Annexe Main Quest

From DARO
Partially Released Wiki.png


The Chronicles of Shadows (scenario)

Recall of facts : Ikkyu and Nekraa are brother and sister, offspring of Mephisto a long-dead archemon defeated by Kaela's order. While these two representatives of the Adonys race lived in lust and hatred, each withheld their names and much amalgamation took place, resulting in the almost total exclusion of the Adonys from the alliance. Nekraa freed Ascalon from his infernal plan so that the latter would join her in vengeance from the world and appease his own thoughts of carnage. However, the Overlord, not very inclined to this kind of alliance, killed her dead when he was delivered (only to be defeated by the alliance at the gates of morocc). Ikkyu survived in the shadow of the Assassin Guild, somehow controlling some Realm events in the shadows. He is not the leader of this guild, but a member hiding his deep nature from more ... respectable assassins.

//////////////////////////////////////////////////// //

Act I: The Threat of Shadows

[BaseLv 1] - New Adventure

The PC learns of a request via a guard who walks from town to town recruiting adventurers (make sure he really walks around at specific times? Like when a player accepts the request this npc is disabled for one hour, then he starts to roam the cities again at random?). The latter sends him to see Mohham Kurtis, a secretary of war from Prontera (at the castle). The latter will explain that he seeks to unravel the mystery of the last attacks targeting the king, hildegarde, who of course remained in Prontera (Amélia, his daughter, is at karakass to follow the evolution of the server scenario, roughly speaking). Strangely enough, the king himself declares that he does not want to do more research than that.

[BaseLv 10] - Investigation of the poison

Mohham asks the PC to find information about a poison found on a blade of one of the mercenaries who attacks the life of the king. He gives a clue: try to see in a tavern in Morocc, city of thieves and assassins. The PC will find a npc there who will reveal the information to him against some items, or another request: This poison is a product of the guild of assassins.

The PC decides to report this to Mohham. End of quest.

[BaseLv 15] - The Assassins Guild

Mohham will therefore decide to send the PC to the guild. The objective is simple: find the name of the person who made this poison to know what he is doing exactly (because its nature is not yet known) AND to have the name of the sponsors. The PC will therefore have to go there. Having an audiance with a manager is not an easy task and he will undoubtedly have to carry out a task for it. The said person in charge will reveal to him that it is Red October, one of his assassins, who manufactured this liquid. It is their master serpentim (the poison spec for sin).

The PC decides to report this to Mohham. End of quest.

[BaseLv 20] - In pursuit of Red October

Mohham launches the PC in pursuit of the master serpentim. At the Assassin's Guild, an individual can inform the PC about the destination of October: He expects to obtain an important item for the realization of a poison in [a location to be chosen]. The PC will therefore have to go there to find October there. The latter will agree to speak if we help this one to recover what he is looking for here (items to collect therefore). What it reveals about the nature of the poison is that it is not supposed to kill the target but visibly weaken its mental resistances. Regarding the sponsor, he does not have much information because the orders are sent to him on condition of anonymity. However, he remembers that the last one to ask him came in person and told him about going to an inn without specifying which one before doing the job he was assigned to do. October gives the PC a sketch of the guy.

The PC decides to report this to Mohham. End of quest.

[BaseLv 25] - The mercenary

Mohham decides to send the PC to the heels of this mercenary there. The PC will therefore have to go and ask the waitresses at various hostels in Realm for information. Each, by giving him something to talk about like jewels or the like that can be obtained at this level, will reveal to him that he has not seen a man in the robot portrait. Out of a set of 5 to 6 hostels suspected of having been used by humans, only one is the right one (random for each player, so that they do not know where to go directly). Once informed about the man, the waitress in question will reveal that the latter had left a map in his room before leaving. She will give this one IF the PC gives her something more (like a dropable item at this point in the game, but no zeny which has no real iG values).

The plan reveals that the mercenary expected to pass through a secret passage behind the castle of Prontera to rush into it, which seems to prove that he too wanted to attack Hildegard. By going there (like the map to the right of prontera, or the one above the castle ...) the PC can track down the mercenary who is preparing to take the blows. He fights it and emerges victorious. While the player tries to extract information from the vanquished, the latter is seized with convulsions, drools and dies on the spot. Leaving the PC in the dark. By searching the body, you can get a plan.

The PC decides to report this to Mohham. End of quest.

[BaseLv 30] - The Voice of Shadows

Mohham, of course, asks the PC to find what is behind this plan. The plan indicates a place, in a dungeon (izlude?), With coordinates (of information in the form of a text, mysterious genre). At the place indicated, there is an entry leading to another place (of course, you have to go from place to place in the right order, knowing the end point does not allow you to skip steps), like geffen dungeon? Then yet another place indicating a final point. Here there is a place where the PC will hear a disembodied voice that overwhelms him with perverted ideas, orders, promises of wealth ... But hypnosis does not work, and the PC remains aware of his actions. Except that this voice ... reminded him of someone ... and asked him to "hurt Hildegard with Psychiflora", the famous poison.

The PC decides to report this to Mohham. End of quest.

[BaseLv 35] - L'Hermite Clairevoyant

The PC learns that the voice heard is that of the Queen, the mother of Amelia, wife of Hildegard. While Mohham promises to tighten up the surveillance around the royal couple, given the fact that Hildegarde himself has been reacting strangely lately, he asks the PC to go and get help from the hermit Vertzy Kerlis: He needs help. 'a sphere of clairvoyance that shows the "troubled past" of a place. The latter is found in the forests of geffen and is ... a shaman of the orc people! This shaman is not as aggressive as the Orc people are, he is neutral. But of course visiting him is not a walk in the park.

Vertzy is in the village of Orc, in one of the buildings. He agrees to create a clairvoyance globe, but only after doing it a favor ... The PC will have to convince the leader of the goblin encampment and the leader of the orcs (the map not far from the orc village) to kindly make a truce between them. Indeed, these two peoples wage bloody wars over simple quarrels born of a hunts having gone wrong.

To convince the Goblin and Orc Leaders, the PC must speak to the groups of hunters resulting from the dispute and then come and contradict their words. The orc group screams as one of the sciament goblins shot one of them. The PC can therefore return to the leader to explain to him that no goblin would do this, since they do not have a bow. The chief declares that he understands the error and says he will do his best to calm things down. The goblin group claims that an orc shot an arrow in the face of one of their own. The PC can therefore return to the leader to explain to him that a goblin cannot be killed via the head and from the front, since they have masks. The chief declares that he understands the error and says he will do his best to calm things down.

When the PC returns to see Vertzy having thus unraveled the affair, the latter tells him ... that he will have to bring him something to do with it!

The PC decides to accept the request. End of quest.

[BaseLv 40] - Obre de Clairevoyance

The Hermit therefore asks for items to create the orb. Items available at this level and in a certain quantity anyway.

Once the orb has been acquired, the PC decides to report this to Mohham. End of quest.

[BaseLv 40] - Double nature

Mohham asks the PC to use the orb in the throne room. It should reveal the facts that led the King to act weird and the Queen to ask such strange things in such a remote place!

The PC does so ... and sees a scene from the past.

Act I End - RP-Scene

The PC thus sees a scene from the past (like in permanent blind with the black hallo ... it makes a little memory).

He sees the king in an unknown place, walking quietly. Ikkyu appears to him. The latter says he wants to take control of Realm by taking his place ... But not by killing him, just by controlling him! Hilegarde does not let himself be impressed, recalling that his mind is far too strong for them and that he will never get caught up in their sad game. Ikkyu reveals to him that his sister, far from being definitively dead, now has the power to seize consciousness and that, soon, Hildegarde will be totally theirs. ~

When the PC returns to see Mohham, they deduce that the king is currently in the grip of Nekraa, she herself having invested the body of the queen to better establish her positions. The poison aimed at shrinking the king's psyche would allow him to crush resistance which keeps the king's will out of total control.

Mohham and the PC therefore decide to do everything to stop the masquerade, but without alerting anyone: otherwise Ikkyu could well take the life of the queen or other. Moreover, as the king is not conciliatory, it is impossible to act directly.

Act II: The Offensive of Shadows

[BaseLv 45] - The Manuscript of the Exorcised

Mohham asks the PC to find something to perform a psyche exorcism. He intends to remove the queen from the influence of nekkra to put an end to their current dawns, and before counterattacking of course. The PC must find information on how to proceed near a prontera priest who leads him to a geffen librarian. The latter will tell him that the manuscript of the exorcised has been lost for centuries: it is divided into 5 fragments which are found scattered in different places. You need around 3 in dungeons and 2 in city libraries (like yuno, ect).

Once the 5 framents have been acquired, the PC decides to report this to Mohham. End of quest.

[BaseLv 50] - The cross of the silver virgin

Mohham reads the manuscript (which asks the PC to wait 24 hours to continue the quest). He discovers that the ritual exists and can be performed by anyone, but there are specific requirements ... including the cross of the silver virgin! There is a guild which carries the dogma of this famous virgin. The PC must therefore find one of the members of the Silver Cross maiden guild at their Aldebaran HQ (it's the barracks to the left of the tower, you should know it). This character, in front of the HQ, should be a player not yet set in npc or used as a reference ... As a bibi?

This character will explain to the pj that few people in the guild really know much about the virgin herself, and even less about a silver "cross". But bibi reminds us that the guild was born with Makkie, Yuffa, Duran and a certain Aerith. The latter would have been the apostle of the virgin, and would know a lot about the subject.

Aerith happens to be a monk living on the fringes of society, in the realm of monks (prt_monk). She agrees to lend the PC the cross given the situation ... But only if the PC proves her strength. She asks him for a task that will serve as a test.

Following the success and the acquisition of the cross, the PC decides to report all this to Mohham. End of quest.

[BaseLv 55] - The foiled plans

Mohham explains to the PC that it will take time to prepare for the ritual. But he has an important request to make to the PC: he knows from a reliable source that Hildegard is still the target of attack, and that Garnet has been picked up to lead the offensive this time. Garnet is known to Realm. She was once part of the guilds, but for obscure reasons it was found to serve causes just to see demonic (the famous quest or the confronted in GARO for example).

PS: here you can develop the image of your character a little. It would be a good thing I think. You can speak of her as a Sin with two facets (so skyzophrenic a bit, people like this kind of unpredictable character): a bearing on the good, tender cough, one on the evil, relentless and ruthless.

The PC must find Mohham's clue in Morocc. This one reveals to him the place where Garnet is preparing his forfeit. The PC must therefore go there and must confront him to prevent him from committing the irreparable.

Garnet accepts a duel, and decides not to act until the PC tries to confront him to stop him. We can say that the "good" side of garnet is down against the "bad" side by imposing this kind of imperative on Sin. a fight between good and evil in the same character.

   => Not bad the idea, I can already see the scene, Garnet and the PC are teleported to another map (to be able to put a Waiting Room)
      From there, The PC must try to make reason Garnet, the good side against the bad, I would like to install a palette all in black as a shade of Garnet and the good side to fight against the bad one.
      it would do really good, a fight against itself, but in the end evil wins against good and the PC has to face it, once facing it, Garnet returns to normal and thanks the PC for overcoming his bad side ( except that in reality there is only one Garnet, but since she is schyzo, she believes that her evil side has disappeared)

Once Garnet is defeated, the quest continues, the PC decides to defer it to Mohham. End of quest.

[BaseLv 60] - A decided evil

Mohham has terrible news when the PC returns: Hildegard was trapped during the PC's duel and Garnet. Now the poison is flowing through his veins and it is only a matter of time that he loses control of himself in the face of Nekraa. The PC therefore decides to find an antidote! By returning to see Red October, this one declares not to know any, but his former master can be.

The latter is at the bottom of a dungeon (adapted to level 60). He agrees to give the list of ingredients against an object to give him rather rare (a gold? Or something similar).

Once the gold is given, the ancestor gives the list of ingredients

The PC decides to report this to Mohham. End of quest.

[BaseLv 65] - The Elixir of Albastaar

Mohham states that Albastaar is a great alchemist who should be able to realize the antidote. The latter is in Aldebaran's alchemy lab, and does not ask for anything for his work, if not the necessary elements of course. These are therefore diverse and varied and found on monsters adapted to level 60.

once the elements are given to Albastaar, he asks for time to finish the preparation (24h?).

Once the elixir is in hand, PJ decides to report it to Mohham. End of quest.

[BaseLv 70] - The end of the offensives

Mohham therefore asks the PC to administer the antidote to the king AND to exorcise the queen at the same time. The cross is ready and the antidote too. The PC will therefore have to go to the throne room to do so ...

When he attempts either, he is sent to a room where a fight against hordes of monsters awaits him.

Act II End - The fight against the hordes

The PC speak between each part of the confrontation, giving information on what is going on so that the PC understands the situation. At first, he doesn't understand where he is. Then he realizes that he is being kept in a dimension to go. Then, he thinks that he is kept away from the king and the queen and he understands having to overcome all his enemies to return to the throne. Following a last confrontation against a kind of boss, he will finally be free and will be able to deliver the king and the queen (with adapted scenes).

Once done, he decides to go back to see Mohham. The king will join them and all will talk about what has just happened. The trap revealed, the king and mohham are in complete agreement on one point: It is up to the PC, strong and capable, to put an end to the actions of Ikkyu and his sister!

=> Details of the fight:

  Within 15sec, the player must find sources of oxygen so as not to be asphixiated and therefore die, because the air is unbreathable. (+ 15sec per oxygen used). (Gas ball everywhere with 5hp out of 5 giving 1 oxygen, spawn every 10sec). (Which makes the fight doubly difficult).
  Monsters appear after the player has breathed at least once. Appearance of monsters. After having killed the 1st horde, the player wonders what he is doing there (did not have time to wonder before because he was afraid of being asphyxiated or dying by the monsters).
  He speaks to himself (unittalk), until a 2nd horde arrives from a dark corner (monsters arrive every second),

Act III: The verdict of Shadows

[BaseLv 75] - The Threat Revealed (Long Quest)

The offensive can thus begin. For a while now the PC & Mohham have known who are the thinking heads behind all these manigences: Ikkyu & Nakraa. But they don't know anything more, neither how to find them nor how to defeat them. For the blows, Mohham decides to make a first important decision: to gather information on the adversaries. So he sends the PC to see one of his historians, Valancien.

Valancien does not know much about Ikkyu and nakraa, these names returning in the history but being surrounded by mysteries. That said, Valancien does know of the existence of an elder by the name of Verdigris, from the Feldan people, who has lived for generations and could know more: he observes the passage of time and the stories of Realm. The sage in question is not easy to find, the latter ended up observing the time passing on Realm since his retirement perched in the sky (GM house? Clein of eye to where Agartha was in the QP of GaRO) . Going to this place is not given to everyone, but Valancien offers to use the services of the Cid family ... This family has always had the keys to heaven in its hands and has helped previous generations in their victories. .

It is possible to find one of the Cid girls (I have to give you the name, 3 of the 4 girls are part of a quest, the last one is available) at einbroch at the Cid workshop. When the PC explains his request, she agrees to help him ...

[BaseLv 75] - The source of the Ragnarok

To reach the sky, you need something to fly, and it is in this area that the Cid family excels thanks to their Airplane Ragnarok (that of their family, but we know him well now). However, to use it ... we will have to help them a little to find a new source of energy for it. Following past events the Ragnarok had been partially destroyed, but it has since been rebuilt.

This quest serves as a sub-quest since it slips into the middle of the previous one. Obtaining the source is not easy, but the PC is largely warned by the girl in Cid. To obtain energy is to reconstitute it with the appropriate elements. The PC must then find 1 Elemental Stone max of each element (mystic frozen, ect). This is the easy part.

He must join the dungeon of einbroch because deep in it is a technologically advanced receptacle that can allow the acquisition of the energy source (it must be a point to click). Once there, there is only one catch: The receptacle is held by a code device. It is then, for the PC, the moment to realize a small enigma (I do not really know which one, it will be necessary to have an idea). He then has to go to the bio lab level 2 and use a machine on site to synthesize a perfect energy source thanks to these 4 elements.

The synthesis takes 3 minutes ... And the disembodied creatures of the place, stimulated by Nakraa, will attack the player during this time (I'll let you see how to stage this). Once the perfect source of energy is in hand, the PC only has to give it to Cid's daughter.

(end of - The source of the Ragnarok)

The daughter Cid therefore agrees to take the PC on the first flight of the Ragnarok. She brings him to Devin Island.

The Soothsayer is of course surprised by the visit. it turned out that the Airplaine, this "flying mechanical monster" as he calls it (he's like an old man who understands nothing about technology), had been destroyed before the Garden of Angels war. Of course, he agrees to tell the PC about Ikkyu and Nekraa.

These last two come from a distant past. At the time, the demon Mephisto Celes had taken advantage of a flaw in the plans to enter Realm (from the Underworld). At that time, war was raging against the first Demons in the Darkmoon Plains, where the Pandemonium was later built. The demon however acted differently from its congeners, all more violent one from the other: it insinuated itself among the people of Realm in the form of a powerful sect. From this many infamous unions took place (often against the will of women) and offspring were born. Today, the descendants of his offspring are called Adonys, mi demon. The first two offspring of Mephisto were Ikkyu and Nekraa precisely, first representative of a bastard race which was quickly pointed out (because the latter are generally vicious, devious and aggressive like demons and eager for powers, respect and procreation like humanoids (*) ...). These two quickly nourished a strong bitterness for Realm due to this rejection (certainly justified). Later, the Order of Kaela put an end to the actions of mephisto. Kaela is an archangel who had also found refuge on Realm. In the shadow of the world, without most of the people knowing it, the war between the sect and the order took place and the sect was dismantled and Mephisto defeated. Ikkyu and Nakraa survived these events. But they never forgot their hatred. Nakraa left no trace in the story, although many believe that she was the origin of Ascalon's second assault, and therefore of his liberation. Ikkyu, as for him, merged into society to better prepare his revenge. He has since acted against everyone's interests countless times without ever having been arrested, and often under the guild of the Assassins' guild. The guild has long been manipulated by Ikkyu, although he does not fully control it.

When the PC asks if the elder knows a way to defeat Ikkyu, he explains to him that an element could indeed have a decisive effect on the half demons that he is (him and his sister): Kaela's Holy Cross . This relic, however, belongs to the Order of Kaela, still on its feet despite the ages and the disappearance of the Archangel.

The PC decides to defer all of this to Mohham. This one, of course, affirms that one must obtain this cross before inflicting the guild of the assassins.

[BaseLv 80] - The Trial of the Order

The PC must find the representatives of the Order of Kaela. These are in Rachel, part in town and part in the sanctuary. It became, over time, a branch of Rachel's sanctuary.

Bishop Mahgillo listens to the PC tell the story and why he wants the cross. The latter is not against the idea of ​​defeating Ikkyu, descendant of mephisto survivor of the Order years ago, but he cannot entrust it to just anyone. He will therefore ask him for a task that will justify his choice for the character. Defeat 3 MvP of adapted levels (always good to give an interest to the official mvp)?

Once the objective is accomplished, Mahgillo admits that he did not think that the PC would achieve it and finds himself very annoyed because in reality the cross has been lost for a long time ... But all is not lost. The old cross had been forged in a special metal and then sanctified by Kaela's tears and blood. This liquid is still available and sometimes blessed the disciples of Kaelas. What is missing is the cross itself.

The PC therefore decides to forge a new cross which will then be blessed.

[BaseLv 80] - The Forge of the Cross

The bishop reveals that a manuscript from the sanctuary (in one of the rachel levels) reveals the process of making the cross. The PC must therefore, first of all, go to the donjeon and read the said manuscript and finally to tear off or copy the page containing the instructions.

This page indicates the materials and location of the forge. The materials are rare (I am thinking in particular of archangeling agate ... and at least elunium ... something like that). You have to find an Oridecon Hammer (I think it's on sale at geffen) and go forge all this deep in Gonrya dungeon (or another not too simple dungeon where there could be something to forge ... I don't know no good head where it could be done) (but it could also be done at prt monk, even if it is not as interesting since it is without difficulty).

By returning to see the bishop, the latter therefore accepts to immerse the new cross in the holy liquid and thus sanctify it. The PC can return to Mohham.

Mohham explains that his intelligence agents opened the way for him to the guild of assassins: The PC can speak to an assassin (in the famous guild therefore) who will make him enter there.

[BaseLv 85] - The heart of the assassins

The PC can therefore speak to an assassin not far from the guild to enter a "secret" passage (the assassin tells him a little about the situation in the guild, like what it is recently tense because the presence of ikkyu has been revealed and that a good number of members are suspected of serving him ... basically there are a little 2 camps among the assassins at present). It will then emerge in the complex of assassins, a place that nobody can enter in normal times. There, it will be necessary to avoid being seen (therefore an infiltration phase). Neither ikkyu's allies nor the Assassin's Guild want the PC to roam around here, of course. The PC must find a secret entrance to the complex, but it is impossible to find it like that, it is necessary to overhear a discussion between the assassin. They are two allies to Ikkyu and they speak of "the passage" leading to the basement of the guild, where ikkyu is his clandestine mark (yes because ikkyu has his mark under the assassin guild, he is not shitting himself).

Upon entering, the PC finds himself in Ikkyu's lair, full of assassins enslaved to his cause and ready to stop the PC. To advance the PC must find the 3 scattered keys and open the door leading to the suite ...

At the end is a passage ... to another plane (plane of existence). The PC analyzes it and ends up absorbed by the portal.

On the other side are the arctic plains (I have the maps for that, I will have to send them to you ... or that we find something else as an idea). As soon as he passes to the other side, the PC can return to the entrance of the guild (say via an object?) So that the PC can continue the quest on this side without being blocked there.

The PC decides to tell Mohham about all of this. The latter asks him to explore this plan and to find the trace of the brother and the sister there.

[BaseLv 90] - Hell of Mephisto

So, back to the scene.

There are 2 maps: one of snow without real relief, another where an ice temple stands in the center (in height).

The first map, where the PC arrives, there are "tracks" here and there guiding the PC to the exit. There might be a limited time due to the cold ... The exit is not "visible" from the base, which is why you have to follow the footsteps one by one to guide yourself and "unlock" the exit. There could also be several maps (kind 3) where you have to find the exit.

The next map is therefore that of the temple. You just have to enter it.

Inside, the first room is that of the Collones puzzle.

Then it will undoubtedly be a dungeon full of mobs and objectives to complete to pass in the area where Ikkyu will be.

Act III End - The Final Combat

Before the fight, Ikkyu initiates a discussion. Ikkyu unveils his plans: to control Realm in the shadows to better integrate the Adonys into society, to see them place at the top of the society. His plan fell through because of the PC, the beatings, a little recovered, he decides to end it.

Phase 1 -

The first phase of the fight brings the PC to confront Ikkyu in a fairly standard fight. Ikkyu often TP around the PC (so as not to make the fight linear) and summons assassins (via "monster", so these assassins stay put and move even without him, which is much more difficult than simple summons) .

Phase 2 -

Following the first phase, Ikkyu and the PC have a chat. Ikkyu explains his hatred for the people of Realm who so fiercely condemned the Adonys people without thinking and only in view of their heritage. However, Ikkyu is still unharmed and he does not hesitate to inform the PC.

The fight continues. Ikkyu takes a lot less damage this time, but the PC can use the cross to get past Ikkyu's defenses by inflicting a lot more on him (like x100. I think the PC should have a damage bonus on Ikkyu of -98 base). % and that this bonus should be unlocked for around 10s when using the cross).

At the end of the fight, Ikkyu calls on his sister and the second phase of the fight begins.

Phase 3 -

The final battle pits the PC against Ikkyu AND Nekraa. Both are in the real world and the psychic world. To switch from one to the other, you have to (for example?) Interact with an element of the decor. The PC cannot stay too long on one side because his life is decreasing faster and faster! As a result, the PC is forced to move from one side to the other. Ikkyu hits mostly physical and Nekraa mostly magical.

Phase 4 -

Before this phase, the surviving enemy offers to ally themselves with him. It then depends on the end. If the PC prefers to permanently defeat the enemies, the next fight takes place. Otherwise it has the END 2 directly

This phase depends on the previous fight. If the PC first defeats Ikkyu, he will face Nekraa during this phase. And the opposite too.

In this phase the PC therefore faces the remaining enemies, but this one is more powerful and resumes the combat mode of phase 1 (both summon flames which explode instead of the assassins).

Once the fight is over, it's the end 1.