Artificer

From DARO

Description

Original Job : Creator
Version : 1.0

Kugans

4740.png Mind Specialization

ID : 4740
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 INT
2 LUK
3 DEX
4 LUK
5 INT

4741.png Mind Materials

ID : 4741
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Every monster killed has x% chance to grant 1 Potassium Chlorate (x = Monster level). Those items persist even after a disconnection but are limited.
The user can use @artificer in order to bring a menu with the option "synthesis material".
With this option the user is presented with a menu containing every misc items from the inventory.
The user can choose an item from the list and a quantity, then can choose another item from a large list of misc items.
The user looses all first selected items in the chosen quantity and receives some of the second selected items instead.
Amount of the wanted item = (([iLVL trash item] x (10001 - droprate of trash item)] x [quantity trash item]) / [iLVL wanted item] x [(10001 - drop rate / 10000)])/4 Value for an item depends on an internal item level, defined by drop difficulty.
In order to be able to create those items the user need to spent a total of Potassium Chlorate equals to [quantity second item] x [iLVL second item] / 20.

Level Convertion Ratio Maximum Potassium Chlorate
1 2% 4000
2 4% 5500
3 6% 7000
4 8% 8500
5 10% 10000

Vending Already in Skill Tree : Convertion rate is 1/2 better.

4742.png Mind Calculations

ID : 4742
Type : Passive
Max Level : 5
Cost to learn : 1
Description : When SP are running low (< 20%) the user may get SP by converting LP (if higher than 50%).
When LP are running low (< 20%) the user may get LP by converting SP (if higher than 50%).
This convertion may happens once every 10 seconds.

Level LP convertion rate (to SP) SP convertion rate (to LP) Increase maximum LP/SP
1 1 for 1% SP 1% SP for 1 +1%
2 2 for 2% SP 2% SP for 2 +2%
3 3 for 3% SP 3% SP for 3 +3%
4 4 for 4% SP 4% SP for 4 +4%
5 5 for 5% SP 5% SP for 5 +5%

Identify Already in Skill Tree : Conversion rate is 1/2 better.

4743.png Mind Conservation

ID : 4743
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The user may not consume items which grants temporary bonus (like potions with ATK bonus or foods for example).

Level Item conservation
1 6%
2 12%
3 18%
4 24%
5 30%

Pharmacy Already in Skill Tree : Conservation rate is 1/3 better.

4744.png Mind Adaptation

ID : 4744
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Formulas (from Artificer actives skills) may include more items and Artificer's skills may not use some of formula's items.
Also grants a chance to not consumes any kind of materials requirements for none Artificer's skills.

Level Artificer ignore materials Global ignore materials
1 0% 4%
2 0% 8%
3 10% 12%
4 20% 16%
5 30% 20%

Learning Potions Already in Skill Tree : Conservation rate is 1/3 better.

4745.png Mind Preparation

ID : 4745
Type : Passive
Max Level : 5
Cost to learn : 1
Description : The user can choose up to 5 differents items.
Those choosen items will have a reduced weight.
There is a limit to that total reduction.
Those items can be defined with @artificer with the "Weight preparation" option.

Level Weight Reduction Reduction limits
1 -10% 100
2 -20% 200
3 -30% 300
4 -40% 400
5 -50% 500

Overweight Already in Skill Tree : Conservation rate is 1/3 better.

4746.png Mind Explosion

ID : 4746
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 4
Casting Time : 1 second (interruptible)
Cooldown : 3.5 seconds
Duration : No
Description : The user can use a defined formula for an area of effect.
This effect is centered on the user and have a range of 7 squares.
Base damage are based on 10% of BaseLevel² and are reduced by DEF and MDEF (both).
Base damage are increase by 0.5% every 1 point in INT below 50.
Base damage are increase by 0.5% every 2 point in INT over 50.
Those damage and effects can miss if a hit check is not passed.
Those damage can be critical, which ignore 20% of DEF/MDEF, adds 20% damage or/and rate of status, increase hit rate by half.
After using this skill the user can't walk for 0.5 seconds.
This formula can be defined with @artificer with the "pitch formula" option.
Formula can include 1, 2 or 3 items.

Level Ratio
1 40%
2 55%
3 70%
4 85%
5 100%
Item Effect Ratio CastTime
Zargon Neutral damage 4x ratio% (dmg) -25%
Brigan (7054) Neutral damage 6x ratio% (dmg) -
Small elemental stones (*) Elemental damage 6x ratio% (dmg) -
Big elemental stones (**) Elemental damage 12x ratio% (dmg) +100%
Dark Piece (6089) Increase ratio by 1/3 - +100%
Fragment of Darkness Dark damage 9x ratio% (dmg) +50%
Poison Spore Poison damage 4x ratio% (dmg) -50%
Elunium Ignore 50% of MDEF - -
Oridecon Ignore 50% of DEF - -
Destroyed Armor (7069) Ignore 25% of DEF and MDEF - -
Broken Shell (7070) Ignore the lowest defense (DEF or MDEF) - -
Emperium Increase damage with DEF or MDEF (lowest) 0.5x ratio% (boost) -
Will of the Darkness (7340) Inflict stun status (3s) 1x ratio% (chance) -
Singing Plant (707) Inflict sleep status (5s) 1x ratio% (chance) -
Ice Cubic (7066) Inflict freeze status (5s) 1x ratio% (chance) -
Fine Sand (7043) Inflict stone status (5s) 1x ratio% (chance) -
Jack o' Pumpkin (1062) Inflict curse status (7s) 1x ratio% (chance) -
Rainbow Shell (1013) Inflict silence status (10s) 1x ratio% (chance) -
Squid Ink (1024) Inflict blind status (10s) 1x ratio% (chance) -
Lantern (1041) Inflict confusion status (10s) 1x ratio% (chance) -
Burning Hair (7122) Inflict burning status (10s) 1x ratio% (chance) -
Leopard Claw (7172) Inflict bleeding status (10s) 1x ratio% (chance) -
Bacillus (7119) Inflict poison status (10s) 1x ratio% (chance) -
Frill (1012) Increase ratio on hiding/cloaking targets 1x ratio% (boost) -
Ectoplasm (7220) () Status duration (if any) increased 0.5x ratio% (boost) -
Needle of Alarm (1095) Casting Time reduced 0.5x ratio% (reduction) -
Sharp Leaf (7100) Ratio increased by 15% - -
Bloody Rune (7563) Damage dealt increased by 33% but user suffer 10% of them - -
Solid Husk (7190) Ratio increase depending on target STR (***) - -
Mud Lump (7004) Ratio increase depending on target INT (***) - -
Gill (956) Ratio increase depending on target DEX (***) - -
Venom Canine (937) Ratio increase depending on target VIT (***) - -
Brown Root (7188) Ratio increase depending on target AGI (***) - -
Rotten Bandage (930) Ratio increase depending on target LUK (***) - -
Grit (1056) Increase hit rate (****) 1x ratio% (boost) -
Powder of Butterfly (924) Increase range by 2 - -
Dark Crystal Fragment (7315) Increase status rate by x2 but reduce duration by half - -
Cyfar (7053) Double ressources needed but ratio +1/3 - -
Wing of Red Bat (7006) Critical chance +1/2 - -
Star Dust (1001) Critical chance x2 - +50%
Heart of Mermaid (950) Convert damage to HP (*****) - -
Star Crumb (1000) Damage increased by 10% of actual target's HP, maximum of 9x ratio% - -
Rune of Darkness (7511) Damage increased by 10% of missing target's HP, maximum of 12x ratio% - -

(*) : Wind of Verdure (wind), Red Blood (fire), Green Live (earth), Crystal Blue (water)
(**) : Rough Wind (wind), Flame Heart (fire), Great Nature (earth), Mystic Frozen (water)
(***) : Every attribute point of the target increase ratio by 0.25, only the highest attribute is considered if multiple effects would increase ratio based on attributes
(****) : If the user have 50% chance to hit and a boost of 50% to hit rate then the user have 75% chance to hit
(*****) : A single target the converted HP is equal to 30% of damage, on multiple target the converted HP is equal to 10% of damage (for a maximum of 50% with 5 targets)

Fire Demonstration Already in Skill Tree : Formula may include 1 more item.

4747.png Mind Pitcher

ID : 4747
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 4
Casting Time : 1,5 seconds (interruptible)
Cooldown : 7 seconds
Duration : No
Description : The user can use a defined formula for a targeted effect.
This effect affect one target at a range of 5 squares (5x5).
Base damage are based on 15% of BaseLevel² and are reduced by DEF and MDEF (both).
Base damage are increase by 0.5% every 1 point in INT below 50.
Base damage are increase by 0.5% every 2 point in INT over 50.
Those damage and effects can miss if a hit check is not passed.
Those damage can be critical, which ignore 20% of DEF/MDEF, adds 20% damage or/and rate of status, increase hit rate by half.
After using this skill the user can't walk for 0.5 seconds.
This formula can be defined with @artificer with the "pitch formula" option.
Formula can include 1, 2 or 3 items.

Level Ratio
1 40%
2 55%
3 70%
4 85%
5 100%

Effects table is the same as Mind Explosion.

Acid Terror Already in Skill Tree : Formula may include 1 more item.

4748.png Mind Endow

ID : 4748
Type : Active
Max Level : 5
Cost to learn : 1
LP cost : 4
Casting Time : 3 seconds (interruptible)
Cooldown : No
Duration : 60 seconds
Description : The user can use a defined formula for a personal endowed effect.
Only endow effect at a time, a new one would replace the old one.
This formula can be defined with @artificer with the "Endow formula" option.
Formula can include 1, 2 or 3 items.

Level Ratio
1 20%
2 40%
3 60%
4 80%
5 100%
Item Effet Ratio
Small elemental stones (*) Increase elemental resistance 0.3x ratio%
Big elemental stones (**) Increase elemental damage (any time) 0.15x ratio%
Mane (1028) Increase physical damage on Brute race 0.15x ratio%
Little Evil Horn (1038) Increase physical damage on Demon race 0.15x ratio%
White Mask (7568) Increase physical damage on Angel race 0.15x ratio%
Dragon Tail (1037) Increase physical damage on Dragon race 0.15x ratio%
Fin (951) Increase physical damage on Fish race 0.15x ratio%
Soft Blade of Grass (7194) Increase physical damage on Plant race 0.15x ratio%
Mantis Scythe (1031) Increase physical damage on Insect race 0.15x ratio%
Fabric (1059) Increase physical damage on Formless race 0.15x ratio%
Skel Bone (932) Increase physical damage on Undead race 0.15x ratio%
Maneater Root (1033) Increase physical damage on Demi Human race (not player) 0.15x ratio%
Neeper (960) Increase physical damage on fire property targets 0.15x ratio%
Horn (947) Increase physical damage on wind property targets 0.15x ratio%
Moth Dust (1057) Increase physical damage on water property targets 0.15x ratio%
Burning Heart (7097) Increase physical damage on earth property targets 0.15x ratio%
Live coal (7098) Endow weapon with fire property, but ATK reduced by 20% 1x ratio% (less penality)
Dokebi Horn (1021) Endow weapon with wind property, but ATK reduced by 20% 1x ratio% (less penality)
Glacial Earth (7561) Endow weapon with water property, but ATK reduced by 20% 1x ratio% (less penality)
Huge Leaf (7198) Endow weapon with earth property, but ATK reduced by 20% 1x ratio% (less penality)
Poisonous Powder (7154) Endow weapon with poison property, but ATK reduced by 20% 1x ratio% (less penality)
Will of the Darkness (7340) Physical attacks can stun status (3s) 0.1x ratio% (chance)
Singing Plant (707) Physical attacks can sleep status (5s) 0.1x ratio% (chance)
Ice Cubic (7066) Physical attacks can freeze status (5s) 0.1x ratio% (chance)
Fine Sand (7043) Physical attacks can stone status (5s) 0.1x ratio% (chance)
Jack o' Pumpkin (1062) Physical attacks can curse status (7s) 0.1x ratio% (chance)
Rainbow Shell (1013) Physical attacks can silence status (10s) 0.1x ratio% (chance)
Squid Ink (1024) Physical attacks can blind status (10s) 0.1x ratio% (chance)
Lantern (1041) Physical attacks can confusion status (10s) 0.1x ratio% (chance)
Burning Hair (7122) Physical attacks can burning status (10s) 0.1x ratio% (chance)
Leopard Claw (7172) Physical attacks can bleeding status (10s) 0.1x ratio% (chance)
Bacillus (7119) Physical attacks can poison status (10s) 0.1x ratio% (chance)
Ectoplasm (7220) Status duration (if any) increased 0.5x ratio% (boost)
Earthworm Peeling (1055) Attacks may coma (halved on none physical attacks) 0.02x ratio% (chance)
Sticky Poison (7565) Status effects are inflicted when hit instead with doubled rates -
Round Shell (1096) Status effects grants a resistance to that status instead with tripled rates -
Coral Reef (7013) Status effects grants a damage bonus on targets with the status instead with doubled rates (as bonus damage) -

Full Chemical Protection Already in Skill Tree : Formula may include 1 more item.

4749.png Mind over Matter

ID : 4749
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 30
Casting Time : 3 seconds (interruptible)
Cooldown : 30 seconds
Duration : 60 seconds
Description : The user choose charge up with "matters" stacks.
For the skill duration every skills which cost materials do not consumes them but consumes stacks instead.
Stacks consumed by skills depends on the given skills and their levels.
Only works on Skills and not Kugans requiring catalysts.

Level Stacks
1 20% of BaseINT + 20
2 40% of BaseINT + 40
3 60% of BaseINT + 60
4 80% of BaseINT + 80
5 100% of BaseINT + 100
Skill Stack cost per use Special
Acid Terror 10 n/a
Fire Demonstration 10 n/a
Acid Demonstration 30 n/a
EDP 30 per SkillLv When used Mind over Matter enters in CD for 60s per SkillLv (of EDP)
Any simple Chemical Protection 20 n/a
Full Chemical Protection 40 n/a
Skill with blue gemstone 10 n/a
Skill with yellow gemstone 15 n/a
Skill with red gemstone 20 n/a
Skill consuming arrows 5 per munitions n/a
Skill consuming any other items 20 n/a