
| Lv 13 | 300 sec / +13 STR, DEX, INT |
| Lv 14 | 320 sec / +14 STR, DEX, INT |
| Lv 15 | 340 sec / +15 STR, DEX, INT |
Donnée ou augmentée par : Prior Blessing (Prior), Prior Clementia (Prior), Dark Wide (Dark Priest), Tactical Bless (Tactician)
Cure
#35 · AL_CURE
Recovery Lv max 5
Target: 1 PlayerRange: 9 CellsDelay: 1 secSP Cost: 15/18/21/24/27Requirement: Heal 2 (Crusader classes: Faith 5)
Cure
▶ Voir la démo

Cures target from Silence, Confusion, Slow Cast, Hallucination, Steal, Curse, Slow, Chill, Fever, Feeble, Weak, Brake, Crack, Sick, Creeple and Blind status effects.
When Cure cured a status, it heals a small amount of HP/SP based on INT/SkillLv and:
| Niveau | Effet |
|---|---|
| Lv 1 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 4sec |
| Lv 2 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 5.5sec |
| Lv 3 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 7sec |
| Lv 4 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 8.5sec |
| Lv 5 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 10sec |
| Lv 6 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 11.5sec. Can clean Hell Power when used with 20% chance |
| Lv 7 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 13sec. Can clean Hell Power when used with 40% chance |
| Lv 8 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 14.5sec. Can clean Hell Power when used with 60% chance |
| Lv 9 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 16sec. Can clean Hell Power when used with 80% chance |
| Lv 10 | Immunizes to Silence, Confusion, Slow Cast, Hallucination, Steal, Curse and Blind for 17.5sec. Can clean Hell Power when used with 100% chance |
Donnée ou augmentée par : Kind Cure (Healer), Red Cure (Red Mage)
Enlarge Weight Limit
#36 · MC_INCCARRY
Passive Lv max 10
Enlarge Weight Limit
Increases maximum carrying capacity.
| Niveau | Effet |
|---|---|
| Lv 1 | Weight capacity +200 |
| Lv 2 | Weight capacity +400 |
| Lv 3 | Weight capacity +600 |
| Lv 4 | Weight capacity +800 |
| Lv 5 | Weight capacity +1000 |
| Lv 6 | Weight capacity +1200 |
| Lv 7 | Weight capacity +1400 |
| Lv 8 | Weight capacity +1600 |
| Lv 9 | Weight capacity +1800 |
| Lv 10 | Weight capacity +2000 |
Donnée ou augmentée par : Roam Weight (Wayfarer), Mind Preparation (Artificer)
Discount
#37 · MC_DISCOUNT
Passive Lv max 10
Requirement: Enlarge Weight Limit 3
Discount
Allows buying items at reduced prices from NPC shops.
| Niveau | Effet |
|---|---|
| Lv 1 | 7% Discount |
| Lv 2 | 9% Discount |
| Lv 3 | 11% Discount |
| Lv 4 | 13% Discount |
| Lv 5 | 15% Discount |
| Lv 6 | 17% Discount |
| Lv 7 | 19% Discount |
| Lv 8 | 21% Discount |
| Lv 9 | 23% Discount |
| Lv 10 | 24% Discount |
| Lv 11 | 25% Discount |
| Lv 12 | 26% Discount |
| Lv 13 | 27% Discount |
| Lv 14 | 28% Discount |
| Lv 15 | 29% Discount |
Donnée ou augmentée par : Roam Knowledge (Wayfarer)
Overcharge
#38 · MC_OVERCHARGE
Passive Lv max 10
Requirement: Discount 3
Overcharge
Allows selling items at increased prices to NPC shops.
| Niveau | Effet |
|---|---|
| Lv 1 | 7% Overcharge |
| Lv 2 | 9% Overcharge |
| Lv 3 | 11% Overcharge |
| Lv 4 | 13% Overcharge |
| Lv 5 | 15% Overcharge |
| Lv 6 | 17% Overcharge |
| Lv 7 | 19% Overcharge |
| Lv 8 | 21% Overcharge |
| Lv 9 | 23% Overcharge |
| Lv 10 | 24% Overcharge |
| Lv 11 | 25% Overcharge |
| Lv 12 | 26% Overcharge |
| Lv 13 | 27% Overcharge |
| Lv 14 | 28% Overcharge |
| Lv 15 | 29% Overcharge |
Donnée ou augmentée par : Roam Knowledge (Wayfarer), Warfare Overcharge (Warfarer)
Pushcart
#39 · MC_PUSHCART
Passive Lv max 10
Requirement: Enlarge Weight Limit 5
Pushcart
Allows the character to equip and use a pushcart. Pushcart has an 8000 maximum Weight capacity and 100 inventory slots. To access the cart directly use Alt+W
| Niveau | Effet |
|---|---|
| Lv 1 | 55% Movement speed |
| Lv 2 | 60% Movement speed |
| Lv 3 | 65% Movement speed |
| Lv 4 | 70% Movement speed |
| Lv 5 | 75% Movement speed |
| Lv 6 | 80% Movement speed |
| Lv 7 | 85% Movement speed |
| Lv 8 | 90% Movement speed |
| Lv 9 | 95% Movement speed |
| Lv 10 | 100% Movement speed |
| Lv 11 | 105% Movement speed |
| Lv 12 | 110% Movement speed |
| Lv 13 | 115% Movement speed |
| Lv 14 | 120% Movement speed |
| Lv 15 | 125% Movement speed |
Donnée ou augmentée par : Roam Cart (Wayfarer), Carter Push (Revolutioner)
Item Appraisal
#40 · MC_IDENTIFY
Active Lv max 5
Target: SelfSP Cost: 10
Item Appraisal
▶ Voir la démo

Enables the caster to identify unknown items without using Magnifier.
When identifying equipment dropped less than 60 seconds ago, has a chance to extract an Unknown Item Fragment.
| Niveau | Effet |
|---|---|
| Lv 1 | 4% fragment chance |
| Lv 2 | 8% fragment chance |
| Lv 3 | 12% fragment chance |
| Lv 4 | 16% fragment chance |
| Lv 5 | 20% fragment chance |
Donnée ou augmentée par : Roam Knowledge (Wayfarer), Mind Calculations (Artificer)
Vending
#41 · MC_VENDING
Active Lv max 10
Target: SelfSP Cost: 30Requirement: Pushcart 3
Vending
▶ Voir la démo

Allows the character to set up a shop at his current location. The items you want to sell must be in the pushcart, and the character must have his pushcart equipped.
| Niveau | Effet |
|---|---|
| Lv 1 | Vend 3 items |
| Lv 2 | Vend 4 items |
| Lv 3 | Vend 5 items |
| Lv 4 | Vend 6 items |
| Lv 5 | Vend 7 items |
| Lv 6 | Vend 8 items |
| Lv 7 | Vend 9 items |
| Lv 8 | Vend 10 items |
| Lv 9 | Vend 11 items |
| Lv 10 | Vend 12 items |
| Lv 11 | Vend 13 items |
| Lv 12 | Vend 14 items |
| Lv 13 | Vend 15 items |
| Lv 14 | Vend 16 items |
| Lv 15 | Vend 17 items |
Donnée ou augmentée par : Roam Knowledge (Wayfarer)
Mammonite
#42 · MC_MAMMONITE
Physical attack Lv max 10
Target: 1 EnemyRange: 1 CellSP Cost: 5
Mammonite
▶ Voir la démo

Uses a certain amount of Zeny to deal high damage to target.
| Niveau | Effet |
|---|---|
| Lv 1 | 150% damage, Cost 90 Zeny |
| Lv 2 | 200% damage, Cost 180 Zeny |
| Lv 3 | 250% damage, Cost 270 Zeny |
| Lv 4 | 300% damage, Cost 360 Zeny |
| Lv 5 | 350% damage, Cost 450 Zeny |
| Lv 6 | 400% damage, Cost 540 Zeny |
| Lv 7 | 450% damage, Cost 630 Zeny |
| Lv 8 | 500% damage, Cost 720 Zeny |
| Lv 9 | 550% damage, Cost 810 Zeny |
| Lv 10 | 600% damage, Cost 900 Zeny |
Donnée ou augmentée par : Free Mammonite (Freelancer), Warfare Mammonite (Warfarer)
Owl's Eye
#43 · AC_OWL
Passive Lv max 10
Owl's Eye
Increases character's Dex.
| Niveau | Effet |
|---|---|
| Lv 1 | Dex +1 |
| Lv 2 | Dex +2 |
| Lv 3 | Dex +3 |
| Lv 4 | Dex +4 |
| Lv 5 | Dex +5 |
| Lv 6 | Dex +6 |
| Lv 7 | Dex +7 |
| Lv 8 | Dex +8 |
| Lv 9 | Dex +9 |
| Lv 10 | Dex +10 |
Donnée ou augmentée par : Falcon Eye (Falconer), Deadeye Combo II (Deadeye), Pathfind Eye (Pathfinder)
Vulture's Eye
#44 · AC_VULTURE
Passive Lv max 10
Requirement: Owl's Eye 3
Vulture's Eye
Increases HIT and attack range of bow class weapon.
Skills using Snake's Eye as a base gets half of the bonus of Vulture's Eye
| Niveau | Effet |
|---|---|
| Lv 1 | Range and Hit +1 |
| Lv 2 | Range and Hit +2 |
| Lv 3 | Range and Hit +3 |
| Lv 4 | Range and Hit +4 |
| Lv 5 | Range and Hit +5 |
| Lv 6 | Range and Hit +6 |
| Lv 7 | Range and Hit +7 |
| Lv 8 | Range and Hit +8 |
| Lv 9 | Range and Hit +9 |
| Lv 10 | Range and Hit +10 |
| Lv 11 | Range and Hit +11 |
| Lv 12 | Range and Hit +12 |
| Lv 13 | Range and Hit +13 |
| Lv 14 | Range and Hit +14 |
| Lv 15 | Range and Hit +15 |
Donnée ou augmentée par : Hunt Eye (Huntsman)
Improve Concentration
#45 · AC_CONCENTRATION
Active Lv max 10
Target: SelfSP Cost: 25 + 5 per level (70 at level 10)Requirement: Vulture's Eye 1
Improve Concentration
▶ Voir la démo

Increases Dex and Agi of the character. Only affected by base stats. Detects hidden and cloaked characters within a 3 cells range.
| Niveau | Effet |
|---|---|
| Lv 1 | Agi and Dex +3% for 60 sec |
| Lv 2 | Agi and Dex +4% for 80 sec |
| Lv 3 | Agi and Dex +5% for 100 sec |
| Lv 4 | Agi and Dex +6% for 120 sec |
| Lv 5 | Agi and Dex +7% for 140 sec |
| Lv 6 | Agi and Dex +8% for 160 sec |
| Lv 7 | Agi and Dex +9% for 180 sec |
| Lv 8 | Agi and Dex +10% for 200 sec |
| Lv 9 | Agi and Dex +11% for 220 sec |
| Lv 10 | Agi and Dex +12% for 240 sec |
Donnée ou augmentée par : Joker Concentration (Joker), Muse Concentration (Muse), Free Concentration (Freelancer), Deadeye Combo (Deadeye), Pathfind Concentration (Pathfinder)
Double Attack
#48 · TF_DOUBLE
Passive Lv max 10
Double Attack
Increases the chance of dealing double attacks when using Dagger class weapons. This skill also affects Left-Hand damage with Katar class weapons.
| Niveau | Effet |
|---|---|
| Lv 1 | 5% Chance, +1 HIT, 2% Katar DMG |
| Lv 2 | 10% Chance, +2 HIT, 5% Katar DMG |
| Lv 3 | 15% Chance, +3 HIT, 7% Katar DMG |
| Lv 4 | 20% Chance, +4 HIT, 10% Katar DMG |
| Lv 5 | 25% Chance, +5 HIT, 12% Katar DMG |
| Lv 6 | 30% Chance, +6 HIT, 15% Katar DMG |
| Lv 7 | 35% Chance, +7 HIT, 17% Katar DMG |
| Lv 8 | 40% Chance, +8 HIT, 20% Katar DMG |
| Lv 9 | 45% Chance, +9 HIT, 22% Katar DMG |
| Lv 10 | 50% Chance, +10 HIT, 25% Katar DMG |
Donnée ou augmentée par : Larceny Attack (Scoundrel), Dual Attack (Dual Master), Free Double (Freelancer), Bladedance Combo (Bladedancer)
Improve Dodge
#49 · TF_MISS
Passive Lv max 10
Improve Dodge
Increases Flee. Flee bonus increases upon reaching 2nd class.
| Niveau | Effet |
|---|---|
| Lv 1 | Flee +3 (+4 if 2nd job) |
| Lv 2 | Flee +6 (+8 if 2nd job) |
| Lv 3 | Flee +9 (+12 if 2nd job) |
| Lv 4 | Flee +12 (+16 if 2nd job) |
| Lv 5 | Flee +15 (+20 if 2nd job) |
| Lv 6 | Flee +18 (+24 if 2nd job) |
| Lv 7 | Flee +21 (+28 if 2nd job) |
| Lv 8 | Flee +24 (+32 if 2nd job) |
| Lv 9 | Flee +27 (+36 if 2nd job) |
| Lv 10 | Flee +30 (+40 if 2nd job) |
Donnée ou augmentée par : Larceny Dodge (Scoundrel), Bladedance Combo II (Bladedancer)
Steal
#50 · TF_STEAL
Active Lv max 10
Target: 1 EnemyRange: 1 CellSP Cost: 10
Steal
▶ Voir la démo

Steals an item from monster.
The user has 80% chance to steal 10% of target's attributes, plus/minus user's and target's levels.
If auto-casted at long distance attacks chance to steal attributes are reduced (by 10% per cells).
The target's stolen attributes are reduced by 10% for 30 sec (no maximum), the user receives that amount as a bonus for 30 sec (maximum 10 per attribute).
| Niveau | Effet |
|---|---|
| Lv 1 | VIT attribute |
| Lv 2 | AGI attribute |
| Lv 3 | INT attribute |
| Lv 4 | STR attribute |
| Lv 5 | DEX attribute |
| Lv 6 | VIT/LUK attribute |
| Lv 7 | STR/DEX attribute |
| Lv 8 | INT/DEX attribute |
| Lv 9 | AGI/DEX attribute |
| Lv 10 | All attribute, 10% of target's Lv |
Donnée ou augmentée par : Larceny Steal (Scoundrel), Heist Steal (Bandit), Creep Snatch (Scavenger), Tricky Steal (Trickster), Tricky Drops (Trickster)
Hiding
#51 · TF_HIDING
Active Lv max 10
Cast: 1 sec not reduced by DEX when using level 6+SP Cost: 10Requirement: Steal 5
Hiding
▶ Voir la démo

Hides under the ground to avoid enemy attack. Detection skills will cancel hiding status.
Hiding grants a similar effect as Quick Wind. Used at level 6+, grants 3% chance to avoid an attack (up to 15% at level 10) for the duration of Hiding.
| Niveau | Effet |
|---|---|
| Lv 1 | 30 seconds, 1 SP/4sec |
| Lv 2 | 60 seconds, 1 SP/5sec |
| Lv 3 | 90 seconds, 1 SP/6sec |
| Lv 4 | 120 seconds, 1 SP/7sec |
| Lv 5 | 150 seconds, 1 SP/8sec |
| Lv 6 | 180 seconds, 1 SP/9sec |
| Lv 7 | 210 seconds, 1 SP/10sec |
| Lv 8 | 240 seconds, 1 SP/11sec |
| Lv 9 | 270 seconds, 1 SP/12sec |
| Lv 10 | 300 seconds, 1 SP/13sec |
Donnée ou augmentée par : Heist Hiding (Bandit), Edge Hiding (Villain), Tactical Hide (Tactician), Tactical Teleport (Tactician)
Envenom
#52 · TF_POISON
Physical attack Lv max 10
Target: 1 EnemyRange: 2 CellsElement: PoisonSP Cost: 12
Envenom
Deals Poison elemental damage to a target which has a chance of inflicting Poison status for 60 seconds.
| Niveau | Effet |
|---|---|
| Lv 1 | 100% ATK +15, 14% Success Chance |
| Lv 2 | 100% ATK +30, 18% Success Chance |
| Lv 3 | 100% ATK +45, 22% Success Chance |
| Lv 4 | 100% ATK +60, 26% Success Chance |
| Lv 5 | 100% ATK +75, 30% Success Chance |
| Lv 6 | 100% ATK +90, 34% Success Chance |
| Lv 7 | 100% ATK +105, 38% Success Chance |
| Lv 8 | 100% ATK +120, 42% Success Chance |
| Lv 9 | 100% ATK +135, 46% Success Chance |
| Lv 10 | 100% ATK +150, 50% Success Chance |
Donnée ou augmentée par : Heist Venom (Bandit), Black Venom (Blackguard), Poison Venom (Poison Master), Free Envenom (Freelancer)
Detoxify
#53 · TF_DETOXIFY
Active Lv max 5
Target: 1 PlayerRange: 9 CellsSP Cost: 10Requirement: Envenom 3
Detoxify
▶ Voir la démo

Removes Poison, DPoison, Bleeding, Burning, Toxin, Splasher, Venom, Drain Life, Door Step, Necrose, Madness status from a targeted character.
Works on all DOT status and Venom Splasher.
When Detoxify cures a status, it heals a small amount of HP/SP and:
| Niveau | Effet |
|---|---|
| Lv 1 | Gives immunity to Poison, Deadly Poison and Bleeding for 4 sec |
| Lv 2 | Gives immunity to Poison, Deadly Poison and Bleeding for 5.5 sec |
| Lv 3 | Gives immunity to Poison, Deadly Poison and Bleeding for 7 sec |
| Lv 4 | Gives immunity to Poison, Deadly Poison and Bleeding for 8.5 sec |
| Lv 5 | Gives immunity to Poison, Deadly Poison and Bleeding for 10 sec |
Donnée ou augmentée par : Heist Detoxify (Bandit)
Buying Store
#2535 · ALL_BUYING_STORE
Lv max 1
Niv. max: 1Type: Support
Buying Store
Ouvre une boutique simple dans laquelle
vous pouvez acheter divers objets à d'autres joueurs.
Consomme 1 Bulk Buyer Shop License.
Donnée ou augmentée par : Roam Knowledge (Wayfarer)
Change Cart 2
#2544 · MC_CARTDECORATE
Lv max 1
Niv. max: 1Type: SupportPrérequis: Finish Quest / Platinum Skills
Change Cart 2
Vous pouvez choisir parmi une variété de charmants designs de chariots.
Donnée ou augmentée par : Carter Change (Revolutioner)
Bare Hand Mastery
#259 · MO_IRONHAND
Passive Lv max 10
Bare Hand Mastery
Increases damage with bare hands and Knuckle class weapons.
| Niveau | Effet |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
Axe Mastery
#226 · AM_AXEMASTERY
Passive Lv max 10
Axe Mastery
Increases damage inflicted with Axe class weapons.
| Niveau | Effet |
|---|---|
| Lv 1 | Damage +5 |
| Lv 2 | Damage +10 |
| Lv 3 | Damage +15 |
| Lv 4 | Damage +20 |
| Lv 5 | Damage +25 |
| Lv 6 | Damage +30 |
| Lv 7 | Damage +35 |
| Lv 8 | Damage +40 |
| Lv 9 | Damage +45 |
| Lv 10 | Damage +50 |
