Berserker

From DARO

Description

Original Job :
Version : 1.0
The berserker is a bloodthirsty warrior who finds respite only in the din of battle.
Capable of violent counter attack or assault at the peril of its life, it is a war machine whose life hangs by a thread, like that of its adversaries.

Kugans

4130.png Enraged Specialization

ID : 4130
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Each level grants +1 to one attribute and +1% HP/SP.

Level Attribute
1 STR
2 VIT
3 STR
4 VIT
5 STR

4131.png Enraged Bash

ID : 4131
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Bowling Bash.

Level Skill
1 Bowling Bash Level 2
2 Bowling Bash Level 4
3 Bowling Bash Level 6
4 Bowling Bash Level 8
5 Bowling Bash Level 10

Already in Skill Tree : Every time the player use Bowling Bash he receive 30% more damage for the next 1,5 seconds.
But in exchange Bowling Bash hit harder, can grow wider and the pushback can be improved.
When the player is injured (HP<66%) Bowling bash adds additional battle damage (per hits).
Damage are based on ATK, are reduced by target's DEF, are increased by half on monsters and bears the weapon element.
The damage is increased by the player's lost HP.
Also SP cost is slightly improved.

Level Damage Battle Damage Area Pushback SP cost
1 Bownling Bash Damage +2% 60% of ATK 3x3 5 cells +1
2 Bownling Bash Damage +4% 80% of ATK 3x3 6 cells +2
3 Bownling Bash Damage +6% 120% of ATK 5x5 6 cells +3
4 Bownling Bash Damage +8% 140% of ATK 5x5 6 cells +4
5 Bownling Bash Damage +10% 160% of ATK 5x5 7 cells +5

4132.png Enraged Quicken

ID : 4132
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Two Handed Quicken.
Works with all two-handed weapons but bonus reduced by a third, except for 2 handed axe/sword/mace/spear.

Level Skill
1 Two Handed Quicken Level 1
2 Two Handed Quicken Level 2
3 Two Handed Quicken Level 3
4 Two Handed Quicken Level 4
5 Two Handed Quicken Level 5

Already in Skill Tree : Increase the level of Two Handed Quicken by 1 per Enraged Quicken level.

4133.png Enraged Charge

ID : 4133
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Charge Attack.

Level Skill
1 Charge Attack Level 1
2 Charge Attack Level 2
3 Charge Attack Level 3
4 Charge Attack Level 4
5 Charge Attack Level 5

Already in Skill Tree : Charge attack damage is increased and casting time is reduced.
However, whenever the player attacks using Charge Attack he himself suffers battle damage.
Damage are based on damage done by Charge Attack.

Level Damage Battle Damage
1 Charge attack Damage +5% 2% of damage
2 Charge attack Damage +10% 4% of damage
3 Charge attack Damage +15% 6% of damage
4 Charge attack Damage +20% 8% of damage
5 Charge attack Damage +25% 10% of damage


4134.png Enraged Auto

ID : 4134
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of Auto Berserker.

Level Skill
1 Auto Berserker Level 1
2 Auto Berserker Level 2
3 Auto Berserker Level 3
4 Auto Berserker Level 4
5 Auto Berserker Level 5

Already in Skill Tree : As long as Autoberserker is activated the player receives an CRIT buff at every each hit received (for 7 seconds), the value of this bonus depends on the remaining HP.

Level Buff
1 1 CRIT per 11% of HP lost
2 1 CRIT per 9% of HP lost
3 1 CRIT per 7% of HP lost
4 1 CRIT per 5% of HP lost
5 1 CRIT per 3% of HP lost


4135.png Enraged Counter

ID : 4135
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Autocounter.

Level Skill
1 Autocounter Level 1
2 Autocounter Level 2
3 Autocounter Level 3
4 Autocounter Level 4
5 Autocounter Level 5

Already in Skill Tree : Increase the level of Autocounter by 1 per Enraged Counter level.

4136.png Enraged Crush

ID : 4136
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Head Crush.

Level Skill
1 Head Crush Level 1
2 Head Crush Level 2
3 Head Crush Level 3
4 Head Crush Level 4
5 Head Crush Level 5

Already in Skill Tree : If the user is wounded (HP<66%) then when using Head Crush he heals himself for an amount of HP that depends on his ATK, however he inflicts himself Bleeding at the same time.
This status can't be reduced or avoid by any means (but can be healed).
This effect has a 7 second cooldown.

Level Heal Power
1 100% of ATK
2 150% of ATK
3 200% of ATK
4 250% of ATK
5 300% of ATK


4137.png Enraged Concentration

ID : 4137
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Concentration.

Level Skill Modifiers
1 Concentration Level 1
2 Concentration Level 1 Cooldown -33%, Casting Time -50%, SP cost -50%
3 Concentration Level 2
4 Concentration Level 2 Cooldown -33%, Casting Time -50%, SP cost -50%
5 Concentration Level 3
Minor Advanced Skill Modifiers
Base Cooldown Duration
60 seconds -20%
  • Modifiers are applied to Minor Advanced Skill Modifiers, which mean every 2 levels the previous level have minor penalties

Already in Skill Tree : Each attack received can activate Concentration effects at acquired level (with no SP cost) for a short period of time (7 seconds).
If Concentration is already active then the level is increased by 1.

Level Rate Maximum Level
1 2% 2
2 4% 4
3 6% 6
4 8% 8
5 10% 10


4138.png Enraged Frenzy

ID : 4138
Type : Passive
Max Level : 5
Cost to learn : 1
Description : Enable the use of a minored version of Frenzy.

Level Skill
1 Frenzy Level 1
2 Frenzy Level 2
3 Frenzy Level 3
4 Frenzy Level 4
5 Frenzy Level 5
Minor Advanced Skill Modifiers
Cooldown Casting Time SP cost Duration
300 seconds 6 seconds +50% -

Already in Skill Tree : Each attack under frenzy increases the player's ATK, ASPD and Perfect Hit for a very short duration (3 seconds).
With each hit the bonuses are increased with a maximum of 20 successive hits.

Level Maximum ATK bonus Maximum ASPD bonus Maximum Perfect Hit
1 4% 2% 10%
2 8% 4% 20%
3 12% 6% 30%
4 16% 8% 40%
5 20% 10% 50%
  • Bonus are proportional to the cumulated stacks

4139.png Enraged Rage

ID : 4139
Type : Active
Max Level : 5
Cost to learn : 2
LP cost : 15
Casting Time : 1 seconds (interruptible)
Cooldown : 15 seconds
Duration : 15 seconds
Description : Grants an damage pool with a maximum total amount.
Likewise, grants a shield that can absorb a certain amount of total damage.
Those effects are more effective if the HP is low at the time of activation.

Level Shield Effect Damage pool
1 150% of ATK 250% of ATK
2 225% of ATK 375% of ATK
3 300% of ATK 500% of ATK
4 375% of ATK 625% of ATK
5 450% of ATK 750% of ATK
  • Shield effect is increased by 3% for every 1% HP missing
  • Weapon effect is increased by 1% for every 1% HP missing